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Offline Jorge D. Fuentes

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Re: Castlevania Judgement (Official Thread)
« Reply #1515 on: November 21, 2008, 09:38:58 PM »
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SPOILER ALERT!!!

-When the last boss in Story Mode dies, sometimes it screams "LORD GALAMOTH!!!"

-It seems Aeon creates the order of Time Defending/restoring people, and Germain looks to be part of it.

-Aeon's Alternate Color + Silk Top Hat = Germaine
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Offline belmontsrock

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Re: Castlevania Judgement (Official Thread)
« Reply #1516 on: November 21, 2008, 10:21:20 PM »
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So I recorded a whole bunch of the music. Fileplanet download here:

http://www.fileplanet.com/hosteddl.aspx?/hst/d/i/discoalu/judgment_music.zip

Some of it's grown on me...this remix of Bloody Tears is particularly good. Iron Blue Intention is dull though.

Anyway, I got the main twelve character themes, plus the opening movie. I know there's more, but I was just playing versus and haven't unlocked Death or Dracula yet.

Awesome dude thanks for the soundtracks!! Please update it with the complete set when you can. Thanks again dude!!
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Offline belmontsrock

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Re: Castlevania Judgement (Official Thread)
« Reply #1517 on: November 21, 2008, 10:23:42 PM »
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Oh my gosh, just called the UPS central here in Spain and my game won't arrive until next friday.

Goddamn, the wait is going to be soooooooooooo long
Simon Belmont and Megaman for the next Super Smash Bros!! Not Snake and Sonic, they're imposters!! Where are the Real Nintendo Classics!! It's them first then the rest!!

Offline erimocard

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Re: Castlevania Judgement (Official Thread)
« Reply #1518 on: November 21, 2008, 10:24:25 PM »
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So is there no Galamoth at all in the game? O_o
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Offline belmontsrock

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Re: Castlevania Judgement (Official Thread)
« Reply #1519 on: November 21, 2008, 10:26:30 PM »
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So is there no Galamoth at all in the game? O_o

Nope, hopefully he will be in the sequel with more characters and features.
Simon Belmont and Megaman for the next Super Smash Bros!! Not Snake and Sonic, they're imposters!! Where are the Real Nintendo Classics!! It's them first then the rest!!

Offline belmontsrock

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Re: Castlevania Judgement (Official Thread)
« Reply #1520 on: November 21, 2008, 10:27:29 PM »
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Enjoy this dudes, It's a pretty cool theme I made from CV: Judgment:

http://www.youtube.com/watch?v=BcM_KdT7Mw4
Simon Belmont and Megaman for the next Super Smash Bros!! Not Snake and Sonic, they're imposters!! Where are the Real Nintendo Classics!! It's them first then the rest!!

Offline Iori E

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Re: Castlevania Judgement (Official Thread)
« Reply #1521 on: November 21, 2008, 10:59:21 PM »
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So I finished a few hours of online play, and I must say that, so far, the game has stood up very well to the test of fierce competition.  I would never have expected it (I jokingly referred to it as "Castlevania: Judgment of Failure" before its release).

Maybe I'm biased because he's the only character I've played so far online, but I'm going to go out on a limb here and say that Golem is at least top-mid-tier.  Slow he may be to attack, but he has great mobility thanks to his Dodge (which I'm going to refer to from now on as a "roll").  Plus, both the roll and his special attacks give him Super Armor, in which he will take damage but not be stunned or knocked back. (His super, too, but I usually don't bother with using a super because doing a roll for an extended period of time costs some Skill Gauge, and I'd rather use that Gauge for the roll.) Also, he has a very deceptive Block Breaker which comes out relatively quickly.  If you manage to compensate for his slowness, he can play some nasty mind games.  He lacks air superiority, but from what I've seen in this game so far, air superiority doesn't amount to very much.

Aeon players still kick my ass, though.  Must work on this some more.

Offline thernz

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Re: Castlevania Judgement (Official Thread)
« Reply #1522 on: November 21, 2008, 11:09:37 PM »
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I'm sad at the lack of Galamoth. ;-;

Offline erimocard

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Re: Castlevania Judgement (Official Thread)
« Reply #1523 on: November 21, 2008, 11:39:57 PM »
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In Reply To #1527

TOTALLY. I was so curious about his tits.
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Offline paletteswapmonster

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Re: Castlevania Judgement (Official Thread)
« Reply #1524 on: November 22, 2008, 02:43:56 AM »
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A fighting game with an awful camera is a pretty legitimate reason to hate it.
How is the camera awful? I haven't had any problems with it at all, and I haven't heard any complaints about it from most people(not just at this forum).

Offline Reinhart77

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Re: Castlevania Judgement (Official Thread)
« Reply #1525 on: November 22, 2008, 05:36:02 AM »
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In Reply To #1487

DiscoAlucard, when you get a chance, could you change your profile "Custom Title" to something like "admin"?  I tend to forget who you are when I see "newbie" by your name. 8)

Offline Iori E

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Re: Castlevania Judgement (Official Thread)
« Reply #1526 on: November 22, 2008, 08:07:51 AM »
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How is the camera awful? I haven't had any problems with it at all, and I haven't heard any complaints about it from most people(not just at this forum).

The camera will pick the worst spots to display the battlefield.  For example, in front of a character's back so that he/she completely blocks our view of the other character.  It's nearly impossible to tell how far away the characters are from each other in this situation, and that's sort of a bad thing in a fighting game. (Imagine your special move whiffing, which results in you eating a super.)
So yes, the camera is awful.  I've gotten somewhat used to it, though.  I think of Judgment as fighting against two entities: the opponent and the camera.

At the time of this writing, I have played over 100 Ranked Matches online.  And I've reached 4th place in the entire network. (In case you're wondering, I've fought over 15 different people to get there, so I'm not picking on the same newbie over and over again.)
The reason I say this is because the only character I used the entire time was Golem.  That's right, Golem.  All 100+ matches.  No one else.
Everyone kept bashing him, saying how he was too slow and clunky to be any good.  But I like to think that every character is usable.  Golem may not be the best character in the entire game, but 4th place for a character who's supposedly useless and shitty is kind of odd, don't you think?
So the next time someone says that Golem is bottom tier, tell them what I've done.

Next character I wanna try is Carmilla.  She needs more love.  I swear, Carmilla and Golem are the least played characters I've seen online.

Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #1527 on: November 22, 2008, 11:15:27 AM »
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Thanks for the soundtrack rip, Kurt.

If there's one thing I can say good about Judgment, it's its music.

"Observe their fates and learn well."

Offline Taeaekkae

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Re: Castlevania Judgement (Official Thread)
« Reply #1528 on: November 22, 2008, 11:50:44 AM »
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In Reply To #1532

True! Even the Vampire Killer sounds fresh, nice instrument choices especially those anvil hits at 00:40 - 00:45. Does anyone know who did these arrangements?

Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #1529 on: November 22, 2008, 12:06:32 PM »
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Last I heard Konami seeked outside composers for this game.

ANd I just gotta say, "Bloody Tears" here is amazing. From the clever beat variation that kicks it into gear, to the incredible remix of one of our favorite tunes that follows.

I also really like the "OoE" remix, although the woodwinds come off a bit weak compared to the beat.

But umm.... where's the music that was in the trailer, I really like that one[Update: oh ok I found it -- cool this'll make making that MIDI of it easier
« Last Edit: November 22, 2008, 12:10:47 PM by A n t r a x x »

"Observe their fates and learn well."

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