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Offline Gunlord

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Re: Castlevania: Belmont's Curse!!!
« Reply #45 on: February 25, 2026, 01:26:01 PM »
0
Does anyone know what her previous works look like?

Open structure + 25 characters + subquests + branching dialogues seems like they are being a little too ambitious for the studio's first metroidvania...

Thats a legitimate concern, but according to these guys:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/

Ms. Rouzie has worked on stuff like A Plague Tale: Requiem and Assassin's Creed, so she's not a tyro. I suppose I may be too optimistic--blame that on purifyweirdsoul's influence, if anyone here knows him--but I'm more worried about the artstyle than the story. Still, if it's castlevania even I can stomach Dead Cells artstyle...~_~

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Offline Scarlet starlet

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Re: Castlevania: Belmont's Curse!!!
« Reply #46 on: February 25, 2026, 01:56:12 PM »
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Thats a legitimate concern, but according to these guys:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/

Ms. Rouzie has worked on stuff like A Plague Tale: Requiem and Assassin's Creed, so she's not a tyro. I suppose I may be too optimistic--blame that on purifyweirdsoul's influence, if anyone here knows him--but I'm more worried about the artstyle than the story. Still, if it's castlevania even I can stomach Dead Cells artstyle...~_~

After a quick look it looks like A Plague Tale has
(click to show/hide)
Basically we're in for some major Netflix vibes xD how wonderful and original.
So I guess the Chanoine of Notre Dame wrote that letter to lure Trevor and his daughter into a trap. Gone are the days where we had normal cultists trying to revive Dracula...
« Last Edit: February 25, 2026, 02:11:29 PM by Scarlet starlet »

Offline JR

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Re: Castlevania: Belmont's Curse!!!
« Reply #47 on: February 25, 2026, 08:22:33 PM »
+1
I'd give my left nut to have the Blasphemous devs do a Castlevania game, those guys are pixel art GODS.

I wouldn't be mad at that. Blasphemous was a good game with one nitpick from me: thebacktracking kind of got tedious after a while. Just the way they did maps made traversing feel like a slog sometimes.

But they did a great job on Ninja Gaiden Ragebound. That game was super fun.
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Offline Aceearly1993

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Re: Castlevania: Belmont's Curse!!!
« Reply #48 on: February 26, 2026, 01:13:26 AM »
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If this really marks the Castlevania IP is able to open the gate of Hell again, I wouldn't be too disturbed to expect a Castlevania IP take from Team Ladybug (Touhou Luna Nights, Deedlit in Wonder Labyrinth, Blade Chimera, Pharaoh Rebirth, ...) or Bombservice (Momodora Series, ...) It's mostly just my nothing burger but I wanna see how they could deal with if one of the two particular teams somehow received fund in the same tier of Konami IP's treatment.
« Last Edit: February 26, 2026, 01:22:56 AM by Aceearly1993 »
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Offline Jorge D. Fuentes

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Re: Castlevania: Belmont's Curse!!!
« Reply #49 on: March 04, 2026, 11:31:17 AM »
+1
 
I'm surprised all the new Castlevania info isn't on the front of the main website.
It's still got some info from 2021 on there.

Kurt told me he'd be writing something on there.
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Offline Gunlord

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Re: Castlevania: Belmont's Curse!!!
« Reply #50 on: March 04, 2026, 12:13:25 PM »
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Awesome! Glad to see Kurt's still keeping in touch at least :D :D

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Offline elvies

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Re: Castlevania: Belmont's Curse!!!
« Reply #51 on: March 04, 2026, 02:57:00 PM »
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https://x.com/ELVIEStm/status/2022527958595047730 theory about the werewolf boss and the curse itself

Offline Dark Nemesis

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Re: Castlevania: Belmont's Curse!!!
« Reply #52 on: March 08, 2026, 05:58:35 AM »
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KONAMI has confirm That Castlevania: Belmont’s Curse Is Not a Roguelike

https://gamerant.com/castlevania-belmonts-curse-roguelike/
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Offline Lumi Kløvstad

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Re: Castlevania: Belmont's Curse!!!
« Reply #53 on: March 13, 2026, 09:01:59 AM »
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Oh thank God. That was my biggest concern going into this. Dead Cells is amazing, but I really don't like Roguelikes.
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Re: Castlevania: Belmont's Curse!!!
« Reply #54 on: March 27, 2026, 10:29:43 PM »
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YES. I'm also glad it's not a roguelike. Stuff like Rogue Legacy 2 was really fun, but I was really hoping for this to not go that course.
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Offline Scarlet starlet

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Re: Castlevania: Belmont's Curse!!!
« Reply #55 on: April 09, 2026, 04:01:45 PM »
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We got more details during the Triple-I showcase initiative.

-Double rapiers, spear and brass knuckles are available as weapons.
-Main way to heal is via rechargeable flasks like Dark Souls/Blasphemous etc.
-The "corrupted french knight" boss is Joan d'Arc. She becomes hostile after the main character reveals herself as a Belmont. Joan genuinely believes that the Belmont clan communed with evil and dark forces.
-The "werewolf" goes by the alias of The Fallen. The mc meets him early in the game and he appears to be as startled as Joan.
-Venice, specifically during the Carnival was the first idea for the setting, then they switched to Paris because they know it better.
-Dracula is going to be in the game and the events that lead to its resurrection are going to be quite unique.
-The team and Taniguchi stated that the story is inspired by Dracula's Curse, being some sort of continuation. The whip gameplay by SC IV, but they wanted to make it feel more "modern". The level design by SOTN. Curse of Darkness has also been mentioned. No mention of the Netflix show whatsover.
-No release date yet

(My theory) It seems like they want to expand Trevor's backstory and how he became the last surviving member of his clan.
Perhaps they want to give Transylvanian people a real reason to fear the Belmonts. Some of Trevor's family/ancestors could have done some seriously heinous acts and tainted the entire clan's reputation during the early 1400s or even earlier (Joan died in 1430). It is possible that The Fallen is a Belmont lost to darkness and left for dead. This also links back to the mc's curse, but why is it manifesting 23 years after CVIII? Is Trevor affected too?


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