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Offline Dr. Mario

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Castlevania: Cadence of Agony
« on: August 23, 2008, 05:59:05 PM »
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This is a CV3 hack that optomon and I are doing that will feature fully non-linear play (kind of like SotN) and four playable characters, along with other features that I will describe as they are implemented. The characters are Richter Belmont, Maria Renard, Adrian "Alucard" Tepes, and Armund DeNasty



Castle Entrance


Alchemy Laboratory


"Loading Rooms" that are in between sections of the castle


Portal shortcut rooms

Here's some mock-ups of other sections of the castle








And for fun, here's the Death sprite
« Last Edit: August 23, 2008, 06:02:50 PM by Dr. Mario »
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Offline Jorge D. Fuentes

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Re: Castlevania: Cadence of Agony
« Reply #1 on: August 23, 2008, 07:58:11 PM »
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Hey I don't remember these showing up in the IRC channel (or maybe I missed them).

I'm always amazed at the things the NES could do, given the right kind of love for the game.  Even though this is a hack, the extra features are sure to be welcome.

Keep up the good job!
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Offline Kale

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Re: Castlevania: Cadence of Agony
« Reply #2 on: August 23, 2008, 08:08:11 PM »
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Looks awesome, be sure to announce it when you finish.

Offline Dr. Mario

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Re: Castlevania: Cadence of Agony
« Reply #3 on: August 24, 2008, 12:40:28 AM »
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Oh, so I should open this up in here too. We're going to need some cover art for this hack, seeing how optomon and I plan on getting NES carts made of it. So I'm asking the fans of Castlevania to try their hand at it. If you're interested and make something that optomon and I like, it will become the official cover art for the hack, you'll be in the credits, and the picture will probably come bundled with the ips patch. Here's some info to get you started.

The characters are as follows.
Good guys: Richter Belmont, Maria Renard, Alucard, and Armund DeNasty

Main Bad Guys: Death, Dracula

Info about Armund DeNasty:
Armund stands at about 5'9" when he isn't hunched over. He has shaggy brown hair. He is missing his right eye so it's covered up with an eye patch. He wears a red bandanna across his forehead (think something like Rambo has) a red or brown short jacket (When I say short, I just mean like not a trench coat), I'll let you decide the color for that. Brown pants, tall boots (you can also decide the color) and white gloves. He keeps knives strapped to the sides of his legs, and carries a sword.
Some of his back story is that he was given away at birth to a merchant ship, and was raised on the sea. Eventually he got curious about his family's past and set out to find clues. (Following events are shortly after SotN) He found that he might be able to get some answers by going after someone called Count Olrox. After fighting his way through Olrox's castle, Armund finds nothing he was looking for and only finds the Grim Reaper awaiting his arrival for some mysterious reason. He defeats the reaper, leaving the fallen castle with empty hands. He then traveled to a nearby village and vowed to hunt the creatures of the night.

The time period of this hack is a few years after SotN, so we're looking at the early 1800's, keep that in mind.

Anyways, if anyone is looking for a little art project, keep that in mind.

**EDIT**
We're going to try to have weapon upgrades that you have to find throughout the castle, so here's the sprites for those if it works out.
« Last Edit: August 24, 2008, 02:04:15 PM by Dr. Mario »
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Offline crisis

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Re: Castlevania: Cadence of Agony
« Reply #4 on: August 27, 2008, 12:08:55 PM »
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Looks like it'll be hella fun!

Offline Dr. Mario

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Re: Castlevania: Cadence of Agony
« Reply #5 on: August 28, 2008, 02:40:24 AM »
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Who wants some rockin' tunes?
http://letsopenit.googlepages.com/CvCOA.nsf
open it up with however you play nsf files. If you don't play nsf files, then google how to.
Track 1: Opposing Bloodlines, Richter's theme used for the initial stage.
Track 2: Bloody Tears, much like it appeared in Simon's Quest. Probably used for the Clock Tower stage.
Track 3: An original piece likely designated for the Celestial Garden stage.
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Offline Blue Cheese

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Re: Castlevania: Cadence of Agony
« Reply #6 on: August 29, 2008, 02:23:24 PM »
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My daughter's name is Cadence. I think I'll start adding the "Of Agony" part to her name too...
It would be fitting.

Offline impulse

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Re: Castlevania: Cadence of Agony
« Reply #7 on: September 07, 2008, 11:07:32 AM »
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In Reply To #4

Offline Dark Nemesis

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Re: Castlevania: Cadence of Agony
« Reply #8 on: September 07, 2008, 02:58:29 PM »
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In Reply To #8


wow!! :o Great work!! ;)
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Offline Blue Cheese

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Re: Castlevania: Cadence of Agony
« Reply #9 on: September 09, 2008, 04:07:49 PM »
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In Reply To #8

"Hidee-Ho neighbor!"
"Hi, Dracula"

Offline Sonic_Reaper

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Re: Castlevania: Cadence of Agony
« Reply #10 on: September 10, 2008, 09:31:50 PM »
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Looks amazing.  Can't wait.

Offline Reinhart77

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Re: Castlevania: Cadence of Agony
« Reply #11 on: September 15, 2008, 10:33:26 PM »
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i'm really looking forward to this one.  i've found a ton of Castlevania I hacks, but very few Castlevania III hacks.  it'll be nice to be able to play as multiple characters.

Offline Dr. Mario

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Re: Castlevania: Cadence of Agony
« Reply #12 on: September 20, 2008, 07:12:20 PM »
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Hey, someone made some artwork, cool. Keep it up if anyone else is interested. As far as updates go, optomon and I are both in school now, so things are going slow, but a new music track is being worked on right now, so I mean stuff is still happening.
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Offline Nazrath

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Re: Castlevania: Cadence of Agony
« Reply #13 on: September 22, 2008, 05:44:31 PM »
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This looks quite promising, I've always had a soft spot for that pirate...

Offline erimocard

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Re: Castlevania: Cadence of Agony
« Reply #14 on: September 26, 2008, 07:51:02 AM »
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In Reply To #10
LOL


Well, the game looks great so far. But I don't really like the artwork.
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