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azielsatori

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Re: Castlevania Judgement (Official Thread)
« Reply #1425 on: November 19, 2008, 10:04:40 PM »
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You know I heard other's opinions before viewing that post, but I can't help but hope it's sarcasm.

God forbid you should have to work for anything right?

OoE sucked ass I guess because you had to unlock level caps and albus mode.

Offline Rodriguezjr

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Re: Castlevania Judgement (Official Thread)
« Reply #1426 on: November 19, 2008, 10:05:55 PM »
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I disagree about the graphics. The character models look fine and who seriously ever plays a fighting for voices? Not a lot of fighting games ever have great voice acting.

Offline Jorge D. Fuentes

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Re: Castlevania Judgement (Official Thread)
« Reply #1427 on: November 19, 2008, 10:42:12 PM »
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In Reply To #1431
I'm playing it.
It'd be great if the game ran smoother, but it's not bad in terms of framerate.
« Last Edit: November 19, 2008, 10:52:30 PM by Jorge D. Fuentes »
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azielsatori

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Re: Castlevania Judgement (Official Thread)
« Reply #1428 on: November 19, 2008, 10:55:02 PM »
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Some said that they got their save files deleted when they connected with ecclesia, but the way in which it was worded was strange.

What process did you go through during the connection?

I really don't want to lose my save, but there is no way to know if the accessories that are unlocked with ecclesia connectivity are obtainable another way.

Offline Jorge D. Fuentes

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Re: Castlevania Judgement (Official Thread)
« Reply #1429 on: November 19, 2008, 10:57:16 PM »
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In Reply To #1433

Only if you did something retarded like turn off the Wii/DS while the transfer was happening (and it only takes a few seconds), though I suppose doing something like hitting the MENU button or some other such thing like that might do it... O_o;;

It's really not hard.
1. Turn on Wii, play game, go to "Connect to DS"
2. Turn on the DS.  In the title screen choose "Wii".
3. Pick a save file.
4. The Wii will spot your DS SaveFile name.  You transfer.
5. You save in the Wii.  You save in the DS.  Done.
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Offline Super Waffle

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Re: Castlevania Judgement (Official Thread)
« Reply #1430 on: November 19, 2008, 10:59:48 PM »
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OoE sucked ass I guess because you had to unlock level caps and albus mode.
I'd say half of that statement is actually fairly accurate.

And I don't mean the Albus Mode half.

azielsatori

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Re: Castlevania Judgement (Official Thread)
« Reply #1431 on: November 19, 2008, 11:01:52 PM »
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By "Wii", you mean the "Wii Connect" option in OoE's title menu?

Like I said I don't know what exactly the person who made the claim did, or what not.

Regardless, I don't want to lose all the effort I put in.

Offline Rodriguezjr

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Re: Castlevania Judgement (Official Thread)
« Reply #1432 on: November 19, 2008, 11:05:27 PM »
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My OoE games is fine. I connected to the Wii earlier and I have the Queen of Hearts head gear.

azielsatori

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Re: Castlevania Judgement (Official Thread)
« Reply #1433 on: November 19, 2008, 11:22:12 PM »
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Has anyone gotten any interesting accessories for Shanoa?
How does the accessory system work?

Offline discoalucard

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Re: Castlevania Judgement (Official Thread)
« Reply #1434 on: November 19, 2008, 11:54:51 PM »
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OMG! YOU HAS TOO UNLOCK STUFFS! This is the most retarded compaint I've ever heard of about a game. By the way, there's no need to rage with the nitpicks.

Man haven't you ever gone to a friend's house and tried to play Smash Bros Brawl or Marvel vs Capcom 2 and you find out that just because they didn't spend hours with the single player content, that you can't play as half the characters? Yeah, this is like that, but way worse. Seriously, there's Simon and Alucard and that's it.

I mean, the single player content is universally the worst part of versus fighting games, since they're meant to be multiplayer. Playing against the AI is never fun. One of the best things about Soul Calibur IV was that you could unlock everything within an hour or two. Here you have to play through stuff over and over and over to get anyone else. Ugh.

Accessories seem to work like Soul Calibur...you unlock them, and there's a separate screen that you can equip them with.

Offline paletteswapmonster

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Re: Castlevania Judgement (Official Thread)
« Reply #1435 on: November 20, 2008, 12:10:08 AM »
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In Reply To #1439

I honestly don't find a problem. No need to quote [whatshisname] either(because it's silly). It's common sense that you need to unlock things. Why would you try to play a fighting game with friends from the start expecting to have everything? That's just stupid.

Offline thernz

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Re: Castlevania Judgement (Official Thread)
« Reply #1436 on: November 20, 2008, 12:31:15 AM »
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I think it's that there's 2 characters with is pathetically awful for a starting roster.

Offline paletteswapmonster

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Re: Castlevania Judgement (Official Thread)
« Reply #1437 on: November 20, 2008, 12:36:11 AM »
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Sure, it's a problem, but there are only 14 characters. Sure there could have been 4 to start off with, but it's not really a big deal.

Belm0nt

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Re: Castlevania Judgement (Official Thread)
« Reply #1438 on: November 20, 2008, 12:42:05 AM »
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Personally I love unlockables. And besides, I only played for an hour and fifteen minutes and unlocked five more characters. So that's 2 to start, 1 DL from the DS, and 5 more in a short time.

That is over half the roster right there. I am enjoying this game so far....

Offline Omegasigma

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Re: Castlevania Judgement (Official Thread)
« Reply #1439 on: November 20, 2008, 01:13:23 AM »
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2 downloads if you count the Aeon download
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