back on the music note, it was in interview with iga who mention the music and how its releated to the characters, the following is what iga said:
On the graphics: You'll notice a different style of art that's being used for this game, because the artist we asked to do the art for this game is a famous Japanese manga artist named Takashi Obata. You probably think, wow, the characters aren't what I envision them looking like, especially Simon. But that's Takashi Obata's personal flavor added to what he envisions as the gothic version of these characters.
On the music: There is new music, but the way I did it was based on who your opponent is and what game they're from. So when you fight against Simon, it's "Vampire Killer" remixed. Also for example, when you fight Maria, the song from Rondo of Blood called "Slash" will be in the background.
On the series' future: Another reason why we did this game was... well, maybe I should have done this for the 20th anniversary of the series, but it's the 22nd anniversary, which I guess is good enough. It's a celebration, bringing different characters from the 22 years of the franchise together. In that sense, when you mention doing a 3-D, single player game in the future, that's definitely a possibility, we could definitely work on that, but right now I'm really focused on this game.
On Capcom's Mega Man 9: I'm watching that very closely to see how it does. Myself, I'm a big retro gaming fan, so if it is successful that definitely opens up doors for what I can do.
On whether Castlevania just doesn't work in 3-D: Not at all. It's not the franchise itself that won't go to 3-D. I'm actually very frustrated about that and I want to keep trying because I think the franchise can do well in 3-D.
original post from:
http://blog.wired.com/games/2008/07/why-a-wii-fight.html