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Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.
It was just a fun homage since Juste is like, Simon's grandson. They figured it would be nifty. And it is considering you basically fight the amalgamation of the body parts in a twist
The failure of Simon`s Quest? Really? Did i miss something?
The absolutely frustrating hint system and watered down level design?Game was a textbook example of a Player's Guide game
I don't think HoD was meant as a replacement or anything, but just an entry that was close to Simon's Quest in the storyline, so it had elements that tied it to the NES title. But ya know, the thing I've been wanting to see for years is a modern remake of Simon's Quest done in the MetroidVania style. The idea seems so obvious to me, I'm amazed they haven't done it by now.
So was the legend of zelda.
What exactly do you mean by metroidvania style in this context? Simon's Quest is already pretty close to that, only the setting is much larger than just the castle.
I mean a remake of Simon's Quest done fully like something along the lines of Symphony of the Night, as in, it retains the same story and settings as the NES game, but uses the mechanics of the later Metroidvania style games, such as an experience point system that isn't shared with the hearts/currency, having tons of armor to equip, adding bosses to all mansions, etc.