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Offline AxeLord

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Making Symphony of the Night harder?
« on: December 17, 2015, 09:08:51 AM »
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I've played through SotN MANY times, but at this point it's just become so easy to me that it doesn't feel worth it. How can I make the game harder? Isn't there some way to start with the lowest stats possible? I'm looking for the hardest possible run. Thanks!
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Offline VladCT

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Re: Making Symphony of the Night harder?
« Reply #1 on: December 17, 2015, 10:38:04 AM »
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If you have a clear save, IIRC using X-X!V''Q as your name lets you start with 99 luck while the other stats are 0. Also, you might want to make a personal checklist of things not to use as a lot of things that you can get break the game anyway, the Crissaegrim being one of the main culprits.
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Re: Making Symphony of the Night harder?
« Reply #2 on: December 17, 2015, 12:11:16 PM »
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I think you are saying normaly so no external things but this is a patch that make the game a little more hard, if you play the game tons of time the game it will be a little harder, if you never play the game it can be hard:

http://www.insanedifficulty.com/board/index.php?/files/file/80-castlevania-symphony-of-the-night-hardtype/

The changes are more damage and hp, items that work different or you cant obtain (Crissaegrim is one) i think the spells cost more mp, your flying kick dont work all the time like the normal game (i dont remember if was this or i think in another game) and something interesting Galamoth's lightning attack deals non-elemental damage

Offline zangetsu468

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Re: Making Symphony of the Night harder?
« Reply #3 on: December 17, 2015, 01:43:08 PM »
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Luck code as per previous post, it is harder. Use no armour or weapons.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Lumi Kløvstad

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Re: Making Symphony of the Night harder?
« Reply #4 on: December 17, 2015, 07:13:43 PM »
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Or just play as Richter or Maria, which were purposely designed to have a more Classicvania level of strategy and difficulty designed around Symphony's new movement upgrades.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline zangetsu468

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Re: Making Symphony of the Night harder?
« Reply #5 on: December 17, 2015, 10:03:32 PM »
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Or just play as Richter or Maria, which were purposely designed to have a more Classicvania level of strategy and difficulty designed around Symphony's new movement upgrades.

Are you kidding, it's possible to reach the last room of the game with Richter in about 7 minutes. granted this takes skill. If you beat all the optional bosses it's a different story though.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline X

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Re: Making Symphony of the Night harder?
« Reply #6 on: December 17, 2015, 11:28:44 PM »
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If you want difficulty then play as Maria from the DXC version. I still haven't finished a playthrough with her yet. She's just too underpowered.
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Offline TheTextGuy

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Re: Making Symphony of the Night harder?
« Reply #7 on: December 17, 2015, 11:39:08 PM »
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If you want difficulty then play as Maria from the DXC version. I still haven't finished a playthrough with her yet. She's just too underpowered.

Her health goes down really fast.  As well, I don't know if she has any game-breaking item crashes (HYDRO STORM!  HYDRO STORM!).

Offline zangetsu468

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Re: Making Symphony of the Night harder?
« Reply #8 on: December 17, 2015, 11:49:50 PM »
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I don't know if she has any game-breaking item crashes (HYDRO STORM!  HYDRO STORM!).

Except for Galamoth, he needs to switch to dagger item crash.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
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BE=Bad Ending
RE=Richter Ending

Offline crisis

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Re: Making Symphony of the Night harder?
« Reply #9 on: December 18, 2015, 12:45:18 AM »
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Quote
I've played through SotN MANY times, but at this point it's just become so easy to me that it doesn't feel worth it. How can I make the game harder? Isn't there some way to start with the lowest stats possible? I'm looking for the hardest possible run. Thanks!

start with using only the 1st long sword & leather shield you get in the beginning without equiping NO other weapons/cloaks/shields/helments/armor throughout your journey, and avoid all HP/MP powerups aside from when u defeat a boss. see how far you get

good luck

Offline Lumi Kløvstad

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Re: Making Symphony of the Night harder?
« Reply #10 on: December 18, 2015, 01:36:50 AM »
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Are you kidding, it's possible to reach the last room of the game with Richter in about 7 minutes. granted this takes skill. If you beat all the optional bosses it's a different story though.

Only if you're really good with the controller or are using a hotkeyed emulator to easily do his dash and superjump. And that kind of skill takes a lot of practice with Richter as he plays VERY differently to Alucard and requires more precise button inputs.

Richter is like Ivy in Soul Calibur: god tier to anyone who can master him fully, but a walking suicide trap to everyone else.

And then there's Maria in DXC, who deals no damage but takes all of it.

She's just a walking suicide trap ALL the time.
« Last Edit: December 18, 2015, 01:38:21 AM by The Sterling Archer »
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline VladCT

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Re: Making Symphony of the Night harder?
« Reply #11 on: December 18, 2015, 01:44:48 AM »
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And then there's Maria in DXC, who deals no damage but takes all of it.

She's just a walking suicide trap ALL the time.
You know, I've been wondering about her Up + QCF dash move for a while now. What purpose does it serve? It doesn't even have invincibility frames, for crying out loud.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Lumi Kløvstad

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Re: Making Symphony of the Night harder?
« Reply #12 on: December 18, 2015, 02:15:06 AM »
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You know, I've been wondering about her Up + QCF dash move for a while now. What purpose does it serve? It doesn't even have invincibility frames, for crying out loud.

Honestly, I can't say as I have any idea as I don't even remember what it looks like.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline zangetsu468

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Re: Making Symphony of the Night harder?
« Reply #13 on: December 18, 2015, 05:19:19 AM »
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Only if you're really good with the controller or are using a hotkeyed emulator to easily do his dash and superjump. And that kind of skill takes a lot of practice with Richter as he plays VERY differently to Alucard and requires more precise button inputs.

I say this as someone who has never played SOTN on an emulator, the PSX controller is more difficult and can get tiring.
The first time ever I played with Richter on a Saturn controller I nearly made it to the last room in about 13-15 minutes but kept dying on one part at the 11 minute mark. It's not that difficult on a SS pad, I don't consider myself an advanced gamer either.

You know, I've been wondering about her Up + QCF dash move for a while now. What purpose does it serve? It doesn't even have invincibility frames, for crying out loud.

There's certain areas of the map you can't access without superjumping or going bat (Alucard) that's why it's there. There's probably no invincibility because Maria has an arsenal of moves at her disposal.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Lumi Kløvstad

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Re: Making Symphony of the Night harder?
« Reply #14 on: December 18, 2015, 05:58:06 AM »
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There's probably no invincibility because Maria has an arsenal of moves at her disposal.

And in DXC they're all useless at keeping her alive and her enemies dead.

Maria's mode on the PSP is mostly "sprint from boss to boss and hope you don't get nicked on the way there". She was a complete game breaker in the original Saturn port where she appeared, as I understand things (able to FLYING NINJA KICK everything to death), and they nerfed her too heavily in the PSP port in their noble-but-flawed attempt to make the game better balanced.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

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