Not difficult... but patterns. It must be an early fight, but the boss patterns were really easy to figure (except when the boss uses that energy release that gets most of the screen, totally unexpected).
Yeah, this makes me a bit worried too. The Succubus and Demon Lord fights both looked exceedingly wussy. Give 'em some more attacks to mess with or something; as they stand they both look like jokes (the Demon Lord less so, he has that spinny laser attack).
My other question concerning difficulty was whether Hard mode and so on would actually give guys smarter AI and attacks, or just ramp up the damage like LoS. Considering the small number of enemies I really, really hope it's the former. (Another cool addition would be lowering the number of health fonts and such, so harder difficulties become more about great resource management until the next save point or whatever.)
I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.
I'd like to. The novelty of having a new 2.5D console game is too much not to, really.
Of course this is mainly because I don't have a 3DS at the moment, and the only other game for it that I really care about (RE Revelations) is also being ported.