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Offline theplottwist

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Re: Just another Castlevania fan-game...
« Reply #30 on: August 19, 2015, 03:35:36 PM »
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The hell! I just did realized, that i'm missing another 2 frames from the stairs animation too. I don't even know, how it's happened, but now it's should be much better. Also I have found the way how to implement the full animation cycle, so I'll post the results here very soon.

UPD:
[ Invalid YouTube link ]

Out of all fangames I've seen here, you managed to use the best stair climbing animation I've seen. Yet, there is something that NOBODY fixes in this animation: The constant speed.

Now, this is only a nitpick, and even the original Castlevanias had it, but the constant moving speed in the stair climbing movement REALLY throws me off. Specially in sprites that have such high detail like that.

Adventure Rebirth did it masterfully. Chris climbs one step, stops for a very brief period of time, and climbs the next. It's all very fast, but makes a huge difference. When the speed is constant like that, it doesn't really look like he's climbing the stair, but looks like he's "sliding while moving his legs" on it instead. It's like the speed of the legs doesn't match the steps they're stepping on. Here is how I believe it should animate:



But, man. This is nitpicking too much. Your game is looking good. Ignore me lol
« Last Edit: August 19, 2015, 04:03:58 PM by theplottwist »
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #31 on: August 19, 2015, 04:10:57 PM »
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Quote
Out of all fangames I've seen here, you managed to use the best stair climbing animation I've seen.
This isn't even my final form!


Offline BLOOD MONKEY

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Re: Just another Castlevania fan-game...
« Reply #32 on: August 19, 2015, 07:02:11 PM »
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This isn't even my final form!



Holy shit man that's awesome! What programming language/IDE are you using for this?
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Offline theplottwist

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Re: Just another Castlevania fan-game...
« Reply #33 on: August 19, 2015, 07:23:28 PM »
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This isn't even my final form!



Welp, now you bought me.
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #34 on: August 20, 2015, 06:05:45 AM »
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Holy shit man that's awesome! What programming language/IDE are you using for this?
I'm using Game Maker: Studio, and it's my first experience with this system.
My previous project, Langrisser R, was written from scratch in C++ language with SDL1.2 library. It took me more than 2 years to complete the game engine. Now I don't repeat the same mistakes.

Offline SabinFigaro

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Re: Just another Castlevania fan-game...
« Reply #35 on: August 20, 2015, 02:47:25 PM »
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New walking speed is perfect I find.

Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #36 on: August 22, 2015, 01:21:12 PM »
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Whew, White Dragon and Flea Rider were pretty hard to make...

Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #37 on: August 28, 2015, 06:31:40 PM »
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What do you think about my new boss? The battle seems very intense for me. Sorry for some missing sounds from the death scene, but everything else working as I planned.


Offline darkmanx_429

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Re: Just another Castlevania fan-game...
« Reply #38 on: August 29, 2015, 01:05:15 AM »
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What do you think about my new boss? The battle seems very intense for me. Sorry for some missing sounds from the death scene, but everything else working as I planned.



Very awesome settings of the mood with the rain and storm for the boss fight.

Very boring boss fight. You need to think it more through especially since you have this great atmosphere for the stage.

One thing for me that comes off the top of my head is why don't you have the werewolf break the branches of the trees as he jump swipes in their directions? That would prevent the player from being able to jump from off every branch with ease and add some strategy to the boss fight.

How about doing something with the werewolf howl, maybe it shakes the screens and obviously if the player is on the ground when this happens they aren't able to move or receives damage that type of thing.

Just think it through more, you are well on your way in the right direction!

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Offline zangetsu468

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Re: Just another Castlevania fan-game...
« Reply #39 on: August 29, 2015, 04:21:42 AM »
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One thing for me that comes off the top of my head is why don't you have the werewolf break the branches of the trees as he jump swipes in their directions? That would prevent the player from being able to jump from off every branch with ease and add some strategy to the boss fight.


This is a neat idea. If Simon takes too long to beat the boss he gets penalised. Just as if Simon stands mid screen, and does nothing, the werewolf should attack him with a stronger attack. If Simon approaches, then the werewolf should run.
Although I know nothing about programming games so I can't really speak for the designer.

Regarding atmosphere, what if the werewolf is standing on that bridge in the background in front of a full moon, howls and jumps into the stage? When he jumps in, lightning strikes knocking down the tree/ trees.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
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Offline eryson

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Re: Just another Castlevania fan-game...
« Reply #40 on: August 29, 2015, 01:45:27 PM »
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What you think in use this Jorge's remix instead of the original to appears more "original"?? could fit better!!

https://www.youtube.com/watch?v=rF4YTAUY6T8&index=16&list=PLBCD9B5799291C0B6

Anyway, i've loved the atmosphere, its very intense!!


« Last Edit: August 29, 2015, 01:48:56 PM by eryson »

Offline darkmanx_429

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Re: Just another Castlevania fan-game...
« Reply #41 on: August 29, 2015, 03:31:14 PM »
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This is a neat idea. If Simon takes too long to beat the boss he gets penalised. Just as if Simon stands mid screen, and does nothing, the werewolf should attack him with a stronger attack. If Simon approaches, then the werewolf should run.
Although I know nothing about programming games so I can't really speak for the designer.

Regarding atmosphere, what if the werewolf is standing on that bridge in the background in front of a full moon, howls and jumps into the stage? When he jumps in, lightning strikes knocking down the tree/ trees.
Yep, more stuff like this! The boss battles should be the climax of each stage and give the player something to look forward to so you should go all out if possible!

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Re: Just another Castlevania fan-game...
« Reply #42 on: August 30, 2015, 03:56:11 AM »
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Yeah, didn't IGA say something alone the lines that the boss' were the stars of the show, and that they should be represented to the best that they can be?
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Offline Lanforse

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Re: Just another Castlevania fan-game...
« Reply #43 on: August 30, 2015, 06:34:18 AM »
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What you think in use this Jorge's remix instead of the original to appears more "original"?? could fit better!!
It's a good remix, but I have already decided the soundtrack for my game. The SCV4 style fits perfectly for me.

I can't add breakable branches, knocked down trees or something like that, because It's didn't fit the style. But yes, on the second thought, I'm really need to make him more "attackable". He's running too much, and walking back too fast. So I'll try to add him some new moves and change his patterns.

Offline ProjectDread

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Re: Just another Castlevania fan-game...
« Reply #44 on: August 30, 2015, 08:09:25 AM »
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As far as Castlevania fangames are concerned, I really don't think the boss battle is bad. Here are some of my thoughts to improve things, though. My main criticism is that the werewolf spends his entire time backing away from the player which makes him difficult to attack. Besides that, I'd suggest adding at least 1 or 2 different moves for him, and maybe randomize his attack pattern a bit more. Right now, I feel like I already understand exactly how to counter him just be watching 15 seconds of the video, I think it'd help to make it more challenging.

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