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Offline Flame

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Re: Bloodborne
« Reply #30 on: April 20, 2015, 04:26:32 AM »
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Hah! That's just like the Bram Stoker's Dracula carriage scene! Now I really need to concentrate on this game.

overall cainhurst is fairly small though. that said, the very first enemy you meet is tough as nails. i had trouble with just one, so i didnt know how id tackle multiple... then I realized, theres statues all over the place, so i sneaked past everything to the door.

the boss gave me quite some trouble too.

Also, recent screen of my guy.

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Offline JR

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Re: Bloodborne
« Reply #31 on: April 20, 2015, 04:31:12 AM »
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Cainhurst was my favorite part of the game...if anything, I wished there was more to it. I joined the Vilebloods, too, but
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Offline Flame

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Re: Bloodborne
« Reply #32 on: April 20, 2015, 05:15:32 PM »
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Offline St.Tweeter

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Re: Bloodborne
« Reply #33 on: April 21, 2015, 04:05:36 AM »
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Offline JR

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Re: Bloodborne
« Reply #34 on: April 22, 2015, 02:39:36 AM »
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I know, I didn't have any reason to after I got the Corruption rune, though.

But man...WTF Alfred.
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Offline Super Waffle

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Re: Bloodborne
« Reply #35 on: April 23, 2015, 05:22:36 AM »
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How does Bloodborne handle invasions? I didn't notice any pop up in slowbeef's LP.

Offline JR

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Re: Bloodborne
« Reply #36 on: April 23, 2015, 06:19:35 AM »
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Chime maidens. If a chime maiden is in the vicinity, you get a message that says something like, "the bell-ringing woman rings a sinister bell." You'll get another message when someone invades. You can also kill the maiden to prevent invasions in that area altogether. I've only been invaded in Nightmare Frontier and...the Upper Cathedral Ward, I think? Both were the only places where the maidens have appeared for me (except for the creature-spawning ones in the chalice dungeons). After I killed them, I assumed they would respawn eventually, but no such luck.

I like that they have a system for people who hate invasions (even if they take advantage of co-op, but there's risks in that, so whatever), but it would be nice if it were more like the Souls games, where an invasion could happen from anywhere. The tension of being invaded in those games was pretty incredible.
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Offline Aridale

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Re: Bloodborne
« Reply #37 on: April 23, 2015, 10:00:25 AM »
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I think you have to use the bell object to spawn a bell ringing woman then that lets her summon in invaders unless you kill her. I have no idea really I just saw Strippin messin with it in one of his streams. He never did get invaded tho. Hes game was really weird he had to get with From about some bug in his game on his first play thru

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Re: Bloodborne
« Reply #38 on: April 23, 2015, 12:12:49 PM »
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You can also kill the maiden to prevent invasions in that area altogether.

Let the virgins die.

Offline X

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Re: Bloodborne
« Reply #39 on: April 23, 2015, 02:41:26 PM »
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Sounds like Bloodborne is a step in the right direction in terms of invaders. I for one never saw the need for some s**ty jockstrap-wearing moron to invade my game, kill my character, and ruin my progress just cause he could, or on the thought that he thinks its funny. That was a real problem in the souls series so it sounds like the studio decided on an alternative method.
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Offline Flame

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Re: Bloodborne
« Reply #40 on: April 23, 2015, 11:58:25 PM »
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Basically you can only get invaded if you initiate Co-Op with the beckoning bell. if you never co-op you will never get invaded, aside from some areas that have bell maidens by default like nightmare frontier.

of course, they are slightly different from the ones that only summon enemies, which are found in chalice dungeons and the unseen village post-Rom.

im really not a fan of the bell system for co-op. it feels like a step backwards from souls, where you could look for signs and pick and choose.

it also means if you want a party of 3, you and your summon have to sit around and wait.

also, it can make invasions really rather unfair for invaders, since whenever you invade someone, they will either have a partner, or be searching for one, which leaves the chance of a gank open.

and considering the ONLY online multiplayer aside from Co-op is invasions, (all 3 covenants revolve around pvp in some way, there is no co-op or pve covenant)

It doesnt seem fair.

the covenants are kind of shit too due to the way they handle it. there is no strict structure. In fact, the ONLY covenant that strictly follows the setup of previous souls games, are the vilebloods, AKA the red standard invaders, who have a covenant leader you present invasion rewards to.

the other 3 covenants technically dont have leaders.

the way you enter a covenant, side from the vilebloods, who are the standard "pledge allegiance to the club leader" is by following certain NPC questlines, which nets you a unique covenant rune. they will usually have some special effect, such as stamina regen or healing near death. then they also have a secondary covenant effect. for example with the vileblood's corruption rune, when invading and killing someone, (or killing NPC hunters) you get your designated item to present to the covenant leader.
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Offline JR

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Re: Bloodborne
« Reply #41 on: April 24, 2015, 05:52:41 AM »
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Sounds like Bloodborne is a step in the right direction in terms of invaders. I for one never saw the need for some s**ty jockstrap-wearing moron to invade my game, kill my character, and ruin my progress just cause he could, or on the thought that he thinks its funny. That was a real problem in the souls series so it sounds like the studio decided on an alternative method.

I dunno...it can definitely be frustrating getting destroyed by a skilled invader (especially when they give you one of the more douchebaggy gestures when they win), but to me, it added to the thrill of the game. Having an unknown human opponent coming in your world to kill you is some of the most tense, unpredictable stuff these games can offer, more than any CPU enemy.

I used to duel on the Iron Keep bridge in Dark Souls II (not the same as being invaded, but still), and I got my ass kicked most of the time. But it was still pretty fun improving your skills and getting a win once in a while. I think I got more of a sense of accomplishment beating other people sometimes when compared to beating most bosses, and I'm not really a competitive multiplayer person at all.

...and it was always fun beating a flask chugger in a duel, because then you could mock them by chugging all of your estus right there on the spot.  ;D
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