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Offline Gunlord

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Re: Castlevania: Belmont's Curse!!!
« Reply #45 on: February 25, 2026, 01:26:01 PM »
0
Does anyone know what her previous works look like?

Open structure + 25 characters + subquests + branching dialogues seems like they are being a little too ambitious for the studio's first metroidvania...

Thats a legitimate concern, but according to these guys:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/

Ms. Rouzie has worked on stuff like A Plague Tale: Requiem and Assassin's Creed, so she's not a tyro. I suppose I may be too optimistic--blame that on purifyweirdsoul's influence, if anyone here knows him--but I'm more worried about the artstyle than the story. Still, if it's castlevania even I can stomach Dead Cells artstyle...~_~

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Offline Scarlet starlet

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Re: Castlevania: Belmont's Curse!!!
« Reply #46 on: February 25, 2026, 01:56:12 PM »
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Thats a legitimate concern, but according to these guys:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/

Ms. Rouzie has worked on stuff like A Plague Tale: Requiem and Assassin's Creed, so she's not a tyro. I suppose I may be too optimistic--blame that on purifyweirdsoul's influence, if anyone here knows him--but I'm more worried about the artstyle than the story. Still, if it's castlevania even I can stomach Dead Cells artstyle...~_~

After a quick look it looks like A Plague Tale has
(click to show/hide)
Basically we're in for some major Netflix vibes xD how wonderful and original.
So I guess the Chanoine of Notre Dame wrote that letter to lure Trevor and his daughter into a trap. Gone are the days where we had normal cultists trying to revive Dracula...
« Last Edit: February 25, 2026, 02:11:29 PM by Scarlet starlet »

Offline JR

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Re: Castlevania: Belmont's Curse!!!
« Reply #47 on: February 25, 2026, 08:22:33 PM »
+1
I'd give my left nut to have the Blasphemous devs do a Castlevania game, those guys are pixel art GODS.

I wouldn't be mad at that. Blasphemous was a good game with one nitpick from me: thebacktracking kind of got tedious after a while. Just the way they did maps made traversing feel like a slog sometimes.

But they did a great job on Ninja Gaiden Ragebound. That game was super fun.
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Offline Aceearly1993

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Re: Castlevania: Belmont's Curse!!!
« Reply #48 on: February 26, 2026, 01:13:26 AM »
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If this really marks the Castlevania IP is able to open the gate of Hell again, I wouldn't be too disturbed to expect a Castlevania IP take from Team Ladybug (Touhou Luna Nights, Deedlit in Wonder Labyrinth, Blade Chimera, Pharaoh Rebirth, ...) or Bombservice (Momodora Series, ...) It's mostly just my nothing burger but I wanna see how they could deal with if one of the two particular teams somehow received fund in the same tier of Konami IP's treatment.
« Last Edit: February 26, 2026, 01:22:56 AM by Aceearly1993 »
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Tags: New castlevania