Even so while it is a nice game, Super Mario X doesn't tops Mario Maker in level design options IMO. If you watch some video previews or even play the game you will notice some mechanics that have been made specifically for this game and adds to creativity. Some even made me chuckle.
I'll respectfully disagree.
Super Mario Bros X not only allows for much more flexibility on the level design, but it also allows one to add new things of his own into it.
But even then, SMBX doesn't top Lunar Magic.
People are calling the things that Mario Maker does "amazing", when Lunar Magic has been doing things
even more impressive for years now.
(I watched the Completionist making a level on Nintendo's channel, and while playing with Mario Maker he said "it did things that a fan could never do before", and this hurt me a little inside.)Sure, Mario Maker is above these softwares because it's not bound to limitations such as Lunar Magic's sprites-per-screen, or SMBX's required programming knowledge. It's mainstream and accessible. But at the end of the day, Mario Maker doesn't even allow you to use slopes. Hell, it doesn't even allow you to use all of the Super Mario World's backgrounds (something that should be DEAD SIMPLE to implement on the engine), or doesn't allow you to add other boss battles beyond Bowser and Bowser jr. It doesn't give you access to all enemies and objects present in the original games. It doesn't even allow you to use water outside a water level, holy crap!
Mario Maker is a LOT of fun, but at the end of the day I still find it incredibly limited, and it pales in comparison to SMBX and Lunar Magic.
But I kinda wish we got an Igavania-Maker... This would be THE shit. I know I'd lose months making levels in it.