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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #30 on: August 11, 2013, 01:12:57 AM »
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Since you know so many things like that (for real, Im not that good in geography AND clothes that they used at this time, even if doesnt have anything to do with geography lol) you know where these tents are from too? If we analyze these little details we can make this be more consistent.
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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #31 on: August 11, 2013, 03:33:46 PM »
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Well technically he's not in a tent per se, but it can be called that. It's a type of vender stand, like the ones you'd see in market places today. Merchants use them in order to keep their goods out of the weather so to speak.
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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #32 on: August 11, 2013, 04:36:56 PM »
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I know, since I dont know the correct name I call it "tent" xD
But if we analyze the type of it, we cant get any information from it?
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #33 on: August 11, 2013, 07:07:31 PM »
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Some new Ideas...

Air Dashing - will provide a combat advantage and gives a device to make some challenging sections in the maps (so that it wont be flat and repetitive)

LT to go to Castle B(A) - Yep, I've been playing Guacamelee, or course this would be a late game function

More characters to bring out story, Either it be Talking Bosses or just lost wanderers in the castle, the interaction would bring a better story telling... if done right that is...

Upgrades - how about Spellbooks can be leveled up on usage granting new abilities, buffs, and other stuff...



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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #34 on: August 11, 2013, 07:51:46 PM »
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Air dashes seems to be a good idea, Maria have it in SOTN for PSP, IIRC. But I can only see this working with a limit of 1 air dash until you touch the ground again, like the high jumps. Otherwise we could escape enemies and feel like the game is broken, that happened with me in SOTN a lot of times, because I could simply fly with the bat form above enemies and ignore them. Thats my opinion.

What is LT? You mean the buton LT from Xbox controller?

I like these upgrade ideas, also these characters could be dragged to Castlevania like the merchant, without knowing why they are there. Some of them can even be people that Maxim knew in the past and have been dragged here because of his memories. xD
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #35 on: August 12, 2013, 03:59:31 AM »
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I was thinking 1 midair dash only too, But I want to add to the enemy AI (but do little to stats) so that encounters wont be pushovers, but not roadblocks.

LT or L2, I'm thinking of Controllers since Keyboard you can map any function to any key

I'm working on a map right now, but I need some Colors, I don't want the game too bright or too dark, I'm certain someone has a recolored version of the game, I would love to take samples

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #36 on: August 12, 2013, 04:06:27 AM »
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #37 on: August 12, 2013, 02:25:46 PM »
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Helps alot, but getting/making hires "textures" is a bit of a pain, I'm also putting the game at SoTN's 207px height and changing up the map from there...
A little run down on inspiration but I'm gonna basically make the original but with better res and color.... at least thats my aim...

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Re: [Brainstorming] Project Ideas
« Reply #38 on: August 12, 2013, 03:24:23 PM »
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I remember playing that hack. Buggy as hell. I never knew when the game was going to freeze on me, or get stuck because several of the introduced characters had no moves or abilities to get you through some of the castle segments.
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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #39 on: August 12, 2013, 04:50:29 PM »
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I remember playing that hack. Buggy as hell. I never knew when the game was going to freeze on me, or get stuck because several of the introduced characters had no moves or abilities to get you through some of the castle segments.

You should have played a very old version then, I've played the last 2 (at the time, like 2 or 3 years ago I think) and they are fine, I've played it until the end with Juste and Maxim and it never frozen on me. Megaman and Mario can end the game easily, since they are only a Maxim with sprite-swap. Julius too since he is a Juste with sprites-swapped.

I never played much with these bonus chars, but I've at least seem their moveset and on youtube you can find full playthoughs, you should try this again with the latest version :D

Helps alot, but getting/making hires "textures" is a bit of a pain, I'm also putting the game at SoTN's 207px height and changing up the map from there...
A little run down on inspiration but I'm gonna basically make the original but with better res and color.... at least thats my aim...

Well, you are doing a lot more than this since you are planning to insert new things and change some of them for better too, also more inspiration can come with the time :P

Also some parts can use SOTN tiles if they are very similar. Since maps are static they should be more easy to polish than edit a entire sprite-sheet for a char/enemy. Take your time and try to write all ideas on a *.txt or something, even if they are scrambled (I did this a year ago before losing all my data and it did wonders at the time). ^^
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Re: [Brainstorming] Project Ideas
« Reply #40 on: August 12, 2013, 11:36:15 PM »
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Quote
I never played much with these bonus chars, but I've at least seem their moveset and on youtube you can find full playthoughs, you should try this again with the latest version :D

Do you have a link?
"Spirituality is God's gift to humanity...
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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #41 on: August 13, 2013, 12:04:07 AM »
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http://www.romhacking.net/hacks/325/

IDK if thats the same version or this one is even newer than mine, my hacked ROM is in my Wii, otherwise I would let you have it via PM. You need to apply this patch in a Japanese ROM.

Also this one is unrelated, but removes that border aura thing and works in any version, you cen even try to mix these 2 and see what happens.
http://www.romhacking.net/hacks/677/

edit: OMG! I've found another one:

Castlevania Harmony of Dissonance (Traducido: Español Latino) ~ [Parte 01/11]

edit2: I've found a 4shared link for the hacked rom, I'll send it be PM.
« Last Edit: August 13, 2013, 12:17:36 AM by Lelygax »
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #42 on: August 19, 2013, 09:28:03 PM »
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Okay, I need a few things for this project....

First up, I need some significant history, something I can put into influence in changing or adding new content...

Second up, Its gonna take a bit of time to get more on this game done, but more members working on it will help this game get finished.
We need basically everyone needed, I'm just a single pixel "artist" but with alot of ideas, possibly a "Director" maybe...

Third, I need all the dialogue, to tell a better story one must have the original story...


Sorry for being a little lazy on this project, personal life is kinda down the shitter but you guys make my days better,

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #43 on: August 19, 2013, 10:05:11 PM »
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What about music? They are needed or you already have them? Sorry to hear about your being kinda down, be better buddy. :(

Im like a slug right now, I've got a TON of tutorials for MMF2 (GM isnt friendly enough to my brain. It doesnt matter if the program can do all sort of things and bring cofee to me at night if I cant work with it in less than 3 months, since Im used to MMF2 it will be easier to work with) and Im finding some neat things that I dont knew that are possible before. But Im still literally a newbie and doesnt have anything to show for now, since I dont even started anything, Im focusing on ripping sprites for now, so if you need something let me know.
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #44 on: August 19, 2013, 11:39:33 PM »
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Oh boy music, I forgot about that... I haven't even got started on that...

BTW I thought of a new stage idea, how about a section of the castle tailored to the save-room theme?

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

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