But souls is a terrible idea of how Castlevania combat should work. Souls combat is focused on defensive play, with strategic counters when an enemy is vulnerable. Shield, strafe, and attack while they are recovering from their attack.
Maybe bloodborne will be a better example, but I doubt it, seing as how its just the same gameplay minus the shield, with a dodge added.
If I'm a whip wielding Belmont, I want to be able to do some cool shit with it. I thought LoS had the right idea. It felt like a natural evolution of LoI's combat. It was also a bit simpler. LoS2 has 2 different weapons aside from the whip, LoS just had the whip, and subweapons, with a light and dark magic system to power up the whip.
too combat focused? no doubt. CV should have a bigger focus on the world and environments, AKA it should have some level design and platforming, and not just shimmy ledges.
but I thought LoS combat, even if you tone it down a notch, can still work.
that said, I can see the merit of not having combos. in LoI particularly, they felt really clunky and useless compared to just mashing the 2 attack buttons. and in LoS, while they were cool, and sometimes useful, mashing attack was still usually superior, with maybe 1 combo out of all of them being real good. (Chainsaw, i think?)
so just leaving it at straight and area attacks has some merit too.
Honestly I dont think its possible to really please everyone with a 3D castlevania. someone will always complain about something.
And its hard to make a whip moveset that is satisfying, but isnt reminiscent of something else.