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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: jmodlin210 on September 22, 2013, 09:37:23 AM

Title: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: jmodlin210 on September 22, 2013, 09:37:23 AM
Will Castlevania Lords of Shadow Mirror of Fate HD be $9.99, $14.99, or $19.99 for PSN?

Jonny
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on September 22, 2013, 10:09:22 AM
Will Castlevania Lords of Shadow Mirror of Fate HD be $9.99, $14.99, or $19.99 for PSN?

Jonny
Who knows?

Maedhros
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on September 22, 2013, 10:51:40 AM
It's still coming to PC right?

Aside from the newcomer collection of LoS and MoF?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: beingthehero on September 22, 2013, 11:43:04 AM
Who knows?

The Shadow Knows (http://www.youtube.com/watch?v=uMlRpN8ANrU#)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Lelygax on September 22, 2013, 12:53:33 PM
"The Shadow?" (The Gamers) (http://www.youtube.com/watch?v=nJjhtQiUzRY#)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: JILost on September 22, 2013, 08:40:27 PM
Final Fantasy VI: Shadow's Dreams (SNES) (http://www.youtube.com/watch?v=ew-sU3d7Tjc#)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Pfil on September 23, 2013, 11:08:52 AM
Will Castlevania Lords of Shadow Mirror of Fate HD be $9.99, $14.99, or $19.99 for PSN?

Jonny
Wait about 2 days after the release (sometimes not even that), search in Google for The Pirate Bay, enter your desired title in the search bar, and voila!  ;)

$0.00
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Rugal on September 24, 2013, 08:31:35 AM
Wait about 2 days after the release (sometimes not even that), search in Google for The Pirate Bay, enter your desired title in the search bar, and voila!  ;)

$0.00

Now you're talking!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Pfil on September 24, 2013, 10:54:59 AM
Now you're talking!
Yaay!  :P
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Harrycombs on September 24, 2013, 03:09:19 PM
Is there going to be a PC version? I imagine you could grab it that cheap in a steam sale if you're patient.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Pfil on September 24, 2013, 03:23:13 PM
It will be released in PC at the same time, I believe.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on September 24, 2013, 04:25:39 PM
It will be released in PC at the same time, I believe.
No.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Lelygax on September 24, 2013, 06:01:11 PM
Not at the same time, but its coming for PC.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on September 26, 2013, 09:16:57 PM
just drop this here.

Quote
Jason Sodano@Check_4900
@CastlevaniaLOS Will we be able to download MOF HD and CVLOS2 demo on the same day the LOS Collection is released?

Dave Cox ‏@CastlevaniaLOS
@Check_4900 - Yes :)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Bergaron on October 09, 2013, 09:02:25 AM
if people knew the truth....

This game has finished one year, only three weeks tweaked it to suit steam .. (also got some visual enhancements and increased somewhat the polygons))

https://twitter.com/CastlevaniaLOS/status/387875908347891712/photo/1


At least this time they had the decency to confirm before people buy consoles editing is something that everyone knew and had been very ill again.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 09, 2013, 09:30:11 AM
if people knew the truth....

This game has finished one year, only three weeks tweaked it to suit steam .. (also got some visual enhancements and increased somewhat the polygons))

https://twitter.com/CastlevaniaLOS/status/387875908347891712/photo/1


At least this time they had the decency to confirm before people buy consoles editing is something that everyone knew and had been very ill again.
Haha that's great. We love you, Bergaron.

I kinda understand why they are delaying it on PC, this being a 2D game is faaaaar easier to pirate than the big 3D one (much much lesser specs, and you know how butterly smooth LoS1 already ran)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: knightmere on October 09, 2013, 12:48:50 PM
They are re-releasing this game?  Hopefully it doesn't suck big fat donkey balls anymore.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Inccubus on October 10, 2013, 10:25:46 AM
Doubtful. If you didn't like the game play then you still won't since it sounds like they only upgraded the graphics a bit.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 10, 2013, 11:26:19 AM
So are you saying there's not much of a difference between the 3DS version and the PC/Console version? Or that there isn't much difference between the PC and the console version?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 10, 2013, 11:59:06 AM
This topic has popped up in two threads already.

Here's to put matters to rest:
This HD re-release is exactly what it claims to be: a high-definition port to consoles, and nothing else. If Mirror of Fate wasn't good on the 3DS (which it most definitely wasn't), than it certainly won't be any better on a home console.
However, if by some miracle you did manage to find some enjoyment in it, than you might find it interesting to see it graphically enhanced, on a big screen.

Speaking of re-releases: the Lords of Shadow collection is finally arriving! For those of you looking to own everything LoS, it features the original Lords of Shadow, along with the Reverie and Resurrection DLC packs, the enhanced Mirror of Fate HD, and, best of all, the... demo for the upcoming Lords of Shadow 2.  :-X
Well. So it's yet another share of pointless, money-grabbing bundleware, after all...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 10, 2013, 01:13:34 PM
So are you saying there's not much of a difference between the 3DS version and the PC/Console version? Or that there isn't much difference between the PC and the console version?
Cox said they rebalanced stuff... but I don't know if I can believe him.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on October 10, 2013, 03:49:50 PM
what's there not to believe? that's just simple gameplay tweaks. I think people are taking it a bit too far with the "COX LIES ABOUT EVERYTHING NO EXCEPTIONS"

he lies in 2 circumstances.

1. when LoS was just trailers, to try and hide that gabe becomes Dracula, and play it like Dracula was the antagonist

2. when someone guesses some story plot point right, and he wants to try and deny it

there IS the matter of QTE's he said wouldn't be in the game, but i'm really wondering the story there. Could have been corporate meddling.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: VladCT on October 10, 2013, 04:28:49 PM
I think people are taking it a bit too far with the "COX LIES ABOUT EVERYTHING NO EXCEPTIONS"
IMO the distrust here is still on a somewhat understandable level. "Fool me once, shame on you. Fool me twice, shame on me," remember? People are accusing him of crying wolf because they want to be on the safe side.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DragonSlayr81 on October 10, 2013, 04:41:31 PM
IMO the distrust here is still on a somewhat understandable level. "Fool me once, shame on you. Fool me twice, shame on me," remember? People are accusing him of crying wolf because they want to be on the safe side.
It is understandable. How to you gain trust from another person? You be honest with them. When you start to lie, naturally, red flags start going up and people loose trust and faith in those who lie to them. Again, it's just as simple as being honest. That, and there's always the "no comment" answer, which I don't know if Cox realizes it's an option. He could've just not commented on everything he lied about and it wouldn't have soured people's faith in his word. Oddly enough, in the more recent years game developers and publishers just can't seem to "plead the 5th" regarding this(not literally, but the saying). Some feel compelled to give an answer, even if it's deceptive. In cases like this, not to sound harsh, but just shut the fuck up. It will save you from a lot of problems you might otherwise get yourself into. Not to mention it's easy as hell to do. 
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: PFG9000 on October 12, 2013, 01:17:23 PM
You know, I started up a new game of Mirror of Fate today, for the first time since I beat it, and I really enjoyed it.  It's certainly not brilliant, and not as good a game as Lords of Shadow (although Mirror of Fate is a much better Castlevania than LoS, in my opinion), but it's got plenty of good points going for it.  The atmosphere is pretty good, and the level design is solid.  The creature designs are quite good.  The combat could be better, and the soundtrack could use a lot more melody, but I think those are probably the worst points.  I think what I like most is that it's a sidescrolling Metroidvaniaish, but it feels like a refreshing change of direction from DoS/PoR/OoE.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Oniros on October 13, 2013, 06:38:26 PM
Despite not liking the demos for both LoS and MoF. I will be grabbing the collection for PS3. It's priced at $40, so I'm guessing MoF HD will be $20. It would be $15 though if Konami were a reasonable company; there's no way in hell it is $10.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Inccubus on October 13, 2013, 07:18:54 PM
Why would you throw money at something you didn't like the demos of? This is why companies keep doing stuff that piss off the fans. Fans should not support games they don't like just because it's part of the series. You don't get much of anything in return for blind loyalty except more of what you don't like. If you want to give those games another chance why not just rent or borrow them from someone before investing money into something you initially didn't care for?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Shiroi Koumori on October 14, 2013, 12:57:35 AM
Why would you throw money at something you didn't like the demos of? This is why companies keep doing stuff that piss off the fans. Fans should not support games they don't like just because it's part of the series. You don't get much of anything in return for blind loyalty except more of what you don't like. If you want to give those games another chance why not just rent or borrow them from someone before investing money into something you initially didn't care for?

Word.

Some people should learn to let their blind love for a franchise go when things speed towards the wrong direction.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Thy Gory Rory on October 14, 2013, 05:00:34 PM
http://www.playstationlifestyle.net/2013/10/09/castlevania-lords-of-shadow-collection-price-raised-release-date-delayed-until-november/ (http://www.playstationlifestyle.net/2013/10/09/castlevania-lords-of-shadow-collection-price-raised-release-date-delayed-until-november/)

So, let's see... yeah, the price is $40 (was listed on Amazon for only $29.99 for a long while). The DLC set of "Reverie" and "Resurrection" are only downloadable code vouchers (not actually on the disc). Mirror of Fate HD looks to be only $15 on it's own as a separate downloadable game if you just want that and not pay for this compilation.

I was kinda torn because I already own the original limited edition of Lords of Shadow and actually bought both DLC parts back when they came out... Now I guess with what you get (if you essentially already have everything) you might as well just pay 15 bucks for Mirror of Fate.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 15, 2013, 06:05:32 AM
$15? I`m happy with it.... I thought it was going to be $20... If i can gladly pay $20 for Ico and $20 more for SOTC ofc i`ll pay $15 for my fav franshise...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 15, 2013, 06:51:33 AM
The $40 price was probably a preorder incentive. I wish that happened in my country :(
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 16, 2013, 02:47:53 PM
Release date.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on October 16, 2013, 05:30:57 PM
PC, Cox. PC. I want PC MoF.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Foffy on October 16, 2013, 10:42:43 PM
PC, Cox. PC. I want PC MoF.

Wasn't this hinted at by Cox when the release date for the console builds was finalized? He has a picture on his Twitter account with the game running on a laptop.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Shiroi Koumori on October 17, 2013, 06:03:49 AM
Wasn't this hinted at by Cox when the release date for the console builds was finalized? He has a picture on his Twitter account with the game running on a laptop.

I believe that was LoS2.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 17, 2013, 06:32:56 AM
I believe that was LoS2.
No, the picture he`s talking about is from mirror of fate hd.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Foffy on October 17, 2013, 10:01:41 AM
Yep. Also, isn't that picture the first we have seen the redone character pictures on the HUD? They look less budget-ey.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 17, 2013, 11:02:39 AM
But why would all of these HD-porting attentions be awarded to Mirror of Fate?
It was a very mixed bag in terms of reception and sales alone, so porting it to consoles and PC didn't seem to be an economically viable option. And this 2D spin-off isn't precisely the image MercurySteam wants to give to console Castlevania, either.
I doubt if a large enough audience could be interested by an HD version to warrant it, especially this soon after the original release. So I'm essentially in the dark as to why Cox chose to do this...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on October 17, 2013, 11:21:02 AM
They already had the game running on PC. They're likely trying to recoup their losses on the 3DS version, by releasing it on a consoles anyone who liked the first game would likely have. It's fairly inexpensive considering the way they went about it.

Remember that they're looking for the broader audience here. The kinds of people they want to pander to are Xbox and PS owners, not "kiddie" Nintendo. 3DS isn't in line with their target demographic. They pissed the old fans off, the ones who would traditionally have a 3DS and buy a sidescrolling platformer title, and they released it on the system least likely for any of their new fans to own.

Honestly, it's a smart move on their part, trying to recoup as much on it as they can.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 17, 2013, 01:01:18 PM
MercurySteam still needed to allot considerable quantities of time and resources to the production of MoF-HD, even if it's no more than a graphically updated port.
Of course, a direct console translation could certainly cut costs compared to a full remake, and it might turn out to be an intelligent choice for MS to rake up whatever remaining sales they can muster.

But all in all, this effort seems less than essential, especially when the focus of both MS and the media lies on the LoS sequel. For one, I'm not sure if there will be enough of an audience for it. An enhanced version of MoF is most likely to appeal to those who appreciated it in the first place, but they aren't as numerous as Konami might have hoped. As for the LoS console gamers who hadn't the opportunity to test MoF, their numbers are even fewer, and there's no guarantee they'll enjoy a 2.5D spin-off as much as the original. So I'm not sure to what extent they'll be able to profit from it.
And for the PC port, it certainly seems far-fetched...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 17, 2013, 01:06:22 PM
MercurySteam still needed to allot considerable quantities of time and resources to the production of MoF-HD, even if it's no more than a graphically updated port.
Of course, a direct console translation could certainly cut costs compared to a full remake, and it might turn out to be an intelligent choice for MS to rake up whatever remaining sales they can muster.

But all in all, this effort seems less than essential, especially when the focus of both MS and the media lies on the LoS sequel. For one, I'm not sure if there will be enough of an audience for it. An enhanced version of MoF is most likely to appeal to those who appreciated it in the first place, but they aren't as numerous as Konami might have hoped. As for the LoS console gamers who hadn't the opportunity to test MoF, their numbers are even fewer, and there's no guarantee they'll enjoy a 2.5D spin-off as much as the original. So I'm not sure to what extent they'll be able to profit from it.
And for the PC port, it certainly seems far-fetched...
The game was originaly made on HD and downgraded to port it to the 3ds.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 17, 2013, 01:53:13 PM
The game was originaly made on HD and downgraded to port it to the 3ds.
Ah. I wasn't aware of that.

So MercurySteam is essentially releasing a version they'd already developed? That makes much more sense.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 17, 2013, 01:57:31 PM
Ah. I wasn't aware of that.

So MercurySteam is essentially releasing a version they'd already developed? That makes much more sense.
Exactly.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on October 17, 2013, 05:56:43 PM
They already had the game running on PC. They're likely trying to recoup their losses on the 3DS version, by releasing it on a consoles anyone who liked the first game would likely have. It's fairly inexpensive considering the way they went about it.

Remember that they're looking for the broader audience here. The kinds of people they want to pander to are Xbox and PS owners, not "kiddie" Nintendo. 3DS isn't in line with their target demographic. They pissed the old fans off, the ones who would traditionally have a 3DS and buy a sidescrolling platformer title, and they released it on the system least likely for any of their new fans to own.

Honestly, it's a smart move on their part, trying to recoup as much on it as they can.
Nintendo probably approached them asking for a handheld Castlevania, considering 3DS situation at the start was terrible.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on October 17, 2013, 06:09:59 PM
It always should have been a console/PC game.

Also yes and No with the originally HD. From what it seems, it was true to an extent, it WAS developed in a higher quality and then downscaled for the 3DS, but they still require fine tuning the "original" version to make it up to snuff with "HD" standards if they want to release it for other platforms. It's not going to just be a straight port with less jagged edges, they want to legit make it an upgrade over the original.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 18, 2013, 12:48:27 PM
So the release has been pushed foward. nice!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Neobelmont on October 18, 2013, 03:41:07 PM
This really disappoints me. Why could  ms not do a 2d cv with these sketchs  ???

Castlevania Lords of Shadow - Abilities Sketch (http://www.youtube.com/watch?v=dlefPGlUs6s#)

To me, this is the next step in 2d cv.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Shiroi Koumori on October 19, 2013, 02:07:06 AM
I would have to agree. Those sketches would really look great in 2D.  :'(
I am already imagining how that would look like in game....
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on October 21, 2013, 06:54:41 AM
I believe what they were most likely doing was developing the Mercury Engine for the 3DS. In essence this means they were making a version of the engine that runs Lords of Shadow, on the 3DS.

This would explain why they started work on the PC, since they already had it there. Protip: most Xbox360 games are typically developed and tested primarily on PC since the Xbox360 uses DirectX9. Its faster and easier to do so, with testing the changes less frequently on the console itself. If you have a good understanding of your target platform, this method of development goes well. I do this myself as we, the staff of Skylance Studio, develop for iOS, Android, and Windows 8. We have a 'master' PC version that is what I test with the most. I do not however have any fancy name for our engine. :P

In these cases often times the PC 'test' version is never released. It's merely a convenience for the developer, provided they understand how to do it right and can work that way.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Kingshango on October 25, 2013, 07:31:19 AM
The game is out on XBLA, downloading it now.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 25, 2013, 10:32:40 AM
(http://1.bp.blogspot.com/-2D3DHng3vaw/T2tADIC_2GI/AAAAAAAACTQ/Gf-6gH7eiVA/s1600/professor-farnsworth1.png)

GOOD NEWS EVERYONE

Barrels now only take 2 hit to break
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: VladCT on October 25, 2013, 10:36:48 AM
Barrels now only take 2 hit to break
...Not much of an improvement if you ask me. :P
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Kingshango on October 25, 2013, 11:17:54 AM
Tried the demo (MoFHD of course), couple things:

1. The game looks great in HD, run smoother (did notice a few frame drops in the beginning but nothing major) and the comic book style cutscenes look better than it did on the 3DS version. Also helps that they added lip syncing too which helps the scenes not look so awkward.

2. Controls takes a awhile to get use too and could get finicky at first but once I got the hang of it eventually. I notice that jumping feels a little floaty especially when running but I guess that's what air dashing is for.

3. As Ahasverus says it now takes two hits to break a barrel :)

I kinda like it, but I can see where the initial complaints from the 3DS version comes from. I still wanna play it but not at the moment.


As for those who plan on buying the game, please download the LOS2 demo and upload it onto Youtube so that we can all see please?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 25, 2013, 12:36:19 PM
No PSN?  :'(
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Kingshango on October 25, 2013, 12:45:49 PM
No PSN?  :'(

Next week.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: beingthehero on October 25, 2013, 04:33:01 PM
I'll have to wait until the 15th to  get it. At least they made good on their promise to make improvements, but barrels really should only  take just one hit. : /
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Super Waffle on October 25, 2013, 04:44:55 PM
So why does this get a port but there's still no Console Dracula X Chronicles?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 25, 2013, 06:15:32 PM
So why does this get a port but there's still no Console Dracula X Chronicles?
Different times, and probably DXC wasn't built on HD assets
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 25, 2013, 09:34:14 PM
I'm amazed at how such a small difference like the lip-synced cutscenes can make such a huge difference.

No frame rate drop is definitely nice too.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 26, 2013, 07:59:57 AM
Can`t wait for this game to come out on PSN...  :'( This is going to be a long weekend...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Dremn on October 26, 2013, 10:37:08 AM
Castlevania - Lords of Shadow - Mirror of Fate - HD #1 (http://www.youtube.com/watch?v=Z2GMGtzhSo4#)

Gameplay.

Simon's new portrait is a little weird looking.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Kingshango on October 26, 2013, 10:49:36 AM
Another thing I've noticed is that the QTE's for MASH X TO OPEN CHEST and the QTE to finish off bosses are gone. However the MASH A TO ESCAPE still remains though but I have little problem with that.

Also, playing on hard mode removes boss checkpoints, guess im playing hard mode on my first go.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Foffy on October 26, 2013, 11:28:12 AM
Also, playing on hard mode removes boss checkpoints, guess im playing hard mode on my first go.

Hnnnnnnnng, can this be toggled on normal, or must I beef up the difficulty?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Kingshango on October 26, 2013, 11:31:34 AM
Hnnnnnnnng, can this be toggled on normal, or must I beef up the difficulty?

Hard mode is available from the get go.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on October 26, 2013, 05:01:59 PM
How much are they asking for this? And has a PC port been confirmed or no? If there's no PC version maybe I'll just pony up and get it on PSN.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 26, 2013, 05:27:28 PM
Interesting. It seems MoF-HD, apart from acting as a graphical update, tried to fix a few of the the original's most glaring problems. And I'll admit that the cutscene lip-synching is a welcome change. But MoF still remains fundamentally unimproved.

As for the QTE's and the checkpointing: the finisher QTE's have disappeared, but those within battles are still there. And choosing hard mode shouldn't be a requirement to avoid a piece of particularly poor game design. Even so, the ridiculously short checkpoint intervals remain. Not what I would call a revolution.

How much are they asking for this? And has a PC port been confirmed or no? If there's no PC version maybe I'll just pony up and get it on PSN.
If you really must, the game's XBLA price is $14.99. And the PC port has essentially been confirmed, but it won't be immediate.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 26, 2013, 06:00:31 PM
Interesting. It seems MoF-HD, apart from acting as a graphical update, tried to fix a few of the the original's most glaring problems. And I'll admit that the cutscene lip-synching is a welcome change. But MoF still remains fundamentally unimproved.

As for the QTE's and the checkpointing: the finisher QTE's have disappeared, but those within the battles remain. And choosing hard mode shouldn't be a requirement to avoid a piece of particularly poor game design. Even so, the ridiculously short checkpoint intervals remain. Not what I would call a revolution.
If you really must, the game's XBLA price is $14.99. And the PC port has essentially been confirmed, but it won't be immediate.

I mean, the game isn't incredibly difficult. If you want your hand held, pick easy. If you don't, pick hard.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on October 26, 2013, 11:36:37 PM
Oh hey, they actually made the mouths move in the cutscenes. Imagine that. Frame rate seems to be fine too.

Might actually get it now. But, waiting for PC version.

EDIT:
So why does this get a port but there's still no Console Dracula X Chronicles?

Keep an eye on PS VitaTV. You theoretically should be able to play any PSP game on TV with a PS3 controller if you get it.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 27, 2013, 06:33:17 PM


Me waiting for MOF HD on PSN... (http://www.youtube.com/watch?v=raTts-iGixU#)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on October 27, 2013, 07:56:50 PM
Waiting for PC version.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: kadosho on October 28, 2013, 11:52:07 AM
I just put down my pre-order for the CE, with MOFHD included. Impressive to see a bit more positive words with the re-release, I read that the 3DS edition has quite a few hiccups. Hmm curious how they'll have the game setup. Maybe on one of the discs with the LOS2 demo? Curious how much data will be on the game disc. How is the direct to download edition? anything special unlocked?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on October 28, 2013, 01:03:00 PM
The animations on this game are rough as fuck.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 28, 2013, 02:59:39 PM
I just put down my pre-order for the CE, with MOFHD included. Impressive to see a bit more positive words with the re-release, I read that the 3DS edition has quite a few hiccups. Hmm curious how they'll have the game setup. Maybe on one of the discs with the LOS2 demo? Curious how much data will be on the game disc. How is the direct to download edition? anything special unlocked?

If the disc edition is anything like the download, there'll be an option on the MoF main menu that will download the LoS2 demo onto your harddrive.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Lilgigs on October 28, 2013, 05:38:50 PM
I just put down my pre-order for the CE, with MOFHD included. Impressive to see a bit more positive words with the re-release, I read that the 3DS edition has quite a few hiccups. Hmm curious how they'll have the game setup. Maybe on one of the discs with the LOS2 demo? Curious how much data will be on the game disc. How is the direct to download edition? anything special unlocked?

I thought they said the LOS Collection just contained a download code for MOF HD and only LOS1 comes on the discs.

EDIT: Seems the disc is most likely the same as the normal CLOS1 disc, everything else is a download.

http://www.playstationlifestyle.net/2013/08/19/castlevania-lords-of-shadow-collection-confirmed-and-detailed-more-mirror-of-fate-hd-details-include-lip-syncing/ (http://www.playstationlifestyle.net/2013/08/19/castlevania-lords-of-shadow-collection-confirmed-and-detailed-more-mirror-of-fate-hd-details-include-lip-syncing/)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on October 29, 2013, 07:38:21 AM
that's cheap as fuck
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on October 29, 2013, 07:43:47 AM
I hope you can buy just MOF HD on psn store. I dont want to buy LOS again.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 29, 2013, 07:54:52 AM
I hope you can buy just MOF HD on psn store. I dont want to buy LOS again.
It will be on PSN today for $15 with the LOS2 demo same as x360 last week.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: shelverton. on October 29, 2013, 09:00:16 AM
I'm curious how this version is gonna perform, sales-wise. Do you think it's gonna do better or worse than the 3DS one? Something tells me that it might sell a little better. Dunno. It's more accessible, cost less, reaches more people and so on. But we're probably not talking hundreds of thousands here, but possibly decent enough.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 29, 2013, 10:05:32 AM
that's cheap as fuck
Well I do think 3 discs is too much
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on October 29, 2013, 12:51:56 PM
I'm curious how this version is gonna perform, sales-wise. Do you think it's gonna do better or worse than the 3DS one? Something tells me that it might sell a little better. Dunno. It's more accessible, cost less, reaches more people and so on. But we're probably not talking hundreds of thousands here, but possibly decent enough.

Probably better for being on a console that fans of Lords of Shadow actually care about and already own, coupled with the lower price point.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on October 29, 2013, 03:41:34 PM
I'm downloading it now. I'm ready to give MOF another chance.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on October 29, 2013, 04:04:20 PM
Well I do think 3 discs is too much
At least it's effort.

2 discs for 360 LoS, 1 disc for MoF and the LoS2 Demo.

for PS3, 2 discs. 1 for LoS, 1 for the MoF/LoS2 Demo.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Rugal on October 29, 2013, 05:10:34 PM
I'm highly considering buying MoF on my PS3..

What's wrong with me?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 29, 2013, 05:39:57 PM
I'm curious how this version is gonna perform, sales-wise. Do you think it's gonna do better or worse than the 3DS one? Something tells me that it might sell a little better. Dunno. It's more accessible, cost less, reaches more people and so on. But we're probably not talking hundreds of thousands here, but possibly decent enough.
It will do worse, naturally. Most of those truly interested in Mirror of Fate will have already bought it for the 3DS. The audience MoF-HD is intended for is extremely small: gamers whose console-only focus didn't allow them to experience a handheld MoF, but are willing to give it a try. And, by extension, gamers who loved MoF so much on the 3DS that they'll want to buy it remastered on consoles.
Not many people fit either category.

I'm highly considering buying MoF on my PS3..

What's wrong with me?
I'll have to ask you that question as well.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 29, 2013, 07:02:13 PM
It will do worse, naturally. Most of those truly interested in Mirror of Fate will have already bought it for the 3DS. The audience MoF-HD is intended for is extremely small: gamers whose console-only focus didn't allow them to experience a handheld MoF, but are willing to give it a try. And, by extension, gamers who loved MoF so much on the 3DS that they'll want to buy it remastered on consoles.
Not many people fit either category.

I'm not sure that's true. I didn't get the impression that a lot of people bought a 3DS for MoF, so I feel like those who played it were Castlevania fans who already owned a 3DS. So given the fact that the DS Castlevania crowd was already kind of small, and a lot of them were in the same mind as Colin Moriarty, I think there's a lot of people who completely skipped over the game because they weren't willing to buy the 3DS and pay $40 to play it.

Now, I could be wrong, but I think the $15 price point and the more accessible release will help the game be more successful than it was on 3DS.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on October 29, 2013, 07:15:48 PM
I'm highly considering buying MoF on my PS3..

What's wrong with me?
(http://i.imgur.com/379ch.gif)

(click to show/hide)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Kingshango on October 29, 2013, 07:25:45 PM
I'm highly considering buying MoF on my PS3..

What's wrong with me?

Who are you and what have you done with Rugal?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on October 29, 2013, 07:26:26 PM
I've been playing MOF on ps3 for the last hour and so far it's much better than it was on 3ds. Looks better, the lips move correcty with words in cinemas, and most importantly, you can play with the D pad! I hated playing with the analog stick on the 3ds. The d pad helps the controls to feel more snappy.

So far, i'm totally happy bought this again. I just might be able to finish the game now.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: shelverton. on October 29, 2013, 07:35:00 PM
It will do worse, naturally. Most of those truly interested in Mirror of Fate will have already bought it for the 3DS. The audience MoF-HD is intended for is extremely small: gamers whose console-only focus didn't allow them to experience a handheld MoF, but are willing to give it a try. And, by extension, gamers who loved MoF so much on the 3DS that they'll want to buy it remastered on consoles.
Not many people fit either category.
I'll have to ask you that question as well.

Nah, I disagree. A majority of people flippin through new releases of PSN/XBLA did not play MoF, and I'm willing to go as far as saying that many of them have never heard of it. It doesn't mean they couldn't potentially be interested in MoF. There's also a group of gamers who really enjoyed Harmony of Despair without knowing much about Castlevania before, and will recognize the Castlevania name and possibly give it a go.

So, accessibilty + lower price + bigger install base(s) = possibility of bigger sales. And I say 'possibility' cause I'm not psychic. But neither are you, I'd imagine?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on October 29, 2013, 07:41:25 PM
I personally have group of friends who all played and loved Lords of Shadow who were kind bummed that Mirror of Fate was only on the 3DS. I told them about MOF today and two of them already downloaded it. They want to play through it to know whats going on in LOS2. I have a feeling there might be a good amount of people out there like these friends of mine. So yeah, I think MOF is going to do fairly well  as a download title.

Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Rugal on October 29, 2013, 07:41:45 PM
These are dark times.

Still.. $15 is a lot of money for a Cox branded title at least. Maybe I'm just craving a 2D Castlevania title after so long.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: shelverton. on October 29, 2013, 08:00:51 PM
These are dark times.

Still.. $15 is a lot of money for a Cox branded title at least. Maybe I'm just craving a 2D Castlevania title after so long.

I hope someone (Not Cox nor Iga) is secretly working on a new 3DS or Vita sidescroller CV as we speak. Or console (which is not as likely I guess) Be it classic or metroidvania. I predict a new handheld game being released on...uhm... february... 11th.... 2015? Yeah! That's when.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on October 29, 2013, 08:54:08 PM
Is it just me or trophies for MOF HD are bugged? I can`t see them on my list... And now try to syncronise everytime i want to watch it...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on October 29, 2013, 09:41:23 PM
I'm highly considering buying MoF on my PS3..

What's wrong with me?
You're scaring me, Rugal...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 30, 2013, 02:18:53 PM

Now, I could be wrong, but I think the $15 price point and the more accessible release will help the game be more successful than it was on 3DS.
So, accessibilty + lower price + bigger install base(s) = possibility of bigger sales. And I say 'possibility' cause I'm not psychic. But neither are you, I'd imagine?
You might both be right. I'm not psychic either, as you've so shrewdly realized.
Still, we're considering a high-definition port released only a few months after the original. Cross-console remakes like MoF-HD tend to fare far worse, especially when the original release wasn't too warmly received. Then again, the new pricing is admittedly attractive. It seems only time will tell.

These are dark times.

Still.. $15 is a lot of money for a Cox branded title at least. Maybe I'm just craving a 2D Castlevania title after so long.
Poor soul. Left alone and helpless by Konami's cruel new sleight of hand, you are indeed famished for a decent 2D title. And yet you must heed my warning: Mirror of Fate is a grim experience indeed. Hold back, I beseech you -- do not fall prey to temptation; do not part so easily from your dignity.
I wouldn't buy Mirror of Fate again if I was given $15 along with it.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 30, 2013, 02:58:21 PM
Don't listen to this fuddy-duddy.

Fun game. Must buy. GoaT.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on October 30, 2013, 03:04:50 PM
I'm getting more enjoyment out of MOF on ps3 than i did on 3ds.

I'm not going to sit here and say MOF is a great game, but it's worth the money now.

I would say that it's at least as good as HOD as a downloadable game.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on October 30, 2013, 03:13:15 PM
Don't listen to this fuddy-duddy.

Fun game. Must buy. GoaT.
Hehehe. No offense to anyone, of course. I was being excessively dramatic for the occasion.
I still don't recommend Mirror of Fate, though. And definitely not GoaT.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: knightmere on October 30, 2013, 03:38:14 PM
The game is still trash, just on a bigger screen and lower price point.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on October 30, 2013, 03:42:05 PM
Hehehe. No offense to anyone, of course. I was being excessively dramatic for the occasion.
I still don't recommend Mirror of Fate, though. And definitely not GoaT.

I was just havin' a giggle, mate.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Neobelmont on October 30, 2013, 09:11:53 PM
I'm getting more enjoyment out of MOF on ps3 than i did on 3ds.

I'm not going to sit here and say MOF is a great game, but it's worth the money now.

I would say that it's at least as good as HOD as a downloadable game.

Agree Mof -hd is worth it good frame rate. mouths that move during cut scenes, D-pad functionality sucka, oh and dat los demo....  yeah it's nice.

Much better than Harmony of despair in my opinion. Crazy seeing as I hated MoF for the 3ds and I mean hated or disliked or disappointed one of the three I do not care  :P
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 01, 2013, 08:12:37 AM
If Mirror of Fate wasn't good on the 3DS, it won't be good on consoles. An HD conversion won't change that, nor will a halfhearted effort at fixing a few of the game's mistakes.
By porting its unsuccessful handheld game to consoles, giving it a graphical update, performing some minor cleanup, and slapping on the LoS2 demo, MS is presenting Mirror-HD as an entirely new game. I simply don't buy these types of strategic marketing tricks.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: shelverton. on November 01, 2013, 11:11:26 AM
I'm playing it now. The game controls much better and looks relatively nice. It's still not great but it's the definite version of the game. I still hate the combat though, but my score went from a 5/10 to a 6/10 at least. Nothing to write home about and not especially memorable either, just less...annoying.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 01, 2013, 11:41:19 AM
If Mirror of Fate wasn't good on the 3DS, it won't be good on consoles. An HD conversion won't change that, nor will a halfhearted effort at fixing a few of the game's mistakes.
By porting its unsuccessful handheld game to consoles, giving it a graphical update, performing some minor cleanup, and slapping on the LoS2 demo, MS is presenting Mirror-HD as an entirely new game. I simply don't buy these types of strategic marketing tricks.

I don't think they're trying to market it as a new game. They're just remarketing the game to all of the non-handheld, non-Nintendo gamers that didn't pick it up the first time. Obviously if you didn't like the gameplay you won't love the HD remake or anything, but I think you underestimate the # of LoS fans that skipped MoF on the 3DS because it was an entirely different console.

That's probably the biggest mistake they made: releasing a game's pseudo-sequel on a different console in a different market to the group of fans most hostile to the remake. The HD remake clearly isn't supposed to be an apology, it's just a rerelease for a different market.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on November 01, 2013, 12:39:21 PM
Lastnight i finished my fisrt walkthrough and i really enjoy it. It is a nice game IMO, but please can some one tell cox the trophies of this games are bugged and should be fixed and the game text`s font is dang small even on HD tv is hard to read... Reading the fallen warrior scrolls of this games is really nice but i can`t do it w/o getting blind...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 01, 2013, 03:05:07 PM
I don't think they're trying to market it as a new game. They're just remarketing the game to all of the non-handheld, non-Nintendo gamers that didn't pick it up the first time. Obviously if you didn't like the gameplay you won't love the HD remake or anything, but I think you underestimate the # of LoS fans that skipped MoF on the 3DS because it was an entirely different console.

That's probably the biggest mistake they made: releasing a game's pseudo-sequel on a different console in a different market to the group of fans most hostile to the remake. The HD remake clearly isn't supposed to be an apology, it's just a rerelease for a different market.
You're probably right.
Even so, Mirror of Fate HD was still marketed as a marginally new experience. With its graphical enhancements and the few minor tweaks to its gameplay, it was presented as an anticipated, console-quality remix of a great 3DS title, instead of being shown as the last-ditch market relocalization of an unsuccessful handheld spin-off it actually was.
That's what I blame most about MoF-HD; it feels as if too much effort was spent on the unnecessary polishing and further distribution of a fundamentally mediocre game, especially since the project seems to have been undertaken for purely economic reasons.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 01, 2013, 04:27:15 PM
You're probably right.
Even so, Mirror of Fate HD was still marketed as a marginally new experience. With its graphical enhancements and the few minor tweaks to its gameplay, it was presented as an anticipated, console-quality remix of a great 3DS title, instead of being shown as the last-ditch market relocalization of an unsuccessful handheld spin-off it actually was.
That's what I blame most about MoF-HD; it feels as if too much effort was spent on the unnecessary polishing and further distribution of a fundamentally mediocre game, especially since the project seems to have been undertaken for purely economic reasons.


I know it's an unpopular opinion here, but I don't think the game is fundamentally mediocre. You act like something needed to be fixed, but I know that a enough people, myself included, like it the way it is.

Some people actually liked the game in its entirety, believe it or not.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 02, 2013, 12:59:33 AM
I'm downloading it right now. 214MB down, sooo many more to go.

I can vouch for the idea of folks not buying the 3DS version because it was on 3DS. I'm past the point of buying a new console just for one game these days, especially a 3DS, so it was great to hear that they were re-releasing it on consoles.

And as luck would have it, I had $13 left in my PSN account from a gift card that was just sitting there so if it turns out that the game sucks as hard as some say it does, I won't be out much money.  ;D
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Bergaron on November 02, 2013, 02:06:22 AM

I know it's an unpopular opinion here, but I don't think the game is fundamentally mediocre. You act like something needed to be fixed, but I know that a enough people, myself included, like it the way it is.

Some people actually liked the game in its entirety, believe it or not.

I do not like MoF, is good for a 3DS game, one more of the bunch, but it's not the experience I wanted, wants it all and does not stand out at all, wanted to be a metroidvania, wanted to be a 3D game but in 2D and wanted to be a hack & Slash on a 3DS. At the end is a mixture that does not work well, not bad but it is totally forgettable. I understand that developers have to learn but not ... is a castlevania, was the A team which had to do it but they were very busy with the new Mercury Engine. But this happens to all small studies, not enough people and new ones have to learn .. even at our expense.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 02, 2013, 07:55:56 AM
MoF is worse than LoS in every single fucking way, EXCEPT the Castlevania feel. 6/10 game. The type of game I'll play once and never play again.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 02, 2013, 02:39:42 PM

I know it's an unpopular opinion here, but I don't think the game is fundamentally mediocre. You act like something needed to be fixed, but I know that a enough people, myself included, like it the way it is.

Some people actually liked the game in its entirety, believe it or not.
Well, that's my opinion, of course. I'm not about to force anyone to subscribe to it.

For that matter, I'll echo Bergaron's thoughts; Mirror of Fate wanted it all, but delivered none of it. In the end, it's an entirely forgettable game, and I don't even believe it holds up on its own: as a lone 3DS title, it's simply mediocre.
In the end, this is what MoF comes off as:
MoF is worse than LoS in every single fucking way, EXCEPT the Castlevania feel. 6/10 game. The type of game I'll play once and never play again.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Solomon on November 02, 2013, 10:09:15 PM
MoF is worse than LoS in every single fucking way, EXCEPT the Castlevania feel. 6/10 game. The type of game I'll play once and never play again.

Couldn't have put it better myself. MOF just.... has nothing to come back to. Not even the final bosses, which all the Metroidvanias let you fight again if you so wished.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 03, 2013, 10:11:22 AM
Couldn't have put it better myself. MOF just.... has nothing to come back to. Not even the final bosses, which all the Metroidvanias let you fight again if you so wished.

MoF lets you fight all 3 final bosses and HD has a boss rush
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Solomon on November 03, 2013, 03:39:55 PM
...oh geez, I stand corrected then.

Those aside, there's still nothing to come back to once you've gotten all scrolls/upgrades.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on November 03, 2013, 04:02:56 PM
My biggest problem with MOF is the game play. The floaty physics might make sense of Castlevania took place on the surface of the moon. I was expecting something like the 2.5D Rondo remake and instead we got a floating, sluggish, icky feeling Metroidvania wannabe. Not only did MOF miss the mark with the controls, but the castle design is bland and just not interesting. The music is also incredibly boring. It sounds like a group of musicians sitting in a room playing random chords every 20 seconds or so with some ambient sound effects playing in the background.

I'm also very annoyed with the new Simon Belmont design. Pretty much everything about him bothers me. Simon is my boy, and they made him into someone I dislike.

Another thing that bothers me about MOF is the art style change in the cinemas. I don't understand what the point is to switch to a comic book style look just for cinemas and then switch back again. I think they should have chosen one artistic style and just stuck with it. It's just weird.

Hhhmmm... I guess MOF missed the mark on damn near everything IMO. I hate to admit that because I love LOS and what I've played of LOS2. But even after giving it a second chance on the consoles, MOF still leaves much to be desired. I would say it's the biggest let down a Castlevania game has given me since HOD. But still, even with that said, I think it's worth the money and worth playing through one time.

What wasn't worth the money was buying a 3DS just for this game. : /



Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on November 03, 2013, 04:11:16 PM
Sticking with the comic style, following the DLC chapters for LoS1, would have been amazing. Gameplay probably wouldn't have changed though, haha.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on November 03, 2013, 07:32:04 PM
Yeah I kinda dug the art for those cutscenes in the DLC. Reminds me of MGS artwork, which isn't surprising, given who owns Castlevania. (and LoS already had 2 nods to MGS)

I'm also very annoyed with the new Simon Belmont design. Pretty much everything about him bothers me. Simon is my boy, and they made him into someone I dislike.
What's wrong with his design? Personally, I loved it, it was like a fusion of Ayami kojima and classic Simon elements. He was a muscular barbarian, but had the fur collar and red hair.

What about it did you dislike?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: VladCT on November 03, 2013, 07:49:14 PM
What's wrong with his design?
*cough*WWE Belt*cough* :P
Joking aside, I personally felt that his design was...kinda meh.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on November 03, 2013, 08:28:13 PM
I've never been a fan of red haired Simon, or the fur. I didn't like his design in the arrange mode of chronicles either. But MOF Simon was even worse to me. I just didn't like the design of the character, his costume, his face, everything about him just looked really wrong to me. I think Gabriel's design in LOS would have been way better for Simon than what we got in MOF.
My favorite Simon designs are Simon's Quest and SCV4. I'm a fan of blonde Simon.

Trevor's design was better, but something about the shape of his coat and how stiff he looked really bothered me too.

I'm totally cool with the new Alucard design though. There's nothing deductive about the way he looks.

Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on November 03, 2013, 08:34:31 PM
Well Trevor does not look all that different from classic Trevor. I'd say he looks identical to kojima's Trevor, just slightly broodier. and green.

Alucard is the big departure, but even then he's not that different in overall design. White hair is no stranger to Alucard, and he has similar black/gold colors to SoTN. He does look more Belmont-ish though, but overall, his design is believable for Alucard.

I liked Kojima's Simon, and classic simon, so thats why i didnt mind the fusion, i always liked redhead Simon best, because it's just unique. There's no other redheaded Belmont. Meanwhile, theres a Blonde or two in the family. Blonde and brown are the common Belmont hair colors. (Juste has white, which makes him stand out)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Chernabogue on November 03, 2013, 10:55:25 PM
MoF soundtrack's tracklist: http://vgmdb.net/album/42436 (http://vgmdb.net/album/42436)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Gamermeister on November 05, 2013, 06:50:21 PM
Im really digging this game. It makes me sad how many people are so busy hating the game for what it isn't to see the game for what it is. I actually really love the gameplay. The jumps are a bit floaty, but the platforming is still addictive and fun. Especially Alucard and Trevor with the double jumps and floating.

The atmosphere is great as well. Really nice use of light. And there's a really interesting painting-like quality to the textures. It just has a really nice mood and character.

And I actually like the music as well. A bit repetitive at times but what's there is good. Especially the themes and the ambient tracks.

Overall I'd give it a 7.5 or 8 out of 10. Fun times, but would have liked more exploration and hidden goodies.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 05, 2013, 11:11:54 PM
Im really digging this game. It makes me sad how many people are so busy hating the game for what it isn't to see the game for what it is. I actually really love the gameplay. The jumps are a bit floaty, but the platforming is still addictive and fun. Especially Alucard and Trevor with the double jumps and floating.

The atmosphere is great as well. Really nice use of light. And there's a really interesting painting-like quality to the textures. It just has a really nice mood and character.

And I actually like the music as well. A bit repetitive at times but what's there is good. Especially the themes and the ambient tracks.

Overall I'd give it a 7.5 or 8 out of 10. Fun times, but would have liked more exploration and hidden goodies.

I'm enjoying your let's play. Just wanted to let you know.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 05, 2013, 11:50:20 PM
I agree with Jeffrey Montoya RE Simon's redesign. I don't know what's up with that belt, though I find the rest of his outfit fine. I don't really like what they did with his face or personality though. They turned him into a dick which kinda works in this game considering he was raised by a bunch of mountain-based yahoos. But I'd have liked to have seen them make him more like Gabriel was in LoS, though maybe without the brooding side.

I guess that's one thing about the older games and the characters not really talking. You can draw your own inference as to what their personalities are like.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Trevorcard on November 06, 2013, 12:09:04 AM
I know this might invite "OMG LORDS OF SHADOW RIP OFF GOD OF WAR" But Simon Belmont in this game is Kratos without his villany and douchebaggery. I still like his character and I think he is welcome contrast to all the most of nobler holier then thou Belmont heroes in all the series. I laughed at Succubus scene where Simon was like yeah like "Yeah I am totally going with this."

(http://25.media.tumblr.com/b7ffed5c634fd26a162f35ddee9e7390/tumblr_mkuk9vnplk1rj5jexo1_500.jpg)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Gamermeister on November 06, 2013, 11:21:04 AM
I'm enjoying your let's play. Just wanted to let you know.

Holy crap, thanks man! :D

I can Simon as being similar to Kratos in MoF. He's definately angry and vengeful. But, as mentioned, he was raised by mountain men or whatever. He's pretty much just driven by instincts and rage. Personally, I like that one of the Belmonts is like that. I"m curious to see how they'll handle Victor Belmont. I wonder who Simon bedded to continue the bloodline. Succubus? Succubus.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: kadosho on November 06, 2013, 11:41:30 AM
Just been doing some research on how many things they wanted to do with MoF. Its amazing it could have been a spinoff if it does really well. I think this new CV chapter is really pushing things to new levels we weren't capable of before. I love it!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Gamermeister on November 06, 2013, 12:23:55 PM
Just been doing some research on how many things they wanted to do with MoF. Its amazing it could have been a spinoff if it does really well. I think this new CV chapter is really pushing things to new levels we weren't capable of before. I love it!

Source? I'd love to read some of that info! :D
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 06, 2013, 11:55:07 PM
I know this might invite "OMG LORDS OF SHADOW RIP OFF GOD OF WAR" But Simon Belmont in this game is Kratos without his villany and douchebaggery. I still like his character and I think he is welcome contrast to all the most of nobler holier then thou Belmont heroes in all the series. I laughed at Succubus scene where Simon was like yeah like "Yeah I am totally going with this."

(http://25.media.tumblr.com/b7ffed5c634fd26a162f35ddee9e7390/tumblr_mkuk9vnplk1rj5jexo1_500.jpg)

He IS kind of a douchebag though. I mean, I think he's supposed to be pretty young in MoF, but still....I don't like my Simon as a douchebag lol!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Lashen on November 07, 2013, 08:30:13 AM
So, in case anyone happened to be curious, somebody paid enough attention to the Mario reference to change it:

(http://i1118.photobucket.com/albums/k620/WanderingLashen/Other/CAM01987.jpg)

Snagged a photo from my phone the other day.

(Man, they won't even allow Luigi's corpse dignity.)

Edit: Found a picture of the original floating around the interwebs.

(http://blogs-images.forbes.com/erikkain/files/2013/03/Castlevania-Mirror-of-Fate-Mario-Easter-Egg.jpg)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Gamermeister on November 07, 2013, 10:53:25 AM
Wow. I guess they thought the Mario joke was only appropriate on a Nintendo system. Too bad they couldn't have swapped it for like Master Chief and Uncharted jokes. hahaha

BTW, the UI in MoF HD is gorgeous! It's completely redone from the 3DS version.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 07, 2013, 03:00:07 PM
I find these jokes really terrible. I think that in the first LoS, the only one taht actually leaved a smile on my mouth was from the DLC chapters.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 08, 2013, 07:42:19 AM
I was very disappointed by Simon's Mirror of Fate redesign. I had expected MercurySteam to truly flesh out his character, giving him purpose, bringing him to life -- it was the first time Simon had appeared in a fully narrative-driven CV game, and I had relatively high hopes after what LoS brought us in terms of character development.
But, of course, they simply couldn't pull it off. No -- it might actually have made some of MoF's story interesting. No, MS thought, that would be absolutely criminal. So, instead, Simon is portrayed as a mindless, brutish, impulsive barbarian, who can barely seem to put a sentence together without sounding utterly idiotic. I cringed when he suddenly began shouting "Show me more! Show me more, dammit!" like an spoiled child, barely a minute into his first meeting with the lost soul. I simply stared when he picked up the stone containing's Sypha's soul, grunted "Bah!", and threw it away.

And his new look is simply mediocre. Simon somehow looks flattened, and his garment is completely uninspired.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 08, 2013, 11:07:02 AM
I love Simon's personality. He's rough, brutish, and single-minded, which makes sense for the character given his current backstory. He's understandably ignorant of the greater goings on, growing up in the wilderness from a young age, and he hasn't been trained from birth by elite warriors, but that doesn't keep him from being determined enough to march right into Dracula's castle and give him the finger.

It was a nice change from the "noble" Belmont trope, which Trevor filled just fine. Adds a little personality.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Asgardwolf on November 08, 2013, 12:58:40 PM
I love Simon's personality. He's rough, brutish, and single-minded, which makes sense for the character given his current backstory. He's understandably ignorant of the greater goings on, growing up in the wilderness from a young age, and he hasn't been trained from birth by elite warriors, but that doesn't keep him from being determined enough to march right into Dracula's castle and give him the finger.

It was a nice change from the "noble" Belmont trope, which Trevor filled just fine. Adds a little personality.
Absolutlly agree with this...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on November 08, 2013, 01:38:25 PM
I don't get the fanbase sometimes.

Fanbase: "WAH THEY TURNED HIM INTO A WOMAN AND PUT HIM IN BDSM CLOTHES! WHATEVER HAPPENED TO CONAN SIMON FROM CV1?"

MS; "Okay, here, have a more traditional Barbarian styled Simon, incorporating what people liked from his previous design"

Fanbase: "WAH I HATE HIM THEY MADE HIM BRUTISH AND BARBARIC!"

Well the hell did people expect from a BARBARIAN. They made him look like one, so they gave him a backstory and character to match it, rather than being a babrarian in look only for no apparent reason.

I thought people loved new Simon, it was like the one thing unanimously agreed upon by the majority of the fanbase that was good about MoF, despite the split feelings about the LoS saga as a whole. All of a sudden I'm seeing more and more dislike for new Simon popping up all over.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 08, 2013, 02:57:56 PM
Wow, different people have different opinions... who would've thought...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 08, 2013, 05:57:31 PM
.
Yep, Simon as a Barbarian was the way it should be, we didn't need another moody hero, and even less with simon as he was a barbarian in the beginnig. It also made his ending more emotional. Simon, Dracula and Trevor have been nailed in this series.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Dremn on November 08, 2013, 06:07:22 PM
I thought people loved new Simon, it was like the one thing unanimously agreed upon by the majority of the fanbase that was good about MoF, despite the split feelings about the LoS saga as a whole. All of a sudden I'm seeing more and more dislike for new Simon popping up all over.
I pretty much love all of the new designs for the Belmonts and Alucard, but you really can never please everyone.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 09, 2013, 06:22:24 AM
It was a nice change from the "noble" Belmont trope, which Trevor filled just fine. Adds a little personality.
But that's just the thing; Simon didn't have any personality. Just like every one of Mirror of Fate's protagonists, he wasn't given any true character. In the end, I don't mind Simon's redesign in itself as much as the dirt-poor writing and characterization that went into the game he was cast in. Instead of giving us some compelling insight into Simon's nature and purpose, Mirror of Fate simply relies on empty dialogue and made-to-order clichés to develop its disappointingly insubstantial story.

But as for Simon's looks, I'll admit I may have spoken too fast. They're actually rather decent.

Flame:
I don't represent the "fanbase" and I don't pretend to. I hold my own opinions, even if I'm the only one to share them. I don't expect them to feel offensive to anyone.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 09, 2013, 06:32:05 AM
You guys need to stop talking like we're some type of hivemind... we are individuals, with strong different opinions on every matter. "Oh my god, why can't u like wat I like, I'm gonna cry" posts are annoying.

Just because you guys like barbarian Simon, doesn't mean that everyone HAS to love it.

The only design from MoF that I like is Alucard... and not even on the game itself, but in artwork, specially in LoS2 artwork, that's much better than anything in MoF.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 09, 2013, 10:27:44 AM
But that's just the thing; Simon didn't have any personality. Just like every one of Mirror of Fate's protagonists, he wasn't given any true character. I don't mind Simon's redesign in itself as much as the dirt-poor writing and characterization that went into the game he was cast in. Instead giving us some compelling insight into Simon's nature and purpose, Mirror of Fate simply relies on empty dialogue and made-to-order clichés to develop its disappointingly insubstantial story.

So it was kind of like every side-scrolling Castlevania ever?

EDIT: No, that's a bit unfair. PoR and the Sorrow had a bit more time dedicated to dialogue, but hot damn if they weren't completely cliche-ridden.

Fact of the matter is MoF Simon has more purpose and more characterization than any previous rendition, and in general the MoF cast has more effort pur into their characterization than pretty much any Belmont before, ignoring Gabriel and Leon
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: kadosho on November 09, 2013, 10:43:37 AM
Been playing a bit through the first few levels with (intro level w/ Gabe) and Simon's quest. I actually love the redesign they gave our old buddy. It feels fluid, and you can maneuver swiftly to get past each level. Plus the controls are dead-on! *Surprised that even Simon is given an adaptive power-up vs certain areas.

I can't wait to keep exploring, I love the design, the levels, and the music is so haunting you get immersed within the world.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on November 09, 2013, 06:50:03 PM
When exactly does this come out for PC?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 10, 2013, 07:18:31 AM
Who knows.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 10, 2013, 08:34:31 AM
When exactly does this come out for PC?

It's a mystery.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 10, 2013, 08:38:52 AM
So it was kind of like every side-scrolling Castlevania ever?
No.
If the plot elements of many Castlevania titles seemed relatively scarce, they were always judiciously presented, and developed just enough of a story to keep the game in motion and allow a more focused approach towards its gameplay aspects.

In other words, side-scrolling Castlevania games didn't always say much, but they always said enough. There's a difference between intentional narrative brevity and poor narrative construction. Mirror of Fate tried to compensate for its comparatively modest plot line by artificially bolstering its narrative with scores of strangely convoluted exchanges and recurrent dramatic platitudes -- and it ultimately stumbles over its unnecessarily cumbersome structure. To put it simply, MoF tried to say too little with too many words -- and ends up getting tongue-tied.

I finished Mirror of Fate without caring in the least for its characters. And that, even in a Castlevania game, is unacceptable.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Bergaron on November 10, 2013, 09:12:57 AM
When exactly does this come out for PC?

They are pricing game sales on PS3, XBOX to decide if they sell it in PC. It appears that were positive and they will take, it is expected for Christmas with access to the demo LOS2.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on November 10, 2013, 10:41:02 AM
Yeah it's about time THAT came to PC too.

I hope LoS2 doesn't do the same thing in regards to making people wait for the PC release
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 10, 2013, 12:28:54 PM
No.
If the plot elements of many Castlevania titles seemed relatively scarce, they were always judiciously presented, and developed just enough of a story to keep the game in motion and allow a more focused approach towards its gameplay aspects.

In other words, side-scrolling Castlevania games didn't always say much, but they always said enough. There's a difference between intentional narrative brevity and poor narrative construction. Mirror of Fate tried to compensate for its comparatively modest plot line by artificially bolstering its narrative with scores of strangely convoluted exchanges and recurrent dramatic platitudes -- and it ultimately stumbles over its unnecessarily cumbersome structure. To put it simply, MoF tried to say too little with too many words -- and ends up getting tongue-tied.

I finished Mirror of Fate without caring in the least for its characters. And that, even in a Castlevania game, is unacceptable.

That's completely nonsense.

Claiming the earlier games were "judiciously presented" as an excuse for them being scant, while at the same time claiming that MoF did nothing to establish Simon's (or any character's) personality is silly. Alucard in SotN is somehow more developed than Alucard in MoF, despite the fact that all we really learn from SotN is that Alucard is a half-vampire who favors his human side and will fight his father despite their blood relationship?

And there's not "scores" of cutscenes in MoF. There's maybe six per character, all together equaling 22 minutes in a 9 hour game (That's 4%), and individually they're pretty brief, with very few lines actually said outside of a select few.

Bias is fine, I'm not expecting you to like MoF all of a sudden, but your argument is really weak.

EDIT:
castlevania aria of sorrow - cutscene dracula reborn (http://www.youtube.com/watch?v=Hvqkwgqk-bU#)

I mean, this isn't exactly wonderful writing.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 11, 2013, 03:57:00 AM
That's completely nonsense.

Claiming the earlier games were "judiciously presented" as an excuse for them being scant
It isn't an excuse. If it was, almost every Castlevania game would have a considerable number of excuses to make.  ;D
The plot elements in most Castlevania titles were indeed scant, but they always sufficed. They managed to build a simple, acceptable story that always proved perfectly adequate in driving the game forward. And that was all that ever mattered; Castlevania never needed an overabundant plot or a groundbreaking narrative, since plot and narrative were never considered priorities. CV titles excelled in other areas, so developers judiciously went for brevity and simplicity, in a way they knew would not prejudice the game itself.
Now, would Castlevania be any better off with a deeper, more compelling story? Probably. Lords of Shadow pulled it off magnificently, and I wouldn't enjoy the title nearly as much were that aspect to dissapear. But the fact is that Castlevania never really "suffered" from its absence.


(...) while at the same time claiming that MoF did nothing to establish Simon's (or any character's) personality is silly. Alucard in SotN is somehow more developed than Alucard in MoF, despite the fact that all we really learn from SotN is that Alucard is a half-vampire who favors his human side and will fight his father despite their blood relationship?
Let's take a look.
In Mirror of Fate, Trevor is a man who wishes revenge upon his father for the murder of his mother. He journeys to Dracula's castle, travels through the castle, uttering a few dramatic platitudes on the way, fights his father, but gets killed. He is resurrected as Alucard, shouts nonsense about his fate, gets even angrier at Dracula, tries to kill him again, and this time succeeds by teaming up with Simon. THE END.
In Mirror of Fate, Simon, raised from boyhood in the forest, wishes revenge upon Dracula for the murder of his parents. He journeys to Dracula's castle, travels through the castle, participates in a few incomprehensible exchanges, and kills Dracula by teaming up with Alucard. THE END.
In Mirror of Fate, Dracula is the evil lord of the castle Simon and Trevor explore. When Trevor arrives into his throne room, claiming vengeance for his mother, he remains cynical, and they begin to fight. When Trevor is killed, he reveals that he is Dracula's son, upon which Dracula dramatically regrets his actions, and, grief-stricken, attempts to revive his son. Several years later, however, when Simon faces Dracula, the latter jumps at his own grandson and tries to kill him, yelling "I cannot suffer to see this bloodline live on any longer!" Fortunately, he is defeated as Simon and Alucard join forces. THE END.

So... how exactly does this consist of any better characterization than that offered in SoTN?

And there's not "scores" of cutscenes in MoF. There's maybe six per character, all together equaling 22 minutes in a 9 hour game (That's 4%), and individually they're pretty brief, with very few lines actually said outside of a select few.
You're right; there aren't "scores" of cutscenes in MoF. It's a poor choice of a word. Essentially, I'd meant that many cutscenes felt entirely unnecessary.

EDIT:
castlevania aria of sorrow - cutscene dracula reborn (http://www.youtube.com/watch?v=Hvqkwgqk-bU#)

I mean, this isn't exactly wonderful writing.
It's not wonderful writing, but it isn't terrible, either. For a GBA Castlevania game, it's actually rather good.

Essentially, here's my point: Mirror of Fate's plot, in itself, isn't really any worse than any other title's. But it so heavily burdened with convoluted dialogue, unnecessarily dramatic staging, and confusing narrative structures that it ends up tripping over itself. Yet it's still presented as if its story was truly supposed to be taken seriously -- something which, judging from the current state of its plot, is rather hard to swallow.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 11, 2013, 12:34:42 PM
My phone deleted my rather lengthy response, which killed my desire to continue this discussion.

So just wanted to let you know I read your response, and agree to disagree.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 11, 2013, 01:40:36 PM
My phone deleted my rather lengthy response, which killed my desire to continue this discussion.
And so it did. I can't tell you how many times I've found myself in that situation.  ;D

So just wanted to let you know I read your response, and agree to disagree.
Right. It's the best way to put an end to this discussion.

In any case, I couldn't possibly criticize you for enjoying a game -- that would be utterly pointless. I was only sharing what I'd thought of it.
If Mirror of Fate worked for you, well, that's a rather good thing -- after all, it's one of the reasons for which it was conceived in the first place.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 11, 2013, 02:43:37 PM
And so it did. I can't tell you how many times I've found myself in that situation.  ;D
Right. It's the best way to put an end to this discussion.

In any case, I couldn't possibly criticize you for enjoying a game -- that would be utterly pointless. I was only sharing what I'd thought of it.
If Mirror of Fate worked for you, well, that's a rather good thing -- after all, it's one of the reasons for which it was conceived in the first place.

That's what I get for taking 60 minutes to finish a post XD

And yes, different strokes for different folks.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 11, 2013, 04:03:30 PM
It isn't an excuse. If it was, almost every Castlevania game would have a considerable amount of excuses to make.  ;D
The plot elements in most Castlevania titles were indeed scant, but they always sufficed. They managed to build a simple, acceptable story that always proved perfectly adequate in driving the game forward. And that was all that ever mattered; Castlevania never needed an overabundant plot or a groundbreaking narrative, since plot and narrative was never considered priorities. CV titles excelled in other areas, so developers judiciously went for brevity and simplicity, in a way they knew would not prejudice the game itself.
Now, would Castlevania be any better off with a deeper, more compelling story? Probably. Lords of Shadow pulled it off magnificently, and I wouldn't enjoy the title nearly as much without it were it to dissapear. But the fact is that Castlevania never really "suffered" from its absence.
This post should be put on a fucking pedestal.

Brevity and Simplicity. Great gameplay first. History later. As an action platformer series, that's what I always expected from Castlevania and will continue to expect in the future. When I want a good story in games, I play Visual Novels, RPGs, etc.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 11, 2013, 07:03:12 PM
^ Can you make a post without swearing, giving me cancer out of hyperbole or being so loud? Jeez.

We can have good entertaining story and good gameplay and the enw series is giving us that, it might not be the best written, but it's nice and entertaining, and certainly above videogame average so that's a plus. I bet none of us would be as excited as we are for LoS2 if the story wasn't that important, in fact, there are people that are interested in the game if only for the last lOS twist. THe old series was fine when videogames were like porn, some of the newer games went to a good direction (I'd even say CoD and OOE had just good stories) the problem is that those few games with story were taken down by being thrown together with the "porn-style" ones. That's why Im a fierce advocate of keeping separate Castlevania storylines, we can have one for rebirth plot-less games, one for intricate plotted and so, but for the love of god, don't mix them together. it just hurts both.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 11, 2013, 07:42:40 PM
^ Can you make a post without swearing, giving me cancer out of hyperbole or being so loud? Jeez.
No.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 11, 2013, 09:56:42 PM
No.
Just what I thought
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 12, 2013, 12:14:37 AM
Lol every time Maedhros posts something, it makes me hope his computer or his fingers break so he wont' be able to post his lunacy in public. xD
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 12, 2013, 07:36:20 AM
That's what I get for taking 60 minutes to finish a post XD
I always seem to forget to set the login time to an arbitrary 5 hours to keep this from happening. So I've gotten into the habit of continuously copying my posts while I write, so that the final result doesn't get lost when I'm suddenly logged out after 60 minutes.
But it still manages drives me insane when I see a "not everyone is allowed to post on the forums!" message after half an hour of writing -- when I log in again, all that's left is a blank "new thread" page. Honestly, if we've managed at all to make it to the posting screen, it's obviously because we were members in the first place...


^ Can you make a post without swearing, giving me cancer out of hyperbole or being so loud? Jeez.
No.
Hehehe...

Lol every time Maedhros posts something, it makes me hope his computer or his fingers break so he wont' be able to post his lunacy in public. xD
I wouldn't say that. Maedhros seems to have his own set of posting standards, and so far he's done everything to live up to them. I find that admirable. Don't you?  ;D
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 12, 2013, 05:00:07 PM
Lol every time Maedhros posts something, it makes me hope his computer or his fingers break so he wont' be able to post his lunacy in public. xD
I imagine you guys dying the most terrible deaths everytime you guys posts like anything LoS related is perfect or when I see you guys protecting yourselves with upvoting.

This is completely out of topic by the way, but if you guys want to internet fight, hell, why not. It's not like I have anything better to do anyway.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 12, 2013, 05:54:04 PM
Or none of us could internet fight and we can just stay on topic.

In regards to story, though, I have to agree with Ahasverus. I don't see why you can't have a narrative AND solid gameplay. It's not like they're mutually exclusive.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 12, 2013, 06:01:16 PM
Or none of us could internet fight and we can just stay on topic.

In regards to story, though, I have to agree with Ahasverus. I don't see why you can't have a narrative AND solid gameplay. It's not like they're mutually exclusive.
Too bad MoF doesn't do any of both great. It's worse than LoS in every aspect as I said back there, IMO. Well, the castle is cool I guess...

The combat could be so much better... instead, they gave three "almost the same gameplay" characters.

The only reason I'm buying this is because it has Castlevania in the name and I already bought LoS and will buy LoS2. Need the complete collection.

EDIT: let me put "IMO" here despite being me with my username doing the post.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: TatteredSeraph on November 13, 2013, 03:29:25 AM
So far, I'm rather enjoying MoF HD.  The graphics look better imo, smoother, and the lip-syncing in the cutscenes really helps.  Yes, the plot is ridiculously easy to work out - I twigged immediately as to who Alucard was as soon as he was shwon in the trailer with the 'Revealed by destiny' tag line - however, I still really quite like it.  I just wish that the game was longer, and that you could get more details on the family. 

I've reached the Nightwatchman.  I'm surprised though, as I think that they've removed his dialogue when he enters in the HD version as opposed to in the 3DS version.  Anyone else spotted this?  Does it happen elsewhere as well?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 13, 2013, 06:59:52 AM
I imagine you guys dying the most terrible deaths everytime you guys posts like anything LoS related is perfect or when I see you guys protecting yourselves with upvoting.

This is completely out of topic by the way, but if you guys want to internet fight, hell, why not. It's not like I have anything better to do anyway.

Gather round, ladies and gentlemen! It's time to witness the greatest confrontation of the century. Prepare yourself for high-octane entertainment in this legendary battle of wits. Get ready for.... THE INTERNET FIGHT!
On one side of the ring is our current champion, the mighty Maedhros. On the other side, we've got... oh, my... it seems we've the entire world!
Ladies and gentlemen, this promises to be a very tough fight for our hardened champion. Who will be defeated? Who will prevail? Only time can tell. Oh, the suspense!
Any bets before the fighting starts?
Yes, Sir? Madam? Would you like to place a bet?
Hey, you know what, I'll be honest with you: I'm siding with Maedhros here ( ;D ).
And you, young man? Yes, you, over there. Who do you think will win?

Oh, the excitement!

Or none of us could internet fight and we can just stay on topic.

WHAT!? No! Please don't shut us down! We were just getting started.
Come on -- don't you want to see some real fighting action? Aww...
*aside* And what about my salary, huh? Do I get paid for this? Why, you ungrateful...
*speaks loudly again* Ahem! I'm dreadfully sorry, ladies and gentlemen, but the evil e105beta has forced us to suspend the show. *a collective groan is heard*. I know, I know. But don't worry, we'll be back next time, won't we? Do come again! Surely the next INTERNET FIGHT isn't too far away!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Gecko on November 13, 2013, 07:37:59 AM

I've reached the Nightwatchman.  I'm surprised though, as I think that they've removed his dialogue when he enters in the HD version as opposed to in the 3DS version.  Anyone else spotted this?  Does it happen elsewhere as well?

Yeah, I noticed that too. Maybe his saying "Who dares enter my domain?" made it seem like too much like he owned the castle or something. It seems like an odd omission.

Also, I don't know if it's just me, but I think they powered down the double jump for Alucard and Trevor's adventures. I don't think the second jump is as high as in the 3DS version.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: TatteredSeraph on November 13, 2013, 08:06:44 AM
Cheers for the heads up.  I'll take a look and compare it to videos of the 3DS version.

Speaking of Alucard, one of my main criticisms for Al was how much darker his skin was animated than Gabriel's.  I get that yeah, they're undead, however, Al looks very drow-like with very dark grey skin, whereas even outside of the cutscenes, Drac's skintone doesn't get quite so grey.  It just doesn't make sense for Al to get quite so dark, unless it's something to do with him having not fed for roughly 30 years.  I also noticed it somewhat in the earlier trailer where you first saw his face properly.  I'm just glad that now they appear to have rectified that in the Vengeance tariler for LoS2.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: TatteredSeraph on November 14, 2013, 02:48:11 AM
Okay, I've just gotten throug the Necromancer fight, which was a lot easier than the Nightwatchman.  I've noticed that yet again, at the star of the fight, dialogue's been cut.  This time it was a rather significant line which was omitted: Simon proclaiming "This is the combat cross my father carried!' as he finds it.  It's a bit of a strange one.  I've asked why this is on the LoS fb page.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 14, 2013, 06:58:46 AM
Why? Really? That's disgraceful
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: flyingchai on November 14, 2013, 07:04:00 AM
This time it was a rather significant line which was omitted: Simon proclaiming "This is the combat cross my father carried!' as he finds it.

It wasn't omitted, you're looking for the line in the wrong place. Simon never said this he found Trevor's combat cross, he said this when he met Fate for the first time in the caves.
When he sees it in the mirror fragment he's wearing, he says "that's the battle cross my father carried. Is it still in the castle?"
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: TatteredSeraph on November 14, 2013, 07:50:17 AM
Oooops, mea culpa, my mistake.  *Shuffles foot, embarrassed*.  I'd sworn that was when he'd said it. Ah well!  Either way, they still omitted the line for the Nightwatchman.  It's just puzzling.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on November 15, 2013, 03:07:02 PM
Yes, I re-purchased this game for PSN and yes, my opinion on it hasn't changed much. Superb graphics aside, I found myself getting bored for the majority of the game. I beat the game on Hard and it still wasn't that hard. But it does have it's good moments and ideas. Although the enemies are a step up from what LoS1 offered, there's still a severe lack of variety. There's several sections in the game which would have been perfect for flying Medusa Heads. I rarely used any subweapons, unless at points where I was literally forced to. Design choices like this just defy logic to me. However I was happy to see [a version of] Bone Pillars return. The floaty jump physics should've been addressed; I know some people are okay with it and others aren't, but there were several instances where the wonky double jump caused me to die. There are some areas where it's awkward & you have to time it just right, but it doesn't feel as natural as it does in previous Castlevania titles. The fixed "whip-swinging" was just lazy; they could've really took a cue from Super Castlevania IV (their supposed "bible") and implemented that game's whip-swinging to outstanding effect here. Just one of many missed opportunities. The music, while good in it's own right, is still severely lacking. Why am I running through this fantastic-looking corridor in SILENCE?! This is just an absolute crime in Castlevania, there's no debating this. There were several times where I had to just play Castlevania tunes on my computer just so I can get in the mood, most notably Crystal Teardrops during the underground cavern portion of the game. But to be fair, the ambient tracks it did provide were indeed catchy and I had no real problem with them. But just, c'mon guys, whyyy were they repeating over & over & over. Such a disappointment, when you have a vast history to live up to. Oii


Why the hell is Zobek omitted from the game? He's only mentioned once, in passing, and that's it. For a character that's supposed to represent this universes version of "Death," this really doesn't make any sense to me. The Lost Soul was being marketed as an "important character" in MoF, but it turns out he/it is just the manifestation of the mirror, and nothing more. It literally would've been the same exact game story-wise if the Lost Soul wasn't present. Maybe I'm overlooking plot details but I really see no point to his/it's presence. St. Germain was a better character in just about every aspect (personality, outfit, voice, purpose). I like how the Toy Maker is portrayed, and I'm really looking forward to his role in LoS2. I believe that he's responsible for Dracula's visions/dreams. And I'm not sure but the game possibly hints that he may in fact be Gandolfi himself; it would be an interesting and somewhat believable twist. Anywho, I don't mind Simon's barbarian look, the giant belt is a little silly but eh whatever. Trevor is how Trevor should look, and I still hate how they made him and Alucard one in the same. I remember like a year ago people here at this forum were teasing the name "Alucard Belmont" and how utterly ridiculous that would be. And now I'm reading some people saying how it "makes sense." Ugh.. sorry, no. Had I been in charge, I would've just had Alucard be Dracula's offspring from a different woman he met during his exile, a woman similar to Marie that echos Mathias' relationship with Lisa. Humans killed her, pissing off Dracula, yadda yadda. Could've made for an interesting subplot for LoS2, and good conflict for the characters. OR, just keep it mysterious and let the players wonder who Alucard's true mother was. Anything other than Trevucard Belmont. But whatever, what's done is done, it's an amalgam universe, I accept it, agree or disagree it's just my personal view on the matter.

Those are my thoughts on the game. Despite my criticisms it's not as bad as most people think and I'm glad I had the opportunity to play it on my TV this time.. too bad I really have no reason to re-replay it, once I unlocked everything with relative ease :/
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Lumi Kløvstad on November 17, 2013, 01:33:14 PM
So, just bought and downloaded MoF HD last night. I'm pretty well hooked. I cleared Act I and I'm well into Act II.
I like the gameplay. I find it to be a pleasant mix of Castleroid and Lords of Shadow fighting and platforming, though I dislike the floaty jumps. With Alucard, it seems more tolerable because he's a vampire and ergo supernatural, but Simon didn't carry the midair heft of a guy his size, and it routinely bothered me.

That said, I also like that replenishing health is more difficult than it was in Lords of Shadow. Simon pretty much has the health he has until he hits another font or checkpoints back to life, and Alucard's mist form was a neat way to do that, but also of limited use because it takes so much magic. Definitely an improvement to make the game just a bit more challenging-- I honestly thought Lords of Shadow was kind of easy, even compared to most Castleroids. The fact that I actually manage to die in battle, even when I'm at the top of my game, is refreshing. It's no Dark Souls, but it's pretty good.

...the Lords of Shadow 2 demo wasn't half bad either.

Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 18, 2013, 10:28:18 PM
So I just got through my first run of the game and I have to say I enjoyed it. $15 well spent IMO.

The graphics are GORGEOUS! I LOVE 2.5d and when it's a 2.5d CV game even better. The. Castle looked spectacular and they did a really great job of carrying over the gameplay and vibe of LoS to 2d. There were elements that worked a lot better than I thought they would so I was pleasantly surprised by some things.

The music felt a bit better in this game too. I liked LoS' OST but I actually enjoyed this one more. The song that plays for the ending credits is fantastic!

Story-wise, I thought this game was a bit easier to understand than LoS. It almost seemed like they tried to do too much in LoS, but here, they had a good economical storyline and didn't introduce too many characters which was good.

The one thing that bummed me out was that Simon, Trevor, and Al all played pretty similar. I'd have liked to see Simon's combat a little more rudimentary seeing as how he's just comin up (maybe it being a simple nod to the original CV games), Trevor being a more stylish and refined version of the vampire hunter moveset, and Alucard doing what he does. I know why they gave Al a combat cross but it still felt like Simon Part 2 when I was playing as Al. I agree about the floaty jumps too and again, had they made each character jump differently, it might have been a cool touch.

Still it's a good game and I'll definitely play it more. I'm just glad I got to check it out without having to buy a 3DS.

Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Trevorcard on November 18, 2013, 10:31:41 PM
I agree with you on this being better then Lords of Shadow story in way. I think the reason is lack of narrations. I love Patrick Stewart but I think what hurt the story may been too much narrations and lack of cutscenes where Gabriel shows what he feels instead of Zobek telling us :P
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Nagumo on November 19, 2013, 12:02:50 AM
Now I imagine Gabriel and Marie sitting at couple's therapy, Zobek elaboratingly explaing Gabriel's feelings, while he just grunts and makes hand gestures.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Trevorcard on November 19, 2013, 12:06:44 AM
I could imagine him narrating other things before the start of the game about Gabriel and Marie the creep   >:(
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: kadosho on November 19, 2013, 11:30:06 AM
Mirror of Fate is a lesson in what this series is capable of, retracing its steps. But I do digress the limitations are a bit much, but once you get over them it can be an adaptable experience. Being a CV classic fan, this re-design bugged me at first. But experincing this side-quest does show that the new team is capable of many things. We can progress from here, and there are many possibilities for more CV tales like this one. I do hope they make more, but really they could have asked us fans to add some fun tunes to mix it up!

(yeah I play remixes while playing, adds more umph that quiet atmosphere!)  ;D
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on November 19, 2013, 02:00:23 PM
Do I hear "Ghostly theatre" in the theatre area? Am I having metroidvania withdrawals? Am I hallucinating?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on November 19, 2013, 03:18:18 PM
Quote
Do I hear "Ghostly theatre" in the theatre area?
no

Quote
Am I having metroidvania withdrawals?
yes

Quote
Am I hallucinating?
not the only one, playing MoF with LoI themes in the background is good form sir
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 20, 2013, 12:18:36 PM
Mirror of Fate is a lesson in what this series is capable of, retracing its steps.
Yup. Mirror of Fate is a true lesson in how deeply this series is capable of disappointing.
I mean, I thought I'd already learned mine after Judgment, which in itself was admittedly far worse. But it seems I hadn't -- somehow, MoF managed to top it off. I don't believe any Castlevania game has let me down more than this one.

Do I hear "Ghostly theatre" in the theatre area? Am I having metroidvania withdrawals? Am I hallucinating?
Well, that certainly doesn't surprise me. After all, it's the only thing Mirror of Fate has ever managed to achieve -- it would sharpen those nagging pangs of regret one might feel for the solidity of those reliable Metroidvania outings. You know -- those games that were actually good?

And, uh... music? Did someone actually say 'music'? In Mirror of Fate? Really? Well, that's remarkable...
I mean, what music? Where could you possibly have found music? Was there a place I didn't look? I tried, you know; I really did. But I didn't hear any; honestly, I didn't. Well, not unless I strained my ears -- but even then, the funny sounds I heard couldn't possibly have been part of any actual form of music... could they?
Although I have heard that MS is about to release a MoF soundtrack. So I guess some music must have been added along with the HD version. Yes, that's the most plausible explanation.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on November 20, 2013, 01:05:56 PM
And, uh... music? Did someone actually say 'music'? In Mirror of Fate? Really? Well, that's remarkable...
I mean, what music? Where could you possibly have found music? Was there a place I didn't look? I tried, you know; I really did. But I didn't hear any; honestly, I didn't. Well, not unless I strained my ears -- but even then, the funny sounds I heard couldn't possibly have been part of any actual form of music... could they?
Although I have heard that MS is about to release a MoF soundtrack. So I guess some music must have been added along with the HD version. Yes, that's the most plausible explanation.

I think I might be misunderstanding what you're trying to say... Are you saying just because you don't like a certain kind of music it isn't music?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 20, 2013, 01:50:57 PM
I think I might be misunderstanding what you're trying to say... Are you saying just because you don't like a certain kind of music it isn't music?
Just a way of saying that Mirror of Fate's music was particularly nondescript.

Though I think I'll try to restrain myself from posting like this in the future. I certainly don't intend to ruin any of your fun. In case I'm voicing my opinions a little too vehemently, my apologies for any misunderstandings, damages caused, etc, etc.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on November 20, 2013, 04:49:31 PM
Its no problem man, I thought the mirror of fate soundtrack was actually alright. Better than LOS. But have played enough Castlevania to know an "alright" Castlevania soundtrack doesn't cut it.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on November 20, 2013, 08:17:59 PM
Problem with MoF is it had very little music. It manages to impressively have LESS music than LoS did.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on November 20, 2013, 09:14:03 PM
Problem with MoF is it had very little music. It manages to impressively have LESS music than LoS did.

I see, What do you think about what is there?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 20, 2013, 10:36:13 PM
Problem with MoF is it had very little music. It manages to impressively have LESS music than LoS did.

Yeah, but "Reaver" is the best song ever.

IMO, of course.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on November 20, 2013, 10:53:42 PM
Yeah, but "Reaver" is the best song ever.

IMO, of course.

I personally loved "Theatre"... even before i noticed the very subtle "Ghostly Theatre" bits.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: shelverton. on November 21, 2013, 05:47:36 AM
That will forever be my biggest problem with LoS and MoF; They took the one thing that was NEVER broken in Castlevania - the music - and "fixed" it. The more I think about it the more absurd it becomes.

"The catchy music was always praised in Castlevania, and arguably one of the most defining and memorable things about the entire franchise. So let's get rid of it completely! Yes, that's an excellent idea!"

Not that the new music is bad, but I can't even tell most of it apart. Does MoF have two tracks or twentytwo? I have absolutely no idea.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 21, 2013, 06:41:48 AM
Mirror of Fate has more melodic music than LoS and LoS2 will have even more, I'm sure you all know the main theme already :P
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on November 21, 2013, 08:06:36 AM
Draculs theme is excellent. But going back to mirror of fate, didn't Oscar araujo remix "final confrontation" for the last battle? Why not dance of illusions? Or The vampires stomach? A toccata into blood soaked darkness? Dark night? Black banquet? Festival of servants? The colossus?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DragonSlayr81 on November 21, 2013, 12:57:39 PM
That will forever be my biggest problem with LoS and MoF; They took the one thing that was NEVER broken in Castlevania - the music - and "fixed" it. The more I think about it the more absurd it becomes.

"The catchy music was always praised in Castlevania, and arguably one of the most defining and memorable things about the entire franchise. So let's get rid of it completely! Yes, that's an excellent idea!"

Not that the new music is bad, but I can't even tell most of it apart. Does MoF have two tracks or twentytwo? I have absolutely no idea.
But isn't that the whole thing about reboots? Change EVERYTHING, even the things that worked(hell, even if those things are a big reason the franchise is interesting or popular). That happens in WAY to many movies, actually. The whole dropping of what made a franchise unique because who ever gets the reins thinks "they know better". I'm still fuckin' pissed over what happened with my beloved A Nightmare on Elm Street series because of that asshat music video director... >:(
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Lumi Kløvstad on November 21, 2013, 04:17:54 PM
MoF's music is a huge disappointment to me. It's only ever barely there, and not in the ambient way it hung back in the N64 games. The N64 games used the music's quietness and simplicity to hammer home the desolation of everything. It's sort of grim, ghostly music even, something I'd have expected from a survival horror game at times, and it lends a neat creepy vibe to everything.

In MoF, the ambient music could be totally absent and it would change nothing. The game would not be improved or damaged either way. It's that uninvolved.

What should have been done is Castlevania 4 music redone for Simon, SOTN music (even some of the more ambient stuff like "Lost Paintings" or "Crystal Teardrops" would have worked GREAT with the air that the rest of the game provides) for Alucard, and Castlevania 3 and Curse of Darkness stuff for Trevor. The tracks could be well picked and expertly recrafted for the tone of MoF. I guess I understand it since it was a throwaway handheld title, but I just feel that was a missed opportunity.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 22, 2013, 01:38:43 PM
Mirror of Fate has more melodic music than LoS
Melodic? Mirror of Fate's music, melodic? Is that some kind of a joke? There isn't a single melodic line in the entire MoF soundtrack. As it's stands, monopolized by score upon interminable score of those muted, brooding, aimless string harmonies -- which I'd actually have enjoyed had they not completely saturated the entire game.
Unless, of course, you take into account the game's abominably repetitive battle tracks --
Castlevania: - Lord of Shadow - Mirror of Fate - Combats/Bosses Themes ☿ HD ☿ (http://www.youtube.com/watch?v=NzviTu2rgL4#)
Listen to all 42 excruciating minutes of it. Then tell me how melodic MoF's soundtrack is.

I can understand Araujo was going for atmosphere, and I can tell by some of his music that he's a talented composer; but that doesn't change the fact that Mirror of Fate's soundtrack (and LoS's by extension) was abysmally poor.
Damn it! The first time Castlevania was ever blessed a true orchestra, and it has to bring about the worst music in the series' history. I simply can't understand it.

Do you want more "ambient", "atmospheric" music? Listen to this: (incidentally my favorite LoI piece)
Castlevania: Lament of Innocence Music- Dark Palace of Water (http://www.youtube.com/watch?v=M9e7SW7wdK4#)
Listen to this:
Castlevania: Lament of Innocence Music: Ghostly Theatre (http://www.youtube.com/watch?v=tEibQCsf998#)
Heck, even listen to this:
Dracula Battle: Super Castlevania 4 Music (http://www.youtube.com/watch?v=DM-4V12JLbk#)

What in heavens was so wrong with CV music -- so wrong that MS felt compelled to change it? What tragic inanity on their part pushed Konami towards such an idiotic move? What... How.........
*sigh* :'(
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 22, 2013, 03:28:01 PM
Melodic? Mirror of Fate's music, melodic? Is that some kind of a joke? There isn't a single melodic line in the entire MoF soundtrack. As it's stands, monopolized by score upon interminable score of those muted, brooding, aimless string harmonies -- which I'd actually have enjoyed had they not completely saturated the entire game.

I know you're enjoying overreacting, but you're confusing melody with tune because all music has melodic by definition. I think what he was getting at was that MoF's soundtrack was far better at sounding distinct from song to song, which I'd have to agree with.

EDIT: Now if all you mean by "melodic" is that everything else in the music is subordinate to the melody line, well, ok, but then who cares? MoF music has a strong emphasis on harmony and rhythm, but that doesn't mean it doesn't have a melody, and it still has more emphasis on the melody than the LoS soundtrack.

Unless, of course, you take into account the game's abominably repetitive battle tracks --
Castlevania: - Lord of Shadow - Mirror of Fate - Combats/Bosses Themes ☿ HD ☿ (http://www.youtube.com/watch?v=NzviTu2rgL4#)
Listen to all 42 excruciating minutes of it. Then tell me how melodic MoF's soundtrack is.

Could you clarify exactly what you mean by "repetitive"? I ask because one of your counterpoints is the Super CVIV Dracula Battle Theme which is also pretty darn "repetitive".

I can understand Araujo was going for atmosphere, and I can tell by some of his music that he's a talented composer; but that doesn't change the fact that Mirror of Fate's soundtrack (and LoS's by extension) was abysmally poor.
Damn it! The first time Castlevania was ever blessed a true orchestra, and it has to bring about the worst music in the series' history. I simply can't understand it.

And yet I'm pretty sure LoS is the only Castlevania game with a soundtrack that has won an award.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on November 22, 2013, 05:44:33 PM
Quote
What in heavens was so wrong with CV music -- so wrong that MS felt compelled to change it? What tragic inanity on their part pushed Konami towards such an idiotic move? What... How.........

I'm not 100% sure but I think I read somewhere a while ago that it was Konami themselves that suggested for MS to use that type of music for the game.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DragonSlayr81 on November 22, 2013, 06:06:15 PM
And yet I'm pretty sure LoS is the only Castlevania game with a soundtrack that has won an award.
I don't think awards mean much. At least not to me. It's nice to get praised for something you do, but it's not a definitive sign of superiority in one's field, nor does it mean everything that one individual will do will be of great quality. And yeah, in the end, what I feel is MORE important is the way art(be it movies, art pieces, music or the such) is accepted by the individual, common man, not some acadamy of trained scholars. It's the whole, "I might not know art, but I know what I like." bit. And that does boil down to opinions and taste, but IMO, that is far more important than someone's technical skills or pretentious praise by the field's "elites". 
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 22, 2013, 06:15:55 PM
Melodic? Mirror of Fate's music, melodic? Is that some kind of a joke?
It's not my fault you have a musical attention span of 3 seconds. There are many and beautiful melodies, sorry if it doesn't fit your ringtone "must be catchy in the 3 first miliseconds" standard.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 22, 2013, 07:01:36 PM
I don't think awards mean much. At least not to me. It's nice to get praised for something you do, but it's not a definitive sign of superiority in one's field, nor does it mean everything that one individual will do will be of great quality. And yeah, in the end, what I feel is MORE important is the way art(be it movies, art pieces, music or the such) is accepted by the individual, common man, not some acadamy of trained scholars. It's the whole, "I might not know art, but I know what I like." bit. And that does boil down to opinions and taste, but IMO, that is far more important than someone's technical skills or pretentious praise by the field's "elites".

To a point, yes I agree. Awards don't mean everything. But IMO, they do mean something, and until someone goes and polls every single person who has listened to the LoS soundtrack, it's a good way to establish a baseline. It's not like the people who give them have no idea what they're talking about. Besides, if we boil everything down to "What I like" then there's really no point in talking about it. After all, someone could like nails on a chalkboard, but that doesn't make it good.

I was responding to claim that the soundtrack is "abysmally poor". I mean, even the notorious IGN review complimented the music and the fact that it has been nominated for and won an award makes that claim incredibly meaningless.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 23, 2013, 02:54:47 AM
I know you're enjoying overreacting
Well, maybe I was enjoying myself then. Maybe I wasn't. But it's certainly an interesting experience, coming back to a day-old post and asking yourself -- "how could I possibly have posted this?" And I'll admit it's even more fun to see the short, inflamed responses that pop up after a particularly "outrageous" post. Although I don't think mine was so extreme... or was it?
Anyways, this thread seems rather adept at changing my frame of mind. But you've probably realized that it also has something to do with how little I'd enjoyed Mirror of Fate. Could I possibly have come off, entirely unbeknownst to me, as this forum's most ardent MoF "hater"? I shiver at that very thought. So I might just write again to detail my expert opinion of Mirror of Fate's soundtrack, so that my assertions will no longer seem unfounded -- after which I think I'll take a small break from posting in this thread, as to not arouse any more passions than this type of a conversation should normally harbor.  ;)

It's not my fault you have a musical attention span of 3 seconds. There are many and beautiful melodies, sorry if it doesn't fit your ringtone "must be catchy in the 3 first miliseconds" standard.
And Ahasverus: I think I'll be bold enough to suggest, in all good humor, that my musical span of attention is ever so slightly more expansive than you've made it out to be. I have, after all, been a classical musician and occasional concertist for the past fifteen years.  ;D
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 23, 2013, 11:54:12 AM
And yet I'm pretty sure LoS is the only Castlevania game with a soundtrack that has won an award.
That's a moot point.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 23, 2013, 12:01:06 PM

And Ahasverus: I think I'll be bold enough to suggest, in all good humor, that my musical span of attention is ever so slightly more expansive than you've made it out to be. I have, after all, been a classical musician and occasional concertist for the past fifteen years.  ;D

This might be part of your problem. I'm a classically trained musician myself (got the degree and all!) and a lot of my friends would get stuck in this trap of comparing EVERYTHING to Beethoven or Bach. But that's an unfair comparison. I mean, I think MoF's OST is good, is it Beethoven good? No. But with that said, a Beethoven-style soundtrack might not really work.

A classic CV soundtrack would not have worked for LoS no matter how you slice it. LoS was a different game, diffferent production values, and as such, needed a different style of OST. I don't think the LoS OST was the best CV OST ever, but it certainly wasn't the worst and certainly not as bad as folks here have made it out to be.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 23, 2013, 12:03:46 PM
i think it's one of the worst CV soundtracks.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 23, 2013, 12:16:09 PM
i think it's one of the worst CV soundtracks.

I bet if Yamane composed it, you and some of the other folks who claim it's the worst thing ever would be falling all over yourselves to say how great her "bold new direction" is.  :rollseyes:
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on November 23, 2013, 12:39:35 PM
I don't care who composed it or what people say. I think the LOS soundtrack was great. The MOF soundtrack on the other hand seemed lost, and almost uninspired. I understand what they were trying to do with it (create an atmosphere) but the execution was off. The MOF soundtrack was as off as the rest of the game was. At least that's how I feel about it. What I see and hear when I play that game is a great concept that didn't translate into a great game.

LOS2 on the other hand seems to sound, look, and play incredibly. 
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 23, 2013, 12:44:21 PM
WHen I play MoF again I'll have to key in more on the music, but what I heard I really liked.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on November 23, 2013, 12:50:21 PM
I would love orchestrated remixes of classic tunes in LoS2. I mean, yeah I know Araujo wants to add as much of his own pieces as possible, which is understandable, but why not take advantage of 25+ years of excellent music as well? I mean, can you imagine this suddenly coming on while Dracula fights hoards of demons in LoS2?

Castlevania - NES Orchestration (Symphony) (http://www.youtube.com/watch?v=4dz6Xy_5Q6I#)

Castlevania: Symphony of the Night - Dance of Gold [Exclusive Orchestration] (http://www.youtube.com/watch?v=cIV0Y04c4-g#ws)

Dance of Pales orchestra (remade) (http://www.youtube.com/watch?v=vr4AVta6Z1k#)

Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on November 23, 2013, 12:51:55 PM
I bet if Kojima composed it, you and some of the other folks who claim it's the worst thing ever would be falling all over yourselves to say how great her "bold new direction" is.  :rollseyes:
I don't even care about Kojima. If it's like anything from CV 1 to before LoS, I'll like it.

I like to listen the soundtracks outside of the games. LoS is the only one I can't do that. Big negative for me.

BTW, i agree with everyone who says that the LoS type of soundtrack is the only one who could fit the game at all. Even orchestrated, the old songs wouldn't fit the game mood at all. They're more like ambient music than the strong/melodic/catchy ones from the past.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on November 23, 2013, 02:06:51 PM
I bet if Kojima composed it, you and some of the other folks who claim it's the worst thing ever would be falling all over yourselves to say how great her "bold new direction" is.  :rollseyes:

That would seem to suggest that people who take that position wouldn't like soundtracks not composed by (I'm presuming you meant to say) Yamane Michiru, would not like previous soundtracks either.

He is clearly an advocate for Castlevania IV's soundtrack, which Yamane had no part in. I also follow suit.

Oscar Araujo made music that does not fit with videos games, as a Castlevania title or in general. It is just a bad choice of style. On top of that, it is a very bland soundtrack.

I'm sure Intersection and others who hold a similar position, do not hate the old soundtracks. In fact many on 'that side' are highly supportive of the original pre-Yamane sound tracks, as well as Yamane's own.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on November 23, 2013, 03:11:42 PM
That would seem to suggest that people who take that position wouldn't like soundtracks not composed by (I'm presuming you meant to say) Yamane Michiru, would not like previous soundtracks either.

He is clearly an advocate for Castlevania IV's soundtrack, which Yamane had no part in. I also follow suit.

Oscar Araujo made music that does not fit with videos games, as a Castlevania title or in general. It is just a bad choice of style. On top of that, it is a very bland soundtrack.

I'm sure Intersection and others who hold a similar position, do not hate the old soundtracks. In fact many on 'that side' are highly supportive of the original pre-Yamane sound tracks, as well as Yamane's own.

If the same OST that LoS used was used with a GoW game, would you still say it "doesn't fit with video games?"

Stop pretending to be thick and like you don't know what I'm talking about.

There are folks here who take any opportunity they can to hate anything LoS just because it's LoS. Swap out Yamane with *insert pre-LoS CV composer* and the point still remains.

If LoS' OST was used with a GoW game, would you still say that Araujo's style doesn't fit with video games? Is MoF the best CV OST out there? No, but it's not the worst either.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Munchy on November 23, 2013, 03:26:57 PM
To me the LoS soundtrack is like that of Dawn of Sorrow. Sure there are some tracks I like, but on the whole it's pretty bland as far as the series' music goes.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on November 23, 2013, 05:04:07 PM
Stop pretending to be thick and like you don't know what I'm talking about.

There are folks here who take any opportunity they can to hate anything LoS just because it's LoS. Swap out Yamane with *insert pre-LoS CV composer* and the point still remains.

If LoS' OST was used with a GoW game, would you still say that Araujo's style doesn't fit with video games? Is MoF the best CV OST out there? No, but it's not the worst either.

If that's how the music in God of War was, then no, that's not good either. That series doesn't quite perk my interest, so I wouldn't know personally. However LoS's musical problems, as far as not fitting into a video game, has nothing to do with it's basic composition style, instrument choices, or (arguably) liveliness.

The basic problem is simply pacing within each track. It is scored as though it is pretending to be a movie sound track. By that I mean it has drastic ups and downs within a single track, representing what would be actions and emotional changes with a stretch of film. When played on top of gameplay, which the player can be doing anything or be anywhere at any given time, the music is bound to desync emotionally, and pacing wise, in regards to the on screen action.

As an example, you could be hearing a segment of the song that is so quiet, you can barely make out anything at all, all while running over collapsing platforms and jumping or whip swinging to safety. Then the next moment you're very slowly shimmying along a cliff face, yet musically it sounds like the gates of Mordor should be opening.

While of course its fairly impossible (at least in this genre) to completely and organically time every moment of gameplay with a corresponding, and exact, musical counter part; you can at least try for an aggregate state of being for that segment of the gameplay. The old Castlevanias did this fairly well, even if the music was 'dissonant' to the visuals at face value. It still held together a consistent emotional wavelength that complimented the action and feeling of the series.

Consistency is the true key here. Like any part of game design; from the art, to the music, to the sound effects, right down to the gameplay. Consistency is the number one goal to achieve.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on November 23, 2013, 05:38:24 PM
Castlevania - NES Orchestration (Symphony) (http://www.youtube.com/watch?v=4dz6Xy_5Q6I#)

Maan, Yamashita was on fire. That was incredible.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on November 23, 2013, 06:23:36 PM
Yeah Uzo has a good point about the pacing of the music in LOS. It's weakness is that it doesn't always match up with the action. I didn't see that as a deal breaker though. I still enjoyed the music enough while I was playing the game to put the OST on my iphone. I listen to it a work often.

I can't remember the name of the composers who did Cv4 off of the top of my head, but for me that soundtrack is still top dog.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on November 23, 2013, 08:14:12 PM
I actually mostly agree with uzo. The music in LoS not only got repeated a lot, it got repeated in a variety of inappropriate parts (i.e. Waterfalls of Agharta being played outside of Agharta) making it impossible to establish a musical theme. Songs really just turned into mood music, which would have been fine if not for the fact that on more than one occasion the music was played at the completely wrong time. A lot of the music became unmemorable to me because a lot of it was used so randomly that I couldn't really place it with the matching in-game experience. It was only after I downloaded the soundtrack that I could really appreciate the music for what it was. I think with maybe a couple of extra songs and some better integration, it could have stood out a lot more.

I still think the music itself is phenomenal though, and that music styled in the vein of the older games really wouldn't have fit.

However, I didn't really get this with MoF. The music seemed properly placed. When you fought monsters, the music picked up; when you were exploring, the music calmed down; and when the environment was suitably menacing, the music got menacing. The best example for me was when first head down into the crypt as Trevor and the music gets far more unsettling, really helping the build-up to the boss. That whole segment is just an example why I think the music and the music design in MoF was more memorable.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on November 24, 2013, 12:54:42 PM
Well, this discussion has gotten rather agitated. Could it all have been my fault? I dearly hope not. And while I'm not too keen on seeing the burgeoning hostilities prolonged, I certainly had promised a more complete appreciation of MoF's soundtrack. Here's the best part, too: I don't believe I fully agree with any of you. So I'd figured my own thoughts might be worthwhile.

In itself, Araujo's soundtrack is a decent one, giving Mirror of Fate its few, if limited, harmonic overtones, and most often providing a solid musical base to keep the game's action going. Certainly, compared to what we've seen in other titles of the genre, it benefits from its skillful orchestration and execution, making it stand out above.
And yet Araujo's score has its limits, and it ultimately fails to perform in the areas for which it was obviously not made. It does nothing to move or inspire the player; it does nothing to introduce variety or provide any concept of change; it fails to convey any sense of focus or direction, instead feeling static and flat; and most importantly, it fails to give the game any sense of individuality. When compared to the generally excellent composition of its predecessors, Mirror of Fate's soundtrack easily falls behind.

While Mirror of Fate offers a relatively large selection of musical pieces, nearly all of them fall into two straightforward categories: "battle" tracks and "platforming"/out-of-battle tracks. You'll be encountering battle music whenever you're asked to fight, whenever enemies are in your vicinity, or every time you encounter a boss. You'll find yourself listening to out-of-battle music whenever you leave combat: namely, whenever you find yourself exploring the castle or platforming through its many areas. Those that fit within those molds are near-identical in everything from structure and orchestration to tone and emotional effect. MoF's score gave me the impression that it had only two tracks -- and that isn't a good sign.

Let's look at the first pattern: you'll hear long, sweeping string chords, waning organically back and forth to a subtly melancholic atmosphere. Always muted and pensive, they're accompanied with soft cues from the orchestra, and their rhythm often set by the quieter wind and percussion instruments. Some give off a more eerie tone, and are accompanied by whispers or slight noises. The harmonies are there, but they're intentionally aimless, unfocused, wandering about instead of moving forward. On their own, these pieces might have been quite decent -- had they been used sparingly, their distant and saddened tonalities might have struck a chord. But as it is, they entirely saturate the game; you'll spend more than half of the game listening to them, and their constantly emulated mood ends up feeling far too tiring than it reasonably should. More importantly, these tracks ultimately lack substance; their music don't really go anywhere, doesn't come with any definite melodic structure; it's content only to move softly back and forth in a way that becomes incredibly tedious in the long run. The more often you listen to it, the more tepid and uninteresting it feels, owing to how shallow and static it actually is. As it stands, Araujo's score is nothing more than an artificial patchwork of aimless harmonies that never never truly amount to anything -- they just oscillate back and forth like an empty lullaby that doesn't want to end. That's all right for a few minutes; but it clearly overstays its welcome after several hours.
What's more, it happens to make the castle feel completely empty and soulless, something you're not absolutely looking for in a hack-and-slash game.

Now for the battle music -- it's as generic as you'll ever get it. It will always be the same: harsh, heavy rhythms; chromatic, dissonant sounds; agitated orchestral patterns; big, menacing brass overtones; noise-like cues; constant shifts in orchestration to keep the "tension" going. It's all precisely designed to pump your blood pressure up, to keep you on edge, to make you feel like you're in the heat of battle -- but there's nothing else behind it. Otherwise, it's the most empty and mindlessly repetitive music you'll find in the gaming world, and Araujo went for it. There really isn't much else to say.
I'd posted that 42-minute long video of MoF battle music earlier. If you can manage to listen through the entire without interruption, then you obviously have more stamina than I do. But I think you'll have understood my point anyhow.

So that was my more 'honest' opinion of Mirror of Fate music. Disagree with me if you will; but I hold true to my claim that Araujo's MoF soundtrack was among Castlevania's worst.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: jestercolony on November 24, 2013, 09:26:00 PM
Took me a few days, but I finally beat CVMOF-HD. The reason as to why, is because I was too lazy to 100% the game again, but I did it anyways. Personally, I rather enjoyed this more-so than on the 3DS because this is the way the game was suppose to be shown (which was later stated that the game was scaled down to its original port.) So much detail had been put in to the areas, that I rather enjoyed the dark/ambient tone the game was setting. I also enjoyed the fact that it felt pretty good playing a "classicvania-type" after so many years on the console again.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: The Silverlord on November 25, 2013, 07:55:06 AM
I'm only a fraction of the way through the game myself, and haven't yet returned to it.  The artwork and atmosphere is phenomenal, but there's something lacklustre about proceedings that I can’t quite put my finger on.

It does just feel like a glorified beat 'em up at times.  I don’t really feel incentivised to invest my time and play it through, when it's going to boil down to another cut-scene, another walled-off fight and another climb to another room/area.  I’ve played better in Shadow Complex and Outland and I’d much rather come out and stick on Pac-Man CE DX—there’s much more enjoyment for my time.

I will get there, just not in any rush.  For a tenner though, it's good value!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Belmontoya on November 25, 2013, 11:58:40 AM
Yeah. I'm pretty much with Intersection when it comes to MOF. :/
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on December 01, 2013, 12:44:37 AM
Question time. I have one secret left to get in Simon's portion and it's in the Guards Room. Problem is, once you head right, you have the bottom path which goes to the cells, the top path which has the laser with the knight and magic font behind it and the middle path. The middle path has a gate with a lever behind it. How do I open this gate? I looked at an FAQ but couldn't really find the answer. :/
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on December 01, 2013, 10:29:52 AM
If I remember correctly, you open the gate from the other side. Just go around.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Claimh Solais on December 01, 2013, 01:08:26 PM
So, question about the plot to MoF.

(click to show/hide)

But yeah, after beating MoF, I very much enjoyed it, but there wasn't nearly as much to do in the game as there was in the first LoS. I 100% MoF in about 11 hours. I have about 30 hours into LoS and I'm still not done with it. But still, I thought it was a really good game. Which I guess is okay, since the game was originally a portable title. But the trailers touted "20 Hours of Gameplay" so I was expecting at least that much. I still have trophies to get, though.

As for the game, I think it probably would have been better if it was the same length, but the entire game focused around Simon. It probably would have made the story flow better, rather than jumping between characters.

(click to show/hide)

I don't mind the game's plot was predictable and simple. I found it was more akin to the old Metroidvania titles.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on December 01, 2013, 02:16:31 PM
So, question about the plot to MoF.

In the cutscenes where you meet Dracula in both Acts I and II, Simon says, "It cannot be!" when Alucard walks into the room. Now, see, I'm assuming he says this because he just discovered that Alucard is the son of Dracula, and I guess Simon doesn't know about their relation to the Prince of Darkness. As well, Simon never actually learns who Alucard really is. Can someone actually confirm for me whether or not the conclusion I've come to is correct?
You're correct. There's nothing in Mirror of Fate to suggest that our dumb, lumbering Simon came to understand anything about his own origins. His final exchange with Alucard actually does something to confirm this. Of course, Mirror of Fate's dialogue made so little sense in the end that it's rather had to tell -- but we'll have to get on with what we know.
Poor Simon; he came, he saw, he vanquished -- but he never had an inkling of what happened to him.

I don't mind the game's plot was predictable and simple. I found it was more akin to the old Metroidvania titles.
Well, at least the old Metroidvania plots didn't pretend to be masterpieces. They told us what they needed to tell, and that was all -- never forced us to take them seriously. MoF's story was a convoluted, incomprehensible mess, and still it felt the need to rival with Shakespeare...
But enough. I've complained about this for too long.

As for the game, I think it probably would have been better if it was the same length, but the entire game focused around Simon. It probably would have made the story flow better, rather than jumping between characters.
Agreed. It would have made the plot considerably easier to follow.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Claimh Solais on December 01, 2013, 04:27:51 PM
Of course, Mirror of Fate's dialogue made so little sense in the end that it's rather had to tell.
The dialogue made perfect sense to me, save for that line. I especially liked the "Join me in remaking this world." SotN reference that they threw in and made flow with the dialogue (unlike the "What is a man" reference in LoS2 that was really hamfisted into the script).

Quote
Well, at least the old Metroidvania plots didn't pretend to be masterpieces. They told us what they needed to tell, and that was all -- never forced us to take them seriously. MoF's story was a convoluted, incomprehensible mess, and still it felt the need to rival with Shakespeare...
I don't exactly know what you mean by this. MoF's plot was pretty easy to follow, and I enjoyed the way it presented itself. It was a very well done story (in my opinion). I just saw ways it could have been done better, like I do with all games.

I particularly enjoyed the ending to Act III in this game. I felt that was tear-jerking and powerful. The 100% ending was kinda underwhelming, but it was a really nice throwback.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on December 01, 2013, 07:47:34 PM
I think Simon understands it at the end, unless he had a crush on Alucard, he wouldn't let him touch his face in the way he did, and I'm sure that that carress being just after asking "did you know my father" gave him enough clues about it.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Trevorcard on December 01, 2013, 07:58:48 PM
Yeah I think Simon definitely knew at the end but couldn't say it because of how terrible it was. Its dark secret he will carry with him for rest of life, the tragedy. I wonder if Belmonts even know it after Simon.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on December 01, 2013, 11:23:34 PM
If I remember correctly, you open the gate from the other side. Just go around.

There's no way TO get to the other side unless there's either something I'm missing or you have to get to it from another part of the castle. It's probably something really simple too that I'm not seeing.  :/

I actually liked the plot and the dialogue in this game. I really don't get why people are shitting on it; it's really no worse than any rpg I've ever played or any of the older MV games (it's better than a lot of those story wise IMO.) I don't see where thry tried to do too much but maybe I'm just an optimist.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: KaZudra on December 02, 2013, 07:22:45 AM
though unrelated, has anyone pestered Cox about the PC release lately?
I'm currently console-less and itching to play it no matter how bad it is...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on December 02, 2013, 02:31:02 PM
Quote
I actually liked the plot and the dialogue in this game. I really don't get why people are shitting on it
well, for one.. why is the "Lost Soul" even in the game? Take out all the plot points containing the Lost Soul/mirror aspects and things would've been the same regardless. Trevor would've still failed and become Alucard, Simon would've still went to the castle and discovered his father's Combat Cross, etc. The plot could've proceeded exactly the same without the "mirror."

that';s why i say despite St. Germain being a "useless" character in CoD, too, at least he made up for it by having personality and was somewhat amusing to watch, even gave us a boss fight. The Lost Soul, however, is just... there. has no purpose, really
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on December 02, 2013, 03:31:01 PM
I agree with your main point. However, if you removed the lost soul Trevor would never have found the key to where the witches brought back the demon lord. Sure, they could've found another way without the lost soul... But you're still not quite right on this one.... ;D
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: darkmanx_429 on December 02, 2013, 04:36:33 PM
Since you were talking about timeline's earlier in the thread, on a side note I found these cool ass images of the CV World:

(http://i.imgur.com/U17MHM4.jpg)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on December 02, 2013, 04:53:50 PM
well, for one.. why is the "Lost Soul" even in the game? Take out all the plot points containing the Lost Soul/mirror aspects and things would've been the same regardless. Trevor would've still failed and become Alucard, Simon would've still went to the castle and discovered his father's Combat Cross, etc. The plot could've proceeded exactly the same without the "mirror."

that';s why i say despite St. Germain being a "useless" character in CoD, too, at least he made up for it by having personality and was somewhat amusing to watch, even gave us a boss fight. The Lost Soul, however, is just... there. has no purpose, really

The Lost Soul is basically a character manifestation of the theme of "fate" which means that if he isn't expanded upon in LoS2, then, yeah, you're exactly right.

I mean, I think its purpose was to make the concept that this all had to happen a little more concrete, to show that there is a force actually working to make "fate" happen as it is "supposed" to. I wouldn't be surprised if it turns out to be tool/agent of the Brotherhood/God, but if they just drop it after MoF, then what's the point of introducing it in the first place?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Claimh Solais on December 02, 2013, 04:57:30 PM
well, for one.. why is the "Lost Soul" even in the game? Take out all the plot points containing the Lost Soul/mirror aspects and things would've been the same regardless. Trevor would've still failed and become Alucard, Simon would've still went to the castle and discovered his father's Combat Cross, etc. The plot could've proceeded exactly the same without the "mirror."

that';s why i say despite St. Germain being a "useless" character in CoD, too, at least he made up for it by having personality and was somewhat amusing to watch, even gave us a boss fight. The Lost Soul, however, is just... there. has no purpose, really

What I wonder is why they even made him talk in the first place in Trevor's Act. He had very few lines and never even talked at all in the rest of the game. I think The Lost Soul was much better has a "mystical" type when he didn't speak, rather than your typical "you cannot change fate" types when he did speak.

The Lost Soul is basically a character manifestation of the theme of "fate" which means that if he isn't expanded upon in LoS2, then, yeah, you're exactly right.

I mean, I think its purpose was to make the concept that this all had to happen a little more concrete, to show that there is a force actually working to make "fate" happen as it is "supposed" to. I wouldn't be surprised if it turns out to be tool/agent of the Brotherhood/God, but if they just drop it after MoF, then what's the point of introducing it in the first place?

I hope they do elaborate on The Lost Soul. After all, they're supposedly elaborating on the Toy Maker, as he's appearing in Lords of Shadow 2. At least, I assume so based on this render (http://static3.wikia.nocookie.net/__cb20130822042614/castlevania/images/8/8b/LOS2_ToyMaker.jpg), where he looks like a midget Christopher Walken.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: EstebanT on December 02, 2013, 05:45:33 PM
What I wonder is why they even made him talk in the first place in Trevor's Act. He had very few lines and never even talked at all in the rest of the game. I think The Lost Soul was much better has a "mystical" type when he didn't speak, rather than your typical "you cannot change fate" types when he did speak.

Trevor broke his mouth, So he couldnt speak after that.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Claimh Solais on December 02, 2013, 06:29:52 PM
Trevor broke his mouth, So he couldnt speak after that.

I know about that. My complaint was why even bother having him speak in the first place. I thought the Lost Soul was cooler when it didn't talk at all. Having it only talk in one cutscene and have one line outside of that cutscene was, in my opinion, pointless, and actually only made The Lost Soul seem stereotypical.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: jestercolony on December 02, 2013, 06:46:43 PM
The mirror itself is a serious plot device, especially in LOS. The reason why The Lost Soul and Mirror are so important is because not only did it show Gabriel's fate before he stepped in to the mirror (according to Cox) but it also showed who Trevor actually was to him. It also supplied the events (as it was suppose to) for Simon to start the feud of Belmont vs. Dracula. Zobek even hints/talks about "fate" quite a bit in the book portions of LoS, you just gotta listen very carefully.

"There is a power here that few know, a power that could have 'some influence on events." - Zobek/Death
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Trevorcard on December 02, 2013, 06:57:30 PM
You guys I think the Lost soul is Zobek. I think they just couldn't afford Patrick Stewart paycheck for the game. His face really looks like Devil Mask and him taking whip. We will see what happens in LOS2.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on December 02, 2013, 07:07:37 PM
I think that's my whole gripe with the "Lost Soul/Mirror" thing; The Lost Soul's in-game profile says that those who encounter it will have no chance to change their fate and will instead be inadvertantly led towards it, or something along those lines. But isn't that the whole point of the word "fate?" Isn't that exactly what fate is, an inevitable outcome? You can't change your fate regardless of your actions, your destiny is your destiny, with or without a magical device (or in this case, "The Lost Soul")telling you so.

That's what my whole point was. Despite the "character" of the Lost Soul, the Belmonts are still destined to battle Dracula no matter what, and everything that happened in MoF still would've happened without "the manifestation of the mirror" being there. But now I'm starting to confuse myself. I'll just chalk it up to awkward storytelling on MS' part.


Concerning Zobek/Lost Soul connection:

I personally don't think they are one in the same. Although they do have similar voices, do remember that the Necromancer says that Zobek sent him to retrieve the Combat Cross to deliver to him. Why then, if Zobek is indeed the Lost Soul, would he willingly lead Simon to it? That doesn't make any sense.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Trevorcard on December 02, 2013, 07:43:34 PM
He probably wanted Dracula done with for some purpose. Look at the way he is leading Alucard or Simon on to kill Dracula. I just don't buy the whole thing of being representative of fate. What does the representative of Fate need with Combo Cross? On the issue of the necromancer and this going to be shitty explanation  :P was trying to see if Simon was capable of defeating Dracula by pitting him against Necromancer. If the Simon failed well he will still get the cross. Yeah crappey explanation but I think Zobek being lost soul makes more chance then some random insert of representation of fate in the plot. I do buy that Zobek is lost soul because he may been weak after Satan's burning.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on December 03, 2013, 08:07:55 AM
well, for one.. why is the "Lost Soul" even in the game? Take out all the plot points containing the Lost Soul/mirror aspects and things would've been the same regardless. Trevor would've still failed and become Alucard, Simon would've still went to the castle and discovered his father's Combat Cross, etc. The plot could've proceeded exactly the same without the "mirror."

that';s why i say despite St. Germain being a "useless" character in CoD, too, at least he made up for it by having personality and was somewhat amusing to watch, even gave us a boss fight. The Lost Soul, however, is just... there. has no purpose, really
Saint Germain is awesome, it was a sin that IGA, as always, didn't give a damn and threw it to the bargain bin.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on December 03, 2013, 11:32:35 AM
If the Lost Soul really does turn out to be a Voldemortized Zobek, it'll not only make him a way better character and explain why he's called "The Lost Soul, but it'll make Zobek the most manipulative motherfucker around.

EDIT: What if, after all this time, The Brotherhood still takes orders from Zobek? What if the Belmont/Dracula feud is just something he's setting up to give himself the ultimate power he's been striving for later?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on December 03, 2013, 01:33:00 PM
Zobek being The Lost Soul still doesn't make any sense. The Lost Soul is nothing more than the physical manifestation of the mirror of fate, whereas Zobek is the Lord of the Dead/Necromancers, the empty corpse left behind by the original Zobek.

If he is Lord of the Dead, then how is he also a mirror? I fail to see the correlation between the two.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on December 03, 2013, 02:20:22 PM
The premise would be that The Lost Soul isn't actually what the game says he is, and is merely posing as the manifestation of the Mirror, using that guise to manipulate events in his favor. I mean, if he really is just "Fate" then, like you said, he's completely pointless as a character, and could have just remained the mirror and the shard.

Not saying I expect it, just that it would be awesome. Also trying to come up with an explanation why he's the Lost Soul, and not the "Soul of Fate" or something.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Claimh Solais on December 04, 2013, 06:21:57 PM
GameFAQs finally accepted my god damn review for Mirror of Fate HD (http://www.gamefaqs.com/ps3/727961-castlevania-lords-of-shadow-mirror-of-fate-hd/reviews/review-156415). Only took a week. Anyone interested in reading?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on December 06, 2013, 09:30:06 PM
I sincerely doubt the Lost Soul is Zobek. Zobek is already involved in MoF's plot, sending the necromancer after Simon.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: DoctaMario on December 07, 2013, 01:53:03 AM
GameFAQs finally accepted my god damn review...

I don't know why this made me laugh so much...!  ;D

Liked the review though!
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Intersection on December 07, 2013, 08:46:48 AM
GameFAQs finally accepted my god damn review for Mirror of Fate HD (http://www.gamefaqs.com/ps3/727961-castlevania-lords-of-shadow-mirror-of-fate-hd/reviews/review-156415). Only took a week. Anyone interested in reading?
So I've read through it -- it's an interesting review. I don't agree with any of it, of course, but it's still a good effort.  ;D
Taking time to detail your opinion is always worthwhile.


Although I'll have to bring up a few of the parts that drew my attention:

Where did you find "quite a bit of enemy variety"? There are only thirty-four enemies in the entire game.

What exactly do you mean by "exploration"? You're citing platforming abilities as "exploration moves", but the platforming sections were as linear as they could get.

What "replay value" could there possibly be in Mirror of Fate to warrant a 9/10? Once you've finished the game in itself, you'll have little to no reason to return to it -- the only power-ups you'll ever find are your generic health up/magic up/XP/add weapon slot upgrades, and the only exploration offered is either ridiculously shallow or massive and unwarranted. Otherwise, there are no items to speak of, no interesting abilities past your whip combos, and the 100% mark gives you a disappointingly cutscene...


Oh, and I'm surprised you found the ending "tear-jerking". Granted, it's the only well-acted scene in the entire game, but this ending was such an obvious one, and was telegraphed so often throughout the game that I was just staring blankly into the screen by the time I'd finally gotten to it.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Maedhros on December 07, 2013, 01:54:52 PM
So I've read through it -- it's an interesting review. I don't agree with any of it, of course, but it's still a good effort.  ;D
Taking time to detail your opinion is always worthwhile.


Although I'll have to bring up a few of the parts that drew my attention:

Where did you find "quite a bit of enemy variety"? There are only thirty-four enemies in the entire game.

What exactly do you mean by "exploration"? You're citing platforming abilities as "exploration moves", but the platforming sections were as linear as they could get.

What "replay value" could there possibly be in Mirror of Fate to warrant a 9/10? Once you've finished the game in itself, you'll have little to no reason to return to it -- the only power-ups you'll ever find are your generic health up/magic up/XP/add weapon slot upgrades, and the only exploration offered is either ridiculously shallow or massive and unwarranted. Otherwise, there are no items to speak of, no interesting abilities past your whip combos, and the 100% mark gives you a disappointingly cutscene...


Oh, and I'm surprised you found the ending "tear-jerking". Granted, it's the only well-acted scene in the entire game, but this ending was such an obvious one, and was telegraphed so often throughout the game that I was just staring blankly into the screen by the time I'd finally gotten to it.
I agree with this. 10/10 review of the game.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Claimh Solais on December 07, 2013, 01:55:55 PM
Where did you find "quite a bit of enemy variety"? There are only thirty-four enemies in the entire game.

I liked how varied the enemies were though. Compared to some of the other games that featured multiple forms of the same enemy.

Quote
What exactly do you mean by "exploration"? You're citing platforming abilities as "exploration moves", but the platforming sections were as linear as they could get.

The entire castle that could be explored in each Act was fully explorable the whole time. There were hidden areas and such. I wish the platforming required a bit more skill, but I enjoyed it.

Quote
What "replay value" could there possibly be in Mirror of Fate to warrant a 9/10? Once you've finished the game in itself, you'll have little to no reason to return to it -- the only power-ups you'll ever find are your generic health up/magic up/XP/add weapon slot upgrades, and the only exploration offered is either ridiculously shallow or massive and unwarranted. Otherwise, there are no items to speak of, no interesting abilities past your whip combos, and the 100% mark gives you a disappointingly cutscene...

What had me returning to play the game was about as much as the other games. Finding those few hidden areas and items and whatnot. And besides, it's not like the other games had a much more rewarding cutscene for reaching the 100% mark. :P


Quote
Oh, and I'm surprised you found the ending "tear-jerking". Granted, it's the only well-acted scene in the entire game, but this ending was such an obvious one, and was telegraphed so often throughout the game that I was just staring blankly into the screen by the time I'd finally gotten to it.

It was Robert Carlyle's performance. He really sold it to me. And I knew the whole time it would happen, but it was executed really well. Like the ending of Crisis Core: Final Fantasy VII. We all knew Zack's fate from the beginning because of FFVII, but the execution of it is was made it work out so well.

I don't know why this made me laugh so much...!  ;D

Liked the review though!

I don't know either. I laughed when I typed it. Kinda strange though that it took them a whole week to accept the review for this (a rather well marketed game), but then for niche titles like Gods Eater Burst it only took a day or two.

These are some of the other reviews I wrote:
Castlevania (NES) (http://www.gamefaqs.com/nes/578318-castlevania/reviews/review-151336) 8/10 (Looking back on this review, I think it's horrible)
Dynasty Warriors 7 (PS3) (http://www.gamefaqs.com/ps3/606303-dynasty-warriors-7/reviews/review-154254) 8/10
Gods Eater Burst (PSP) (http://www.gamefaqs.com/psp/610611-gods-eater-burst/reviews/review-156220) 8/10
PlayStation All-Stars Battle Royale (PS3) (http://www.gamefaqs.com/ps3/668999-playstation-all-stars-battle-royale/reviews/review-154193) 6/10 (has a really inappropriate title)
Warriors Orochi (PSP) (http://www.gamefaqs.com/psp/944211-warriors-orochi/reviews/review-154223) 8/10

I notice I give a lot of 8/10s.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: JayDominus on March 02, 2014, 07:19:13 AM
Just got it. First impression: did I just spend 500 f[bleep!]cking rubles on THIS? What the f[bleep!]ck is wrong with the controls?! Why are they so stiff? Why is jumping so short compared to walking? why are the environments too dark? Why is the map so bad? How the f[bleep!]ck do I make notes in the PS3 version?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on March 27, 2014, 05:36:12 PM
So who's just playing it on PC? I'm kinda liking it. THe atmosphere is top notch and the PC graphics help A LOT.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Chernabogue on March 27, 2014, 06:28:59 PM
So who's just playing it on PC? I'm kinda liking it. THe atmosphere is top notch and the PC graphics help A LOT.
Currently installing. May try this version tomorrow. :)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on March 28, 2014, 08:35:02 PM
Man, I'd kill for a mod to change those hideous character portraits.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on March 29, 2014, 11:27:31 AM
Since the PC version doesn't have frame rate issues, I gave it a second chance.

After completing Simon's story, I can really say this game is just... mediocre. It's kinda boring, and sloppily executed.

Quick thoughts:
- Doesn't look so "HD". Looks like a PS2 game, if not less than.
- Good backgrounds, in some spots.
- So-so character models.
- Walks too fast to appreciate the backgrounds normally.
- Jump is slower than walk. Why not just make walk the same speed? (see above)
- I liked the Spirit of Belnades power. Nice little auto blocker.
- Spirit of Schneider seems pretty useless.
- Odd placement and spacing of teleporters.
- Fairly dull and repetitive level design. Some whole maps are huge flat corridors in a bend. Not much of an excuse since they're not using "tiles". Each background has to be made explicitly. The detail in the backgrounds shows this well. Some places just feel empty or uninspired.
- The overuse of the soul waterfalls was really dull and annoying.
- The way the player gravitates toward grapple points is dumb looking. There is way too much leeway, and the gaps aren't properly spaced.
- Combat is pretty good. I'd like the ability to move forward in the combo only when I'm holding forward. Also area attacks are both cheap as hell in range but also kinda useless since they do shit for damage. Why bother having them?
-It's very clearly physics, speeds, and mechanics lifted wholesale from LoS and applied without much thinking to how well they work in 2D space.
- I was impressed with how they applied a new ability, the grapple points, to make it possible to go through the prison water area, once the areas is no longer doable by water.
- Some actions and events seem to lack a sound effect, or proper sound effect.

That's all I can think of for now.

Overall pretty disappointing honestly. It feels like LoS on rails, which doesn't work that well.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Shinobi on March 29, 2014, 12:07:00 PM
What "replay value" could there possibly be in Mirror of Fate to warrant a 9/10? Once you've finished the game in itself, you'll have little to no reason to return to it -- the only power-ups you'll ever find are your generic health up/magic up/XP/add weapon slot upgrades, and the only exploration offered is either ridiculously shallow or massive and unwarranted. Otherwise, there are no items to speak of, no interesting abilities past your whip combos, and the 100% mark gives you a disappointingly cutscene...

Dude a game that you finished can still count as replayable because you enjoyed it and play it again from start to finish not because of lots and lots and lots of unlockable items, modes exploration or other bunch of craps. Even those earlier or old school Castlevanias doesn't have such gimmicks yet you want to play it again even if you already finish it many times because you enjoyed it.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Zuljaras on March 29, 2014, 03:11:19 PM
I am sad as many other Nvidia card owners :( The game stops right at the start when the bat sounds begin.

I read that I need to change my nvidia drivers to 195.62 (5 years old drivers) in order to play MoF.

And I refuse to do that just for one game. I really hope that next week there will be some kind of patch or something because this is stupid :(

MoF is the only LoSvania that I haven't played :(
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on March 29, 2014, 03:13:42 PM
Quote
- Walks too fast to appreciate the backgrounds normally.
You can run, and you can walk. walking is pretty slow enough, imo.


Quote
The way the player gravitates toward grapple points is dumb looking. There is way too much leeway, and the gaps aren't properly spaced.
It's not just grapple points, pretty much anything you have to jump to. ledges, magnetic rails, etx, sometimes you feel like you really shouldn't have made that jump.

magnetic rails are one of the worst offenders, they have a really big detection box. But magnets, so I'll give em the benefit of the doubt.

Area attacks are definitely useless, when guillotine will usually suffice. The combat was lifted right out of LoS1 without consideration of how "area attacks" work in 2D. Also, while I didnt notice it as much in LoS1 and 2, the fact that you can hover in mid air while in a combo is pretty broken against airborne enemies.

overall, i wouldn't say it's terrible, just not terribly amazing either. It gets forgiven by it's nice presentation though. Story is compelling and the visuals/sound are great. (Except for the occasional audio bug. is getting a big item, like the cross upgrades and shit, supposed to sound like the fanfare cut out and repeated?)

EDIT: I HATE the fact that 1- there's fall damage, and 2- that the game refises to let you jump from certain heights, if you are in a narrow hole. it will automatically make you grab on to the nearest ledge. Stomping doesn't work at some heights for this reason
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: KaZudra on March 30, 2014, 05:05:10 AM
Played, beaten, 100%.

Gameplay, Second worst Castlevania, next to Haunted Castle
Simon's Part was the best part, Alucard gave you annoying Puzzles and Trevor's Part was an abomination, cheap death platforming and QTE fest, a major lack of enemies, and the enemies you get progressively get more annoying.

Story-wise it's amongst the best Castlevania.

I'll probably Keep it for the cut-scenes but never touch it again.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on March 30, 2014, 06:02:10 AM
Oh yeah I forgot to mention about Fall Damage. THe concept itself isn't always terrible in 2D games but the way they did it here was completely arbitrary. Heights to death are coded based on what's in the area. Like if they WANT you to do the grapple shit to get down, you don't have a choice cause trying to skip it will insta-kill.

I don't mind a little damage, increasing as you fall, but the ratios here were basically, half life, or death. Nothing in the middle.

On top of that it reminds me of what happens when you die. I died most often trying to get down from heights. But that's A-OK cause you just kind of respawn about 5 feet away with more health than when you died... Ridiculous. Way to extract every ounce of engagement from the interactivity of the game. Might as well just not them die in the first place.

And no, that's not always a sin against 2D gaming. If you have the right player incentives no-death can actually work really well. See also Wario Land 2 (GBC) which has no death but happens to be one of the best 2D platformers out there. Wario Land 3 also gets a mention, perhaps even more applicable for being kind of a 'metroidvania' in it's own right, but I just like 2 more.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on March 30, 2014, 08:50:56 AM
Quote
Alucard gave you annoying Puzzles

Are you seriously complaining about the puzzles?

Overall im actually liking mof better than los2 believe it or not.

Imo, Revelations dlc > MoF  = LoS > LoS2

There's just something about mof that i can't hate.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on March 30, 2014, 08:55:51 AM
I'm surprisingly liking MoF very much. It's only sin is the "pause" after landing a jump and some collision issues. Like how every "castle hazard" has an explanation.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on March 30, 2014, 09:01:09 AM
i feel one of the greatest offenses in not just mof but the entire los series as a whole has committed are the damage-sponge enemies. like KaZiZ said, the enemies progressively get moar annoying an just take way too many hits to take down. dont get me wrong i like a good challenge but the way these games made simple enemies is just frustrating. why are skeletons, which are at the bottom of the food chain of castlevania enemies, so damn tough & take over 10 hits to defeat? a giant metal chain isnt enough to shatter bones in a couple hits, i have to constantly wail on them to see some results, and even then they barely even flinch, but a single hit from them is devastating and sends me flying? thats just nonsense and is super annoying, and i hope this trend doesnt continue
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on March 30, 2014, 09:33:24 AM
I think they could mitigate that with possible buffs, new weapons / enchantments, and useful special abilities. Shanoa's gameplay is a great example of giving a variety of useful abilities. You don't need as many as aria, they just need to be useful. The more you get the faster you can melt the increasing enemy HP.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: KaZudra on March 30, 2014, 12:27:00 PM
Okay a better synopsis,

Simon's part wasn't bad, it had a good mix, but short, this was Traditional Castlevania and Sadly the only part worth playing again...

Alucard's Part was more annoying, Mostly Puzzle after puzzle, and even the boss fights had fucking puzzle parts, Puzzles aren't bad, but this is almost nothing but puzzles.

Trevor's part focused more on Instakill half responsive Platforming and QTEs, yet again, most bosses are just QTEs


The game would have been Phenominally better if they took a little bit of each and distributing it evenly.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on March 31, 2014, 01:33:39 PM
So what you're saying is, I played the best part of the game and should stop now?
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on March 31, 2014, 03:51:09 PM
I liked Alucard's puzzles. they were fun. a foreign concept, I know.

not sure why people complain about them. Puzzles were the best part of LoS1. Revelations like, 2 puzzles were cool too.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Anglachel on March 31, 2014, 04:22:41 PM
Mirror of Fate is my favorite of the series. My only wish is that it was longer and that there was some actual replay value.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on March 31, 2014, 04:49:53 PM
not sure why people complain about them. Puzzles were the best part of LoS1.

If you mean shit like the Chess board, then;

NO.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: KaZudra on March 31, 2014, 05:15:38 PM
So what you're saying is, I played the best part of the game and should stop now?

Sorta...
Most of the aggravation comes from certain Elements; Trevor's part was bad because it relied on faulty Jumping mechanics, The QTE bossfights should have allowed a bit of fighting in between sequences. Alucard's problems mostly lie in that with Puzzles, the puzzles themselves are not bad at all, just that there are too many of them condensed in one part, it severely lacks combat, and the Wolf/Mist forms were very lackluster. otherwise I wouldn't have a single problem with the game
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on March 31, 2014, 06:03:58 PM
If you mean shit like the Chess board, then;

NO.
Chess board is not a puzzle. It's a minigame. And you can skip it, then replay it at your own leisure from the menu.

Stuff like the electric puzzles in Frankenstein's lab, are what I mean. Or the light refraction thing in the Abbey library. or even the OTHER light refraction one in the land of the dead.

Yknow, the puzzley stuff that you have to often get through to unlock the door, or make a path to the door.

I can't recall if the first third had any significant puzzles aside from the pendulum one with pan...

The chess minigame wasn't even that bad. It was mostly RNG, but it was fun for what it was worth.

LoS2 was severely lacking in puzzles compared to LoS1 which became very puzzle heavy 2 3rds in.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: beingthehero on April 01, 2014, 08:08:54 AM
I...I kinda liked the chess board minigame. ;_;
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on April 01, 2014, 01:35:43 PM
Overall im actually liking mof better than los2 believe it or not.

Imo, Revelations dlc > MoF  = LoS > LoS2

There's just something about mof that i can't hate.

I'm surprisingly liking MoF very much. It's only sin is the "pause" after landing a jump and some collision issues. Like how every "castle hazard" has an explanation.

Come to the dark side.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on April 01, 2014, 09:05:17 PM
Finished it 100% in hard mode. (not the extra hard mode) I thought that extra scene played post credits? did they change it?

Either way, I still like it better than LoS2, and IMO, it's the best written LoS game.

As a whole it just feels more cohesive than either of the other 2. 1 is just fine, but doesn't really have quite a Castlevania atmosphere until you leave the foresty ruins areas of the Lycan territory. And even then, thats gone too once you leave the Bernhard Castle and Carmilla behind.

overall, while IMO, LoS was just fine as a Castlevania, it IS very much a different beast in atmosphere since it switches between 3 major areas with different styling and mood.

LoS2, is like, half in modern times with shitty stealth sections and factories and poorly made ruins and boring demon enemies, and half in a beautifully gothic castle with all of the atmosphere and frills you'd come to expect from Dracula's castle. Same for the story. The family stuff you get in the Castle is amazing. The whole concept of the castle rejecting Dracula as it's master and trying to "keep him" as it is a living entity who it and it;s inhabitants rely on his power to live, could have served as it's own plot. The whole game could have been that. That whole section in Carmilla's wing, with marie, was beautifully done. Then the plot in the modern sections just gets boring as you go through boring locations, and the plot halts abruptly, only to fast forward and cop out at the end. Then there's Revelations, which again, is amazing. Half of the game is perfect Castlevania, the other half is a monster that doesn't belong in this world.

Then there's Mirror of Fate... as a whole, it;s far more cohesive and stable than LoS2, and has a single castlevania mood all throughout, re-interpreting classic CV areas like graveyards, chapels, abandoned mines, the works. The characters were also really good. LoS1 had good characters, but the only real ones were Gabriel and Zobek that had any consistency. Claudia and the Black Knight die almost immediately after meeting them, and Laura appears maybe 2 times tops, not counting the DLC.

MoF has 3 main characters. Simon, Trevor, and Alucard. All of them have their own story mode that develops them one way or another. Simon is played totally straight as a brutish barbarian, Trevor is literally Gabriel junior in everything but name, and Alucard is vengeful and depressed. he's also much more crude than he used to be as Trevor, due to his now being a predatory creature. Each one is pretty distinct, and has their personal feels and emotions, even if all of them are revenge.

Even Dracula feels pretty fleshed out, and Trevor's ending is just plain beautiful. Being Gabriel truly is suffering.

Then I saw the credits and realized why MoF is so different from loS1 and 2. 2 especially, since MoF still more or less fits with 1.

Alvarez has NO involvement! The director and one of the writers, of MoF, is Jose Luis Márquez.


While I know MS has said they will make no more CV games...  If they did make one or two more, i'd want that guy back. He knew what he was doing.

EDIT:

Also, I REALLY Like Dracula's battle music. Fucking love it.

Reaver's theme is great too.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Shiroi Koumori on April 01, 2014, 11:21:43 PM
Even Dracula feels pretty fleshed out, and Trevor's ending is just plain beautiful. Being Gabriel truly is suffering.

Then I saw the credits and realized why MoF is so different from loS1 and 2. 2 especially, since MoF still more or less fits with 1.

Alvarez has NO involvement! The director and one of the writers, of MoF, is Jose Luis Márquez.

While I know MS has said they will make no more CV games...  If they did make one or two more, i'd want that guy back. He knew what he was doing.

Carlyle's voice acting was gold in that scene.
If I recall correctly, it was MS team B that was busy with MoF while team A was doing LoS2. If team B was in charge of LoS2, then it would have fared better, I suppose.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on April 02, 2014, 12:35:35 AM
Carlyle's voice acting was gold in that scene.
If I recall correctly, it was MS team B that was busy with MoF while team A was doing LoS2. If team B was in charge of LoS2, then it would have fared better, I suppose.
Didnt they say that Carlyle was actually crying while doing the voicework in that scene? or was that a LoS1 thing?

also i agree. ironically, the "B" team was more grounded than the A team.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Chernabogue on April 02, 2014, 12:55:43 AM
Didnt they say that Carlyle was actually crying while doing the voicework in that scene? or was that a LoS1 thing?
Both IIRC.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on April 02, 2014, 12:59:46 AM
I'm not the only one who feels that some of his voicework in LoS2 sort of falls flat am I? after LoS1 and MoF, Some of his lines in LoS2 just don't feel right. They feel.. I don't know... forced. maybe it;'s the facial expressions not going well with the tone, but there's just something about some of them.

Carmilla's wing scene with Marie was 10/10 though, for sure.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on April 02, 2014, 11:31:20 AM
I'm not the only one who feels that some of his voicework in LoS2 sort of falls flat am I? after LoS1 and MoF, Some of his lines in LoS2 just don't feel right. They feel.. I don't know... forced. maybe it;'s the facial expressions not going well with the tone, but there's just something about some of them.

Carmilla's wing scene with Marie was 10/10 though, for sure.

I thought Carlyle was pretty spectacular throughout, and obviously McElhone was great in the big Marie scene, but yeah, I'd have to agree with you.

I thought Stewart did really well in his big boss scene, but otherwise his performance was a bit flat, which about sums up everyone else's performances. Isaacs was especially disappointing because of how great he was in LoS1
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Anglachel on April 02, 2014, 11:35:56 AM
I'm not the only one who feels that some of his voicework in LoS2 sort of falls flat am I? after LoS1 and MoF, Some of his lines in LoS2 just don't feel right. They feel.. I don't know... forced. maybe it;'s the facial expressions not going well with the tone, but there's just something about some of them.

Carmilla's wing scene with Marie was 10/10 though, for sure.

I never understood his quote when he says to the soldier of Satan, "I am the only one who lives forever."  ??? All I could think was, "Okay, Gabriel? So you're wanting to be rid of immortality, yet you brag about your immortality?"

I thought Carlyle was pretty spectacular throughout, and obviously McElhone was great in the big Marie scene, but yeah, I'd have to agree with you.

I thought Stewart did really well in his big boss scene, but otherwise his performance was a bit flat, which about sums up everyone else's performances. Isaacs was especially disappointing because of how great he was in LoS1

Probably the only good line he had was, "When this is over, you'll bow down at my feet!" Alucard's feet.  :P
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on April 02, 2014, 11:52:30 AM
isaacs woulda made a great voice for dracula otherwise
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on April 02, 2014, 12:21:34 PM
isaacs woulda made a great voice for dracula otherwise
maybe next Castlevania imagining.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Mike Belmont on April 02, 2014, 01:50:29 PM
maybe next Castlevania imagining.

Maybe a younger Dracula  :P. Just kidding... Isaac´s voice was creepy, but too "sharp" to be Dracula´s one, in my opinion...
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: beingthehero on April 02, 2014, 03:03:01 PM
Didnt they say that Carlyle was actually crying while doing the voicework in that scene?
Yeah but I think that was just a bs marketing thing to hype people up, given his utterly uninterested performance in LoS2.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: uzo on April 02, 2014, 06:05:08 PM
I'm not the only one who feels that some of his voicework in LoS2 sort of falls flat am I? after LoS1 and MoF, Some of his lines in LoS2 just don't feel right. They feel.. I don't know... forced. maybe it;'s the facial expressions not going well with the tone, but there's just something about some of them.

Carmilla's wing scene with Marie was 10/10 though, for sure.

Well when you force him to say shit like "What is a man?" without any actual context, you can see why it doesn't turn out right.

And to be fair, LoS2's story was pretty much shit, and made no sense. You can imagine how they'd become so disinterested in it at that point.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Ahasverus on April 02, 2014, 08:30:53 PM
Carlyle was super fantastic in 2.

But yeah, Jose Luis Marquez GETS Castlevania, MoF and Revelations DLC are natural evolutions of the series (BOTH old and new) instead of a fix for what wasn't broken. And with that I include things of LoS1 that weren't broken but Alvarez messed up anyway.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on April 02, 2014, 08:56:10 PM
Carlyle was super fantastic in 2.

But yeah, Jose Luis Marquez GETS Castlevania, MoF and Revelations DLC are natural evolutions of the series (BOTH old and new) instead of a fix for what wasn't broken. And with that I include things of LoS1 that weren't broken but Alvarez messed up anyway.
I'm realizing that LoS2 didn't have any semblance of a clock tower.

Even MoF had a clocktower.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Anglachel on April 03, 2014, 07:59:46 AM
I'm realizing that LoS2 didn't have any semblance of a clock tower.

Even MoF had a clocktower.

In LOS2, I found the lack of a chapel disturbing.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: the_truth on April 03, 2014, 09:30:50 AM
You know.... after all the hate I saw slung around here and all the reviews I read, I expected this game to be as much of a letdown as LOS2 and its DLC was.

.......... boy was I glad to be proved WRONG! This game is an 8 hour long 2.5D platforming romp thru Castlevania that will make your manly bits tingle! Oh sure, the graphics could have been a bit better (more particles, more effects, etc.) and yes they use the same stupid little backtracking to get items gimmick to extend game time (especially with Simon), but overall this game was LOADS of fun and very well done. I beat it on normal, and I am now on hard immediately after.

If only they made 2d platformers all this long and put this much effort into them; then maybe Konami would actually make some good money off of them.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: e105beta on April 03, 2014, 11:20:39 AM
This thread is making me happy right now

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTd8NT_5bHQG8e9zN7C8pA2oSMhAHSzwkLJ_bUdIPATgEVInFN5oA)
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: K.G. Morder on April 03, 2014, 11:35:27 AM
In LOS2, I found the lack of a chapel disturbing.
Agreed, although I can forgive it since the Modern sections covered that area. You had Victor's church, and the basilica.

Only areas Castlevania gave us were

- Ballrooms and a weird waterway

-Library and outdoor terrace

-catacombs/prison

-Gardens

-Toymaker's theater

-outdoor ruins location

then Alucard's game gives us

-haunted cursed wing

-Guest house

All nice and good, but a Clocktower at LEAST would have been nice. I guess City of the damned sort of fits that role, what with chains and gears and shit everywhere

EDIT:
Also, Artwork suggests that scrapped areas include a Castle sewer, a castle Laboratory, and a torture chamber
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Anglachel on April 03, 2014, 02:26:21 PM
You know.... after all the hate I saw slung around here and all the reviews I read, I expected this game to be as much of a letdown as LOS2 and its DLC was.

.......... boy was I glad to be proved WRONG! This game is an 8 hour long 2.5D platforming romp thru Castlevania that will make your manly bits tingle! Oh sure, the graphics could have been a bit better (more particles, more effects, etc.) and yes they use the same stupid little backtracking to get items gimmick to extend game time (especially with Simon), but overall this game was LOADS of fun and very well done. I beat it on normal, and I am now on hard immediately after.

If only they made 2d platformers all this long and put this much effort into them; then maybe Konami would actually make some good money off of them.

I sometimes like to think about what MercurySteam's SOTN would be like.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: crisis on April 03, 2014, 02:36:45 PM
well arguably, story-wise im sure those areas are indeed part of the castle, we just never got to visit them lol

i guess its similar how in the metroidvanias, in the backgrounds of several sections you can clearly see the layout is expanded upon (for instance the library in symphony is huge, theres parts where you see staircases in the background leading to even more sections), but for gameplay purposes we dont have access to those areas.
Title: Re: Castlevania Lords of Shadow Mirror Of Fate HD
Post by: Anglachel on April 03, 2014, 05:41:51 PM
Agreed, although I can forgive it since the Modern sections covered that area. You had Victor's church, and the basilica.

Only areas Castlevania gave us were

- Ballrooms and a weird waterway

-Library and outdoor terrace

-catacombs/prison

-Gardens

-Toymaker's theater

-outdoor ruins location

then Alucard's game gives us

-haunted cursed wing

-Guest house

All nice and good, but a Clocktower at LEAST would have been nice. I guess City of the damned sort of fits that role, what with chains and gears and shit everywhere

EDIT:
Also, Artwork suggests that scrapped areas include a Castle sewer, a castle Laboratory, and a torture chamber

Perhaps LOS2's Alchemy Laboratory? Or Anti-Souls Mystery Lab? Maybe it's possible that we would see the other monsters of Dr. Frankenstein there.

Which reminds me, I was kind of expecting that the Daemon Lord would make another return. I had the feeling that Alucard hadn't really beaten him for good.