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Offline Crying Freeman

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Re: Castlevania Confessions
« Reply #45 on: February 05, 2016, 03:15:13 AM »
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-Never beat Bloodlines
-Haven't played POR
-Only beaten CV3 with Trevor alone
-Started LOI 3 times, never beaten it
-Prefer Legends to BR gameplay wise
-Prefer Saturn SOTN
-I like "I am the Wind"  :'(

Offline Crying Freeman

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Re: Castlevania Confessions
« Reply #46 on: February 05, 2016, 03:29:03 AM »
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My previous post may have just killed any credibility i have (or had lol) on the forum for the LoS props, but dude....

CV4 - Bored??????   :o Blasphemy! lol
I really liked the 64 versions too, Legacy of Darkness over the original though just because of the replay and new skins for Reinhardt.  And the subweapon upgrade system was pretty sweet too!  And im with you, Castlevania doesn't feel like Castlevania to me without a Belmont involved but that's just my 0.02 lol

On the CV4 bit, I have to agree kinda. It's my favorite in the series, but I have to admit it's really mind numbing because of the OP player. It's like Dynasty Warriors: It's so mind numbing and repetitive but I still play it and am entertained constantly. The atmosphere and direction in CV$ really keep my playing constantly, but the gameplay is mind numbing once you get far tbh. On hard mode I do have more fun cus I'm on my toes more.


Offline Shiroi Koumori

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Re: Castlevania Confessions
« Reply #47 on: February 05, 2016, 06:41:25 AM »
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-I like "I am the Wind"  :'(

There seems to be quite a lot of you guys that like that song.

Oh to add on the shame list: I can't beat the Forgotten One using Joachim.

Offline TatteredSeraph

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Re: Castlevania Confessions
« Reply #48 on: February 05, 2016, 06:59:34 AM »
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There seems to be quite a lot of you guys that like that song.

Oh to add on the shame list: I can't beat the Forgotten One using Joachim.

I admit that I quite like 'I am the Wind' as well.  :)

Confession: I'm rather stuck on the Maneater boss in OoE.  I really dislike PoR.
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Offline Donvermicelli

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Re: Castlevania Confessions
« Reply #49 on: February 05, 2016, 07:44:18 AM »
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No argument here. It took some time and several failed 3D CV attempts, but in the end CV64/LoD outshines them all for me.

Indeed I have to admit that in terms of setting and atmosphere CV64/LOD managed to do something none of the other games really could(or bothered to) match so far.
My favorite area was the villa though. Something about that place was just awesome.

Offline zangetsu468

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Re: Castlevania Confessions
« Reply #50 on: February 05, 2016, 08:24:45 AM »
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Indeed I have to admit that in terms of setting and atmosphere CV64/LOD managed to do something none of the other games really could(or bothered to) match so far.
My favorite area was the villa though. Something about that place was just awesome.

The Castle Keep
Villa
ClockTower

The most ambient CVesque environments
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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RE=Richter Ending

Offline TheTextGuy

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Re: Castlevania Confessions
« Reply #51 on: February 05, 2016, 01:27:15 PM »
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-Only beaten CV3 with Trevor alone
Whoa... that's quite the feat there! :o  I find having a partner makes the game easier and that having Trevor alone is fairly hard.

Offline X

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Re: Castlevania Confessions
« Reply #52 on: February 05, 2016, 03:48:24 PM »
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Quote
-Only beaten CV3 with Trevor alone

I've done that one as well. It's what happens when you want to see all the endings.
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Offline Crying Freeman

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Re: Castlevania Confessions
« Reply #53 on: February 05, 2016, 03:55:45 PM »
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Whoa... that's quite the feat there! :o  I find having a partner makes the game easier and that having Trevor alone is fairly hard.

I pulled my hair out on those last 2 stages  ;D but I think it's weird considering how easy the other characters can make some sections. I've gotten to the second-to-last stage with Grant, got to the "vampire killer" stage with Sypha, can't get past that godamned cliff section with Alucard  ;D

Offline Crying Freeman

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Re: Castlevania Confessions
« Reply #54 on: February 05, 2016, 03:58:19 PM »
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I've done that one as well. It's what happens when you want to see all the endings.

I want to beat the game with the other three, but I can't for some reason. Alucard makes sense cus of that cliff section, but tried and constantly failed while I have Grant or Sypha. I guess when I have 1 character to focus on I don't get distracted

Offline Lumi Kløvstad

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Re: Castlevania Confessions
« Reply #55 on: February 06, 2016, 06:05:49 AM »
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Confession: While I agree that Curse of Darkness sucks on a gameplay level, I think the story is downright Shakespearean compared to most of the series.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Belmontoya

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Re: Castlevania Confessions
« Reply #56 on: February 06, 2016, 03:19:50 PM »
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Confession: While I agree that Curse of Darkness sucks on a gameplay level, I think the story is downright Shakespearean compared to most of the series.

Not to mention Crispin Freeman absolutely killed it as Hector.
The worst monsters are human.

Offline ProjectDread

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Re: Castlevania Confessions
« Reply #57 on: February 06, 2016, 04:24:09 PM »
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Confession time: Classic Castlevania kind of pisses me off.

-I've always hated the stair climbing mechanic in all of the classic Castlevnia games. Stairs are essentially just an incline, so why don't they just function as slopes as opposed to an object you have to interact with that limits your mobility?

-Why, at all times, do Classic Castlevania games show "Enemy Health" in the HUD? At first I thought it was simply to display the HP of the last enemy attacked. This makes sense. But then I learn that it's actually the health for the end of stage boss.. Um, why is that even there? It wastes precious screen space for no practical reason and honestly seems like it was a bug they never got around to fixing. Why doesn't the boss' HP just display the moment he enters the screen, similar to the Mega Man series? It's nonsensical.

-I think the "Fake Trevor" sprites from SotN / PoR that everybody loves looks ugly as sin. The entire thing is ridiculous. For example, Trevor himself shows so much thigh that he puts the succubus to shame. His idle animation where his fists are raised like he's ready for a street brawl, don't quite seem to fit aesthetically with the dirty, barbarian rags that he's wearing.

Offline zangetsu468

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Re: Castlevania Confessions
« Reply #58 on: February 06, 2016, 04:38:38 PM »
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-I've always hated the stair climbing mechanic in all of the classic Castlevnia games. Stairs are essentially just an incline, so why don't they just function as slopes as opposed to an object you have to interact with that limits your mobility?

Because it gives the player the opportunity to go different directions. If a stair was simply an incline slope then you'd always have to follow the steps. If the player walked into steps and went straight up, then you wouldn't be able to walk "through" steps.
By giving the player stairs that they can climb or not climb, it opens multiple ways of traversing a stage. Generally different stairs will take you in different ways or to different candles, upgrades, potroast, etc. 
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
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            +<<<<<Legends>HC>OOS>LOD>64       ^
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            v                           l     BE>> * <<<BE    RE
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
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RE=Richter Ending

Offline ProjectDread

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Re: Castlevania Confessions
« Reply #59 on: February 06, 2016, 05:18:55 PM »
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Because it gives the player the opportunity to go different directions. If a stair was simply an incline slope then you'd always have to follow the steps. If the player walked into steps and went straight up, then you wouldn't be able to walk "through" steps.
By giving the player stairs that they can climb or not climb, it opens multiple ways of traversing a stage. Generally different stairs will take you in different ways or to different candles, upgrades, potroast, etc.

Solution: Stairs are slopes that function as platforms. If the player wants to disengage and drop down a floor, simply hold the down button, press "jump" and the player falls through. I essentially fixed the issue while allowing the player to maintain their mobility. Can has Nobel prize?

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