Hiya!I have been making Simon's quest remake for 4 years now, progress has been slow due to work, school, life, etc, etc.
The game fixes all of the problems that I could think of from the original Simon's Quest
along with additional features, bosses etc etc... And improved graphics made by me using the original style art as a base. It also makes the game more modern metroidvania like, adding things that you are used to form those games.
I will also keep updating this first post as things advance... updated 3.6.2019
Whats ready?Well the full engine is done everything works as it should, items, physics, enemy ai, movement, etc.
Whats not ready?Prolly about 50% of location graphics, little less than half of the enemies and some minor things.
Thou now I'm some what ready to show what I have done and also because I think I need help with this game if I ever want to get this finished. I need some one ( or a few ) who can make music and castlevania style pixel art. I think this is the right place to ask for such help. Cant give you any money or anything thou as I'm poor, thou if your works ends up in the game I will give you credit in game.
More info about the game:- Old things generally hated that were removed or changed: Oaks stake and its function, dying in water in cities, obscure npc's, you don't lose all hearts/gold by dying, hearts and gold are separate,
no need for nintendo power anymore, no long waits during day/night cycles, text flows faster in text boxes, exp no longer locked to heart containers, etc stuff I forgot
- Full controller support
- Keyboard support and remap
- Slopes
- Options
- Jump through platforms
- Whip changing
- Armor changing
- More bosses
- More items
- More enemies
- Changeable whips
- You can use items and attack while on stairs, you also wont fall if hit on the stairs
- Save locations in churches like in other metroidvanias
- 8-bit style graphics but with more color, early pc style
- New Visual effects
- Now with menu pausing
- Garlic is more useful now
- Music by Optomon
- Lots of things I don't remember
Things I might add if I have the time:- NG+
- More playable characters
My first attempt at making a video of my game and turning it into a gif, it's buggy and has low fps but i hope you like it.


But hey here is some screenshots not too many so I wont spoil everything... Also those are test screenshots so I'm cheating.


Few questions I would like you all to answer =)
Your answer might affects how things work in game.
Also please give a reason for your choices not just yes or no.
1. Would you like enemies to spill blood if hit? ( if the enemy is the type that does drop blood )2. Metroidvanias often limit heart max, would you like to see heart max locked to level in Simon's curse? ( so you don't farm 500 hearts for every boss. Remember gold and hearts are different, buy with gold. )3. Would you like to see armor items in game? ( old one had resistance that increased by level )4. Would you like Simon's curse to have very hard to know secrets/easter egg items or/and places? ( Well you know how these things work )5. Game better very hard or just normal difficulty? (I'm not adding difficulty slider, harder new game+ MAYBE)6. Thing you would like to see in this game? ( items, enemies, bosses, places, characters, etc)7. Would you like there to be rare hp potions that cant be bought only found in secret places max 3 carry? ( how much they would heal? I dunno that has to be balanced, currently thinking 30%-50% hp )Thanks for answering =)
What kind of help is needed:Spriting- I would like to get more varied npc characters, blacksmiths, beggars, etc
- Enemy recolor + alterations or completely custom
- Decoration and background images/sprites/tiles
So if you are interested in helping me with graphics and music I will gladly accept, thou I must warn you I don't accept just anything in to the game.
Also if you have any questions suggestions or anything feel free to comment =)
Thanks for reading!