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Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1620 on: September 01, 2008, 08:06:49 PM »
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Yeah, there is a worldmap. But perhaps the points (levels) on it, put together really make one meaningful world. In that case there really would be this straight line that connects the Order's base with the city, for example. And if so, plenty percent of the map will be played only once by most players, because... well, there is nothing really.
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Offline shelverton.

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1621 on: September 01, 2008, 08:24:10 PM »
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It would be rather sweet if there were linear forest/mountain/outdoor stages that connected the main castleroid areas (castles, villages, caves and so on). And then when you've reached your destination, such as the Monastery, you could warp there anytime you want from the overworld map without having to traverse the countryside (unless you really wanted to).

Offline Gunlord

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1622 on: September 01, 2008, 08:45:54 PM »
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I wonder if it's some kind of rush map? The boss rush levels in DoS and PoR were str8 and horizontal :o
« Last Edit: September 01, 2008, 08:47:56 PM by Gunlord »

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Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1623 on: September 01, 2008, 09:00:58 PM »
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Unlikely. They wouldn't have chosen forest background. Also the rooms are to big (long) for that.
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Offline A n t r a x x

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1624 on: September 01, 2008, 10:08:17 PM »
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I dunno. There's lotsa detail here, but the colors are tacky. It's like color cacaphone (yes I've been waiting to use that one). It reminds me too much of something outta DoS.

The interesting thing is. There's a level-switch door to her right, yet there is no way forward. This is indeed a closed space, but the way the village has looked in screens, it doesn't seem a house would be arranged perpendicular to the village. All the houses were in the background.

This leads me to believe you can push "up" to enter some background doors. Castlevania has never really done this since Simon's Quest. I could be wrong, but it seems to point to this, as does the map image above it.

However, it has always been something I wanted in Castlevania again anyway. It's such a simple concept but it could really make for a more interesting castle if done right. And when you think about it, it's the only plausible way to represent such a village in 2D.
« Last Edit: September 01, 2008, 10:17:31 PM by A n t r a x x »

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Offline Abster

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1625 on: September 01, 2008, 10:28:34 PM »
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Could be, but this shot also may suggest another HoD style furniture collecting room.


I support the better animation required cause.

Offline A n t r a x x

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1626 on: September 01, 2008, 10:31:39 PM »
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Could be, but this shot also may suggest another HoD style furniture collecting room.

Indeed, that might explain the random colors and furniture in the room. But again, look at the map: it's the only room that appears, and it appears right next to the door on the background map.

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Offline Saner

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1627 on: September 02, 2008, 02:26:28 AM »
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lmao your sig hung a skelly on a motorcycle.   XD

Offline Dark Nemesis

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1628 on: September 02, 2008, 05:56:53 AM »
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Those screenshots are awesome. Also i think that the forest area is something like a prologue for a bigger stage and that the room in the village is what A n t r a x x said. Also did you notice that the forest area has two warp portals? One on the left and one on the right!!
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Offline Dark Nemesis

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Offline shelverton.

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1630 on: September 02, 2008, 08:37:20 AM »
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Whaddaya mean, "what"?

Offline Blue Cheese

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1631 on: September 02, 2008, 09:06:28 AM »
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I guess he's "what"ing at the cocktail stirrer comment. But now that they mention it her sword DOES look like one of those...

Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1632 on: September 02, 2008, 09:47:42 AM »
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Maybe he misunderstood the joke and now thinks, there's gonna be a giant cocktail sword as a preorder bonus or something. But that would be sad.
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Offline Dark Nemesis

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1633 on: September 02, 2008, 09:48:53 AM »
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The word colada instead of Ecclesia, also it makes me think another word at greek. ;D
« Last Edit: September 02, 2008, 02:12:29 PM by Dark Nemesis »
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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1634 on: September 02, 2008, 12:40:09 PM »
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The interesting thing is. There's a level-switch door to her right, yet there is no way forward. This is indeed a closed space, but the way the village has looked in screens, it doesn't seem a house would be arranged perpendicular to the village. All the houses were in the background.


looks like she may have come in through the small hole on the left...


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