Playing my Game Boy Color for the first time in almost a decade feels as an amazing experience. My classmates and I used to play Game Boy Color back in the fourth grade, and one of the games we loved besides Pokemon was The Legend of Zelda: Link's Awakening, my favorite of the GB games. I didn't have DX, since I had the older one from when I played the carts on my original, and then pocket, Game Boy. Playing Link's Awakening for me is like being able to visit my imagination of my earlier years, my childhood. Back then, these simple, crude visuals depicted an epic adventure for those who played it on their non-backlit, low-resolution, low sound quality, two button systems. Other children would often come to me asking for how to beat certain dungeons, or how to beat a certain enemy, with such determinance to complete their quests it was almost as if they were actually in this world. At the end of the game, when we found out that the world was nothing more than a dream, an experience which only directly effects the mind of one person, it was a revelation; everything we had held in our minds, in our hearts, about the dungeons we trespassed, the weapons we fought with, the characters we met, everything about the quest we grew attached to, was nothing but a dream. This experience was one that I for one held deeply in my thoughts, despite it being from a game which we would now consider technologically inferior.
Games were never about violence back then. They were never about the complexity. They were never about graphics. They were never about realism.
They were about the experience.
They are about the experience