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Offline Lelygax

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Offline X

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Re: NitM Glitchfest
« Reply #1 on: November 20, 2014, 06:45:21 PM »
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What I find to be another glitch in the game was the lack of PS1 quality graphics and transparencies, lol.
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Offline Lelygax

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Re: NitM Glitchfest
« Reply #2 on: November 20, 2014, 10:17:13 PM »
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transparencies

I always thought that it was because of my emulator, only some years ago I've discovered that it really is like this on the console since I've only played it like 3 times on real hardware at my friend's house.
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Offline X

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Re: NitM Glitchfest
« Reply #3 on: November 21, 2014, 09:51:36 AM »
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LOL, it is very much a console thing. The Genesis, Sega CD, Sega Saturn and Dreamcast apparently could not do transparencies. And yet other systems like the SNES could. Well, maybe some games of the Dreamcast were able to. I'm not sure, I'd have to check.
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Offline Jorge D. Fuentes

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Re: NitM Glitchfest
« Reply #4 on: November 21, 2014, 10:49:24 AM »
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The SSF Emulator lets you do "Mesh Transparency" Fix.
This makes the game closer to SotN in terms of translucencies, etc. ;)
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Offline Lelygax

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Re: NitM Glitchfest
« Reply #5 on: November 21, 2014, 04:46:10 PM »
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Cool to know that, how he does it? lol
He grabs everything that flashes constantly and creates a blur?
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Offline Jorge D. Fuentes

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Re: NitM Glitchfest
« Reply #6 on: November 22, 2014, 08:12:12 AM »
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Supposedly the Saturn can do transparencies and translucencies just fine... on 2D objects.  on 3D objects, special software would have to be coded by the developer group in order to do so, as it wasn't really a native Saturn feature.

The problem is, since NitM is a port of SotN, a game that, though is plays in 2D, is actually using a 3D-friendly engine (pretty much everything is a texture on a polygon instead of layers of tiles), anything that is 3D that is ported to the Saturn that didn't implement its own code for 3D transparencies/translucencies would suffer.  And since everything is basically 3D...

This is basically a case of shoddy porting, rather than an inferior system.
The Saturn did a better job with the music and the looping, as I've mentioned before, so in that regard the Saturn does a better job, using PCM instead of XA audio, which means higher quality music that would loop more seamlessly.
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Offline Lelygax

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Re: NitM Glitchfest
« Reply #7 on: November 22, 2014, 02:12:06 PM »
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So this could be indeed the best SotN edition if they weren't lazy eh? What a shame :-\
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Offline X

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Re: NitM Glitchfest
« Reply #8 on: November 22, 2014, 09:39:11 PM »
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Stretching the graphics didn't help its cause either  :P  Which is a shame since it sounds like NitM could have very well been the best port of SotN to date if not for (as Laylgax put it); lazy.
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Offline Lelygax

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Re: NitM Glitchfest
« Reply #9 on: November 23, 2014, 12:31:42 AM »
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Why you keep calling me Laylgax haha? xD
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Offline Shiroi Koumori

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Re: NitM Glitchfest
« Reply #10 on: November 23, 2014, 12:34:14 AM »
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Why you keep calling me Laylgax haha? xD

Either it's Apple's fault or dyslexia attack.

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Re: NitM Glitchfest
« Reply #11 on: November 23, 2014, 10:14:43 AM »
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Dirp-! Why can't I get the 'E' instead of the 'A'?!?  :-\
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Offline knightmere

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Re: NitM Glitchfest
« Reply #12 on: December 23, 2014, 01:18:01 PM »
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The PSP port was lazy. That Maria battle was the most half assed thing ever.

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Re: NitM Glitchfest
« Reply #13 on: December 23, 2014, 07:41:41 PM »
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What was also lazy was Maria's attack power. Her 12 year old Dracula X counterpart had more stomping power then the PSP SotN version!
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Offline Bloo

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Re: NitM Glitchfest
« Reply #14 on: December 24, 2014, 10:09:43 PM »
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What I wanna know is why they didn't expand the screen resolution and in turn stretched the graphics. :(
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