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Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #675 on: August 01, 2008, 12:28:50 AM »
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Stages take a long time to make though. 14 would be a lot.

But then again this isn't the quality of Soul Calibur or anything.

For instance, that throne room looks very bare.

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Offline Munchy

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Re: Castlevania Judgement (Official Thread)
« Reply #676 on: August 01, 2008, 03:02:30 AM »
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IGA, if you can read this, make Motorcycle Skeleton playable! And make it 4 player please.

Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #677 on: August 01, 2008, 04:09:57 AM »
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IGA, if you can read this, make Motorcycle Skeleton playable! And make it 4 player please.

I could see them being in the background, trying to run you over.

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Offline MDI

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Re: Castlevania Judgement (Official Thread)
« Reply #678 on: August 01, 2008, 05:39:10 AM »
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They should make a bonus stage, similar to the "Destroy the car within the time limit" one in Street Fighter 2.

Except..

You'd have 30 seconds to beat the shit out of Desmond Belmont.
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Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #679 on: August 01, 2008, 07:12:14 AM »
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They should make a bonus stage, similar to the "Destroy the car within the time limit" one in Street Fighter 2.

Except..

You'd have 30 seconds to beat the shit out of Desmond Belmont.

Ok, yeah I'm ALL for that  ;D

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Offline Long John Silver

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Re: Castlevania Judgement (Official Thread)
« Reply #680 on: August 01, 2008, 07:27:48 AM »
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They should make a bonus stage, similar to the "Destroy the car within the time limit" one in Street Fighter 2.

Except..

You'd have 30 seconds to beat the shit out of Jonathan Morris.
fixed that quote for you. :P

Offline Omegasigma

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Re: Castlevania Judgement (Official Thread)
« Reply #681 on: August 01, 2008, 01:26:28 PM »
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back on the music note, it was in interview with iga who mention the music and how its releated to the characters, the following is what iga said:


On the graphics: You'll notice a different style of art that's being used for this game, because the artist we asked to do the art for this game is a famous Japanese manga artist named Takashi Obata. You probably think, wow, the characters aren't what I envision them looking like, especially Simon. But that's Takashi Obata's personal flavor added to what he envisions as the gothic version of these characters.

On the music: There is new music, but the way I did it was based on who your opponent is and what game they're from. So when you fight against Simon, it's "Vampire Killer" remixed. Also for example, when you fight Maria, the song from Rondo of Blood called "Slash" will be in the background.

On the series' future: Another reason why we did this game was... well, maybe I should have done this for the 20th anniversary of the series, but it's the 22nd anniversary, which I guess is good enough. It's a celebration, bringing different characters from the 22 years of the franchise together. In that sense, when you mention doing a 3-D, single player game in the future, that's definitely a possibility, we could definitely work on that, but right now I'm really focused on this game.

On Capcom's Mega Man 9: I'm watching that very closely to see how it does. Myself, I'm a big retro gaming fan, so if it is successful that definitely opens up doors for what I can do.

On whether Castlevania just doesn't work in 3-D: Not at all. It's not the franchise itself that won't go to 3-D. I'm actually very frustrated about that and I want to keep trying because I think the franchise can do well in 3-D.


original post from: http://blog.wired.com/games/2008/07/why-a-wii-fight.html

« Last Edit: August 01, 2008, 01:29:32 PM by Omegasigma »
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Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #682 on: August 01, 2008, 06:44:25 PM »
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On the graphics: ... You probably think, wow, the characters aren't what I envision them looking like, especially Simon. But that's Takashi Obata's personal flavor added to what he envisions as the gothic version of these characters.

LOL! That's LMFAO-good. There's nothing "Gothic" about these new designs at all (look at Maria!), and certainly no more than the original designs.

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Offline Alexc2808

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Re: Castlevania Judgement (Official Thread)
« Reply #683 on: August 01, 2008, 06:50:34 PM »
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In Reply To #684
Unfotunately they mean Japanese gothic lolita gothic... =(  I too prefer the dark medieval/renaissance gothic.
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Offline erimocard

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Re: Castlevania Judgement (Official Thread)
« Reply #684 on: August 01, 2008, 07:43:45 PM »
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I think you are getting it wrong. It's not gothic versions of the old characters. It's the old, gothic versions of the characters PLUS Obata's personal flavour.
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Offline Omegasigma

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Re: Castlevania Judgement (Official Thread)
« Reply #685 on: August 01, 2008, 08:01:30 PM »
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you know tho being under pressure and the fact i don;t recall iga ever speaking english how much of this was mis-translated?

but then again i may agree with alex as well, its contect sensitive
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Offline erimocard

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Re: Castlevania Judgement (Official Thread)
« Reply #686 on: August 01, 2008, 08:18:28 PM »
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In Reply To #687

You are probably right about that. But it doesn't really matter what he said anyway.
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Offline Xain

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Re: Castlevania Judgement (Official Thread)
« Reply #687 on: August 01, 2008, 09:08:38 PM »
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On the music: There is new music, but the way I did it was based on who your opponent is and what game they're from. So when you fight against Simon, it's "Vampire Killer" remixed. Also for example, when you fight Maria, the song from Rondo of Blood called "Slash" will be in the background.

Thank you for answering my question.



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Offline Munchy

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Re: Castlevania Judgement (Official Thread)
« Reply #688 on: August 02, 2008, 01:52:56 AM »
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In Reply To #680

Or you could beat the shit out of Captain N Simon. I'd buy the game just for that.

Offline A n t r a x x

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Re: Castlevania Judgement (Official Thread)
« Reply #689 on: August 02, 2008, 10:46:47 PM »
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Two more moves I noticed from Alucard:

- Purple lightning (the effect looks really cheap)

- Some weird batarang projectile (like in Bloodlines), but it might just be a weird sub-weapon.

"Observe their fates and learn well."

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