Yes, I re-purchased this game for PSN and yes, my opinion on it hasn't changed much. Superb graphics aside, I found myself getting bored for the majority of the game. I beat the game on Hard and it still wasn't that hard. But it does have it's good moments and ideas. Although the enemies are a step up from what LoS1 offered, there's still a severe lack of variety. There's several sections in the game which would have been perfect for flying Medusa Heads. I rarely used any subweapons, unless at points where I was literally forced to. Design choices like this just defy logic to me. However I was happy to see [a version of] Bone Pillars return. The floaty jump physics should've been addressed; I know some people are okay with it and others aren't, but there were several instances where the wonky double jump caused me to die. There are some areas where it's awkward & you have to time it just right, but it doesn't feel as natural as it does in previous Castlevania titles. The fixed "whip-swinging" was just lazy; they could've really took a cue from Super Castlevania IV (their supposed "bible") and implemented that game's whip-swinging to outstanding effect here. Just one of many missed opportunities. The music, while good in it's own right, is still severely lacking. Why am I running through this fantastic-looking corridor in SILENCE?! This is just an absolute crime in Castlevania, there's no debating this. There were several times where I had to just play Castlevania tunes on my computer just so I can get in the mood, most notably Crystal Teardrops during the underground cavern portion of the game. But to be fair, the ambient tracks it did provide were indeed catchy and I had no real problem with them. But just, c'mon guys, whyyy were they repeating over & over & over. Such a disappointment, when you have a vast history to live up to. Oii
Why the hell is Zobek omitted from the game? He's only mentioned once, in passing, and that's it. For a character that's supposed to represent this universes version of "Death," this really doesn't make any sense to me. The Lost Soul was being marketed as an "important character" in MoF, but it turns out he/it is just the manifestation of the mirror, and nothing more. It literally would've been the same exact game story-wise if the Lost Soul wasn't present. Maybe I'm overlooking plot details but I really see no point to his/it's presence. St. Germain was a better character in just about every aspect (personality, outfit, voice, purpose). I like how the Toy Maker is portrayed, and I'm really looking forward to his role in LoS2. I believe that he's responsible for Dracula's visions/dreams. And I'm not sure but the game possibly hints that he may in fact be Gandolfi himself; it would be an interesting and somewhat believable twist. Anywho, I don't mind Simon's barbarian look, the giant belt is a little silly but eh whatever. Trevor is how Trevor should look, and I still hate how they made him and Alucard one in the same. I remember like a year ago people here at this forum were teasing the name "Alucard Belmont" and how utterly ridiculous that would be. And now I'm reading some people saying how it "makes sense." Ugh.. sorry, no. Had I been in charge, I would've just had Alucard be Dracula's offspring from a different woman he met during his exile, a woman similar to Marie that echos Mathias' relationship with Lisa. Humans killed her, pissing off Dracula, yadda yadda. Could've made for an interesting subplot for LoS2, and good conflict for the characters. OR, just keep it mysterious and let the players wonder who Alucard's true mother was. Anything other than Trevucard Belmont. But whatever, what's done is done, it's an amalgam universe, I accept it, agree or disagree it's just my personal view on the matter.
Those are my thoughts on the game. Despite my criticisms it's not as bad as most people think and I'm glad I had the opportunity to play it on my TV this time.. too bad I really have no reason to re-replay it, once I unlocked everything with relative ease :/