Now we know the true horrors of the level of Harmony of Despair's asset reuse.
That's one thing I don't get.
IGA could have simply placed the game's logo there. He could've placed a billion other irrelevant things there. He could've filled it with meaningless arabesques.
But he put in this specific stained-glass that appears in a single game, and in a single moment of said game. These games are riddled with hundreds of meaningless high-res artwork, downscalled and color-reduced to fit the tiny resolutions, but he chose this one.
Of course this most likely is my wishful thinking, but I find it funny that the same art used as background for a "Research Introduction" narration done by Albus, is on a book where Castlevania's events are recorded and appears in the
introduction of said book.
Well. It's a funny thing to look at, nonetheless
