I'm using 8.0. I've read there are some issues with 8.1 that I don't want to deal with.
I fixed the relic attack bug. At first i thought it was item_multi doing what it was supposed to, but then I set item_multi=0 (was originally 2) and the bug was still there, so I tweaked the code to prevent that and to also slow down the rate between throwing and whipping, since in the initial release you could throw a dagger then immediately whip (now there is a slight delay based on Trevor's sprite, didn't waste any alarms).
Fixed a couple other bugs, that's why it hasn't been released by 9pm like I said. I had added an extra function to line_collide() but forgot to use it, so Trevor getting hit caused lots of bugs. Fixed that, though. And now for some damn reason, I had fixed enemies not dying by whip, but once again they don't die by whip and now the whip hit effect is executed twice. I'm glad I caught that double-hit bug now, since that will be important when I get to making armored knights and bosses, but I don't know why enemies won't die by whip anymore. The code is nearly identical to relic collision code and that works just fine. So it will be a couple more hours until I release it. When I finally do, take a look through the prt_enemy object, since all non-boss enemies will use that, ideally.