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Offline piscesdreams

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #225 on: April 29, 2018, 10:53:49 AM »
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Hello all.

A new development update has been posted to Steam. We've been working with a 3D artist for new assets for the game and here is a look at the first new enemy.

April 2018 Update
https://steamcommunity.com/games/375390/announcements/detail/1657765111846276915
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Offline Bloo

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #226 on: April 29, 2018, 11:14:42 AM »
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Plan on adding sparse hair and such? If you're doing pre-rendered art, I don't see why you shouldn't go balls to the wall with detail
bloo

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #227 on: April 30, 2018, 12:07:56 PM »
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For this enemy, probably not. By the time the meshes are rendered into their sprite size, those kinds of details are unfortunately lost.
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Offline X

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #228 on: May 01, 2018, 09:34:25 AM »
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There is that issue with size, yes. however by making the hair patches larger you should be able to get away with doing it. unless it is too much of a hassle though.
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Offline piscesdreams

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #229 on: May 01, 2018, 12:53:39 PM »
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Daz is a bit behind the times and doesn’t handle hair well. It only just recently got a physics engine for cloth. It could potentially be repurposed for hair but my tests so far don’t play so nicely. I’d like to see some hair on it myself, but due to technical limitations and the smaller sprite size, it would be more trouble than it’s worth.
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Offline PyramidHead

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #230 on: May 01, 2018, 10:45:07 PM »
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Looks good. I'm buying.

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #231 on: May 07, 2018, 04:17:38 AM »
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Looks good. I'm buying.

Thank you. We appreciate your support! :)
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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #232 on: May 30, 2018, 04:50:04 PM »
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Hello all.

A new development update has been posted to Steam. This time it is a look at a level you may have sneaked a peek at during the end credits of the demo.  ;)

May 2018 Update
https://steamcommunity.com/games/375390/announcements/detail/1657768283103421151
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Officially Greenlit on Steam!

Offline BMC_War Machine

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #233 on: May 30, 2018, 05:55:29 PM »
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Looks killer man!  ;D

But enough talk, HAVE AT YOU!!!!!!!!

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #234 on: May 30, 2018, 06:43:05 PM »
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wow  :o  looks very beatiful this kind of art and graphics in games is great

Offline Bloo

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #235 on: May 31, 2018, 10:16:51 AM »
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does it support anything modern like subsurface scattering or full AO?
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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #236 on: May 31, 2018, 11:35:02 AM »
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wow  :o  looks very beatiful this kind of art and graphics in games is great

Glad you like it! Prerendered sprites can be very polarizing for some.

does it support anything modern like subsurface scattering or full AO?

Yes, it supports both. I’m not sure what your definition of “full AO” would be compared to others, but Daz does support AO and I’ve begun using both much more. Though, you don’t really need normal maps too often in Daz because typically it is high res models, but they still can be useful in some scenarios regardless.
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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #237 on: May 31, 2018, 12:32:54 PM »
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Yes, it supports both. I’m not sure what your definition of “full AO” would be compared to others, but Daz does support AO and I’ve begun using both much more. Though, you don’t really need normal maps too often in Daz because typically it is high res models, but they still can be useful in some scenarios regardless.

I mean non-approximated AO. Most games and other 3d applications don't support it because it's insanely resource intensive, so instead opt for approximated or fake AO.
bloo

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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #238 on: May 31, 2018, 07:39:08 PM »
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I mean non-approximated AO. Most games and other 3d applications don't support it because it's insanely resource intensive, so instead opt for approximated or fake AO.

Gotcha. I believe (to the best of my knowledge) Daz is strictly approximated AO, whether using either the NVIDIA Iray or 3Delight render engine. You can use other render engines such as Octane, but I’m not sure what’s AO it uses. By then anyway, you wouldn’t be able to use any of the Iray shaders so it would rely on you texturing everything yourself and making your own shaders inside of Daz for Octane.
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Re: ANATHEMA - Classicvania Coming to Steam
« Reply #239 on: June 01, 2018, 11:38:41 AM »
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Quote
Prerendered sprites can be very polarizing for some.
But who cares? Very few developers are using this kind of graphics today. It deserves respect.
I miss that style. 

 

anything