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Spriters! Get to work.
Hey, how do you get in contact to ask one of those questions to IGA? Is it on Twitter or the comment section on the Kickstarter page?
http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies
IGA: But even though the final $500,000 was going to be enough to create the game at its most basic level, our hope was that this would be our chance to raise enough support to actually afford all the extra content and special modes. At this rate, Bloodstained could be my magnum opus.
Nobody fall for Polygon clickbait, please. I'd much rather have people who were in the industry but left because the niches they made games for just weren't "big enough" for the publishers who only have eyes for AAA (or mobile in Konami's case) use KS combined with other funding to make mid-budget games rather than have unknowns put only the amount they raise toward making a "symbolic" puzzle platformer or a narrative adventure game. Mid-budget games are generally the best of both worlds, at least to me, and are in far shorter supply than indies. They have enough budget to make something that is rather professional and up to a certain level of quality, while small enough that they can still have far more freedom in making the game and not catering to the widest audience possible like AAA games must. Every once and awhile an unknown will catch lightning in a bottle and make a good game with very little budget but it seems depressingly rare to me.
http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914Next you'll forget Ralph and Bloodreign. ...I miss Bloodreign.
Hey, who made that Miriam sprite in the banner? Looks good!
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.