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Offline Jorge D. Fuentes

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Re: Just another Castlevania fan-game...
« Reply #135 on: May 07, 2016, 02:36:59 AM »
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Hmm... your animation sprites when Simon is going down the stairs that go Down+Left looks funky.
However, the animation when Simon is going down the stairs that go Down+Right is correct.

Just noticed.

Man, he got rocked by those Malachi Demons...
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #136 on: May 07, 2016, 05:22:50 AM »
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Yeah, I've noticed it too but only after the video was made. That's from my earlier tests, I've tried to make movement on stairs more fluid but that wasn't looking too good.

Offline Jorge D. Fuentes

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Re: Just another Castlevania fan-game...
« Reply #137 on: May 07, 2016, 11:09:05 AM »
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Stairs are always tricky.
Castlevania Chronicles had an animation for every step, but as a result, Simon would go up and down stairs very slowly.
Rondo of Blood had a very jerky motion that worked well for speed but looks really wonky with Richter walking all jaggedly on the stairs.
Castlevania IV just ignored Simon's foot position relative to the stairs, almost as if Simon could skip steps if he so wished.  This is the smoothest way to go and how I'd recommend you do it.
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #138 on: May 07, 2016, 02:11:11 PM »
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I think, it's time to announce a new demo. It's been a VERY long time from the previous release, so you can expect a lot of new content.
 - There will be 5 more levels (now 7 in total): Caves, Swamps, Bridge, Castle Entrance and Prisons.
 - Difficulty levels. I will definitely add an "easy" difficulty with 2x more checkpoints and little higher player's stats. I can't be sure if I'll finish a "hard" level in time, which should change some damage, HP and defense values
 - Enemies, bosses, weapons, etc. Default stuff.

All of this and even more will be completed in one or two weeks. BTW, if anyone want to try the android version, just let me know. I'll add that version at the same time as the main one.

Offline Jorge D. Fuentes

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Re: Just another Castlevania fan-game...
« Reply #139 on: May 07, 2016, 03:06:08 PM »
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Will one be able to config controllers for the android version?  If I wanted to try it out it'd be on my Galaxy S5, which has the ability to connect to my Wii Remote.
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #140 on: May 07, 2016, 04:04:03 PM »
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Hmmm... I can't say for sure. My GM:Studio can't detect any of my dinput gamepads, only the xinput ones, I don't know why.
I'll try to do some more tests, but if it will be not so hard to implement, then I'll try to make it. At least touchscreen controls works perfectly (I hope)... But yeah, I know. Touchscreen for oldschool-type platformers isn't the best idea.

Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #141 on: May 07, 2016, 05:01:36 PM »
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Well... That was interesting. I have a 5 gamepads, but none of them are bluetooth, so I've connected them to my phone through the USB->MicroUSB adapter.
1. X360 controller. No response at all. It looks like GM for android isn't supporting xinput at all.
2-3. Two different cheap dinput-only gamepads. No response. Looks like those models aren't supported by GM, because Windows version can't detect them too.
4. PS2 Dualshock. I've connected it through the PS2->USB->MicroUSB chain... No response. I wasn't surprised.
5. PS3 Dualshock. ONE. FUCKING. BUTTON. Only one button (L3) worked as the "Start" button. Nothing more... I don't know how to react to it. My game using 11 out of 16 available gamepad buttons (UDLR,ABX,SL,ST,LB,RB) so the problem isn't with the mapping.

At the end, I've connected my USB keyboard through the same adapter. That was fucked-up experience, only arrow keys worked as they should, everything else was remapped randomly through the whole keyboard.

I've lack of any bluetooth devices, so I can't say where the problem is. But for now I haven't any wish to get into it, so I will leave the controls as they are.

Offline Jorge D. Fuentes

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Re: Just another Castlevania fan-game...
« Reply #142 on: May 07, 2016, 07:34:44 PM »
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You don't have a Wii Remote?  It's actually a Bluetooth device, and a phone like mine connects to it through WiiControllerIME for Android.
There is another app that's similar with a similar name, too.
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #143 on: May 08, 2016, 07:04:45 AM »
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No I don't have it. At least, I will not delete default gamepad and keyboard controls from the android version, so if it will work for you (even with some problems), I'll add the remap feature.

Offline Jorge D. Fuentes

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Re: Just another Castlevania fan-game...
« Reply #144 on: May 08, 2016, 12:11:29 PM »
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I can certainly try to test it with one, would you like that?
So once you put a version to download and test, I can try.
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Offline X

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Re: Just another Castlevania fan-game...
« Reply #145 on: May 08, 2016, 03:16:42 PM »
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My PC SNES controller has bluetooth capability so it should work..?
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #146 on: May 08, 2016, 03:57:52 PM »
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@X, which version are you talking about? Android? I don't know, but it's possible. PC? You can test it by yourself with the earlier demo - I'll be very grateful to hear some results.

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Re: Just another Castlevania fan-game...
« Reply #147 on: May 09, 2016, 03:07:09 AM »
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I have a 8BitDo replica SNES gamepad with bluetooth capability. The box says it supports iSO, Android, Windows and Mac OS.

Quote
You can test it by yourself with the earlier demo - I'll be very grateful to hear some results.

Can you send this demo my way? I'll give it a shot and let you know.
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #148 on: May 09, 2016, 05:35:42 AM »
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Re: Just another Castlevania fan-game...
« Reply #149 on: May 09, 2016, 03:02:24 PM »
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I gave the game a try with my controller but it didn't work. Back to square one I guess?
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