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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Darkweaver on December 05, 2013, 04:44:43 PM

Title: The Future of the Castlevania Series
Post by: Darkweaver on December 05, 2013, 04:44:43 PM
Being that Lords of Shadow 2 will be the last Castlevania in the Lords of Shadow saga and the last MercurySteam Castlevania game, where do you think and where do you hope the series goes from there?

It looks like the Lords of Shadow saga is really becoming an awesome series and what worries me is that we are either going to get another reboot or that the series may come to an end.  I'm hoping for more games in the LoS universe even with this story coming to a conclusion but with the end of this story and with MercurySteam no longer in charge, I don't know what's going to happen.  There's a lot of potential and Castlevania is still one of my favorite franchises of all time.  I'm already a bit sad to see the Ghosts N' Goblins series seemingly dead, Devil May Cry getting the axe, Legacy of Kain getting the multiplayer treatment, etc.  What do you think?  What do you believe will happen to the series and what do you hope to see for the future of Castlevania?
Title: Re: The Future of the Castlevania Series
Post by: darkwzrd4 on December 05, 2013, 05:14:12 PM
Well, everything eventually comes to an end. What I'm hoping for is either for Konami to take it back and finish up that mess we call the old timeline, or it will be given to some else which would almost certainly mean another reboot. I have no problem with another reboot so long as it has the classic castlevania elements: Whip wielding Belmonts, Dracula, classic sub-weapons, demonic castle, Death, etc.

Title: Re: The Future of the Castlevania Series
Post by: X on December 05, 2013, 05:25:43 PM
^^^Exactly. And no QTE's or sponge enemies.
Title: Re: The Future of the Castlevania Series
Post by: crisis on December 05, 2013, 05:38:41 PM
I gotta hunch that the next top-secret CV game is already in development, probably for handheld (and it might be a "stand-alone" title, not a full-blown reboot like LoS was)


about Ghosts n Goblins, DMC, etc.. that's all Capcom's fault. They mismanaged their properties and are totally out of touch with their fans (have been for quite a while), which is why they're in such dire straits right now. Hopefully Konami isn't in the red like Capcom is (i don;t think so, they haven't given any indications that they're nigh-financial ruin like Capcom has publicly)


It will be a sad, sad day in the gaming world if Capcom goes under, guys.
Title: Re: The Future of the Castlevania Series
Post by: Ratty on December 05, 2013, 06:11:20 PM
It will be a sad, sad day in the gaming world if Capcom goes under, guys.

Maybe, but they brought it upon themselves by shamelessly exploiting and looking down on their customers. "Oh you want more of X franchise/gameplay style? Well we've decided that's not got enough mainstream appeal so you can just eat a shit sandwich with a side order of on-disc 'DLC'." to be fair, we are talking about the company that released 2354,65406 editions of Street Fighter 2, so maybe exploiting their fans isn't that new to them. Of course if they do go under they'll probably be bought up by EA or Activision or some company that's even worse to their customers.

As for the future of Castlevania well, it's cliche but true that the only certainty in life is change. Even the things that are "the same" aren't really. Just look at Final Fantasy 13 and the Tomb Raider reboot, those are ostensibly in the same genres as the original entries. I'd love to see more good Castlevania titles but if the franchise ends it's already had an incredible 26 year run with some of the best, most challenging and most replayable games ever made under its belt. Which is a lot more than most series will ever be able to say.
Title: Re: The Future of the Castlevania Series
Post by: Darkweaver on December 05, 2013, 06:25:19 PM
I gotta hunch that the next top-secret CV game is already in development, probably for handheld (and it might be a "stand-alone" title, not a full-blown reboot like LoS was)


about Ghosts n Goblins, DMC, etc.. that's all Capcom's fault. They mismanaged their properties and are totally out of touch with their fans (have been for quite a while), which is why they're in such dire straits right now. Hopefully Konami isn't in the red like Capcom is (i don;t think so, they haven't given any indications that they're nigh-financial ruin like Capcom has publicly)


It will be a sad, sad day in the gaming world if Capcom goes under, guys.

I almost don't even want to get into how bad Capcom is.  And they're not alone.  Look at Squeenix and their upcoming Nosgoth multiplayer game.  Legacy of Kain was all about story and characters and it's been reduced to a battle arena.  If that's not out of touch with fans and of course the game series itself, I don't what is.  Sadly, everything is about microtransactions, downloading, multiplayer where it shouldn't be, etc.  Just useless.  Even that Lords of Shadow collection.... None of it except the original game is on disc and requires vouchers to download.  Would it be so hard to include it on disc or include it on an extra disc?  Ah crap, I'm ranting.  But, one good sign is Konami/MS apparently did listen to watch the fans were saying and took it to LoS2 from what I understand.

At this point, I personally hope they stick with it and we get to see further installments in the universe, even if it's side stories or a new chapter that continues from there.  It seems like Konami is interested in further Castlevania games only that they want it under a different developer.  Only time will tell.
Title: Re: The Future of the Castlevania Series
Post by: Maedhros on December 05, 2013, 06:29:06 PM
Oh, hey, it's this topic again.

I think that it'll be a reboot. Or maybe a new game on the old series, but a 3D one... or maybe a new LoS, if LoS2 sells well, like hotcakes.
Title: Re: The Future of the Castlevania Series
Post by: Darkweaver on December 05, 2013, 06:37:28 PM
Oh, hey, it's this topic again.

I think that it'll be a reboot. Or maybe a new game on the old series, but a 3D one... or maybe a new LoS, if LoS2 sells well, like hotcakes.

Yeah, I just don't know what the policies are regarding bumping old threads but I figured something like this already existed.  It was something that occurred to me after hearing that LoS2 was the conclusion to the story and that MercurySteam was no longer going to be involved in future Castlevania titles.

I don't think they're going to add anything to the Igavania or should I say old series mythos.  Like someone said above, it may be another standalone game.  If that's the case, it'll probably be "retro" and have the simple "kill Dracula" plotline.  That, or we'll get a game that's not part of the main story in the LoS universe.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 05, 2013, 07:27:16 PM
I don't think it will come to an end completely.  Maybe in another few years I could see it taking a hiatus or something like that...but it would eventually be back.  Somewhere along the line someone would look back, see how popular it was, and bring it back with a remake or something.  In other words, our grandchildren will get to play some newfangled game called Castlevania, about this guy who uses a whip and who is hunting Dracula.  It'll be totally retro, just like those old games "grandpa and grandma" used to play...and none of us will be able to figure out how the controls work and we'll tell stories about walking uphill to the game store, both ways, and in 4 feet of snow...
Title: Re: The Future of the Castlevania Series
Post by: son_the_vampire on December 06, 2013, 12:12:43 PM
Gonna be a reboot. Start by re-doing the CotM game.


Edit::: I will be saddened at the passing of Capcom. After all these years :(
Title: Re: The Future of the Castlevania Series
Post by: Intersection on December 06, 2013, 01:08:08 PM
Seems this topic can never die off. I guess it's only natural for us to wonder what the future has in store -- but here's one answer we should content ourselves with: LoS2 is coming next. Why don't we worry about the rest later?

For that matter, I'd suggest that future threads in the line of "the future of Castlevania", "what should the next Castlevania be like?", or "should developer X lead the series?" be integrated into the classic threads board. These questions end up getting asked so often that they'd be easier to follow there.

It will be a sad, sad day in the gaming world if Capcom goes under, guys.
Damn, I certainly hope that doesn't happen. There are too many good franchises on the line.
Title: Re: The Future of the Castlevania Series
Post by: Kingshango on December 06, 2013, 06:59:10 PM
I swear there's a thread about  "The future of Castlevania after LOS2" on the first page or the second page at least.

Short answer: Nobody knows.

Long answer: stay tuned for E3 2014.
Title: Re: The Future of the Castlevania Series
Post by: 13th Street on December 06, 2013, 07:14:27 PM
You know there hasn't been a new 2D platformer on a console since SotN? Imagine a true spiritual successor to SotN (with full voice acting) on PS4/XBOX/PC. Aside from potentially being f**king amazing, it would fly off the shelves and Konami would regret ever doing business with Mercury Steam..(assuming they find a reputable developer to succeed them)
Title: Re: The Future of the Castlevania Series
Post by: Darkweaver on December 06, 2013, 07:38:14 PM
You know there hasn't been a new 2D platformer on a console since SotN? Imagine a true spiritual successor to SotN (with full voice acting) on PS4/XBOX/PC. Aside from potentially being f**king amazing, it would fly off the shelves and Konami would regret ever doing business with Mercury Steam..(assuming they find a reputable developer to succeed them)

Here's the problem.  Unfortunately, we live in an era of people obsessed with Call of Duty and similar games.  2D platformers like Rayman Origins and Legends have a devoted cult following as do 3D action games like Castlevania and God of War.  But even then, these games don't always do well.... see DmC.  God of War does well because of brand recognition and being a Playstation exclusive.  For you and me, a 2D SotN console game would be a dream come true but most people would rather look down a gun sight and shoot enemy soldiers.

I can almost bet what comes next is either another retail 3D action Castlevania game and/or a downloadable 2D one.  Assuming a 2D version, it's going to be budgeted at a more "indie" level but it could maybe give an excuse to pull Iga out, which is very unlikely.
Title: Re: The Future of the Castlevania Series
Post by: VladCT on December 06, 2013, 07:50:06 PM
Unfortunately, we live in an era of people obsessed with Call of Duty and similar games.
I've heard that Ghosts isn't selling as much as the previous games used to though, so there might be hope.
Title: Re: The Future of the Castlevania Series
Post by: St.Tweeter on December 06, 2013, 11:01:27 PM
Dead for several years alongside the majority of Konami's IPs. Sadly. Such wasted untapped potential with the company.
Title: Re: The Future of the Castlevania Series
Post by: DoctaMario on December 07, 2013, 01:47:36 AM
to be fair, we are talking about the company that released 2354,65406 editions of Street Fighter 2, so maybe exploiting their fans isn't that new to them.

Maybe you don't play fighting games like I do, but each one of those, WAS a genuine upgrade. Even the ones that werent' as good pushed the genre forward.

DmC was an excellent game. It gets hate mainly because people were butthurt about the PR campaign. sk a lot of folks what they didn't like about it and most of the answers have nothing to do with the game itself.

As for Castlevania, I hope it goes to another developer. I enjoyed seeing a fresh take on the series after 10+ years of IGA.
Title: Re: The Future of the Castlevania Series
Post by: Maedhros on December 07, 2013, 06:19:54 AM
For a Castlevania game to be sucessful on consoles, from the old series, they need to market it as the next SOTN. It does have a very large fanbase today, lots and lots of people have played it and by far it's the most popular game of the series.

That or going the LoS way.

Besides that, the games will be relegated to handhelds or online services (PSN/XBLA).
Title: Re: The Future of the Castlevania Series
Post by: DoctaMario on December 07, 2013, 12:23:46 PM
For a Castlevania game to be sucessful on consoles, from the old series, they need to market it as the next SOTN. It does have a very large fanbase today, lots and lots of people have played it and by far it's the most popular game of the series.

That or going the LoS way.

Besides that, the games will be relegated to handhelds or online services (PSN/XBLA).

IGA was trying to recapture the "SoTN magic" for the better part of 10 years. SoTN is like a hit single, just one of those things that's good and it's difficult "remake" that if you will. LoS was a more calculated entry, so I think it would be easier for them to repeat that formula than Sotn's almost accidental status as a great game.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 07, 2013, 12:43:12 PM
They may have already tried to do this, but I would doubt they were too focused on it: it seems to me that the devs need to sit down and somehow figure out what it was that made SotN so great.  Granted, probably everyone here could attest to the fact that Castlevania fans have a loooong list of reasons the game is so great, and between us there is probably a bit of variety...but surely there's some sort of core consistency too, right?  So maybe if the devs took on that perspective they could make another hit.  It seems to me I was reading somewhere recently of a series that did something like that...finally came out with another hit after considering what made their first hit so great.  I wanna say it was maybe a Sonic something, or Mario 3D Land...I dunno.
Title: Re: The Future of the Castlevania Series
Post by: crisis on December 07, 2013, 01:03:40 PM
I just think it boils down to the fact that Konami had more talented, sufficient, passionate designers & programmers working on it back then. Which is why it's considered "lightning in a bottle"
Title: Re: The Future of the Castlevania Series
Post by: Intersection on December 07, 2013, 01:21:11 PM
IGA was trying to recapture the "SoTN magic" for the better part of 10 years. SoTN is like a hit single, just one of those things that's good and it's difficult "remake" that if you will. LoS was a more calculated entry, so I think it would be easier for them to repeat that formula than Sotn's almost accidental status as a great game.
Every single one of IGA's Metroidvanias captured the essential SoTN magic, each in a subtly different way than the next -- that's, after all, what made them so great. And yet we all continue to crave for the proud successor of the Symphony, that inevitable masterpiece we seem to be inching ever so close to, but that we never seem to reach. Here's the truth: the modern "SoTN 2.0" can't simply be a formula remake, no matter how skillfully executed it is; it needs to carry all of Symphony's magic... and more. We're still missing that quintessential spark of energy that will push us into Castlevania's next great era, that same essential force that ushered the series into the Metroidvania age.

Listen, fellow Dungeonites, and heed the prophecy of the all-potent Intersection:
If Castlevania is to seek greatness once more, it shall find it at the forsaken crossroads between its past and its future, where none can journey alone. It shall find redemption where one road ends, and where the next begins; there, it shall step across the mighty threshold through which none can tread alone. Mark my words: only when the lonely paths of time intersect shall Castlevania at last receive its holy inspiration.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 07, 2013, 07:18:27 PM
Here's the truth: the modern "SoTN 2.0" can't simply be a formula remake, no matter how skillfully executed it is; it needs to carry all of Symphony's magic... and more. We're still missing that quintessential spark of energy that will push us into Castlevania's next great era, that same essential force that ushered the series into the Metroidvania age.

But that's what I mean!  If they could find the "heart" of SotN, what made it so amazing, why we loved it, and why it was a hit -- all of it's magic -- then add more (which would hopefully be at least a tiny bit of an inevitability if they were really sitting down and thoroughly analyzing SotN) by giving us a new story, new characters, new items...whatever!  Thoroughly analyzing and thinking and searching to find that spark, and then giving us that proud successor.  I really need to go back and figure out where I read about the other series that did this...but whoever they were, if they could do it, Castlevania can!  We just may need to wait a little longer before we get to that...intersection...right Intersection? ;-)
Title: Re: The Future of the Castlevania Series
Post by: X on December 07, 2013, 11:21:11 PM
Quote
If they could find the "heart" of SotN, what made it so amazing, why we loved it, and why it was a hit -- all of it's magic -- then add more (which would hopefully be at least a tiny bit of an inevitability if they were really sitting down and thoroughly analyzing SotN) by giving us a new story, new characters, new items...whatever!

I honestly believe that the reason why SotN was really good was because it was the first of it's kind. And it's doubtful that the same kind of magic can be recreated again. Kinda like it was with SCV4. SCV4 was the epitome of the classicvanias; the first of its kind that created a kind of magic still not seen to this day. They tried to do it with bloodlines, however I feel it wasn't as successful. Mercurysteam and Konami tried to attempt the same thing with LoS but that experiment (in my mind anyways) was not successful either. Maybe its just not the right time for us to receive the next great CV yet. We'll simply have to wait and see what develops.
Title: Re: The Future of the Castlevania Series
Post by: Shiroi Koumori on December 08, 2013, 01:05:58 AM
I just hope the "right time" happens while we're still alive.
Title: cloud vs. simon
Post by: crisis on December 08, 2013, 11:11:12 AM
Quote
I just hope the "right time" happens while we're still alive.

Do yuo know something we don't know, Ms. Koumori...
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 08, 2013, 11:40:47 AM
Wait for the right time, or maybe the right idea, or maybe the right method of presentation.  Whenever some gold nugget of an idea comes to someone with the powers to make it happen, that may be our next great hit...or whenever someone comes up with a way to present the game that just perfectly fits. 
What I mean by presentation is, LoS's presentation seems very similar to God-of-War-like games (I'll admit here that I haven't actually played much GoW at all...just enough to notice what seems like similarities in presentation) and while it makes a nice game (I do really like MoF, and really hoping for a PS3 or 4 this Christmas so I can play the other two in the trilogy) but it still feels just a little off IMO.  I couldn't even begin to tell you what would be the perfect presentation or what it would take to amazing like SCV4 and SotN...but whenever someone figures it out...yay for us!
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on December 08, 2013, 12:49:45 PM
My wish for the next Castlevania game is for it to be nothing like SOTN or LOS.

Title: Re: The Future of the Castlevania Series
Post by: Maedhros on December 08, 2013, 02:35:35 PM
My wish for the next Castlevania game is for it to be nothing like SOTN or LOS.
Or classicavania too.
Title: Spongebob
Post by: crisis on December 08, 2013, 04:47:42 PM
Akumajo Dracula Arcade Trailer 1 (http://www.youtube.com/watch?v=DIOU7X_E8Xw#ws)
Title: Re: The Future of the Castlevania Series
Post by: DoctaMario on December 08, 2013, 06:36:41 PM
Every single one of IGA's Metroidvanias captured the essential SoTN magic, each in a subtly different way than the next -- that's, after all, what made them so great. And yet we all continue to crave for the proud successor of the Symphony, that inevitable masterpiece we seem to be inching ever so close to, but that we never seem to reach. Here's the truth: the modern "SoTN 2.0" can't simply be a formula remake, no matter how skillfully executed it is; it needs to carry all of Symphony's magic... and more. We're still missing that quintessential spark of energy that will push us into Castlevania's next great era, that same essential force that ushered the series into the Metroidvania age.



I disagree. To me, a lot of the subsequent Metroidvanias were like a band that has a hit, and they spend the next 10 years trying unsuccessfully to recreate that hit. Some attempts are better than others, but none of them measure up, and after awhile, it becomes apparent what they're trying to do. As much as I like several of the subsequent games, none of them are as good as SoTN was, maybe in part because, like X said, it was the first of its kind and benefit from being released on a console as opposed to a hand-held.

SoTN has that certain je ne sais quois. You could analyze it, but at the end of the day, there's something about it that defies analysis. If it were something possible to capture, we'd have had a sequel even better a long time ago.
Title: Re: The Future of the Castlevania Series
Post by: Claimh Solais on December 08, 2013, 06:45:08 PM
I disagree. To me, a lot of the subsequent Metroidvanias were like a band that has a hit, and they spend the next 10 years trying unsuccessfully to recreate that hit. Some attempts are better than others, but none of them measure up, and after awhile, it becomes apparent what they're trying to do. As much as I like several of the subsequent games, none of them are as good as SoTN was, maybe in part because, like X said, it was the first of its kind and benefit from being released on a console as opposed to a hand-held.

SoTN has that certain je ne sais quois. You could analyze it, but at the end of the day, there's something about it that defies analysis. If it were something possible to capture, we'd have had a sequel even better a long time ago.

If you pay close attention to everything in SotN, there is just a whole lot of interesting stuff that the subsequent games just haven't done. For example, why the hell was Simon hanging from his foot by a rope in the Outer Wall? Why was there a massive Peeping Eye peeking out the back window in the Marble Gallery? Why was there a hidden elevator in the Outer Wall that led down to a room you normally need mist form to enter? Why could you look through a telescope to see the Ferryman? Why could you watch a bird lay eggs, which eventually hatch to form more birds? Etc. etc. etc.

It's these little interesting tidbits and pieces of detail that are lacking from every other game. There was just so much extra stuff in the game that are meaningless yet help make the package that much better. The following games just... haven't done that.
Title: Re: Series the Castlevania of The Future
Post by: crisis on December 08, 2013, 07:04:48 PM
Also, multiple shields, multiple capes, complex combinations to perform dozens of spells, then there's the whole Saturn edition with the "lost levels," dozens of easter eggs, plus that supposed 5th ending that had Maria transform into a demon and Alucard killing her and Richiter. The cheezy voice acting (although I love it), Richiter literallyrealistically moving his arm when he flails the whip, excellent parallax/3D backgrounds everywhere, the confessional, the way Alucard cracks his back when he comes to a sudden stop near a ledge, all these little useless details add up to make an incredible experience despite it's easy difficulty.

Like I said, I just think the window of opportunity for a follow-up that matches or perhaps surpasses Symphony has long passed. Had Konami immediately began development on a new console-based metroivania instead of releasing Castlevania 64, then we might have seen such a game.


Of course, this is all subjective. To some, Symphony has already been "dethroned" by other games in the series. But like I said in another thread, I still believe had Aria of Sorrow been a console release and with much attention to detail as Symphony had, then it would stand as it's true "equal"
Title: Re: The Future of the Castlevania Series
Post by: DoctaMario on December 08, 2013, 08:49:02 PM
For example, why the hell was Simon hanging from his foot by a rope in the Outer Wall?

O_o Tell me more.... I thought it was just a random skeleton...



All the stuff you guys just said is part of what I'm talking about. The little special hidden things like the Sword Brothers spell, the little easter eggs and such. You could tell that game was made with a lot of love. Which is something that I don't necessarily get from the subsequent games.
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on December 08, 2013, 09:10:05 PM
I'm about to say something that is sure to get me a few negative votes on this post.

As much as I love SOTN, I would have much rather had a sequel to SCV4 than SOTN.

Let me clarify. I think a sequel developed by the same team that made SCV4, in the open world style of Simon's Quest, would have blown SOTN away. Just imagine a game with the mechanics, music, and graphical style of SCV4 in glorious 32 bit, with an open world adventure and character development. Just the thought of that sends a tickle down my spine.

I also think that it would have pointed Castlevania in a better direction for the long run that SOTN did.
Title: Re: The Future of the Castlevania Series
Post by: NocturnalMango on December 08, 2013, 10:21:04 PM
It would be cool if they go back to the real timeline after LOS2.

The sooner we put this fake Cox crap timeline behind us the better.  ;)
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on December 08, 2013, 11:17:28 PM
I agree with everything said here about "the second SOTN".
It's not coming, never, because SOTN was special, it was a thing on its own, and has such an attention to detail, in every way, every background tells a story, every frame of Alucard's animation is polished to an stounding point of fluidity, the perfect marriage between the stages ad the music, the barroque of EVERYTHING from weapons to capes to textures, the little easter eggs, the grandiosity it poured the more time it passed... SOTN felt like its creators (and every one of them deserve credit) wanted to give it all to it, and have nothing left. And that's precisely what happened, every metroidvania has been a retread and each gimmick igarashi invented just destroyed the balance of its original model.

There won't be other SOTN becasue SOTN is the best SOTN can be. It's that simple.

Castlevania needs another labour of love, another game polished to death (I deep down wish this 6 month LoS2 delay gave it time to polish to hell and back so their ambitious vision comes fulfilled) another game that thinks about itself as the greatest it can aspire to be, not thinking about genre conventions, just about how every piece of it makes sense in relation to others, that and the extra *charm* that becomes the window to appreciate its common element (gameplay) by virtue of its unique elements (little details) as in, "hey this game plays and feels so perfect that I can stop thinking about it as a compilations of gameplay systems and start admiring its artistic detail as part of itself".

I couldn't care less about timelines or producers or whatever. This is the only thing I can hope for.
Title: Re: The Future of the Castlevania Series
Post by: X on December 09, 2013, 10:32:31 AM
Quote
I'm about to say something that is sure to get me a few negative votes on this post.

As much as I love SOTN, I would have much rather had a sequel to SCV4 than SOTN.

Let me clarify. I think a sequel developed by the same team that made SCV4, in the open world style of Simon's Quest, would have blown SOTN away. Just imagine a game with the mechanics, music, and graphical style of SCV4 in glorious 32 bit, with an open world adventure and character development. Just the thought of that sends a tickle down my spine.

Ya know what? I really, really want to see this too! SCV4 was a classicvania one hit-wonder and it deserves a grandiose sequel.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 09, 2013, 03:04:42 PM
You could tell that game was made with a lot of love. Which is something that I don't necessarily get from the subsequent games.

I've kinda felt this way about a lot of modern games and developers lately...where's the love for the product?
Title: Re: The Future of the Castlevania Series
Post by: e105beta on December 10, 2013, 09:13:39 AM
IMO, if they want to make a "Symphony of the 2.0", they just need to capture the atmosphere of the castle again. The problem is that atmosphere can be one of the most transient things in game design.

I didn't play Symphony of the Night when it first came out. I always had Nintendo consoles, so I got to AoS, DoS, and PoR before I ever had a chance to play Symphony of the Night on my PSP. I'm just going out of my way to say this because sometimes "atmosphere" is just another word for nostalgia, but Symphony of the Night really did have it in spades were its successors didn't.

A big part of it is the castle design. Aside from the lack of reused enemy sprites that the later games became notorious for, the castle itself is very unique from location to location. Very few rooms are copies of other rooms, or even similar to them, both layout-wise and art-wise. Backgrounds are very identifiable and most rooms have design elements or set pieces that make you say "Oh, I'm in THIS room". And with all the little details added in addition, it makes the castle seem very real, like you're actually exploring a building something built that creatures are living in and not a series of rooms divided up into sections (see "levels"). There were even whole sections you could miss and not even realize it. Now, obviously the other Metroidvania's weren't entirely copy paste, but their castle's weren't nearly as well thought out as Symphony's.

Adding onto that, the music drives the atmosphere way more than the other games. It is grandiose and dramatic at times, hopping and jazzy at others, and even soft and sad as well, but never really delves into the gameyness that the other Metroidvania's could. I think AoS might have been able to replicate this if it had better hardware, but the GBA just can't output that kind of sound. You can hear the compositional shortcuts Yamane had to take, and I don't know whether it was the hardware or just the influence of working on the GBA, but her compositional style totally changed from Symphony of the Night to Order of Ecclesia. IMO, the music became less atmospheric and more focused on itself. A Metroidvania that had a soundtrack like Lament of Innocence's would knock it out of the park.

Because really, mechanically, Symphony of the Night probably has been surpassed. The Soul System trimmed the fat from all of Alucard's numerous, numerous, and sometimes pointless options. Spells, familiars, relics, sub-weapons, weapon abilities, and what have you all became different souls to collect, instead of filling up vast, various menus of different abilities and items where half would probably only be touched a once or twice. Sure, there were great items like the shield rod, the spike armor, the capes, the muramasa, and others that had some real personality to them, but there was also a lot of clutter. Not to say future Metroidvania's didn't have their crap skills/items, but you could tell the thought process behind a lot of them was "Well, it has to have a soul. It can, uh, fire, er, another projectile?" Symphony of the Night sometimes just had item clutter. If anything Order of Ecclesia did a very good job of only giving you abilities that had a purpose, now we just need a game that brings the character that Symphony of the Night had back to the weapon and combat systems.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 10, 2013, 05:01:07 PM
Very well said!
Title: Re: The Future of the Castlevania Series
Post by: X on December 10, 2013, 11:24:37 PM
Quote
The Soul System trimmed the fat from all of Alucard's numerous, numerous, and sometimes pointless options. Spells, familiars, relics, sub-weapons, weapon abilities, and what have you all became different souls to collect, instead of filling up vast, various menus of different abilities and items where half would probably only be touched a once or twice.

B-But...the fat is what made SotN so delicious...  :'(
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 11, 2013, 03:07:25 PM
B-But...the fat is what made SotN so delicious...  :'(

True, perhaps!  But that doesn't mean we should always gorge ourselves on delicious fattyness, right?  Gotta have a healthy and slimming "Castlevania salad" every now and then, right? ;-)
Title: Re: The Future of the Castlevania Series
Post by: crisis on December 11, 2013, 05:39:00 PM
It was also cool how they even went so far as to give the Familiars personalities. If Alucard sits in a chair for too long and falls asleep, the Fairy would take a rest on his shoulder, and when he wakes up, she falls off abruptly. Or putting the game into a CD player and hearing Alucard tell you that this is a "playstation disc." That game has so much style it's not even funny man. There's things about it that many people didn't discover for YEARS. That's what makes it legendary.

And you're lying if you've never went through each item & weapon just to read all the unique descriptions. I'll never get bored with Symphony.
Title: Re: The Future of the Castlevania Series
Post by: darkmanx_429 on December 11, 2013, 05:45:28 PM
It was also cool how they even went so far as to give the Familiars personalities. If Alucard sits in a chair for too long and falls asleep, the Fairy would take a rest on his shoulder, and when he wakes up, she falls off abruptly. Or putting the game into a CD player and hearing Alucard tell you that this is a "playstation disc." That game has so much style it's not even funny man. There's things about it that many people didn't discover for YEARS. That's what makes it legendary.

And you're lying if you've never went through each item & weapon just to read all the unique descriptions. I'll never get bored with Symphony.
Amen.
Title: Re: The Future of the Castlevania Series
Post by: DoctaMario on December 12, 2013, 07:46:22 PM
I'm about to say something that is sure to get me a few negative votes on this post.

As much as I love SOTN, I would have much rather had a sequel to SCV4 than SOTN.

Let me clarify. I think a sequel developed by the same team that made SCV4, in the open world style of Simon's Quest, would have blown SOTN away. Just imagine a game with the mechanics, music, and graphical style of SCV4 in glorious 32 bit, with an open world adventure and character development. Just the thought of that sends a tickle down my spine.

I also think that it would have pointed Castlevania in a better direction for the long run that SOTN did.

I got a boner while reading this post. xD I'd LOVE to see that!

Another thing I think is interesting about SoTN is the glitching thing. Its utterly ridiculous but I remember for a period of time it was interesting to see when they'd get a few more rooms over at World Beyond Walls.
Title: Re: The Future of the Castlevania Series
Post by: K.G. Morder on December 12, 2013, 11:25:18 PM
I think part of the SoTN magic is that it was hot off the tails of Rondo- it is, a sequel to rondo, so the visuals were still really fresh. It reused some of Rondo's assets, but considering it was a direct sequel, and it was the first game to do so, it's not noticed. it also added a lot of original assets.

Later games however, just fell too into the habit of reusing rondo's sprites, so that we were seeing the same goddamn skeleton years after he originally appeared. So the visuals got a little stale in some areas.

Another issue, is that despite trying to recapture that magic, IGA didn't seem to realize, that the gameplay was good. Instead, he tried to push many different gimmicks, because thats how he designs. gimmick first, game and story after. Some gimmicks worked better than others, (the Soul system was basically just a fancy subweapon and ability equip system) but yeah. That's my 2 Cents
Title: Re: The Future of the Castlevania Series
Post by: Intersection on December 13, 2013, 10:47:36 AM
Another issue, is that despite trying to recapture that magic, IGA didn't seem to realize, that the gameplay was good. Instead, he tried to push many different gimmicks, because thats how he designs. gimmick first, game and story after. Some gimmicks worked better than others, (the Soul system was basically just a fancy subweapon and ability equip system) but yeah. That's my 2 Cents
With that kind of logic, you'd have reason to call just about any gaming mechanic gimmicky. Incidentally, there's a point where every combat system in gaming can be reduced to a "fancy subweapon and ability equip system".

As it is, the only gimmicks I'd found in IGA's titles were the DS touch-screen abilities.
Title: Re: The Future of the Castlevania Series
Post by: Solomon on December 13, 2013, 04:18:59 PM
I really hated that. For all my misgivings with Mercurysteam and LOS, I'm glad they were smart enough not to insert some similarly-fancy gimmick just to show off the 3DS' capabilities.

Another issue, is that despite trying to recapture that magic, IGA didn't seem to realize, that the gameplay was good. Instead, he tried to push many different gimmicks, because thats how he designs. gimmick first, game and story after. Some gimmicks worked better than others, (the Soul system was basically just a fancy subweapon and ability equip system) but yeah. That's my 2 Cents

Another reason why SOTN has never been surpassed (or even rivaled, though that's subjective) could stem from the music. Let's face it: the music was a big part of why we loved the game. Later games had a lot of great tunes but on the whole they just... couldn't truly live up to SOTN's. And that may have pulled down our general experience of every IGA-made game since.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 13, 2013, 08:55:21 PM
Well, I was gonna say that I felt like CotM came pretty close...but if I'm reading my Google searches right, IGA didn't actually have anything to do with that one.
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on December 13, 2013, 10:01:48 PM
I really hated that. For all my misgivings with Mercurysteam and LOS, I'm glad they were smart enough not to insert some similarly-fancy gimmick just to show off the 3DS' capabilities.

MoF is commonly lauded as one of the best uses of 3D ever in any medium.

What happened with the game is sad. They had the idea, the best idea, sadly execution didn't live up to it.
Title: Re: The Future of the Castlevania Series
Post by: Shiroi Koumori on December 13, 2013, 10:06:22 PM
MoF is commonly lauded as one of the best uses of 3D ever in any medium.

What happened with the game is sad. They had the idea, the best idea, sadly execution didn't live up to it.

I can't comment on the 3D since my eyes cannot withstand 3D.
I do agree that their execution was a problem.
Title: Re: The Future of the Castlevania Series
Post by: Intersection on December 14, 2013, 06:22:44 AM
I really hated that. For all my misgivings with Mercurysteam and LOS, I'm glad they were smart enough not to insert some similarly-fancy gimmick just to show off the 3DS' capabilities.
Not too sure about that. Movement was, after all, entirely locked to the circle pad. Frustrating as hell, it was.
And the entire game 2.5D gameplay could be viewed in 3D. What else could that have been for than to show off the 3DS's capabilities?

Another reason why SOTN has never been surpassed (or even rivaled, though that's subjective) could stem from the music. Let's face it: the music was a big part of why we loved the game. Later games had a lot of great tunes but on the whole they just... couldn't truly live up to SOTN's. And that may have pulled down our general experience of every IGA-made game since.
I don't think I agree. Music was a big part of why we loved SoTN, but it was also a big part of why we loved every single Castlevania game that came after it. And in that respect, SoTN's music had been equaled a long time ago.
If you're speaking about overall musical quality, LoI and CoD easily match SoTN's soundtrack. And as for the handheld titles, they've done quite a lot to 'live up' to SoTN -- their music is of recognizably Castlevanian excellence, and many of their pieces truly stand out. You might also remember that handhelds don't exactly allow for the same musical freedom as consoles do.

I'm also wondering why we're making this artificial connection between IGA's involvement and the music of his later titles. As far as I know, IGA doesn't compose...
Title: Re: The Future of the Castlevania Series
Post by: beingthehero on December 14, 2013, 08:25:18 AM
IGA did everything there ever was. He programmed them, composed for them, did all the graphics, enemy designs, character designs, and personally made sure nobody here enjoyed them. His most dastardly deed was slapping the KCEK games out of the hands of those who played them and told them to never ever play them again ever.
Title: Re: The Future of the Castlevania Series
Post by: Nagumo on December 14, 2013, 08:45:58 AM
Director
IGA

Assistant Director
IGA

Programmer
IGA

Music Composer
IGA

ENDING THEME
"True To Your Dreams"

Written by
IGA

Vocals
IGA

Special Thanks
IGA

And IGA!
 
DEVELOPED BY IGA
1986 2013 IGA ALL RIGHTS RESERVED
Title: Re: The Future of the Castlevania Series
Post by: VladCT on December 14, 2013, 09:00:16 AM
Well at least we're not looking at Yoshio Sakamoto. :P
Title: Re: The Future of the Castlevania Series
Post by: Intersection on December 14, 2013, 09:09:59 AM
It's called an igallergic reaction.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on December 14, 2013, 10:56:53 AM
Director
IGA

Assistant Director
IGA

Programmer
IGA

Music Composer
IGA

ENDING THEME
"True To Your Dreams"

Written by
IGA

Vocals
IGA

Special Thanks
IGA

And IGA!
 
DEVELOPED BY IGA
1986 2013 IGA ALL RIGHTS RESERVED

Sounds like a Daisuke Ishiwatari game
Title: Re: The Future of the Castlevania Series
Post by: X on December 14, 2013, 11:07:19 AM
Quote
Well, I was gonna say that I felt like CotM came pretty close...but if I'm reading my Google searches right, IGA didn't actually have anything to do with that one.

I agree. Loved CotM. And you are correct that IGA had nothing to do with it. It was done by KCEK. The plot was simple and well executed. It wasn't overly layered as was the other Metroiedvania that came after it, and it didn't need to be. The only downside is that there were no Belmonts in the game. However the only character I felt who'd pass for a Belmont in that game was Nathan Graves. And not just because he was a whip wielder either  :)
Title: Re: The Future of the Castlevania Series
Post by: nokundhi on December 14, 2013, 08:22:25 PM
I think this topic does a good job explaining what made SOTN so great, even if it was inferior mechanically to prior games and later ones as well.

IMO, if they want to make a "Symphony of the 2.0", they just need to capture the atmosphere of the castle again. The problem is that atmosphere can be one of the most transient things in game design.

I didn't play Symphony of the Night when it first came out. I always had Nintendo consoles, so I got to AoS, DoS, and PoR before I ever had a chance to play Symphony of the Night on my PSP. I'm just going out of my way to say this because sometimes "atmosphere" is just another word for nostalgia, but Symphony of the Night really did have it in spades were its successors didn't.

A big part of it is the castle design. Aside from the lack of reused enemy sprites that the later games became notorious for, the castle itself is very unique from location to location. Very few rooms are copies of other rooms, or even similar to them, both layout-wise and art-wise. Backgrounds are very identifiable and most rooms have design elements or set pieces that make you say "Oh, I'm in THIS room". And with all the little details added in addition, it makes the castle seem very real, like you're actually exploring a building something built that creatures are living in and not a series of rooms divided up into sections (see "levels"). There were even whole sections you could miss and not even realize it. Now, obviously the other Metroidvania's weren't entirely copy paste, but their castle's weren't nearly as well thought out as Symphony's.

Adding onto that, the music drives the atmosphere way more than the other games. It is grandiose and dramatic at times, hopping and jazzy at others, and even soft and sad as well, but never really delves into the gameyness that the other Metroidvania's could. I think AoS might have been able to replicate this if it had better hardware, but the GBA just can't output that kind of sound. You can hear the compositional shortcuts Yamane had to take, and I don't know whether it was the hardware or just the influence of working on the GBA, but her compositional style totally changed from Symphony of the Night to Order of Ecclesia. IMO, the music became less atmospheric and more focused on itself. A Metroidvania that had a soundtrack like Lament of Innocence's would knock it out of the park.

Because really, mechanically, Symphony of the Night probably has been surpassed. The Soul System trimmed the fat from all of Alucard's numerous, numerous, and sometimes pointless options. Spells, familiars, relics, sub-weapons, weapon abilities, and what have you all became different souls to collect, instead of filling up vast, various menus of different abilities and items where half would probably only be touched a once or twice. Sure, there were great items like the shield rod, the spike armor, the capes, the muramasa, and others that had some real personality to them, but there was also a lot of clutter. Not to say future Metroidvania's didn't have their crap skills/items, but you could tell the thought process behind a lot of them was "Well, it has to have a soul. It can, uh, fire, er, another projectile?" Symphony of the Night sometimes just had item clutter. If anything Order of Ecclesia did a very good job of only giving you abilities that had a purpose, now we just need a game that brings the character that Symphony of the Night had back to the weapon and combat systems.

Yeah, I think the atmosphere was a major part of why SOTN is still fondly remembered. The game just oozed this dark ambiance that later games lacked. The great music that was unfortunately difficult to reproduce on portable consoles, the memorable and sometimes gorgeous area designs, the sound effects, the campy voice acting, the cool little places like the confessional room, the art style, all of it came together to make it much more than the sum of its parts. I think later games sometimes had elements of this but not all at once. For example, LoI and CoD had great music but very bland levels, although a few places were well designed (I'm thinking of the extra boss areas, which were wonderfully morbid). Harmony of Despair had cool areas but poor quality music due to technical limitations.
Title: Re: The Future of the Castlevania Series
Post by: shelverton. on December 15, 2013, 02:16:50 AM
I agree that the atmosphere in SotN had a lot to do with it. The biggest difference between SotN and the metroidvanias that followed it was that the exploration felt "real". Exploring every nook and cranny was exciting cause it really felt like this huge gothic castle. In AoS/DoS/Hod etc I really felt I was just playing a video game. And as great as those games were in their own right, you could almost see the code running, and the sense of exploring was a bit lost.

Games like SotN and Super Metroid did a fantastic job making you feel like you were exploring places that noone - not even the developers - knew existed. Silly, I know. But the atmosphere made the environments more than just levels in a game. IMO.
Title: Re: The Future of the Castlevania Series
Post by: Shiroi Koumori on December 15, 2013, 02:33:33 AM
I agree that the atmosphere in SotN had a lot to do with it. The biggest difference between SotN and the metroidvanias that followed it was that the exploration felt "real". Exploring every nook and cranny was exciting cause it really felt like this huge gothic castle. In AoS/DoS/Hod etc I really felt I was just playing a video game. And as great as those games were in their own right, you could almost see the code running, and the sense of exploring was a bit lost.

Games like SotN and Super Metroid did a fantastic job making you feel like you were exploring places that noone - not even the developers - knew existed. Silly, I know. But the atmosphere made the environments more than just levels in a game. IMO.

In my opinion, we were weaned on SOTN's exploration to the point that it becomes second nature, that is why, in the later metroidvanias, things just seem "been there, done that." We already knew where the developers would most likely hide stuff without the need for a walkthrough.
Title: Re: The Future of the Castlevania Series
Post by: shelverton. on December 15, 2013, 02:49:57 AM
In my opinion, we were weaned on SOTN's exploration to the point that it becomes second nature, that is why, in the later metroidvanias, things just seem "been there, done that." We already knew where the developers would most likely hide stuff without the need for a walkthrough.

Well, I guess you're right. Though I honestly think the level design in SotN was less "video gamey" than many of the games that followed it.

In a future metroid-style Castlevania I wish there were more effort put into secret areas and passageways. Hitting walls with your normal weapon is too obvious. There should be more mystery! More secrets! More hidden areas where you can't explore unless you really go out of your way, performing crazy wall jumps, and death defying acrobatics, only to reach your destination and find out that you needed to bring..dunno....DYNAMITE (!) from ten screens ago. I want to be frustrated more.
Title: Re: The Future of the Castlevania Series
Post by: Solomon on December 15, 2013, 03:59:51 AM
In a future metroid-style Castlevania I wish there were more effort put into secret areas and passageways. Hitting walls with your normal weapon is too obvious. There should be more mystery! More secrets! More hidden areas where you can't explore unless you really go out of your way, performing crazy wall jumps, and death defying acrobatics, only to reach your destination and find out that you needed to bring..dunno....DYNAMITE (!) from ten screens ago. I want to be frustrated more.

This is why Chair Entertainment is one of my picks to do future Metroidvanias. They 'get' the formula, and Shadow Complex showed it.  :)
Title: Re: The Future of the Castlevania Series
Post by: shelverton. on December 15, 2013, 04:08:38 AM
This is why Chair Entertainment is one of my picks to do future Metroidvanias. They 'get' the formula, and Shadow Complex showed it.  :)

Truth!
I wish they'd spend some of those Infinity Blade millions and finish Shadow Complex 2 already. But yeah, Castlevania would be sweet. At this point I would be happy to give Castlevania to any small developer with a decent track record. Chair, WayForward, Armature (even though that Vita/3DS Batman game got mixed reviews), From Software (please please please!) or... dunno.. some indie-developer nobody's ever heard of. As long as they have some love for 2D and know and respect the history of the franchise.

I wouldn't mind Retro Studios either but that would mean Nintendo exclusive, which is fine with me as long as it's for the 3DS. No prepared to buy a WiiU just yet..
Title: Re: The Future of the Castlevania Series
Post by: Intersection on December 15, 2013, 12:06:22 PM
At this point I would be happy to give Castlevania to any small developer with a decent track record. As long as they have some love for 2D and know and respect the history of the franchise.
This is why Chair Entertainment is one of my picks to do future Metroidvanias. They 'get' the formula, and Shadow Complex showed it.  :)
Agreed. We need developers who've already proven that they know how to handle CV-styled 2D games. Shadow Complex was an extraordinary game, so I'd be quite optimistic if Chair was to take the lead. Castlevania simply can't afford to see another title like Mirror of Fate come out.

And it may be just me, but seeing those successful, modern games draw comparisons to what Castlevania used to represent makes me wonder just what MercurySteam could possibly be trying to achieve with that strange 'reboot' it had in mind. After all, it's not the most rewarding experience out there to read about how so many great games have "taken inspiration from Castlevania", whereas the actual Castlevania series has for some reason gone masquerading as God of War...
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 15, 2013, 01:05:50 PM
Well, I guess you're right. Though I honestly think the level design in SotN was less "video gamey" than many of the games that followed it.

In a future metroid-style Castlevania I wish there were more effort put into secret areas and passageways. Hitting walls with your normal weapon is too obvious. There should be more mystery! More secrets! More hidden areas where you can't explore unless you really go out of your way, performing crazy wall jumps, and death defying acrobatics, only to reach your destination and find out that you needed to bring..dunno....DYNAMITE (!) from ten screens ago. I want to be frustrated more.

One thing this says to me (thinking of my wish to have at least the Belomont, Belnades, Alucard trio on call) is different skills/abilities.  I suppose some may say it's...(something...can't think of the word I want)...it does present opportunities for secret areas to come back to later.  Somewhere only Alucard can reach in bat or mist form, somewhere only a Belnades using magic/elemental magic can open...stuff like that.  Furthermore, in one character's area, place a secret only accessible to another character, eventually opening a route for that character to get there.  Maybe that sounds confusing or aggravating, but to me it sounds like maximizing exploration.

That also makes me think of the "whip-flip" in LoI.  I think most people hated that little thing, but I loved it!  Sure, flipping across multiple grapple points was tough sometimes (like that one room where you climb up by going across soooo many of them) but getting close and falling back down a level is what I think when you say you want to be frustrated!  It was fun, and I almost made it...GAH...gotta try again, but I'll make it!

Then there are those few places in several games (AoS, LoI, and I think one from CoD are first to my mind) with the puzzles to solve to get through the room:  The platform in AoS where you pressed the D-pad as you went along; the room with the cannon shooting at you in LoI, where the door that opened to you depended on which set of statues you destroyed; a high wall to climb up before the platforms all retracted back into the wall (in CoD?).
Title: Re: The Future of the Castlevania Series
Post by: adelcs on December 15, 2013, 06:42:01 PM
And it may be just me, but seeing those successful, modern games draw comparisons to what Castlevania used to represent makes me wonder just what MercurySteam could possibly be trying to achieve with that strange 'reboot' it had in mind. After all, it's not the most rewarding experience out there to read about how so many great games have "taken inspiration from Castlevania", whereas the actual Castlevania series has for some reason gone masquerading as God of War...
Unfortunately, stuff like that happens all the time in the game industry. The original Uncharted took very heavy inspiration from Tomb Raider. Then, years later, the new Tomb Raider comes out and it's basically a total ripoff of Uncharted. This stuff goes back and forth constantly.

Also, on the subject of new developers to handle Castlevania, I think it'd be interested to see what Retro Studios could do with a 3D Metroidvania. After all, they were the ones who successfully pushed the Metroid franchise into 3D without compromising too much of what made Metroid unique. Of course, that would require some type of agreement between Nintendo and Konami, since Retro is owned by Nintendo.
Title: Re: The Future of the Castlevania Series
Post by: X on December 15, 2013, 11:52:05 PM
Quote
One thing this says to me (thinking of my wish to have at least the Belomont, Belnades, Alucard trio on call) is different skills/abilities.  I suppose some may say it's...(something...can't think of the word I want)...it does present opportunities for secret areas to come back to later.  Somewhere only Alucard can reach in bat or mist form, somewhere only a Belnades using magic/elemental magic can open...stuff like that.  Furthermore, in one character's area, place a secret only accessible to another character, eventually opening a route for that character to get there.  Maybe that sounds confusing or aggravating, but to me it sounds like maximizing exploration.

The word you're looking for is 'gimmick'. If it's a gimmick IGA would be all over it like melted cheese. He would have no-doubt used what you've described in the above in at least one of his Metroidvania games. However he did not maximize it to the full potential that you have mentioned.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on December 16, 2013, 07:58:24 PM
The word you're looking for is 'gimmick'...

That's it!  Thanks! :-)  But even as gimmick-y as it might be, a gimmick can sometimes be good if done right.
Title: Re: The Future of the Castlevania Series
Post by: Charlotte-nyo:3 on December 17, 2013, 02:56:57 AM
Another reason why SOTN has never been surpassed (or even rivaled, though that's subjective) could stem from the music. Let's face it: the music was a big part of why we loved the game. Later games had a lot of great tunes but on the whole they just... couldn't truly live up to SOTN's. And that may have pulled down our general experience of every IGA-made game since.
As someone whose favorite Metroidvania is SotN and for whom the game would still be 10/10 even if it had no music at all (i.e. not necessarily a big part of why I loved the game), I can't really agree with that. I prefer PoR and OoE's OSTs to SotN's. I feel Yamane finally discovered the heart of how to write catchy VK/WC/BT-like songs in those last years with songs like Jail of Jewels and An Empty Tome.

In a future metroid-style Castlevania I wish there were more effort put into secret areas and passageways.

Do you really think there will be future Metroid-style Castlevanias?
(click to show/hide)
Title: Re: The Future of the Castlevania Series
Post by: Hec_toR on December 19, 2013, 03:50:34 PM
little spread discussion about this ....Maybe reboot ,  maybe HD collecttion on future console and about stories line , its got to future time!! it like Aria of sorrow
Title: Re: The Future of the Castlevania Series
Post by: Simonbelmondo12 on December 22, 2013, 11:29:20 AM
I really want a few more of the godofwar like Castlevania, it was a really fun and new thing for Konami to try. After that, I guess I want another reboot. As much as I hate to say it, we probably won't go back to classic Castlevania and the Metroidvania style is getting old.
Title: Re: The Future of the Castlevania Series
Post by: JoshuaKadmon on December 26, 2013, 08:54:28 AM
I've come to terms with a few facts about CV's future, and I don't think we will be able to retread the paths we've already traveled.  While I would love to see some collections or anthologies assembled to consolidate the existing titles in a newer format, any new entry past LoS2 will need to move into fresh territory.

1) We can never truly relive classic 2D side-scrolling like CVI-IV, as gaming has simply progressed too far beyond that format.

2) Metroidvania games by Iga were great, but their decreasing popularity and lower profits are part of what led to Western development in the first place.  SotN cannot be fully replicated.

3) Love 'em or hate 'em, LoS will be done next year.  There won't be much Konami can do to expand it, though a next-gen trilogy release including MoF HD and all LoS1&2 DLC could be nice to incapsulate it.

4) The old timeline is too crowded to add much more to it.  If Konami keeps trying to squeeze in chapters, it will likely damage existing classics, and I doubt we will ever see an entry based directly on the 1999 Demon Castle War.

Honestly, I don't trust Konami to do CV internally any more, and I would be fine if another Western studio got a crack at it.  WayForward, Chair, and Retro have all been mentioned, and those would be fine if we're talking 2D.  But it could also be nice to see CV updated as a customizeable open-world action-RPG, something more frenetic than Dark Souls or Skyrim but possibly in that vein.  Frankly, I'll try to be happy with any new CV, no matter what direction it takes.  I just want them to continue, and I would prefer for them not to suck.
Title: Re: The Future of the Castlevania Series
Post by: Chernabogue on December 26, 2013, 12:37:31 PM
Even Metroid is not doing Metroid style anymore lol
Title: Re: The Future of the Castlevania Series
Post by: crisis on December 26, 2013, 12:42:00 PM
Nintendo has been shunning the Metroid franchise for quite a while now.
Title: Re: The Future of the Castlevania Series
Post by: JoshuaKadmon on December 26, 2013, 01:10:03 PM
I might get bashed for saying it, but I wouldn't mind seeing Ninja Theory take a stab at Castlevania next.  It wouldn't be a huge jump to make after MercurySteam, and NT already went through a remarkably parallel scenario with DmC.  Just like LoS, I shunned DmC for months before finally trying it and ended up enjoying it.  But also like LoS, it drew heavy criticism from fans despite its glowing reviews, and their Japanese-to-Western-development leap was largely identical.

Still, this is a recurring scenario in recent years.  I bash sequels and reboots for crapping on the nostalgia of their IPs, then eventually try them (usually because they're in the bargain bin, on a Steam sale, or just because other gamers tell me I should), and I end up having to eat some of my words.  It's hard not to be that way with long-running classics, from Castlevania and Final Fantasy to Devil May Cry and Tomb Raider, but I guess we have to accept that games are a constant evolution and cannot hope to maintain the consistency of other entertainment media.

I should probably just stop being an elitist pre-judgmental a'hole and enjoy the entries we get... as long as they don't suck goblin balls.

Besides, Ninja Theory places its focus on characters and plot development, with strong cinematic styling that could serve Castlevania well.  And so far, I've enjoyed most of their releases.  I'd be just as happy with a fresh 2D/2.5D outing, but it's an option.
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on December 26, 2013, 01:13:52 PM
Yeah why not, DmC's combat and platfforming was fantastic.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on December 26, 2013, 01:26:41 PM
I never actually like any of the Ninja Theory games. I mean, they were all solid titles, but they weren't great, IMO. Might be their visual aesthetic that I'm not the biggest fan of.

Klei Entertainment, the guys who made Mark of the Ninja and Shank, I think could make an interesting Castlevania. Maybe a Castlevania more focused on hunting monsters rather than straightforward jump and whip would be cool.
Title: Re: The Future of the Castlevania Series
Post by: JoshuaKadmon on December 26, 2013, 01:46:52 PM
I never actually like any of the Ninja Theory games. I mean, they were all solid titles, but they weren't great, IMO. Might be their visual aesthetic that I'm not the biggest fan of.

Klei Entertainment, the guys who made Mark of the Ninja and Shank, I think could make an interesting Castlevania. Maybe a Castlevania more focused on hunting monsters rather than straightforward jump and whip could be cool.

When it comes to Ninja Theory, there aren't many titles to evaluate -- just Heavenly Sword, Enslaved, and DmC.  Granted, the first 2 were very similar in production style, and like I said, DmC was pretty devisive.  But that may also leave a lot of untapped potential for a well-loved franchise.

As for Klei, I agree that (much like WayForward and Retro) they could provide a unique and welcome take on 2D Castlevania.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on December 26, 2013, 01:57:38 PM
When it comes to Ninja Theory, there aren't many titles to evaluate -- just Heavenly Sword, Enslaved, and DmC.  Granted, the first 2 were very similar in production style, and like I said, DmC was pretty devisive.  But that may also leave a lot of untapped potential for a well-loved franchise.

As for Klei, I agree that (much like WayForward and Retro) they could provide a unique and welcome take on 2D Castlevania.

I'm not trying to say they COULDN'T make a cool Castlevania game, they just wouldn't be my first pick based on the fact that I haven't been a huge fan of their other games.

I mean, MercurySteam wouldn't have been even close to one of my first choices for a Castlevania game, but hey, I love LoS, so there's that.
Title: Re: The Future of the Castlevania Series
Post by: JoshuaKadmon on December 26, 2013, 03:50:02 PM
I'm not trying to say they COULDN'T make a cool Castlevania game, they just wouldn't be my first pick based on the fact that I haven't been a huge fan of their other games.

I mean, MercurySteam wouldn't have been even close to one of my first choices for a Castlevania game, but hey, I love LoS, so there's that.

Word.
Title: Re: The Future of the Castlevania Series
Post by: Little Dracula on December 29, 2013, 12:35:14 AM
I will like Platinum to develop a Castlevania game, but maybe they will make it to hardcore and with a weak franchise like Castlevania it may not sell very well. They can't do another LoS with another studio, they need to do something new and better, something that will bring new people to the franchise like LoS did.

To be honest I don't know what can they do with the franchise, after LoS probably they will not accept a game that sells less than a million.
Title: Re: The Future of the Castlevania Series
Post by: adelcs on January 02, 2014, 08:28:19 PM
I never actually like any of the Ninja Theory games. I mean, they were all solid titles, but they weren't great, IMO. Might be their visual aesthetic that I'm not the biggest fan of.
Yeah, this is basically how I feel. I've played Enslaved and DmC and both of them were just... okay. Enslaved seriously bored the hell out of me but the story and characters were neat. DmC wasn't as much of a bastardization to the DMC series as I thought it would be but the combat was nowhere near as deep as it was in DMC3/4 and, strangely enough, the story and characters were laughably bad. And I mean that literally. I laughed out loud at how bad some of the dialogue was.

If I had to choose a new developer to make a Castlevania game, they definitely wouldn't be my first choice.
Title: Re: The Future of the Castlevania Series
Post by: Intersection on January 03, 2014, 02:25:52 PM
Just a curiosity: why hasn't anyone mentioned a Japanese dev? I've even heard some of us ask for anything but...
The truth is, Japan was where Castlevania was born, and Japan was where it had always stayed, up until when Lords of Shadow came along. It may be just me, but it seems logical for a Japanese developer to be better positioned when it comes to understanding the series than a foreign newcomer to the franchise.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on January 03, 2014, 03:58:47 PM
Just a curiosity: why hasn't anyone mentioned a Japanese dev? I've even heard some of us ask for anything but...
The truth is, Japan was where Castlevania was born, and Japan was where it had always stayed, up until when Lords of Shadow came along. It may be just me, but it seems logical for a Japanese developer to be better positioned when it comes to understanding the series than a foreign newcomer to the franchise.

Platinum has been mentioned at least once.

I can't speak for anyone else, but seeing as Castlevania's roots are almost entirely in western mythology and folklore, I find it appropriate that the series is finally in western hands.

I personally was growing a bit tired of the increasing "Japanization" of the series under IGA, and I don't see anything that a Japanese developer would be able to uniquely provide to the series that a western developer wouldn't other than that. I mean, anyone can go play Castlevania and understand what it's about.
Title: Re: The Future of the Castlevania Series
Post by: shelverton. on January 03, 2014, 04:44:47 PM
Having just finished A Link Between Worlds I was thinking... What if someone would make a topdown 2D Castlevania? I mean, for real? It could have an overworld (Wallachia) and play a bit like Zelda though maybe slightly more action oriented. It could have "dungeons" much like in Zelda, some being mansions or chapels, others being ruined towns, caves, forests and graveyards... It would essentially be Simon's Quest or Ecclesia but with a topdown perspective, complete with metroidvania gameplay. It could be really dark and gothic like the first Blood Omen.

I dunno. Since Castlevania is all sorts of things these days, I could see it trying this as well.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on January 03, 2014, 07:20:00 PM
That's actually a really neat idea, it's just...

I can't imagine a Castlevania game with no ability to jump.
Title: Re: The Future of the Castlevania Series
Post by: shelverton. on January 04, 2014, 03:19:52 AM
That's actually a really neat idea, it's just...

I can't imagine a Castlevania game with no ability to jump.

I was thinking the same at first, but then I thought... why not? Depending on how the levels are laid out, maybe you could make a game where it's not needed to jump around. Taking further inspiration from the Zelda series, maybe jumping could be handled in a similar fashion - approach a ledge and the character makes a little, automatic skip!

OR MAYBE (!) the game could actually have light platforming, complete with a jump button and everything? Games like Landstalker have a jump button, and the major reason platforming was frustrating in that particular game was the isometric perspective IMO. We don't have to have that. A topdown Castlevania with jumping mechanics could possibly work on the 3DS, much like how the 3D effects in A Link Between Worlds really helped judging distance etcetera...

I am 99.9% sure a game like this will never ever happen, but it would be an interesting experiment, at least as a side story type of game. Though aren't all Castlevania games "side stories" these days? The "canon" is kinda...gone.
Title: Re: The Future of the Castlevania Series
Post by: Nagumo on January 04, 2014, 04:59:01 AM
I would be fine with that idea. I think the series would be suited for a whole lot of different gameplay styles, as long as it's action based. It's fun to think of ideas like these. In my opinion, there really wouldn't be a reason why they couldn't do a rogue-like, or a puzzle-action game, a full-fledged RPG, etc. Games like these with a gothic horror aesthetic haven't actually been done before, so it would definitely allow for some creativity.
Title: Re: The Future of the Castlevania Series
Post by: shelverton. on January 04, 2014, 06:07:54 AM
I would be fine with that idea. I think the series would be suited for a whole lot of different gameplay styles, as long as it's action based. It's fun to think of ideas like these. In my opinion, there really wouldn't be a reason why they couldn't do a rogue-like, or a puzzle-action game, a full-fledged RPG, etc. Games like these with a gothic horror aesthetic haven't actually been done before, so it would definitely allow for some creativity.

I agree. Also, while many of us would probably prefer 2D sidescrollers (be they classic or metroidvania) or possibly 3D action games, there's no guarantee that either of those are successful or even remotely "Castlevania enough" either. Mirror of Fate is an example of this. Many people just didn't care for it despite its dark, gothic sidescrolling nature. A topdown Zeldaesque Castlevania could also fail miserably, but probably not because the concept is bad in itself. In the end, it's all about the developer and the actual execution.

IGA and Cox are both guilty of doing questionable things with this franchise, but I don't necessarily think that their ideas were bad. It all came down to execution, I think.
Title: Re: The Future of the Castlevania Series
Post by: Chernabogue on January 04, 2014, 06:09:37 AM
Every game can sound like a great idea as a concept. Then there's the developer.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on January 04, 2014, 07:55:56 AM
I was thinking the same at first, but then I thought... why not? Depending on how the levels are laid out, maybe you could make a game where it's not needed to jump around. Taking further inspiration from the Zelda series, maybe jumping could be handled in a similar fashion - approach a ledge and the character makes a little, automatic skip!
I'm actually the opposite of that, as in, I think the LoZ series would be quite superior if they added jumping mechanics. Hell, quite personally, I would love the LoZ series to be more ARPG-esque, with lots of different attack chain techniques, double jumping, air dash, in short, more Kingdom Hearts-ish as far as control went. That's just me, tough.

For CV, I still want my ultimate CV, the ultimate 3D platformer that not only looks good, plays good, but features ample amounts of horizontal-level platform areas, as well as ample amounts of verticle-level platform areas. If anything, not JUST for CV, but to act as a "breaking of the misconception" that such a thing is impossible to do, so other developers can say, "It CAN be done. Let's apply this to _____!".
Title: Re: The Future of the Castlevania Series
Post by: VladCT on January 04, 2014, 10:34:07 PM
The previous talk of the idea of a top-down Castlevania reminded me of one thing: Vagrant Story.
...What? It was top-down-ish, and exploration in that game was somewhat similar to SotN.
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on January 05, 2014, 12:36:51 PM
My first idea for a Castlevania fan game was to have it play like a Golden Axe game being able to walk up and down, but retain the tight CV controls and platforming elements. It was a multi-player game too.

I still think it could be cool to see a Castlevania game done that way. It would probably make for a funner co-op game.

I think CV would lend itself better to that style of game than it would a top down experience.


Title: Re: The Future of the Castlevania Series
Post by: X on January 05, 2014, 09:16:35 PM
Quote
My first idea for a Castlevania fan game was to have it play like a Golden Axe game being able to walk up and down, but retain the tight CV controls and platforming elements. It was a multi-player game too.

You're not the only one who's thought of this idea  ;)
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on January 05, 2014, 09:50:44 PM
no. multiplayer.
There's no a single series that got better with it, and most of them went to the toilet.
no. multiplayer.
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on January 05, 2014, 11:01:17 PM
I Personally think a Gauntlet Legends style of axonometric gameplay would better suit a CV game in 3d. With all the stair walking and voluminously high spaces the game could potentially offer, that would impress me more than LOS. Even though LOS basically nailed the combat, I don't feel CV was always combat based, it is at heart a platformer which requires good timing more so than a combat based game.
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on January 06, 2014, 02:36:36 AM
no. multiplayer.
There's no a single series that got better with it, and most of them went to the toilet.
no. multiplayer.

Dungeons and Dragons and Contra are both great co-op games. Just because CV hasn't done it right yet doesn't mean it can't be done.
Title: Re: The Future of the Castlevania Series
Post by: Nagumo on January 06, 2014, 03:55:53 AM
Personally, something I also think would be an interesting concept for a game, though perhaps less drastic than other ideas already suggested, is a 3D Castlevania game that is designed similarly to Ico. By that I mean having to think about how to proceed without the game immediately shoving the answer in your face. The game also takes place in a castle and it involves a lot of jumping and climbing. Perhaps an interesting alternative to the gameplay that the 2D games have, which seems difficult to translate to 3D properly.   
Title: Re: The Future of the Castlevania Series
Post by: Chernabogue on January 06, 2014, 05:32:21 AM
A stealth-action game, like Arkham Asylum, with Grant DaNasty would rock.
Title: Re: The Future of the Castlevania Series
Post by: Little Dracula on January 06, 2014, 07:27:37 AM
What about open world?, but something not super big like Skyrim, more like Dragon's Dogma. I don't envy the people in charge of the franchise, they have a hard job for the next game after LoS2.
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on January 06, 2014, 07:42:44 AM
Dungeons and Dragons and Contra are both great co-op games. Just because CV hasn't done it right yet doesn't mean it can't be done.
No they are not. They might be fun or whatever but nor they are memorable or deep. Not to mention it kills the atmosphere. Resident Evil, Dead Space, Warcraft, Legacy of Kain (my poor heart), Silent Hill, all ruined and devoid of heart thanks to some suit that decides to scrap atmosphere story and gameplay because kids like mp these days. Not to mentions countless dead tacked on ones (tomb raider, assassins creed, BioShock, batman...) that feels like their resources were needed in the sp and were dead in weeks anyway. And don't get me started on paid online (requirement this gen) server closing (the game gets unplayable at some point of history) and of course, microtransactions (holy mother of god).
no. Multiplayer.
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on January 06, 2014, 07:50:58 AM
Multiplayer can be deductive for a lot of games. But amazing games like contra and dragons crown make me believe it could work for cv.

It's not what we're doing with our fan game. But I think it can be done well.

Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on January 06, 2014, 09:47:16 AM
Those games have absolutely nothing in common with Castlevania, and as you can see history is against the odds. I'd rather not take the risk. Let MP to fan games or a novelty mode in some future game, not the main focus.
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on January 06, 2014, 10:21:15 AM
History is not against any odds. There are tons of great mp games that have a lot in common with cv. And I disagree about contra and dragons crown having nothing in common with cv. For 1 thing cv varies a lot from game to game. Contra is pretty obviously related to cv. There is a member here making a cv/contra fan game.

My personal opinion is that cv is better as a solo player game. But I'm not going to say that it couldn't work and be good.

Title: Re: The Future of the Castlevania Series
Post by: X on January 06, 2014, 10:26:39 AM
I agree with the no multiplayer aspect in CV since the series has mainly been about the Belmont journeying to Castlevania alone to face the ultimate evil (Dracula). Multiplayer would kill that almost immediately. But I think a game styled like Golden Axe, or the two D&D arcade games (with no multiplayer mind you) would be an interesting take. Check out the game; Warrior Blade: Rastan Saga Episode III. There is a female fighter in there who uses a whip as her weapon. There is also stair-climbing in that game as well as climbing ropes & chains. It's like playing Castlevania except in a side-scroller, beat-em up kind way.
Title: Re: The Future of the Castlevania Series
Post by: Sorrow on January 06, 2014, 07:14:47 PM
I've read a lot of the posts here, not every single one, but I noticed it's veered towards a multiplayer discussion. What did everyone think of Harmony of Despair? I kind of get the impression it wasn't very well received around here.
Title: Re: The Future of the Castlevania Series
Post by: Munchy on January 06, 2014, 07:58:41 PM
Ehh... Harmony of Despair wasn't terrible, but there was literally nothing new or interesting about it outside of it being a multiplayer game. Having played all the levels, grinding for loot was not enough to keep me interested.

I did enjoy spamming the voices though. "YOU TAKE THIS! YOU TAKE THIS!"
Title: Re: The Future of the Castlevania Series
Post by: DarkPrinceAlucard on January 07, 2014, 10:58:30 AM
Ehh... Harmony of Despair wasn't terrible, but there was literally nothing new or interesting about it outside of it being a multiplayer game. Having played all the levels, grinding for loot was not enough to keep me interested.

I did enjoy spamming the voices though. "YOU TAKE THIS! YOU TAKE THIS!"

Yea I agree that the only good thing about HOD is that it was a multiplayer castlevania game that let you play with various castlevania characters online and with Friends.

That aspect alone made it sell so well.

Everything else about it fell flat however from the character balancing to the rehash fest of levels and enemies.

I would not mind seeing another castlevania online game, given how well it sold I would think that Konami would not either, I just hope if they do decide to make another online castlevania game that they take note of all the flaws of HOD.
Title: Re: The Future of the Castlevania Series
Post by: Neobelmont on January 07, 2014, 04:28:18 PM
I would like to see a cv game like oath in felghana or a arc systems fighting game like persona 4 arena why not an old school rpg it could work heck anything can work one just has to have have a solid foundation of an idea (not half baked like cv judgement) or a crazy enough mind or both.
Title: Re: The Future of the Castlevania Series
Post by: KaZudra on January 07, 2014, 05:02:26 PM
Megaman X tried it, Sonic did it well, Why not have a game where segments are side-scrolling platforming and segments where it's full 3D action?
Title: Re: The Future of the Castlevania Series
Post by: Neobelmont on January 07, 2014, 05:04:27 PM
Megaman X tried it, Sonic did it well, Why not have a game where segments are side-scrolling platforming and segments where it's full 3D action?

Is it odd that this reminds me MMX7  :-X Not the best game I've played what did they do to Zero....
Title: Re: The Future of the Castlevania Series
Post by: darkwzrd4 on January 07, 2014, 06:20:17 PM
I played MMX7. I didn't like what they did with the game. Megaman and Megaman X are meant to be sidescrollers, not 3D. In terms of CV, I wouldn't mind another reboot if it was closer to the original source material.

In other words, Dracula is Dracula, the Belmont clan is the Belmont clan, Dracula is not a Belmont. Just give a good origin for the whip like LoI did, but make Dracula just Dracula. Not overblown origin is needed for him. Hell, just make him Vlad the Impaler like he originally was in the original cannon.
Title: Re: The Future of the Castlevania Series
Post by: X on January 07, 2014, 07:36:02 PM
^^^WORD.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on January 07, 2014, 08:44:08 PM
I played MMX7. I didn't like what they did with the game. Megaman and Megaman X are meant to be sidescrollers, not 3D. In terms of CV, I wouldn't mind another reboot if it was closer to the original source material.

In other words, Dracula is Dracula, the Belmont clan is the Belmont clan, Dracula is not a Belmont. Just give a good origin for the whip like LoI did, but make Dracula just Dracula. Not overblown origin is needed for him. Hell, just make him Vlad the Impaler like he originally was in the original cannon.
I concur! If anything, mostly to cut the bullshit. I'm tired of bullshit regarding the inept sleight of hand regarding twists. I think of the line from that old Jim Carry vamp comedy, "Once Bitten": "I'm a mature person and you're a mature person, so why don't we just skip all the bullshit, get rid of our inhibitions, and DO what we really wanna DO?"

Bypass that awkward foreplay. Not saying there can't be any twists, but invest your power in creative writing in something more fulfilling than the cheapo "Voila!" gag that you can see coming a mile away.   
Title: Re: The Future of the Castlevania Series
Post by: Belmontoya on January 08, 2014, 06:19:08 AM
In other words, Dracula is Dracula, the Belmont clan is the Belmont clan, Dracula is not a Belmont. Just give a good origin for the whip like LoI did, but make Dracula just Dracula. Not overblown origin is needed for him. Hell, just make him Vlad the Impaler like he originally was in the original cannon.

I feel the exact same way. The storyline for our CV fan reboot is exactly what you are describing here. I think our whip back story beats out LOI though.
Title: Re: The Future of the Castlevania Series
Post by: nokundhi on January 13, 2014, 12:08:27 PM
I played MMX7. I didn't like what they did with the game. Megaman and Megaman X are meant to be sidescrollers, not 3D. In terms of CV, I wouldn't mind another reboot if it was closer to the original source material.

In other words, Dracula is Dracula, the Belmont clan is the Belmont clan, Dracula is not a Belmont. Just give a good origin for the whip like LoI did, but make Dracula just Dracula. Not overblown origin is needed for him. Hell, just make him Vlad the Impaler like he originally was in the original cannon.

Agree with this. Whatever cv does, please cut down on the eyerolling plot twists and just stick the basics. Besides, Vlad's life makes for very interesting backstory.
Title: Re: The Future of the Castlevania Series
Post by: Belmont legacy on January 13, 2014, 03:45:52 PM
Even though I know it's a scrapped project I would absolutely LOVE to see resurrection be resurrected. Only with updated graphics. I wouldn't mind the original but I know a lot of critics would complain about it. I always dreamed of seeing this particular game seeing some light of day.
Title: Re: The Future of the Castlevania Series
Post by: X on January 13, 2014, 06:03:01 PM
I want to see it completed too. It was essentially like CV64/LoD only more action oriented then open world. But the overall functions; combat, movement, items, etc. look very much the same as their Nintendo 64 counterparts. Unfortunately it's somewhat impossible to tell exactly how this game would play since we never got to play it  :P
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on January 13, 2014, 06:36:53 PM
I want to see it completed too. It was essentially like CV64/LoD only more action oriented then open world. But the overall functions; combat, movement, items, etc. look very much the same as their Nintendo 64 counterparts. Unfortunately it's somewhat impossible to tell exactly how this game would play since we never got to play it  :P
In concept(the idea of a 3D CV in the classic sense and look), I liked what Resurrection promised. As far as art design and the time travel story, those two aspects would have to be completely overhauled for a resurrection of Resurrection to interest me. Wouldn't be hard, though. Just get a good concept artist(either some of the those talented folks from the Japanese CVs, or even the folks at MS) and just rewrite the story to NOT have the stupid time travel plot. Simple as that!
Title: Re: The Future of the Castlevania Series
Post by: Belmont legacy on January 13, 2014, 11:45:29 PM
I want to see it completed too. It was essentially like CV64/LoD only more action oriented then open world. But the overall functions; combat, movement, items, etc. look very much the same as their Nintendo 64 counterparts. Unfortunately it's somewhat impossible to tell exactly how this game would play since we never got to play it  :P

 :D oh I know. It was only played by I think a handful of people too. I'm definitely throwing a party if they ever do decide to revamp (no pun intended) resurrection. XD
Title: Re: The Future of the Castlevania Series
Post by: X on January 13, 2014, 11:49:29 PM
Quote
Just get a good concept artist(either some of the those talented folks from the Japanese CVs, or even the folks at MS)

Personally I wouldn't trust MercurySteam to take on resurrection at all. They'd probably find some way of making it similar to LoS which would be a serious no-no. Art-wise I can see it though (Carmilla). Bring on another team who's familiar with Resurrection and let them do the job, but establish some guidelines so they don't make "certain mistakes" (sponge enemies, QTEs', arena fights every few steps, etc.) I agree on the graphics, art style and story overhaul, but that's about it.

Quote
rewrite the story to NOT have the stupid time travel plot. Simple as that!

Victor Belmont was the only one to time travel, but that's only for his story arc. Sonia was resurrected.
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on January 14, 2014, 06:56:45 PM
I'm probably in the minority (if not the only one) with what I'm about to say...but I wouldn't mind the time travel theme showing up in a CV game.  Then again, I think I've established myself as one who isn't much or a purist or much of an anything-ist for that matter.  I just want the series to continue in a way I think is reasonable so I can keep playing and enjoying it...and for me I could handle time travel.


All this wibbly-wobbly-timey-wimey stuff reminds me...I love me some Chrono Trigger!  I need to play that again!
Title: Re: The Future of the Castlevania Series
Post by: Jorge D. Fuentes on January 16, 2014, 07:49:34 AM
There's already a time travel theme.
Can we just accept that already?  I mean, in LoS verse there was one, in IGA games there was one.

It's not gonna make the series any more absurd.  :P
Title: Re: The Future of the Castlevania Series
Post by: theANdROId on January 17, 2014, 09:42:19 PM
Well, I haven't played the LoS series yet...except for MoF...so...

But which IGA title had it?  Are you talking about St. Germain, or am I forgetting something?
Title: Re: The Future of the Castlevania Series
Post by: crisis on January 17, 2014, 09:54:50 PM
There's St. Germain, Castlevania Judgment, the Chrono Mage enemy in AoS
Title: Re: The Future of the Castlevania Series
Post by: X on January 18, 2014, 12:09:12 PM
the Chrono mage merely stopped time, it didn't time travel.

The two time travel CV games are CoD with St. Germain and CV judgment with Aeon. Frankly I find these far more absurd then the simplistic time travel idea for Resurrection. And personally I'd rather see time travel being executed from a divine source like God rather then a bunch of regular people wearing out-of-place clothing and lipstick  :P. If there's a threat in a specific era and there are no heroes? God summons one from another time to deal with it. Simplistic and without going all Jules Verne which I feel doesn't suit Castlevania.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on January 18, 2014, 12:27:51 PM
Victor Belmont was the only one to time travel, but that's only for his story arc. Sonia was resurrected.
Still don't like that. Actually. I actually heard Sonia was brought forward in time, because whatever that shit was(Time Guardian?) decided to pull two Belmonts from two eras into the "time where no Belmont exists"(which is strange, because obviously a Belmont HAS to exist if Victor's descended from him/her in the future.

Personally, nixing the time travel thing would be easy, and you could do it by introducing a theme I've been wanting to see in this series from a while now, making Sonia and Victor siblings. Hell, doesn't even have to be Sonia(you could make her an original female Belmont). It would explain why there are two of them, and you could do some interesting things(character development-wise) regarding rivarly, and the drama that comes with who is eventually chosing to be the wielder of the Vampire Killer and the contempt that the other sibling faces(or at least his/her fight against the jealousy as Dracula's minions whisper sins in their ears and egg them on to fight his/her sibling to claim the whip for his/her own). We've seen similar rivalries, but never between to siblings who are both heirs to the whip.

All this wibbly-wobbly-timey-wimey stuff reminds me...I love me some Chrono Trigger!  I need to play that again!
Not everybody can pull off a good time travel story LIKE Chrono Trigger.

Title: Re: The Future of the Castlevania Series
Post by: Eärendil on January 18, 2014, 09:14:00 PM
Still don't like that. Actually. I actually heard Sonia was brought forward in time, because whatever that shit was(Time Guardian?) decided to pull two Belmonts from two eras into the "time where no Belmont exists"(which is strange, because obviously a Belmont HAS to exist if Victor's descended from him/her in the future.

Personally, nixing the time travel thing would be easy, and you could do it by introducing a theme I've been wanting to see in this series from a while now, making Sonia and Victor siblings. Hell, doesn't even have to be Sonia(you could make her an original female Belmont). It would explain why there are two of them, and you could do some interesting things(character development-wise) regarding rivarly, and the drama that comes with who is eventually chosing to be the wielder of the Vampire Killer and the contempt that the other sibling faces(or at least his/her fight against the jealousy as Dracula's minions whisper sins in their ears and egg them on to fight his/her sibling to claim the whip for his/her own). We've seen similar rivalries, but never between to siblings who are both heirs to the whip.
 Not everybody can pull off a good time travel story LIKE Chrono Trigger.

Ahhh... Chrono Trigger... *remembers when Square was once the greatest video game maker on the planet*.... 
Title: Re: The Future of the Castlevania Series
Post by: ChibiMaddiChan on March 01, 2014, 06:25:53 AM
Where is the series going?  Probably with a new team and hopefully a new destination.  Either another reboot or back to the classicvania timeline and style of gameplay.  With progression in the gameplay mech of course.
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 01, 2014, 04:23:17 PM
Call me crazy, but I believe LOD was the closest iteration there's been to an actual 3d representation of classicvania, particularly to do with platforming (it certainly got the Clocktower right) the cohesion/composition of the levels and the atmosphere. I'm not saying the game isn't flawed, however, in my mind the concepts of classicvania were retained.
LOI I felt had the story, COD had the varied interconnected environments, both had suitable OSTs... Maybe the next game (if it's 3D) can find some middle ground into the better aspects of all of these games.

Don't give it to another crew like MS, CV needs it's roots back, it beckons for platforming, spikes, medusa heads, oldschool themes and whipping candles hanging in mid air.
Title: Re: The Future of the Castlevania Series
Post by: GuyStarwind on March 01, 2014, 04:41:36 PM
Call me crazy, but I believe LOD was the closest iteration there's been to an actual 3d representation of classicvania, particularly to do with platforming (it certainly got the Clocktower right) the cohesion/composition of the levels and the atmosphere. I'm not saying the game isn't flawed, however, in my mind the concepts of classicvania were retained.
LOI I felt had the story, COD had the varied interconnected environments, both had suitable OSTs... Maybe the next game (if it's 3D) can find some middle ground into the better aspects of all of these games.

Don't give it to another crew like MS, CV needs it's roots back, it beckons for platforming, spikes, medusa heads, oldschool themes and whipping candles hanging in mid air.

I gotta agree with this. Take the good elements from each of these games and throw them into one. I've said it before but CV64 had some cool ideas that I think should come back. My person favorite is the fact vampires are normal enemies and they can turn you into a vampire. Moreover, it's simple and I personally think CV needs some more simple in it.

I've been playing LoI recently and while it's a little flat I still think it's a lot of fun. I think the idea of boss crystals powering your sub weapons was a cool idea that should return. I also think the story is great too. Anywho take the good from these games and give me that CV I've always wanted.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 01, 2014, 06:19:37 PM
I gotta agree with this. Take the good elements from each of these games and throw them into one. I've said it before but CV64 had some cool ideas that I think should come back. My person favorite is the fact vampires are normal enemies and they can turn you into a vampire. Moreover, it's simple and I personally think CV needs some more simple in it.

I've been playing LoI recently and while it's a little flat I still think it's a lot of fun. I think the idea of boss crystals powering your sub weapons was a cool idea that should return. I also think the story is great too. Anywho take the good from these games and give me that CV I've always wanted.
I don't understand why game companies don't do stuff like THAT! That's actually a brilliant idea. Take the good, ditch the bad, and put all the good ideas into one NEW title. It's almost like people feel obligated to never learn from their mistakes but keep making new moves, regardless of gaining positive ground or taking steps back. That's a mindless decision, IMO. Why would anybody not learn from what they do? The good you do, improve it(make it tighter). The bad, drop it. That's common logic. If they took the best aspects from the N64 CV's, IGA's 3Dvanias and LoS games, combined those great aspects into one ultimate 3Dvania while cutting out all the bad parts and flaws, that would be fuckin AWESOME. Again, don't understand why companies don't think this way. It's almost a no brainer.
Title: Re: The Future of the Castlevania Series
Post by: Darkson on March 01, 2014, 09:10:29 PM
Thing is, certain elements won't mesh together due to inherent differences.
What works in 2d or primitive 3d won't necessarily work in modern 3d works. Besides that, not many can agree on what are the best elements. Some love the wide array of enemies, even if some don't make sense or are just recolours. Others hate that.

For example: I love orchestra and symphonies, which is why I like listening to lords of shadows soundtrack. The osts for the previous vanias are kinda..hit and miss for me. I love vampire killer, bloody tears, etc. I don't like Simons theme or such.
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 01, 2014, 09:22:34 PM
Where is the series going?  Probably with a new team and hopefully a new destination.  Either another reboot or back to the classicvania timeline and style of gameplay.  With progression in the gameplay mech of course.
I can only hope Classicvania is what they have in mind but I feel like we'll just get more games inspired by LoS.
Title: Re: The Future of the Castlevania Series
Post by: Darkson on March 01, 2014, 09:35:48 PM
Konami is likely going to continue with the lords of shadow series. Even if 2 slightly underperforms, it is still far more financially successful than the metroidvanias and such. And with how konami only has metal gear to rely on otherwise, castlevania is likely to become part of konamis "one two punch".

A recommendation though, for konami: put "A Lords of Shadow Game" at the bottom of the box art, like how certain metal gear games have "a hideo kojima game". It'd let other games use better titles and avoid the cluster we saw happen with mirror of fate, while conveying that this game is part of the new timeline.
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 01, 2014, 09:44:01 PM
After LoS2's ending I'd rather get something new. Playing as Gabula for the entirety of the series doesn't sound interesting to me at all. It was more fun when you played as someone new in the old canon, even the Belmonts.
Title: Re: The Future of the Castlevania Series
Post by: Darkson on March 01, 2014, 09:47:50 PM
Gabriel, at tops, has one more game before becoming victim of what I like to call "Kratos syndrome". Where his character and the story itself will just suffer from additional games, like god of war did with ascension. But honestly, I agree that a new character needs to be the focus for the next game.

Perhaps Sonia Belmont, victors daughter? He could've easily just been saying Gabriel was the final Belmont, just incase Gabriel went back to dracul. Or he could be somewhat iffy and be like "I don't want my daughter bearing the burden" but she wants to and such.
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 01, 2014, 09:51:44 PM
Perhaps Sonia Belmont, victors daughter? He could've easily just been saying Gabriel was the final Belmont, just incase Gabriel went back to dracul. Or he could be somewhat iffy and be like "I don't want my daughter bearing the burden" but she wants to and such.
If they do make another LoS I wouldn't mind Konami going "jk there are more Belmonts," or an Alucard game.
Title: Re: The Future of the Castlevania Series
Post by: Darkson on March 01, 2014, 09:56:33 PM
With the new timeline, the Morris, belnades, and dynasty are open to be used for playable characters. We don't have to be constrained to whip users, because even with Sonia, the only difference would be how she'd be more atheistic and nimble than the male users.
Title: Re: The Future of the Castlevania Series
Post by: X on March 01, 2014, 10:00:57 PM
Quote
We don't have to be constrained to whip users, because even with Sonia, the only difference would be how she'd be more atheistic and nimble than the male users.

We weren't really constrained to using only whip wielders in the pre LoS either. Most of IGA's games had other characters using swords and the like.
Title: Re: The Future of the Castlevania Series
Post by: Darkson on March 01, 2014, 10:06:30 PM
Thing is, outside of hector and Leon in the 3dvanias, most all played the same.
Before the metroidvanias, all of the belmonts played virtually the same. In the metroidvanias, soma played like alucard. Same with Jonathan as well. Charlotte had some uniqueness , as did Nathan, and such. But most main characters usually played the same, even shanoa played like soma.
Title: Re: The Future of the Castlevania Series
Post by: Trevelyan on March 01, 2014, 11:16:22 PM
If they do make another LoS I wouldn't mind Konami going "jk there are more Belmonts," or an Alucard game.

I'd like one where you play as both Alucard and Sonia, like MoF/64 where you take different routes but end up in the same final confrontation or something like that. 
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 02, 2014, 05:06:06 PM
Thing is, certain elements won't mesh together due to inherent differences.
What works in 2d or primitive 3d won't necessarily work in modern 3d works.
Anything can be tailored to 3d gameplay. Cv64/LOD had medusa heads, spikes, bone pillars, towering environments etc. These elements can all work, however it is more common consensus these days that the real issue is accessibility to new and younger gamers who the gaming companies do not want to miss in their target demographic. If games were made as difficult as they used to be with steep learning curves it would be very difficult to have newer gamers commit. Most forms of pop culture really heavily on mass appeal and commercialism these days, which is not necessarily what's the best or 'right' direction.

For example: I love orchestra and symphonies, which is why I like listening to lords of shadows soundtrack. The osts for the previous vanias are kinda..hit and miss for me. I love vampire killer, bloody tears, etc. I don't like Simons theme or such.
No one is whether people like that or not, the real question is what musical direction is best for the series' integrity. The truth is CV always had a more gothic style musical score particularly with classicvania titles. Throwing in an OST which doesn't particularly suit the series nor retain it's identity shouldn't be how Konami approaches the next game. Assuming CV is brought back to its roots, the music was a very large component of these classic titles, much like legend of Zelda, CV (until LOS) always had a distinct and recognisable musical score, even when titles like LOD and OOE deviated slightly.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 02, 2014, 06:22:53 PM
If they do make another LoS I wouldn't mind Konami going "jk there are more Belmonts," or an Alucard game.

They didn't set a specific time during which Alucard put Dracula to sleep. They could always just say, "That happened in 1400" and then give themselves about 300 years for games against Dracula, and 400 years for games with no Dracula.
Title: Re: The Future of the Castlevania Series
Post by: ChibiMaddiChan on March 02, 2014, 09:03:22 PM
I can only hope Classicvania is what they have in mind but I feel like we'll just get more games inspired by LoS.

Honestly, I'm down with that.

...Hear me out. If you combine things that fans like about the older games, say the music and overall atmosphere of the older games, along with staying more faithful to the original core storyline then say,  combine it with the storytelling, characterization,  and general presentation of Lords, I think we'd have a winner.

Could you imagine a game like Castlevania 64 with polished gameplay and the awesome graphics/storytelling/presentation prowess of Lords?  That's almost as good a wet dream as Gabe naked.  ;)
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on March 02, 2014, 09:13:58 PM
Yep. Come back with a vengeance. After our DMC2 we need our DMC3. LoS3 or equivalent kicking ass and correcting mistakes, please.

(click to show/hide)
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 02, 2014, 09:26:34 PM
Honestly, I'm down with that.

...Hear me out. If you combine things that fans like about the older games, say the music and overall atmosphere of the older games, along with staying more faithful to the original core storyline then say, combine it with the storytelling, characterization,  and general presentation of Lords, I think we'd have a winner.

Could you imagine a game like Castlevania 64 with polished gameplay and the awesome graphics/storytelling/presentation prowess of Lords?  That's almost as good a wet dream as Gabe naked.  ;)

No, please, my pants... I just changed them
Title: Re: The Future of the Castlevania Series
Post by: ChibiMaddiChan on March 02, 2014, 10:15:21 PM
No, please, my pants... I just changed them

Then how did you play Lords. I could barely keep them clean with Gabe around. It was a tragic, tragic thing. But seriously, I really hope that's what they do: combine the best of the old with the new and make a show stopping video game we can all get behind and be proud of.

Yep. Come back with a vengeance. After our DMC2 we need our DMC3. LoS3 or equivalent kicking ass and correcting mistakes, please.

(click to show/hide)

(click to show/hide)
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 02, 2014, 10:20:26 PM
(click to show/hide)
I can only pray.

Anything 2D Castlevania would be appreciated at this point, I need a sign Konami won't kill it off.
Title: Re: The Future of the Castlevania Series
Post by: K.G. Morder on March 02, 2014, 11:13:45 PM
No one is whether people like that or not, the real question is what musical direction is best for the series' integrity. The truth is CV always had a more gothic style musical score particularly with classicvania titles. Throwing in an OST which doesn't particularly suit the series nor retain it's identity shouldn't be how Konami approaches the next game. Assuming CV is brought back to its roots, the music was a very large component of these classic titles, much like legend of Zelda, CV (until LOS) always had a distinct and recognisable musical score, even when titles like LOD and OOE deviated slightly.
I never considered CV1-3 to have a gothic soundtrack. 4 is where the tracks started to ooze atmosphere, and even then, not necessarily a gothic atmosphere, just... atmosphere in general.

Also, I consider Lords 2 to have a fairly memorable score. far more memorable than LoS1. The battle themes were amazing, and the ambient themes, particularly in the castle,  were pretty fantastic. My favorite being the one with that like, sad singing(?) in it

Lets consider Aurujo asked Konami about the Music, and it was Konami who told him not to make it like previous games because they felt it was "too feminine". So he made a more generic fantasy score, since thats what they were going for with LoS, a dark fantasy.

MoF and LoS2 he had a bit more free reign on music and as a result the tracks are IMO, much better in terms of atmosphere and feeling. loS2 specifically.

That said, I was sad that there wasnt even one orchestrated classic theme.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 02, 2014, 11:32:28 PM
Since I've heard the claim so many times...

Can someone tell me what "gothic" music is? Because I have no idea what people mean when they say it.

I know it's not this:
(click to show/hide)

And I know it's not this:
(click to show/hide)

Or this:
(click to show/hide)

And it can't be this...
(click to show/hide)

I don't even think it's this:
(click to show/hide)
Title: Re: The Future of the Castlevania Series
Post by: Eärendil on March 03, 2014, 12:05:03 AM
I've always thought of Gothic music as really anything melodic or atmospheric that is played through a pipe organ. Mainly because Gothic originally describes an architectural style that was born out of large cathedrals, abbeys and castles of the late medieval period. And perhaps besides any instrument of music, other than the joined vocal chords of a choir, the pipes of an organ come to mind almost immediately.

The main musical themes of CV I to III seemed to have very little of what I consider Gothic based on my thoughts above. To me, the music of I to III was better described as progressive jazz and rock rhythms with an evil twist, of course, all midi style. These progressive jazz/rock elements continue into the 16 bit era, with the epic soundtrack that is CV IV (or Super Castlevania); however, clearly, there is a more "Gothic" sound to be found here. In fact, that sound kicks you right in the nuts with the opening prelude of Dracula's Theme. Perhaps the technology had allowed for more than just jazzy beats but some real atmosphere. But you clearly hear some pipe organ-like music in just about everything. I will never forget the haunting feeling as a kid the first time hearing the Forest of Monsters on my first play through. Even still to this day, that entire soundtrack just throws down the gauntlet for me as the best soundtrack of all the Castlevania games ever made.
Title: Re: The Future of the Castlevania Series
Post by: K.G. Morder on March 03, 2014, 12:22:04 AM
What people consider Gothic to CV is actually mostly Baroque, not "Gothic". A good example would probably be Wood Carving Partitia. That, is baroque.

But Baroque has sort of become synonymous with Gothic because it's very often incorporated into gothic stuff.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 03, 2014, 04:34:57 AM
That said, I was sad that there wasnt even one orchestrated classic theme.

I was sad that with all of those damn elevators we didn't get a little remixed classic theme as some upbeat elevator music just for some humor.
Title: Re: The Future of the Castlevania Series
Post by: Little Dracula on March 03, 2014, 05:24:07 AM
Is a matter of what Konami wants, keep the franchise in the niche level or try to appeal the mass market, this last option is dangerous because can't destroy the franchise like it happen with Silent Hill.

To be honest I will love if they do something like they did with Hard Corps Uprising, that game was amazing and it was true to his roots, in a way they already did it with Castlevania: The Dracula X Chronicles but I don't think it was the right time or platform and ofcourse it was a remake not a sequel.
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 03, 2014, 07:42:08 AM
@Flame I consider bloody tears in CV II to sound heavily gothic, along with the password music, though not as much as Super CV IV.

Maybe CV 1 and 3 not totally, though I never played 3 much. I will say that the boss battles in Cv 1 do sound gothic to me, as well as the clock tower. In CV 3 I'd argue the first Stage and final form of Dracula do also.

My point was that Classicvania always evolved that way or for those who think differently, the OST always evoked a particular context in the mind of the player. I don't feel LOS or MOF did that, but I've yet to play LOS2.
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 03, 2014, 10:00:22 AM
I'm worried Konami will keep going for an LoS inspired score for future games since they apparently hated the old music.

I miss Yamane, or just any sort of melody in general.
Title: Re: The Future of the Castlevania Series
Post by: NocturnalMango on March 03, 2014, 10:03:03 AM
Hopefully Konami will return to the real timeline and give us that Alucard game that they showed ages ago. I'm sick of playing as a Belmont so yeah playing as Alucard in 3D would be badass.
Title: Re: The Future of the Castlevania Series
Post by: GuyStarwind on March 03, 2014, 10:15:10 AM
No thank you. I just want a Belmont game. Not a Alucard, Soma, Shanoa, Hector, or Belmontcula game. Just a simple badass, holy power, whip cracking, wall meat eating, candle destroying Belmont. If those above mentioned characters want to be side characters or extra modes so be it but Belmont should be the hero. Especially after their lameness in LoS. 
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on March 03, 2014, 10:50:09 AM
For all the LoS2 problems, music wasn't one of them. The score is far superior to lords 1.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 03, 2014, 11:33:25 AM
Belmontz4lyfe
Title: Re: The Future of the Castlevania Series
Post by: Eärendil on March 03, 2014, 11:43:32 AM
I want a reboot of the original 1691 setting and I want our whip-cracking Simon Belmont back. The game takes place in Transylvania near the Carpathian Mountains. The antagonist will be the original Dracula, based on a combination of the historical Vlad Țepeș and the famed vampire by Bram Stoker. A writer can give him some historical backstory, explain how both the antagonist and protagonist came to be, whatever; otherwise, Dracula has evolved into this entirely evil, dark sorcerer of necromancy, who strives to dominate all of mankind. Simon Belmont is the hero that will be mankind's last hope to defeat him. I don't mind if the characters are given a little depth for a sense of realism. The game needs to feel as if it's you against an army of darkness, full of all the familiar evil creatures and bosses that should be in a Castlevania game. The graphics engines for current generation consoles and PCs allow for amazing scenes now. Use it to the full extent. Take advantage of voice actors and all that jazz. But the focus needs to be on the environments and game play. Give me the dark foreboding atmosphere of Super Castlevania. I don't mind exploration of the countryside, but I want a huge castle worthy to be called Castlevania to explore. I want hidden rooms, corridors and puzzles. I want the music to represent the original games: Gothic, progressive, baroque, evil, haunting... The technology has got good enough to pull off a 3D remake of the original and make it an amazing game. One with all the big production that it deserves. Oh well, I can dream.
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on March 03, 2014, 12:13:25 PM
I don't know if I could live without Trevor anymore. Best Belmont is best. but yeah, new storyline, please keep it simple, a few Belmonts, with marked personalities and different relations to Dracula.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 03, 2014, 03:03:34 PM
I don't know if I could live without Trevor anymore. Best Belmont is best. but yeah, new storyline, please keep it simple, a few Belmonts, with marked personalities and different relations to Dracula.
I'd love a new reboot that starts with Trevor(kinda a reboot of the CV3 events). I know I keep repeating what I'd like to see, but the whole family/clan aspect, for that particular game(or more, what it brings to the table), it would be perfect to sow the seeds of the relations between Belmont, Dracula(or Draculesti family), Danasty and Belnades. You got it right there, four families embroiled into a struggle. Even apparent that some of those within the familes can turn against their kin(Alucard, for instance), which would add to the drama. Really, also, with Trevor and moving forward, you got a great linear progression(like LoS, in a way) without that "bouncing around the timeline" that the origina canon did so much(and Trevor, as a starting point, is a rather GREAT one at that!).
Title: Re: The Future of the Castlevania Series
Post by: Chernabogue on March 03, 2014, 03:11:56 PM
How about a new timeline with new characters, new story, and almost no references to previous timelines?

Some Belmont facing Dracula for some reason, with a plot that is okay. No need for complicated origins, just an epic adventure journey to a dark castle.
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 03, 2014, 03:40:20 PM
Unrelated but Konami is playing SotN on their livestream

http://www.twitch.tv/KONAMI (http://www.twitch.tv/KONAMI)
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 03, 2014, 06:47:06 PM
How about a new timeline with new characters, new story, and almost no references to previous timelines?

Some Belmont facing Dracula for some reason, with a plot that is okay. No need for complicated origins, just an epic adventure journey to a dark castle.
I can work with that!

The only thing I would think is a worse case scenario, IMO, would be if the series is given to a U.S. studio and they come up with this:

Desert highway, the beating hot sun is finally setting. A car driving a mid the pulsing air pulls over to the side of the road, near what seems to be a dirt mound. A young man wearing sunglasses wearing a white wifebeater gets out, takes a drag on a cigarette and tosses it to the road, stomping it out. He has short blond hair, short enough to see the side and back of his head's tattoos show through it. His arms are full of various tribal tattoos. He pulls off his shirt to reveal more tattoos, his back, a massive cross tattoo is dead center.

We hear a coyote howl as the sun vanishes under the horizon. The man pulls reaches under the driver seat to pull out a shotgun. He flicks on the headlights and pounds the radio, resulting in a phat beat pounding through the speakers.

We see stirring from the mound. With a moan, we see bodies rise from their dirt naps, pulling themselves up to form an army of the undead. They lumber towards the man. He seems aware, but doesn't care, shaking it off with cool reserve.

After fiddling around, he kicks his door close seeing the snarling dead around him. His left arm flinches as his tattoos light up, and from them, unwinds a long chain whip. Gun in his right hand, whip in his left, he cracks his neck and looks into the camera.


BELMONT
"Time to do the Lord's work, BITCHEZ!!"

Unloading his shotgun into the crowd, he leaps into the air into an inhuman height and slams down with his chainwhip, causing a holy shockwave throughout the area. SLOW-MO as others jump to avoid the shockwave and he counters with a flying knee upward to one, and thrusting haymaker to another. Everything speeds up, shaky camera.... Aaaaaaah!

By the end, the creatuers are decimated, and our hero pulls his chainwhip back into his arm.

BELMONT
"It's a dirty job, but somebody's gotta do it!"

Fade to black.

As we return, we see him in a bar, a hot chick noticing him and sitting on the stool next to him.


GIRL
"So, what do you do?"

BELMONT
"You could say, I'm in the family business..."

We see a man in a business suit get out of limo, entering a tall corporate structure. He's dashing, black hair slicked back, elegant yet masculine with the charm of the devil himself.

BELMONT
"You've heard of the corporations sucking this country dry? This one is... literally!"

We see the man in his penthouse bathroom, lavish, waist deep in a hot tub... filled with blood. Around him, on the marble floor, lay a number of beautiful, naked women bleeding out, dead. He sits back, chalice in hand, filled with blood and laughs.

We see scenes of the Belmont fighting his way through the slums. He gets stuck with a syringe of glowing green formula by a drug dealer wearing shades.


BELMONT(dizzy and stumbling around)
"What the fuck did you do to me?!"

Drug dealer pulls off his shades revealing demonic eyes and begins to change, growing feathers and claws.

STOLAS
"Jus gave ya the GOOD SHIT!!"

He stumbles out of the alley and stares out into the people on the street, hallucinating and seeing them as monsters. He runs into the crowd starts beating innocent people down.

We see other scenes where the hero is fighting his way through a prison and eventually coming across a massive Frankenstein-like monster made up of many stitched together convicts. We se other things flash back, but they footages is so fast and shaky, it's hard to determine what's happening. We last see the hero Belmont staring down the man in the suit.


BELMONT
"I'm here to party!"

Fade out, though we still hear the suited man(Dracula) speak.

DRACULA(basically quoting something I heard from a Stephen King story)
"You heard the story of Job? His life was ruined, family killed, farm destroyed. Not many know that after all that, he kneeled in his misery and called out, 'Why me? Out of everybody on this forsaken planet, why... me?'. You know what God said? 'There's just something about you that pisses me off!'."

Flash in the darkness the Castlevania logo! Time to appeal to a NEW demographic bitches!!!
Title: Re: The Future of the Castlevania Series
Post by: GuyStarwind on March 03, 2014, 11:33:25 PM
Bwhahahahaha what did I just read? I could imagine the whole thing and I gotta say you're going places.
Title: Re: The Future of the Castlevania Series
Post by: X on March 04, 2014, 05:29:31 AM
Hahaha! For some reason I was imagining what's-his-name from Evil Dead as the Belmont hero when I read that!

Quote
How about a new timeline with new characters, new story, and almost no references to previous timelines?

Some Belmont facing Dracula for some reason, with a plot that is okay. No need for complicated origins, just an epic adventure journey to a dark castle.

This I can work with too. All new Belmont's (especially female Belmont's), all new stories, and hopefully a kick-ass evil version of Vlad Tepes Dracula and not his tragic IGA counterpart.
Title: Re: The Future of the Castlevania Series
Post by: son_the_vampire on March 04, 2014, 06:04:03 AM
Still waiting for the announcement of CotM HD Remix (one can hope right?)
Title: Re: The Future of the Castlevania Series
Post by: KaZudra on March 04, 2014, 06:24:14 AM
I would love to see another 2D LoSvania with Richter.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 04, 2014, 11:23:21 AM
Hahaha! For some reason I was imagining what's-his-name from Evil Dead as the Belmont hero when I read that!

This I can work with too. All new Belmont's (especially female Belmont's), all new stories, and hopefully a kick-ass evil version of Vlad Tepes Dracula and not his tragic IGA counterpart.
Both IGA and MS's Draculas are tragic characters(IGA's is more the tragic asshole, MS's is the tragic anti-hero). I'm done with sympathetic villains. It's true, sometimes they can work, but the problem with people(in general) is when they pay witness to something good, they want it in spades. It's the reason why, with trend and things in general, mankind KILLS IT for themselves. You can't have just one good thing, you want it all the time, ad nauseam. Variety's the spice of life. Not every character should be developed the same way, and just because it works for some doesn't mean it would work for all.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 04, 2014, 11:50:11 AM
Both IGA and MS's Draculas are tragic characters(IGA's is more the tragic asshole, MS's is the tragic anti-hero). I'm done with sympathetic villains. It's true, sometimes they can work, but the problem with people(in general) is when they pay witness to something good, they want it in spades. It's the reason why, with trend and things in general, mankind KILLS IT for themselves. You can't have just one good thing, you want it all the time, ad nauseam. Variety's the spice of life. Not every character should be developed the same way, and just because it works for some doesn't mean it would work for all.

The problem is that people are only really comfortable with two types of villains: tragic villains (LoS: Dracula, Mithos Yggdrasil, Kuja) and pure evil megalomaniacs (Zeromus, ExDeath, Kefka, Zeus). The people who like the former criticize the latter of being too shallow, and people who like the latter criticize the former for being not evil enough, etc, but both of them are justifiable. People can either sympathize, or just write them off as "evil".

I want to see the third type of villain, the real villain, the villain who doesn't see what he is doing as evil at all. I'm not talking the whole "Well, it's just two sides of the same war" where they try to paint everyone involved as partially at fault. I want to see a Hitler Dracula. I want to see that Dracula who will commit insane atrocities because he believes it's right, not because he's some indoctrinated zealot, not because he's pure "evil", not because he's insane. A Dracula where you can sit there and go "Well, I can see your perspective, but I can't understand it all. It's wrong." And no "I must destroy the world to save it!" That's not what I'm talking about.

It's like where people see those gifs of Hitler having fun and being a normal person and feel uncomfortable because they think "How could he do that? He's pure evil. He doesn't have real people emotions." I want to see a Dracula like that. A Dracula that commits supremely evil acts, but still has his emotions. A Dracula that wipes out entire cities, but weeps when a Belmont kills his own son. It's kind of like LoS Dracula, but minus the "I used to be a good guy".

Sure, it might lean more towards "tragic backstory", but I think that's just because the nature of character depth. A character with some depth is always going to be more understandable than one without depth, but it's the depth that makes them interesting. It's why Dracula is a more interesting villain than Satan, because Satan is just pure evil. I'm just not a particular fan of characters that are evil for the sake of being more evil. Everyone has motives, and I think going into those motives makes for a far more interesting narrative.
Title: Re: The Future of the Castlevania Series
Post by: beingthehero on March 04, 2014, 12:15:00 PM
Quote
A Dracula that commits supremely evil acts, but still has his emotions.


So SotN Dracula, basically.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 04, 2014, 12:23:25 PM


So SotN Dracula, basically.

To an extent, yes.

The problem with SotN Dracula is
A. We never seem him really do anything evil.
B. He's a tragic villain, motivated by revenge for his second wife. If he was characterized better, he'd be a lot like LoS Gabriel.
C. Any sort of "character development" that he gets is nullified by the other games in the canon.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 04, 2014, 12:25:38 PM
Well we never actually see any Castlevania Dracula do anything at all do we?
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 04, 2014, 12:27:54 PM
Well we never actually see any Castlevania Dracula do anything at all do we?

Well, in Rondo of Blood you see his armies destroy Aljiba, and in Mirror of Fate you see his armies kill Simon's mother and overrun the Brotherhood. Then in LoS2 you get to see him eat people, but that gives way very quickly to "I want to be good" Dracula.

I like tragic villains, but I like more standard villains too. I just don't like the "I'm an evil final boss with a chip on his shoulder...oooohhhh, scaaarrryyyyy" that Dracula has been. He has no Luca Blight moments where you go, "Man, I need to kill that guy!"
Title: Re: The Future of the Castlevania Series
Post by: beingthehero on March 04, 2014, 12:31:02 PM
He curses Transylvania in Curse of Darkness to be a flat, monotonous land filled with dumb enemies. That's pretty evil.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 04, 2014, 12:40:21 PM
Well, in Rondo of Blood you see his armies destroy Aljiba, and in Mirror of Fate you see his armies kill Simon's mother and overrun the Brotherhood. Then in LoS2 you get to see him eat people, but that gives way very quickly to "I want to be good" Dracula.

I like tragic villains, but I like more standard villains too. I just don't like the "I'm an evil final boss with a chip on his shoulder...oooohhhh, scaaarrryyyyy" that Dracula has been. He has no Luca Blight moments where you go, "Man, I need to kill that guy!"

Well in the old series you just had all kinds of undead and stuff terrorizing the populace anyway in general. Because in Simons Quest that stuff was still going on, and Dracula was dead. And in Mirror of Fate he does that because he's outraged that the Brotherhood sent his own son to try and kill him.

But Castlevania Dracula himself, never really as ever done anything other than just be waiting in his throne room for someone to assault him. The most I can think of is his little conversation with whatsherface in the original Rondo of Blood who he's keeping captive and his alternate forms in Castlevania 64/Legacy of Darkness
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 04, 2014, 12:47:42 PM
Well in the old series you just had all kinds of undead and stuff terrorizing the populace anyway in general. Because in Simons Quest that stuff was still going on, and Dracula was dead. And in Mirror of Fate he does that because he's outraged that the Brotherhood sent his own son to try and kill him.

But Castlevania Dracula himself, never really as ever done anything other than just be waiting in his throne room for someone to assault him. The most I can think of is his little conversation with whatsherface in the original Rondo of Blood who he's keeping captive and his alternate forms in Castlevania 64/Legacy of Darkness

I feel like I should want to kill Dracula because he's, you know, evil, and not just because it's the Belmonts' job, which is how it felt after awhile. Very routine.

At least in Ocarina of Time, Ganondorf actually fucked shit up. You never WATCHED him do anything, but you got to see all the lives he ruined and the lands he destroyed. It had more impact.
Title: Re: The Future of the Castlevania Series
Post by: crisis on March 04, 2014, 12:49:04 PM
what was dracula doing during those 15 years between cva & belmonts revenge?
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 04, 2014, 12:57:34 PM
I always imagined it as the Belmonts arriving at the castle like the day of his resurrection. Like some kind of Belmont Sense goes off and they just know.

Like Dracula just gets resurrected, takes a walk around the throne room to stretch his legs, asks for a nice goblet of blood as one would want for their first morning coffee and before he can even get it, he gets reports from flying medusa heads that there's already a Belmont in the castle.

Then he just gets pissed off, throws everyone out of the throne room and just sits on his throne and pouts for an hour until this years model storms the throne room and starts giving some grand speech about god, love, and justice, that  he hears every damn time thinking that maybe this year, maybe this year, they won't jump over my fireballs and whip my face.

But they do, and he gets sent back to the void, and the very next thing he sees is his next ressurection....and someone tells him there's a Belmont in the castle.
Title: Re: The Future of the Castlevania Series
Post by: GuyStarwind on March 04, 2014, 01:09:28 PM
I always imagined it as the Belmonts arriving at the castle like the day of his resurrection. Like some kind of Belmont Sense goes off and they just know.

Like Dracula just gets resurrected, takes a walk around the throne room to stretch his legs, asks for a nice goblet of blood as one would want for their first morning coffee and before he can even get it, he gets reports from flying medusa heads that there's already a Belmont in the castle.

Then he just gets pissed off, throws everyone out of the throne room and just sits on his throne and pouts for an hour until this years model storms the throne room and starts giving some grand speech about god, love, and justice, that  he hears every damn time thinking that maybe this year, maybe this year, they won't jump over my fireballs and whip my face.

But they do, and he gets sent back to the void, and the very next thing he sees is his next ressurection....and someone tells him there's a Belmont in the castle.

A Day in Dracula's Life (http://www.youtube.com/watch?v=Vrze-nKw9zQ#)
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 04, 2014, 01:17:51 PM
Lol yes.

"What is this animal bullshit!?"

And here I thought I'd heard every version of Dance of Illusions, and I hadn't even heard the best one.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 04, 2014, 04:05:38 PM
Well, in Rondo of Blood you see his armies destroy Aljiba, and in Mirror of Fate you see his armies kill Simon's mother and overrun the Brotherhood. Then in LoS2 you get to see him eat people, but that gives way very quickly to "I want to be good" Dracula.

I like tragic villains, but I like more standard villains too. I just don't like the "I'm an evil final boss with a chip on his shoulder...oooohhhh, scaaarrryyyyy" that Dracula has been. He has no Luca Blight moments where you go, "Man, I need to kill that guy!"
Luca Blight... THAT is exactly what we need the next Dracula to be like. You knew why he was the way he was, and you can say it's tragic in a sense, but never once to do sympathize for him after all the atrocities he's commited. He's almost like a sociopathic serial killer, you know there's a reason why they are the way they are, but what they've become is beyond redemption. They've basically become evil incarnate, the darkest side of mankind. Living, breathing monsters. 
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 04, 2014, 05:13:40 PM
Luca Blight... THAT is exactly what we need the next Dracula to be like. You knew why he was the way he was, and you can say it's tragic in a sense, but never once to do sympathize for him after all the atrocities he's commited. He's almost like a sociopathic serial killer, you know there's a reason why they are the way they are, but what they've become is beyond redemption. They've basically become evil incarnate, the darkest side of mankind. Living, breathing monsters.

Exactly. I agree completely.

Luca Blight was one of the best gaming villains ever, IMO. Sure, he's a bit on the "pure evil" side, which I usually find shallow, but they gave him enough of a backstory that you can understand it to an extent. Then he spreads so much sorrow and misery, makes you hate him, and then when it's time to fight him, it practically takes an army to put him down.
Title: Re: The Future of the Castlevania Series
Post by: Eärendil on March 04, 2014, 05:22:39 PM
The problem with the Gabriel Dracula is that even when Gabriel is his most vile, it's always played off as a result of the inherent evil of mankind. Otherwise, Gabriel just sits in his castle and acts as if wants to just be left the fuck alone. He's just a brooding, "I feel sorry for myself" kind of Dracula. He feeds on humans, yes. But it's usually the ones in his own lands of Transylvania, ones that act to conspire with or against him, or the ones that actively march to take on his power (the holy church, members of the brotherhood, etc.). Sure, he tortured those individuals and acted horrible atrocities against them. You see evidence of that in the LOS2 castle. But it's almost as if he just didn't care and let the evil creatures he ruled over do as they pleased with the helpless humans that he or his minions came into contact with. Not because he was actively pursuing them out. I never got a real sense that the Gabriel Dracula was hell bent on dominating all of mankind or marching his armies of darkness across the rest of Europe and the world like some true evil dark lord. That is the big difference to me versus the classic Castlevania Vlad/Stoker Dracula antagonist. Obviously, the creators of the classic Castlevania Dracula took liberties and stretched the historical Vlad and Stoker Dracula as well. I don't think the historical Vlad Tepes had a desire to rule all of Europe or dominate mankind. He's even considered by some a hero in Romanian lore. Sure, he did very evil things, such as impaling his enemies and rival armies, torturing them; all the same, not all that more extreme than many other medieval rulers who used scare tactics to get their message across to rivals. However, mix in Bram's horror monster, vampire lore, with a touch of dark lord, and the Castlevania Dracula is essentially the Sauron of the Castlevania universe. Perhaps he has his reasons. But the fear factor against him is that you are the only thing standing in his way from him having complete domination over the Earth. You're not miraculously expecting him to remember that he was good at some point. Or that he has any compassion in him for anyone except perhaps his closest companions or relatives. And even that is really a stretch.

Edit: When I am referring to the more classic Castlevania Dracula, I am referring to the horror flicks / Bram Stoker / Vlad Tepes based one. I know that IGA / Metroidvania and the later Castlevanias before LOS changed that origin to Mathias Cronqvist. Though, uhm, I'd argue Mathias is a "wussified" Dracula too.
Title: Re: The Future of the Castlevania Series
Post by: Hickter Beermont on March 04, 2014, 05:27:43 PM
Exactly. I agree completely.

Luca Blight was one of the best gaming villains ever, IMO. He spreads so much sorrow and misery, makes you hate him, and then when it's time to fight him, it practically takes an army to put him down.

I liked the human side to LoS2's Dracula but to get a new Dracula who you are lead to really despise would be fantastic, we always see him lounging around on his throne because he's obviously got enough creatures to do his bidding and that in itself can get a bit boring. There are many directions you could take him as a character, maybe a more lazy and sickening Dracula would be good, there's been lots of characters like that and a good example would be Theodin from LoTR when he's possessed. I think they could really take it to new levels of creepy, having him constantly starving in agony craving blood and destruction, similar to the mad king from GoT but with a bit of Stoker charm. You could also have him as a power mad egomaniac dominating the land he pops up in and forcing the men to fight at risk of their families, homes, crops etc and have it really scale across the continent of Europe, having a Belmont FAMILY would be good too as apposed to just one young lad on his quest for victory, a whole platoon of Belmonts, from grandad to granddaughter.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 04, 2014, 06:38:29 PM
Exactly. I agree completely.

Luca Blight was one of the best gaming villains ever, IMO. Sure, he's a bit on the "pure evil" side, which I usually find shallow, but they gave him enough of a backstory that you can understand it to an extent. Then he spreads so much sorrow and misery, makes you hate him, and then when it's time to fight him, it practically takes an army to put him down.
There's nothing wrong with the pure evil if you know there's a reason why they are pure evil. Luca Blight's evil, like I said, is similar to what you'd see in some sociapathic serial killers, even the monsters of history(Stalin, Hussein,...). People who become monsters, to the point that their regard for life, compassion and empathy is gone. Their basic human understanding has grown cold, emotionless. That's pretty damn realistic. One would also say, that makes it more SCARY. There ARE tyrants out there in our history's past that commited so much horrible acts because they believed it to be right, and in process, many innocent people have been snuffed out because of them.

But yeah, I remember when people were all over Sephiroth as "Teh BESTEST game villain EVA!", I though he couldn't hold a candle to Luca Blight. I mean, yeah, the whole final confrontation with Blight, to those who never played(nor plan on playing) Suikoden 2, look up the video on YouTube. I remember feeling the situations was tense as hell when I played that that part. Probably one of my all-time memorable parts of any video game. So damn epic.
Title: Re: The Future of the Castlevania Series
Post by: X on March 04, 2014, 08:42:35 PM
Quote
Luca Blight... THAT is exactly what we need the next Dracula to be like. You knew why he was the way he was, and you can say it's tragic in a sense, but never once to do sympathize for him after all the atrocities he's commited. He's almost like a sociopathic serial killer, you know there's a reason why they are the way they are, but what they've become is beyond redemption. They've basically become evil incarnate, the darkest side of mankind. Living, breathing monsters.

Ironically enough you've just described our real-life Vlad Tepes. He wasn't apologetic for any of the horrid things he'd done. Far from it, he actually took pleasure in such activities. Even when his own wife threw herself out of the tower window he didn't mourn her loss as a normal person did. In order to cut down on poverty in Romania he had all the poor people killed. His life began with tragedy during his childhood, but later-on is someone who was in essence a sociopathic madman who felt completely normal. This is what we need Dracula to go back to. The very man that Bram Stoker drew inspiration from. Heck it's even noted that the real-life Vlad is far more fearful then his Vampire counterpart.
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 04, 2014, 11:56:05 PM
Well we never actually see any Castlevania Dracula do anything at all do we?

Aside from luring Leon's betrothed into Eternal night so some Vampire could have his way with her, which he believed would cause his best friend to side with him against God... I thought that was messed up.

Or kidnapping 4 women, Kinapping and possessing Soleyui Belmont.

Cursing Simon and Wallachia..
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 05, 2014, 06:19:58 AM
That wasn't "Dracula" that was Matthias, and we never saw that either.

You're ignoring that I mentioned the scenes during Rondo where he actually has a conversation with whats her face, and the scenes of his alternate forms in the N64 games, and we never actually see him kidnap the other girls, we don't even know for sure if he did it personally.

Same goes for Solieyu Belmont. We never saw him do that, and we don't know for certain that he did it personally.

So like I said, its a very rare to non-existent thing, to, during the course of a Castlevania game, see Dracula actually do anything.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 05, 2014, 07:36:57 AM
Ironically enough you've just described our real-life Vlad Tepes. He wasn't apologetic for any of the horrid things he'd done. Far from it, he actually took pleasure in such activities. Even when his own wife threw herself out of the tower window he didn't mourn her loss as a normal person did. In order to cut down on poverty in Romania he had all the poor people killed. His life began with tragedy during his childhood, but later-on is someone who was in essence a sociopathic madman who felt completely normal. This is what we need Dracula to go back to. The very man that Bram Stoker drew inspiration from. Heck it's even noted that the real-life Vlad is far more fearful then his Vampire counterpart.
One of the reasons I WANT a Dracula more aligned with his historical counterpart. Real Vlad III did some horrible, horrific and vile things to people, but you also know he most likely believed all these were justified. Sometimes history's more interesting that fiction, even scarier. Out of all the depictions of Dracula, real Vlad III is the most horrific of them all. Imagine taking that horrific, real aspect and applying it to a vampire Dracula. IMO, that would be the ultimate fictional depiction of Dracula(who knows, some might've already done that, as I don't pretend to know ALL the fiction based on Dracula out there, and there's quite a LOT of it from books to comics and such).
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 05, 2014, 08:18:17 AM
One of the reasons I WANT a Dracula more aligned with his historical counterpart. Real Vlad III did some horrible, horrific and vile things to people, but you also know he most likely believed all these were justified. Sometimes history's more interesting that fiction, even scarier. Out of all the depictions of Dracula, real Vlad III is the most horrific of them all. Imagine taking that horrific, real aspect and applying it to a vampire Dracula. IMO, that would be the ultimate fictional depiction of Dracula(who knows, some might've already done that, as I don't pretend to know ALL the fiction based on Dracula out there, and there's quite a LOT of it from books to comics and such).

Even better, the Romanians saw Vlad Dracula as a hero.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 05, 2014, 09:39:30 AM
Even better, the Romanians saw Vlad Dracula as a hero.
You can even use that as part of his(Dracula's) character. He feels it's his destiny to RULE, so he's going to fine whatever means to do so and KEEP ruling(as a vampire). He probably things he's the thing his people deserve, and he'll be the one to lead them into victory against all of Europe(and the world). "My loyal people deserve the best in this world, so to purify this world for them, I have to rid it of the undesirables and those who oppose me. For opposing me is opposing my people, and nobody opposes my people!".

You can even work that into the story, have a great deal of Romanians(Translyvanias/Wallachians) be aligned with Dracula. Half of the country is pro-Dracula, the other half are the resistance(lead by the Church, the Belmonts and Danasty clan). Go even further and you can add some interesting aspects of trust, espionage and treachery. Who do you trust? Which one of the so-called "comrades" are actually in league with Dracula's forces? Who in the Church is pulling the strings and trying to cause the resistence to fall in on itself? Hell, who among Dracula's allies and family(Alucard, or even Vlad the Monk, Dracula's half-brother) are turning against him, even allowing the resistance to enter the dark country through the veil of secrecy?
Title: Re: The Future of the Castlevania Series
Post by: theplottwist on March 05, 2014, 12:21:22 PM
I always imagined it as the Belmonts arriving at the castle like the day of his resurrection. Like some kind of Belmont Sense goes off and they just know.

Like Dracula just gets resurrected, takes a walk around the throne room to stretch his legs, asks for a nice goblet of blood as one would want for their first morning coffee and before he can even get it, he gets reports from flying medusa heads that there's already a Belmont in the castle.

Then he just gets pissed off, throws everyone out of the throne room and just sits on his throne and pouts for an hour until this years model storms the throne room and starts giving some grand speech about god, love, and justice, that  he hears every damn time thinking that maybe this year, maybe this year, they won't jump over my fireballs and whip my face.

But they do, and he gets sent back to the void, and the very next thing he sees is his next ressurection....and someone tells him there's a Belmont in the castle.
(http://art.ngfiles.com/images/37/xizrax_castlevania-pof.jpg)
Title: Re: The Future of the Castlevania Series
Post by: crisis on March 05, 2014, 01:00:10 PM
Quote
You can even use that as part of his(Dracula's) character. He feels it's his destiny to RULE, so he's going to fine whatever means to do so and KEEP ruling(as a vampire). He probably things he's the thing his people deserve, and he'll be the one to lead them into victory against all of Europe(and the world). "My loyal people deserve the best in this world, so to purify this world for them, I have to rid it of the undesirables and those who oppose me. For opposing me is opposing my people, and nobody opposes my people!".

You can even work that into the story, have a great deal of Romanians(Translyvanias/Wallachians) be aligned with Dracula. Half of the country is pro-Dracula, the other half are the resistance(lead by the Church, the Belmonts and Danasty clan). Go even further and you can add some interesting aspects of trust, espionage and treachery. Who do you trust? Which one of the so-called "comrades" are actually in league with Dracula's forces? Who in the Church is pulling the strings and trying to cause the resistence to fall in on itself? Hell, who among Dracula's allies and family(Alucard, or even Vlad the Monk, Dracula's half-brother) are turning against him, even allowing the resistance to enter the dark country through the veil of secrecy?

thats all well and good n everything but its too complicated for castlevania, would make a better screenplay. whatever his backstory or motives is irrelevant the end result will always be the same: vampire wizard that hates humans. just say he was a bad man in life, became the king of vampires & leave it at that
Title: Re: The Future of the Castlevania Series
Post by: Dremn on March 05, 2014, 02:34:11 PM
-delete this-
Title: Re: The Future of the Castlevania Series
Post by: KaZudra on March 05, 2014, 03:27:09 PM
How about a castlevania that involves Dracula being in the picture longer, not only in revival time but in the plot directly, instead of it being the final objective
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 05, 2014, 03:39:54 PM
That wasn't "Dracula" that was Matthias, and we never saw that either.

You're ignoring that I mentioned the scenes during Rondo where he actually has a conversation with whats her face, and the scenes of his alternate forms in the N64 games, and we never actually see him kidnap the other girls, we don't even know for sure if he did it personally.

Same goes for Solieyu Belmont. We never saw him do that, and we don't know for certain that he did it personally.

So like I said, its a very rare to non-existent thing, to, during the course of a Castlevania game, see Dracula actually do anything.

Mathias is Dracula, and he admitted it so it still counts. He had no minions back then until he used the Crimson Stone to Absorb Walter. In addition Sara would have trusted Mathias, they're never going to show you that scene because it would spoil the last scenes of the game. There's elements of cinematography which go into storytelling.

Of course Dracula may not have done those things personally, but he has dominance over his minions. They just roam in the Castle/ underworld otherwise

So you want to see him literally take part in actions which are considered domestic and everyday to him? You want to literally see him kick a child off his bicycle? Want to see him use the bathroom too? There's no proof he does, so I wonder how it happens.. Does he just go in his coffin... 0_o
Well I guess it's not canon if we don't see him go!

Of course you won't see him do anything, we don't fight him the entire game, we play through different levels and environments to fight Dracula at the end, that is the nature of CV games.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 06, 2014, 06:56:46 AM
And that nature is old, tired, and boring. The series can't exist without him in some form, so why not give the guy a little more screen time and actually make something of him?

And no, it was Mathias. Mathias wasn't "Dracula" until the very end of the game when he took Walters power.
Title: Re: The Future of the Castlevania Series
Post by: GigaDan on March 06, 2014, 11:08:41 AM
Just noting that Koji Igarashi has a talk at GDC about the Castlevania series development. I don't think Konami would let him go unless they planned on doing something with him again. Perhaps at some point about 2 years ago they saw that this was the end of LoS so they should start working on the next CV in tandem. You know, like they used to do in the height of the series.

Here's a link to info about the talk. http://schedule.gdconf.com/session-id/828360 (http://schedule.gdconf.com/session-id/828360)
Title: Re: The Future of the Castlevania Series
Post by: Kingshango on March 06, 2014, 11:13:42 AM
Just noting that Koji Igarashi has a talk at GDC about the Castlevania series development. I don't think Konami would let him go unless they planned on doing something with him again. Perhaps at some point about 2 years ago they saw that this was the end of LoS so they should start working on the next CV in tandem. You know, like they used to do in the height of the series.

Here's a link to info about the talk. http://schedule.gdconf.com/session-id/828360 (http://schedule.gdconf.com/session-id/828360)

I made a thread about it a week ago, he's only there as a guest speaker. There are no plans to announce any new Castlevania game at GDC.
Title: Re: The Future of the Castlevania Series
Post by: GigaDan on March 06, 2014, 11:24:05 AM
I made a thread about it a week ago, he's only there as a guest speaker. There are no plans to announce any new Castlevania game at GDC.
Sorry for the redundant post. Normally game announcements don't happen at GDC but he might still tease something...or crush all hope. XD
Title: Re: The Future of the Castlevania Series
Post by: Kingshango on March 06, 2014, 01:49:16 PM
Sorry for the redundant post. Normally game announcements don't happen at GDC but he might still tease something...or crush all hope. XD

%100  Positive that it's the latter.
Title: Re: The Future of the Castlevania Series
Post by: Ahasverus on March 06, 2014, 02:39:02 PM
Why not make Dracula the villain in the new series, but stop his life/death cycle? I mean, have him around ALIVE for 5 games, let us defeat him, let him scape, and let us FAIL and watch our consequences in the next game, with Dracula still alive. His resurrection skitch is getting old to me. Then kill him once, let us be 2 or 3 games without him and BAM, his resurrection IS an important plot event, then do another arc and then put him to rest for good. Bam, a good series.
Title: Re: The Future of the Castlevania Series
Post by: K.G. Morder on March 06, 2014, 03:22:09 PM
How about Belmonts fighting monsters and Vampires in general? no reason it always has to be Dracula as the big bad. lament tossed us Walter and we were just fine. (Granted he was basically just a Dracula stand in)
Title: Re: The Future of the Castlevania Series
Post by: Mike Belmont on March 06, 2014, 03:33:55 PM
Personally, I vote for Dracula as the main villian, with major plot from other enemies like Carmilla in CoTM or Brauner in PoR, for example. It´s like Megaman (the true and classic) and Megaman X: we fight Willy in the end always, from 1 to 10, even in Megaman & Forte, and we fight Sigma in the end at every X game from 1 to 8 (except in Command Mission). The main villian, not alone, but the main villian in the end.

Yes, I am stick to the old (really old) school, but that´s the way I liked  :)...
Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 06, 2014, 05:55:08 PM
And that nature is old, tired, and boring. The series can't exist without him in some form, so why not give the guy a little more screen time and actually make something of him?

And no, it was Mathias. Mathias wasn't "Dracula" until the very end of the game when he took Walters power.

Dracula is the constant in every CV game, your opinion on the nature of CV games does not change that nature, nor of the Historical and Mythical Creature which is Dracula. He is one of the most well known historical and mythical figures that has been used countless times in pop culture. In the context of those references we have seen him in the manner you're referring has been used, but it doesn't suit the context of CV games in my opinion.
I do agree it would be something of benefit to have more character development during the game, but it would have to be tactful while still being cruel. Like sipping a goblet of blood while the screen pans up to find his own henchmen dead and skewered, dripping blood into his goblet.
There is some merit to shrouding the character in mystery though, as this is how historically, the mythical Dracula has evolved. If the general consensus don't wish for another anti-hero in dracula then it's best to preserve this type of characterisation imo. 

The fact he had the Crimson Stone makes him "Lord of the Vampires".. He already had the Crimson Stone before the game, when Leon was betrayed and Sara was lured into The Castle in eternal night. Mathias/ Dracula simply used Walter so that he could be on the brink of defeat and be absorbed. This purportedly is where the spell "Soul Steal" would have originated (from possession of the crimson stone>being lord of the vampires). i.e. He already has the power to do this, he is already technically Dracula at the start of the game.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 07, 2014, 05:11:42 AM
I had an argument but like I said earlier, petty semantics and hair splitting zangetsu is all we're down to now, I don't even know what you're trying to argue anymore. You agree with me that the series revolves around Dracula and couldn't exist without him so I don't know where you're even going with this anymore.

Lords of Shadow brought him into the front of the series, and I don't think he should return to just being that guy you fight in the last room, and nothing more.

Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 07, 2014, 06:09:32 AM
I had an argument but like I said earlier, petty semantics and hair splitting zangetsu is all we're down to now
We... No

Oh you had one, I see

I articulated my ideas as clearly as possible, you just have nothing to say - thus you label it petty, which ironically is a petty action in and of itself. It's fine if you have absolutely nothing to say, just own it and don't make it like it's an issue with 'us' as there is no us, and I am indifferent to you/ your ideas.

I don't even know what you're trying to argue anymore.
Poor you.. Woe is you

You agree with me that the series revolves around Dracula and couldn't exist without him so I don't know where you're even going with this anymore.
You not knowing = not my problem.. moving along..

Lords of Shadow brought him into the front of the series, and I don't think he should return to just being that guy you fight in the last room, and nothing more.
[/quote]
Yet people still complain that it's poor characterisation even thought he commits violence and evil deeds, don't they?
This is my point, the way you suggested he be characterised will make absolutely no difference. Dracula is the Lord of All Vampires, he was a genius tactician who fought during the crusades, in the backstory of some of the games he had committed atrocities, as he did in history. Examples of all of this were given in previous posts.

Making him seem like an arsehole by killing some randoms in view of the camera will make him seem one dimensional, there needs to be more to it. Have him kill his own soldiers/ minions, show the hold he has over the most powerful monsters he has in the underworld like a boa constrictor, show through personification of his character that he relishes the all the things which regular people consider evil, add subtlety to the boiling pot to exemplify his malice for humanity... etc The Vampire is a mysterious character, he has appeared like mist, nobody knows his true origins or how he came about, this is part of the mystery and the allure of the character who is Dracula.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 07, 2014, 06:27:41 AM
I meant that our discussion of at what point of the game Lament of Innocence was Matthias *technically* Dracula. That's getting down to semantics and hair splitting and there's not much of a point in continuing to beat the dead horse. I think he's not actually Dracula until he takes Walters soul at the end of the game, and actually becomes a vampire there in the final scene. To me, all of the other actions he took in the story before that point were the actions of an evil man named Matthias and you disagree, I was just ceding that discussion to you by saying I could still argue my point, but why bother? We both stated our positions clearly.

No, I'm not really sure what your point is anymore. You agree that Dracula is central to the franchise but you seem to have totally misunderstood what I meant by giving him more time in the game other than being just the end boss and nothing more. I never said how other than perhaps in one game Dracula isn't even in his castle, but off doing *something* whatever that may be would be up to the writers of said game. I'd just like to see him doing something, even if its just popping up from time to time to taunt our protagonist, making himself known at the beginning of the game in some way.

I'd rather it not be as you described personally, to me all of that sounds pretty one dimensional.

Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 07, 2014, 06:30:28 AM
Aww. Don't be like that mayyyne, give us a hug
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 07, 2014, 06:34:45 AM
uhh... ok? /hug.

I am so confused right now.
Title: Re: The Future of the Castlevania Series
Post by: DragonSlayr81 on March 07, 2014, 07:01:20 AM
I had an argument but like I said earlier, petty semantics and hair splitting zangetsu is all we're down to now, I don't even know what you're trying to argue anymore. You agree with me that the series revolves around Dracula and couldn't exist without him so I don't know where you're even going with this anymore.
Lords of Shadow brought him into the front of the series, and I don't think he should return to just being that guy you fight in the last room, and nothing more.
Except the FIRST LoS, which.... didn't have Dracula until the very end(and only showed how he became a vampire with DLC, UNLIKE LoS, in which he WAS a vampire by the end of the game and said, in the ending, that he became Dracula. LoI and LoS are really close in depicting Mathias/Gabriel's origins as Dracula, as in being super vague as hell and never relishing in the transformation within the base game(not counting DLC of LoS).

But, I don't agree with you, either. Dracula's theme and presence(even if he isn't around) is the thing that should remain. He doesn't have to be the star or main villain of EACH game. I wouldn't mind having Carmilla as a main villain, Elizabeth Bartley as a main villain, Orlok/Olrox as a main villain.
Title: Re: The Future of the Castlevania Series
Post by: Viskod on March 07, 2014, 07:13:53 AM
I wouldn't mind that either. I think that would be a nice change of pace, just as long as they to were more than just some person you see for the first time in the last room of the game without any story to them.

Lords of Shadow 1 was supposed to be about the person that would become Dracula and how that happened, but then they shoved all of that into that ridiculous DLC. So it was still about him in a sense, just like how Lament of Innocence was about how it all started in the traditional continuity.

Title: Re: The Future of the Castlevania Series
Post by: zangetsu468 on March 07, 2014, 10:55:52 AM
I meant that our discussion of at what point of the game Lament of Innocence was Matthias *technically* Dracula. That's getting down to semantics and hair splitting and there's not much of a point in continuing to beat the dead horse. I think he's not actually Dracula until he takes Walters soul at the end of the game, and actually becomes a vampire there in the final scene. To me, all of the other actions he took in the story before that point were the actions of an evil man named Matthias and you disagree, I was just ceding that discussion to you by saying I could still argue my point, but why bother? We both stated our positions clearly.

No, I'm not really sure what your point is anymore. You agree that Dracula is central to the franchise but you seem to have totally misunderstood what I meant by giving him more time in the game other than being just the end boss and nothing more. I never said how other than perhaps in one game Dracula isn't even in his castle, but off doing *something* whatever that may be would be up to the writers of said game. I'd just like to see him doing something, even if its just popping up from time to time to taunt our protagonist, making himself known at the beginning of the game in some way.

I'd rather it not be as you described personally, to me all of that sounds pretty one dimensional.

Agree to disagree.

Also thanks for the hug, sorry to confuse you.

Except the FIRST LoS, which.... didn't have Dracula until the very end(and only showed how he became a vampire with DLC, UNLIKE LoS, in which he WAS a vampire by the end of the game and said, in the ending, that he became Dracula. LoI and LoS are really close in depicting Mathias/Gabriel's origins as Dracula, as in being super vague as hell and never relishing in the transformation within the base game(not counting DLC of LoS).
Yep. Although LOS is a different execution of CV, I've always noted that it reused a lot of things from the older series.


But, I don't agree with you, either. Dracula's theme and presence(even if he isn't around) is the thing that should remain. He doesn't have to be the star or main villain of EACH game.
This. Couldn't have said it better or more succinctly myself
It's all about the feeling of Dracula, much like Xmas day where you feel xmas, but it doesn't necessarily get up in your grill all day... you just feel immersed in it.
Title: Re: The Future of the Castlevania Series
Post by: Asgardwolf on March 07, 2014, 12:38:27 PM
They didn't set a specific time during which Alucard put Dracula to sleep. They could always just say, "That happened in 1400" and then give themselves about 300 years for games against Dracula, and 400 years for games with no Dracula.
it happens in 1547 i think (based on the scrolls found in LOS2). 446 years after MOF.
Title: Re: The Future of the Castlevania Series
Post by: e105beta on March 07, 2014, 01:46:36 PM
it happens in 1547 i think (based on the scrolls found in LOS2). 446 years after MOF.

That's perfect. Plenty of room for medieval Belmont games, something the old canon is lacking in.

EDIT:
So it seems Konami may still be satisfied with LoS2's sales, seeing as Cox went out of his way on twitter to restate that:

Quote
Eurogamer on UK charts..."Mind you, LOS2 still recorded the second best week-one sales in the entire Castlevania franchise (behind LOS1)"

What that means for the series going forward, I don't know, but I imagine it has some impact.