For the dash directions, I bet most who have played HoD are used to the default style, so you might want to stick to that.
I might just make all the Juste Sprites, something very close to the original whilst add more frames to the animations,
I made a quick WIP Mockup of "HD" Juste, more Detail is needed, but here is an Idea
I'll probably Just Make/Use Sprites, Upscale by 2x and Touch em up to give grater detail instead of the 4x mockup
IMO you should only remove the border and leave the blue trail that he leaves when moves, also his skin seems okay as it is since he is much more pale in artworks. If you dark even more his sking THEN it will look like Alucard, since Al's sprite depicts him with a more darker skin than even Richter. :PI'll work with whatever you can work with, I can help in any way possible, but alas, im not good with those...
If you permit me ask, you've already planned if you are going to use, Game Maker, Multimedia Fusion 2, Construct, Unity or something else?
Great idea, I dont know if you plan to do 2 sets of sprites again (one for facing each direction) but if yes, ic can be the most ambitious sprite sheet that I've seen.
I plan to return to MMF2 with baby steps, something can fail again MMF2 or IRL related, so I cant say Im the most reliable person, but one thing is for sure, I plan to release my engine for the community if I finish one (I've started one before but lost everything) since I've seen that the major problem for making fangames is a working engine. I've seen various kind of artists here and if the community join forces at sometime in the future, omg, it would rocks.
Also, Im quite a newbie in that area too.
IMO you should only remove the border and leave the blue trail that he leaves when moves, also his skin seems okay as it is since he is much more pale in artworks. If you dark even more his sking THEN it will look like Alucard, since Al's sprite depicts him with a more darker skin than even Richter. :P
I personally think that Juste having a more human skin tone would be better. Alucard is still pale in his own right but when you look at Juste, for a human he's deathly pale. The kind that tells you he's very, very sick or near death. I'd give him a skin tone that is slightly more rich in color when compared to Alucard. Juste will still be on the pale side, but he will look more healthy. Besides the artwork for Juste shows him with color in his face while the in-game art has his face with almost no color; as if they left it gray-scale and forgot. I feel he should have a more human skin tone as he is a human after all.
Mapping should be very simple, although since this is a fan project we could add to it where it would be appropiate
Speaking of Mapping, who's up for more Destructible environments? (Ive been exploring thosegame with PhysX)
Wait, you mean the portrait in the inventory or his sprite?
Now that you mentioned it, it really seems to be Reimu as a base.
Did you edit those sprites from Reimu, by any chance?
Also, before it's way too late...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20080812120256%2Fcastlevania%2Fimages%2Fa%2Fa4%2FJustefull.gif&hash=786c7ff92584487a7de938916cc52574e1cc0f9b)
Note the coat tails.
Its better but lose his charm, unless you plan to get even more ambitious and do a normal stance and a battle stance like some games does. Dont take it bad, it is awesome, but I've never imagined him in a so agressive pose (other than showing is fist in anger in a cutscene).
Here KaZ. I'd just thought I'd throw this your way. The only real change is his hair like i mentioned before. Tell me what you think? It also helps with his head-to-body proportions too ;)The hair is actually a perfect fix, I'll be building the other sprites with that model.
Also its really strange that we dont know nothing about the Merchant, even he doesnt know how he appeared in Castlevania LOL
And in the ending he doesnt appear, so its not clear what happened to him in the end. Some things are better left unexplained, so do as you see better.
I remember playing that hack. Buggy as hell. I never knew when the game was going to freeze on me, or get stuck because several of the introduced characters had no moves or abilities to get you through some of the castle segments.
Helps alot, but getting/making hires "textures" is a bit of a pain, I'm also putting the game at SoTN's 207px height and changing up the map from there...
A little run down on inspiration but I'm gonna basically make the original but with better res and color.... at least thats my aim...
I never played much with these bonus chars, but I've at least seem their moveset and on youtube you can find full playthoughs, you should try this again with the latest version :D
Well, it snows in Romania?
IMO opinion these fake floors could be these falling blocks that start to break on you step on it. Also we dont have these kind of platforms that rotates when you jump in them, it should be a good idea to bring them back for some mansions and maybe even for a wodden bridge area.
LOL Luigi's Mansion
I was gonna use alot of the Arcade tracks in the Simon's quest remake
Plan is that I'm gonna map out the first important area in both games and a few animations, then let peeps vote for what they wanna see first, but I will complete both one day...
Shooting out some new Ideas...
A Castlevania like game based on Frankenstein and his creations...
a game based around Walter.