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Offline Long John Silver

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #255 on: July 02, 2008, 02:40:01 AM »
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Quote
there's plenty of room from 1097 - 1458
you mean 1097-1476. there's absolutely nothing that happened between that time period, but they also wouldn't be able to use drac, since canonically the belmonts never meet him until trevor.

Offline Omegasigma

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #256 on: July 02, 2008, 03:16:54 AM »
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clothing i think in castlevnaia will always have its standards and wont stry to far from those designs i'm talking offical games, this i'm classifying as a spinoff. but if you look ever since the 16bit games most designes have stayed to this day, dracula has changed alot sure, but his overal theme usually remains the same, now i dont know how to topic became a dead;y arguement of a game that will apparently suck on now grounds for basis aside the fact its a new game, i'll stills ave my review of it once it comes out.
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Offline E. Alexer Belmont

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #257 on: July 02, 2008, 04:31:26 AM »
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Oh ever BETTER news! This is all supposed to be cleaned up...

BY FALL?!!?!!?!?!?

Now they're promising online playability too.

WHAT?!

These sorts of features they're promising can't just be added or tested overnight.

The situation is even worse in my mind now. :(

Did you realized that the game culd be in developement since more time than you suppose?

Offline The Last Belmont

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #258 on: July 02, 2008, 04:50:35 AM »
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you mean 1097-1476. there's absolutely nothing that happened between that time period, but they also wouldn't be able to use drac, since canonically the belmonts never meet him until trevor.

well I included legends but going off iga's timeline your correct, nothing else that we know of happens.
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Offline Alexc2808

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #259 on: July 02, 2008, 05:36:28 AM »
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In Reply To #255
Your argument about them not having experience in fighting games is valid, but we're not sure if they are using the same team or outsourcing, or even hiring an entire different company to develop the game.  I'll wait until I see a video to decide whether or not they can pull off a fighting game.

But about the online sucking... come on.  If you can make a fighting game putting it online is not hard at all.  Anyone with basic programming knowledge could do it.  I mean if you can put it on two players, you can do it online.
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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #260 on: July 02, 2008, 05:58:49 AM »
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In Reply To #260

Let me tell you something here:
Press A in your controller, your character begins to kick. In response to that action, your opponent, who is sitting next to you will press B to guard the attack. Now this happens almost instantly if your opponent has good reflexes and knows what he's doing. Also, the only layer you have between the players is twice the distance to the TV.

When it comes to online multiplayer, you have to develope a communication protocol efficient enough to carry all the data at almost instant speeds. To give you an idea how internet connection works:

Code: [Select]
$ ping google.com
PING google.com (64.233.167.99) 56(84) bytes of data.
64 bytes from py-in-f99.google.com (64.233.167.99): icmp_seq=1 ttl=243 time=50.3 ms
64 bytes from py-in-f99.google.com (64.233.167.99): icmp_seq=2 ttl=243 time=51.0 ms
64 bytes from py-in-f99.google.com (64.233.167.99): icmp_seq=3 ttl=243 time=51.4 ms
64 bytes from py-in-f99.google.com (64.233.167.99): icmp_seq=4 ttl=243 time=51.7 ms
64 bytes from py-in-f99.google.com (64.233.167.99): icmp_seq=5 ttl=243 time=51.6 ms
64 bytes from py-in-f99.google.com (64.233.167.99): icmp_seq=6 ttl=244 time=42.2 ms
^C
--- google.com ping statistics ---
6 packets transmitted, 6 received, 0% packet loss, time 5618ms
rtt min/avg/max/mdev = 42.275/49.742/51.748/3.383 ms

Code: [Select]
$ ping gamespy.com
PING gamespy.com (216.35.123.102) 56(84) bytes of data.
64 bytes from redirect.ign.com (216.35.123.102): icmp_seq=1 ttl=236 time=101 ms
64 bytes from redirect.ign.com (216.35.123.102): icmp_seq=2 ttl=236 time=102 ms
64 bytes from redirect.ign.com (216.35.123.102): icmp_seq=3 ttl=236 time=111 ms
64 bytes from redirect.ign.com (216.35.123.102): icmp_seq=4 ttl=236 time=101 ms
64 bytes from redirect.ign.com (216.35.123.102): icmp_seq=5 ttl=236 time=103 ms
64 bytes from redirect.ign.com (216.35.123.102): icmp_seq=6 ttl=236 time=104 ms
^C
--- gamespy.com ping statistics ---
6 packets transmitted, 6 received, 0% packet loss, time 5755ms
rtt min/avg/max/mdev = 101.446/104.119/111.615/3.467 ms

Those numbers you see there are called the network latency. It represents how long a package takes to travel thru standard TCP/IP from your machine to a given host and then back. Now, in terms of our example. A kick usually lasts little on a video game. With a network latency of 104ms = ~.1 seconds (like our gamespy host here), you will have that much time as an advantage over your opponent. Imagine then you are streaming not only your kick, but also, the position of your character every fraction of a second, and you are also receiving that data from your opponent. If you don't handle these things in an efficient way, you'll be doomed to lag, and your online fighter will be doomed to fail.

These words come from a programmer. If you don't handle the stuff carefully, you'll fail at it, as I've failed before at creating real time multiplayer systems like these.

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #261 on: July 02, 2008, 06:41:36 AM »
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This game is being almost universally ridiculed and reviled across the internet. On a couple other forums I visit, like Overclocked Remix, the reaction was basically "what the fuck/what is this terrible art". And there's always like 2 guys defending it, heh.

But yeah, online play on the Wii? That sure worked well for Smash Bros! And that was an AAA first party title. This will probably have 15 seconds of lag between input and response.
« Last Edit: July 02, 2008, 06:43:11 AM by Ciel »

Offline impulse

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #262 on: July 02, 2008, 06:55:04 AM »
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I'm kind of surprised someone would say they could slap on online just like that, when so many other games have failed at doing just that, like Street Figher II on xbox arcade. Lag kills an online fighting game.

By the way, saying this is far into development could be true, but that would be all the more disturbing imo. Take Blizzard for example, who just showed off Diablo III. The game looks absolutely fantastic (by popular opinion, not just mine) and it's still probably a year or even two away.
« Last Edit: July 02, 2008, 06:57:33 AM by impulse »

Offline A n t r a x x

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #263 on: July 02, 2008, 08:25:04 AM »
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The only truly solid online programing on the Wii is Mario Kart.

So yeah, that's not the sort of thing achieved easily it seems.

"Observe their fates and learn well."

Offline The Silverlord

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #264 on: July 02, 2008, 10:55:31 AM »
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Just reading the Kotaku excerpt: "... players can slash, stab and whip their way across a variety of stages and environmental elements"

Is this game a side-scrolling beat 'em up?  Be very interesting if it was, and possessed a Level-Up system ala Capcom's Knights of the Round.  While there's no evidence of such a system in those Jeux-France screens, could those shots merely have been taken from a "head-to-head" game option?

If the game progresses along a stage and features set-pieces it could actually prove to be very tasty indeed.  The inclusion of hearts (and heart collecting) many seem to suggest there is more to the action that simple one-on-one fighting.


"Select characters can also set traps and make use of monsters on the field to achieve victory in a clash of epic proportions."

Very mysterious.  Select characters meaning evil characters, right?  How is that going to work, in a beat 'em up sense?  May be just a form of summoning.

With all the negativity in comments around various online media outlets, Konami may just have to come forward very soon with more information . . .

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #265 on: July 02, 2008, 11:25:28 AM »
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wow... i may have finally found something to do a live rant on.... keep an eye out here http://youtube.com/user/johnnyd1988 for my first live webcam rant.

Offline A n t r a x x

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #266 on: July 02, 2008, 11:34:36 AM »
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Hmmm that's an interesting point. I never thought about HOW you get hearts.

This could turn out to be a beat-em-up afterall, or at aleast a Power Stone type fighter.

I can hope

"Observe their fates and learn well."

Offline E. Alexer Belmont

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #267 on: July 02, 2008, 12:52:35 PM »
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Erm... there are some HQ Scans of the Nintendo Power?

I'm spanish, and i'll like to translate them (the best information source is the main source after all)

It'll be helpful to obtain High Quality images of the game too

Offline fallenangel86

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #268 on: July 02, 2008, 02:14:26 PM »
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you mean 1097-1476. there's absolutely nothing that happened between that time period, but they also wouldn't be able to use drac, since canonically the belmonts never meet him until trevor.

they could have met but never truly beat him. like how christopher beat him, but didn't since he came back and kidnapped his son, in his first game. they could also simply not know that dracula is the big bad, and simply go vampire hunting while dealing with death, medusa, and company.


Offline Azmodan

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Re: Castlevania Judgement for Wii is a FIGHTER!?!?
« Reply #269 on: July 02, 2008, 04:15:51 PM »
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In Reply To #268

Marto at the Anti-Chapel has a thread showcasing his scans.

http://www.chapelofresonance.com/forum/index.php/topic,1997.0.html

Alucard's looking somewhat less effeminate. On the whole, they may grab some manga-loving gamers with those designs. Not my cup of tea, though.
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