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What I see here is a failure to recognize that there is such a thing as "artificial difficulty".It's apparent that some here don't realize that bad design can make something frustrating.What I see them saying in these reviews is not that it is a difficult game, but that because of design flaws there is a large amount of "false difficulty".They don't go into detail but it most likely revolves around trial and error. It is easy to see how something can seem insurmountable because you are given no idea on how to counter certain situations.A player should never go into a fight feeling that it's impossible and that only by luck will they be able to defeat an opponent, that is definitive bad design.Completely unrewarding for the player, because the player didn't really beat anything, they just got lucky.I really hope that isn't the case, but that sentiment is looking to be wishful thinking.
OOE got an 8.0 in Nintendo Power, whereas DOS and POR got 9.0.QUESTION: Does this game have platforming with death pits?
Thus far, I haven't seen or heard anything about 'pits of death' yet. Nintendo Power's review was one of two of the reviews I took with a grain of salt to be honest though. (The other being Gamepro's, though admittedly, the latter's made me laugh.)