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Offline piscesdreams

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Re: Ideas For a Modern Classicvania
« Reply #15 on: October 22, 2015, 11:19:57 AM »
0
Stage based Mini-metroidvania in which all upgrades and secrets can be found in that one containing area, the next stage will incorporate the last stage's upgrade(s) into it's level design, kind of like OoE except bigger maps and no turning back in a straight-foreword playthrough

I think that this would be pretty neat. I always though Vampire Killer was a great start to an idea like this.

Offline chainsawmidget

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Re: Ideas For a Modern Classicvania
« Reply #16 on: October 24, 2015, 03:52:34 PM »
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They want to make a Metroid like Castlevania? 

Fine.  Let's make a Metroid like Castlevania. 

No item shops, no leveling up, no 1,000 item inventories.  Your character is going though this alone.  No romantic interesting tagging along., no comic relief sidekicks.  You can count your total number of weapons and items on your fingers.  You gain extra health by finding certain items hidden thought out the level. 

In fact, let's not even give you free access to the castle.  I never got that.  Dracula knows your in his castle, so he's just going to let you wander around as long as you like? 

Not this time.  You're coming in through the labyrinthine catacombs and caves UNDER the castle.  You don't find your way into the main castle itself until at the every end. 

and if you finish the game quick enough, you get to see Simon Belmont in a bikini! .... wait.  No.  let's forget that last one. 

Offline X

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Re: Ideas For a Modern Classicvania
« Reply #17 on: October 24, 2015, 10:40:51 PM »
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Quote
and if you finish the game quick enough, you get to see Simon Belmont in a bikini! .... wait.  No.  let's forget that last one. 

That's female fan service right there  :o

*whisper* Don't let Shiroi find out about that  ;D
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Offline Crying Freeman

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Re: Ideas For a Modern Classicvania
« Reply #18 on: October 24, 2015, 11:07:21 PM »
0
I can agree with keeping it from being too overpowered, however not having it as a chain whip with a morning star at the end would take away from the whip being the vampirekiller we all know in the first place.

That's just me though. I'm a stickler for tradition  :)

Well yeah it'd be a morning star, I just had the originals on the mind.

Offline Crying Freeman

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Re: Ideas For a Modern Classicvania
« Reply #19 on: October 24, 2015, 11:09:02 PM »
+1
Just implement a harder difficulty where the power ups extend the whip and alter its state into a morning star while only doing the same damage of the leather whip.

That's the way to do it. CV4 is a lot more fun on harder difficulties because the game is so easy on normal that it's kinda mind numbing, but more options for the players are always better.

Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #20 on: October 25, 2015, 12:31:56 AM »
0
That's female fan service right there  :o

*whisper* Don't let Shiroi find out about that  ;D

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                                 ^      l   v  ^    +<<<<<<<BE
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Offline coinilius

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Re: Ideas For a Modern Classicvania
« Reply #21 on: October 25, 2015, 12:40:53 AM »
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and if you finish the game quick enough, you get to see Simon Belmont in a bikini! .... wait.  No.  let's forget that last one.

That part should definitely be left in - equal opportunity fan service!

The rest of your ideas are also good :D

Offline Shiroi Koumori

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Re: Ideas For a Modern Classicvania
« Reply #22 on: October 25, 2015, 02:44:08 AM »
+1
That's female fan service right there  :o

*whisper* Don't let Shiroi find out about that  ;D

With you guys quoting it over and over, I'm bound to find it.  ;D gimme gimme... hahahahaha

Offline chainsawmidget

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Re: Ideas For a Modern Classicvania
« Reply #23 on: November 07, 2015, 10:16:57 AM »
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Simon Belmont from Captain N XD

I actually liked that version of Simon.  He's not exactly accurate, but he was a fun character. 

Offline ProjectDread

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Re: Ideas For a Modern Classicvania
« Reply #24 on: November 07, 2015, 06:47:21 PM »
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...and if you finish the game quick enough, you get to see Simon Belmont in a bikini! .... wait.  No.  let's forget that last one.

We already have that, though. Just look at that Fake Trevor sprite everybody loves to use. He literally shows more leg and thigh than the succubus:-\
« Last Edit: November 07, 2015, 06:50:01 PM by ProjectDread »

Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #25 on: November 07, 2015, 11:01:46 PM »
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I actually liked that version of Simon.  He's not exactly accurate, but he was a fun character.

Two reasons I like him:
- He dresses like Cid from FFVII
- He reminds me partly of Stan from American Dad.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
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Offline Crying Freeman

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Re: Ideas For a Modern Classicvania
« Reply #26 on: November 10, 2015, 07:23:41 PM »
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Two reasons I like him:
- He dresses like Cid from FFVII
- He reminds me partly of Stan from American Dad.

Never drew that Stan conneciton, but wow he does  ;D

Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #27 on: November 11, 2015, 01:53:53 PM »
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Never drew that Stan conneciton, but wow he does  ;D

Loves himself, obsessed with being beautiful/ self image, loves a bad pun (like "Secret Asians"), insecure as a schoolgirl and ....
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                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
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            v                           l     BE>> * <<<BE    RE
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Offline TheouAegis

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Re: Ideas For a Modern Classicvania
« Reply #28 on: November 26, 2015, 09:20:36 PM »
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I just don't feel the whole 8 direction whipping. It's a whip, not a sword. Just using a wip accurately straight ahead is hard enough. Accurate 8way whipping is just nonsense. I would say at best it should have a wider attack area in front. Instead of a 4 pixel hitbox, it should have a 16 pixel hitbox from arm to floor.
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Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #29 on: November 26, 2015, 11:03:46 PM »
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I just don't feel the whole 8 direction whipping. It's a whip, not a sword. Just using a wip accurately straight ahead is hard enough. Accurate 8way whipping is just nonsense.

As much as I like the straight no bs whipping, there are many things about Castlevania that are nonsense. For one, why on Earth Dracula has an array of fantastical monsters from every different mythology localised entirely within his castle which can manifest at any given moment after crumbling.

Back to the whipping, anyone who has used a whip, lassoo etc in real life will know that the way the Belmonts (and Morrises) wield their Vampire Killer is not typical. One does not generally hit targets on pin point with a whip, in realtime you'd be more likely to take out a heap of lesser enemies with one attack. But this is what makes the Belmonts so damn special, they have this ability and this is partly why the chosen descendants of the Belmont lineage undergo such training.

End of the day, multidirectional whipping is to give the player more control of the protagonist, it was never about being realistic. Speaking of swords, it's not realistic for Soma to swing the Claimh Solais over his head consistently (in combo chains) without injuring his body. It's also not realistic to wake up in an eclipse, but here we are. 
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

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