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Offline Dengo vlad tepes

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Re: The first sign rises with the full moon.
« Reply #1110 on: May 14, 2015, 02:03:38 PM »
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Has there been anything said in terms of wanting this game to be bigger than SOTN in all ways? Lol That's my  hope. So much detail put into that game.


The two sample songs are pretty cool btw. The second sounds like it would fit well in with SOTN. I dig it.

https://www.youtube.com/watch?v=9TzfM6QUs6A&feature=youtu.be

here : ) he actually mentioned it that will be the biggest IGAvania game

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1111 on: May 14, 2015, 02:22:57 PM »
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I can't help but feel a little hyped, though of course I well know we've got to wait until well after the kickstarter has finished to see how the project goes :)

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Offline CastleDan

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Re: The first sign rises with the full moon.
« Reply #1112 on: May 14, 2015, 02:27:10 PM »
+1
I can't wait till the kickstarter ends. I wanna see this survey and shader stuff. Something about helping out on a spiritual successor to castlevania is exciting to me.

Offline uzo

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Re: The first sign rises with the full moon.
« Reply #1113 on: May 14, 2015, 03:08:13 PM »
+1
How much money would they need to make Xrd-style graphics? I mean, we're already at 1.8 million and we still have 30 days to go...

A lot. You can never be 100% accurate but, lets just do a little bit of general math here.

Say you have 2 years to make the game. And each modeler is paid lets say 80k a year. It takes 3 months to make each model. Lets just throw out some numbers for character count like... You have about 60 enemies, 8 bosses, 2 playable characters, 12 NPC's. Each one takes 3 months, since each one is a fully sculpted detailed model.

82 characters x 3 months = 246 months

246 months / 24 months = 20.5 (30) modelers

30 modelers x 100,000$ = 3,000,000$

Starting to see the picture here? Keep in mind this is JUST for the character models, not including environments, props, effects, etc. Hell, this does NOT even include animation! And also recognise that they don't have 2 full years to develop. Planning and nailing down the style takes time, and the final build needs to be tested and approved in advance of the launch as well.

Of course these numbers are somewhat asspulled, but the real game's workload would still be a magnitude higher than this even portrays. You're starting to get into big budget games, which this will never be. But, I believe it never HAS to be either.

Honestly I'm not even sure mimicking sprite animations will look that good in this context. Give me smooth colorful characters and environments. If they wanted to make a low resolution sprite based game then they would have, but they have the opportunity to be so much more than that. I'm glad they took it.

A new igavania for the modern era.
« Last Edit: May 14, 2015, 03:09:56 PM by uzo »

Offline RichterB

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Re: The first sign rises with the full moon.
« Reply #1114 on: May 14, 2015, 03:08:48 PM »
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I think "Symphony of Caps" is a joke based on the news today that Konami apparently said "Mobile" and "Pay-to-Play" are the future of gaming, and their company.

The Classicvania IGA video of him walking and jumping was great! ;D


Offline uzo

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Re: The first sign rises with the full moon.
« Reply #1115 on: May 14, 2015, 03:11:33 PM »
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Oh sh*t i just remembered that i live in a corrupt country with an epic fail postal and customs taxation system. I guess i can only support this kickstarter in spirit.  :'(
I want those goodies..... Sigh.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.

Would it be at all helpful for someone else to pledge on your behalf and send you the items personally?

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1116 on: May 14, 2015, 03:16:05 PM »
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Man, 3 million dollars at minimum? So that means a more likely expense would be anywhere around 30 to 60M. Sheeit...well, I'd like to say we might be able to get to 30M on kickstarter if we managed to get 1M on day 1, but I realize that was just on day 1...it seems like the money's already starting to slow down. We'll probably be able to break 2.25 M, but I estimate the most we can get is 4M. ;-;

Would it be at all helpful for someone else to pledge on your behalf and send you the items personally?

That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:

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Offline uzo

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Re: The first sign rises with the full moon.
« Reply #1117 on: May 14, 2015, 03:49:44 PM »
+3
As far as the project money goes, based on what IGA has said... The kickstarter is 1/10 of the budget. The rest will be provided by an interested party, but only if the kickstarter succeeded.

My presumption is that this third party will not be backing proportionally, so just the 4,500,000. SO that is 5m in total, with the minimum kickstarter funds. Anything beyond that is gravy, so, we're technically at 6,950,227$ for the 'total' game budget right now. This is of course overestimating though.

Kickstarter gets 10%. The production of the rewards probably takes another 30%. This leaves about 1,170,137$ actually going into the development of the project. This totals to 6,170,137$.

But now lets ask, what part is going into development and what part is going into legal, and marketing? This is an extraordinarily tough question to answer. Mainly because it is heavily dependant on the way the project is run and the project itself. Lets say for the sake of argument that it is a 60/40 split, 60 for development and 40 for the legal and marketing. The actual game development fund comes to about 3,702,082$ in this case.

These are of course all estimated values, but gives you a base level insight into how these projects get budgeted and balance out.
« Last Edit: May 14, 2015, 03:52:10 PM by uzo »

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1118 on: May 14, 2015, 04:40:27 PM »
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Dang...so many hidden/side costs x-x

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Offline piscesdreams

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Re: The first sign rises with the full moon.
« Reply #1119 on: May 14, 2015, 05:11:47 PM »
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Kickstarter gets 10%.

Is that the standard 5% plus a 3-5% processing fee that I have heard about?
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Offline Lelygax

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Re: The first sign rises with the full moon.
« Reply #1120 on: May 14, 2015, 05:20:33 PM »
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That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:

If it is like in Brazil, the major problem is that sometimes you need to pay taxes even on gifts, that is total bullshit. It is totally random and some people is taxed while others not because of some corporative retarded that thinks that knows something, while knows nothing. Paying 1/4 or more for something that is rightfully yours is hell.
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Offline VladCT

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« Last Edit: May 14, 2015, 09:23:26 PM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1122 on: May 14, 2015, 10:46:08 PM »
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That is *really* cool, vladct!

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Offline Dengo vlad tepes

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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1124 on: May 14, 2015, 11:09:10 PM »
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Man, all these cool arrangements. They should really have a remix achievement option, especially since Ms. Yamane specifically asked for remixes to be allowed :)

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