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Offline DoctaMario

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #105 on: March 27, 2009, 03:40:58 AM »
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In Reply To #108

Those always struck me as an attempt to throw fans of the classicvanias a bone. But I'd rather have that than more repainted copy-pasta bullshittery.

Offline Super Waffle

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #106 on: March 27, 2009, 05:53:04 AM »
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Those always struck me as an attempt to throw fans of the classicvanias a bone.


If they were aiming for that, they would have noticed that Castlevania has always had stairs, hidden passages, and separate areas per screen to prevent that kind of mind-numbing linearity.

Offline The Silverlord

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #107 on: March 27, 2009, 11:17:50 AM »
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The only gripe I have with the game is its level design.  Graphics are fantastic (animation, sprite-work and backgrounds better than what SotN has to offer in my estimation), BGM adds to the culture and mood of the game (much as did Aria

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #108 on: March 27, 2009, 12:33:27 PM »
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In Reply To #107

"Wait, so the copypaste bothers you in the PS2 games but not in the 2d games? We got remixed portraits in PoR, entire levels that were pretty much copy pasted in OoE and that isn't as bad as some rooms in the PS2 games?"

Well the copy paste thing is different between the 3d and 2D. With 2D the complaint is more the backgrounds, not the platforming. I was just playing the game and I think the level design is REALLY under rated. I think compared to a lot of post-SotN like games it's level desing is quite clever. With the 3D games, the copy past corridors and rooms are annoying because there is NO platforming. So it's just a floor you can run around on.

PoR's second set of portraits unlike the IC was more fun than the first set. OoE reusing entire levels is a big exaggeration. It comes down to, Yes, SotN is the more ground breaking game, it's prettier and has lots of fresh new ideas. But on a fun factor I perfer PoR and OoE.
« Last Edit: March 27, 2009, 12:44:09 PM by MarquisX »

Offline DoctaMario

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #109 on: March 27, 2009, 04:33:26 PM »
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In Reply To #112

Just because you have to jump doesn't mean the level design is good. There were a couple platforming parts in LoI as well, but again, that doesn't make the design good. People complained about the level design in PoR as being too boxy and OoE's is pretty much the same way.

Unlike most, I didn't mind PoR's remixed portraits that much (except Burnt Paradise, god that and Nation of Fools, god, those have to be the worst CV levels ever  :P :P :P) And I didn't excuse SoTN for copying the entire castle over. If anything, I have to give them credit in PoR for at least kinda remixing rather than just recoloring and making minor changes like they did in OoE or just flat out copying like they did in SoTN.

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #110 on: March 28, 2009, 03:30:08 PM »
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In Reply To #113

"Unlike most, I didn't mind PoR's remixed portraits that much (except Burnt Paradise, god that and Nation of Fools, god, those have to be the worst CV levels ever    ) And I didn't excuse SoTN for copying the entire castle over. If anything, I have to give them credit in PoR for at least kinda remixing rather than just recoloring and making minor changes like they did in OoE or just flat out copying like they did in SoTN."

Yeah, seriously, between SotN, HoD and PoR doing the second set of levels, PoR pulled it off the best. Yeah I don't get the reused rooms in OoE either. It's still fun as hell but it seems they can't make a large game without reusing areas. AoS and DoS are the only ones that don't really do that (but they do feel smaller than the others). Maybe it's a space issue, a time issue...or they are just lazy. Who knows? IGA does seem to take the fans comments in, even though it takes some time. He gave the fans the art and challenge they wanted so maybe next game he'll produce unique rooms in every area.

Offline DoctaMario

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #111 on: March 28, 2009, 05:30:57 PM »
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In Reply To #114

Actually, I feel like HoD did it the best, because the B castle actually had something to do with the story, and it was really creepy and cool. There was a truly evil vibe in the second castle and it gave the game kind of a Silent Hill type of vibe. In the other games, it seemed like the copy-pasta was there simply to make the game longer.  :P

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #112 on: March 29, 2009, 12:43:58 PM »
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In Reply To #115

Story wise, I agree...HOD pulled it off best. The pallette change was pretty damn good. Too bad they didn't give them new tunes and changed the platforming a little bit more than they did to make it just more interesting. Otherwise I agree, Castle B was really cool and it was pretty clever with things changing in one caste after doing things in another castle. And it was actually a main plot in the story instead of "oh he ran to that castle or you gotta do 4 more paintings before he even notices you!"

Offline Alutwon

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #113 on: March 29, 2009, 02:05:39 PM »
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nice lol finally some HoD love. why couldn't the glyphs have been a secret and/or learned art? It would have fit the story line much better and would have explained where albus got his powers. I just find it strange that we get this character who has no reason for having these powers she just does.:(
(Imo the other games have good stories they just suffer from underdevelopment and poor dialogue)

Final thought: OoE has some great qualities like most of Iga's games(This game having difficulty, a change of pace in the story, and the musak) but then in other areas falls flat with half baked ideas like the glyph system. Not saying of course the other games didn't have their fair share.
« Last Edit: March 29, 2009, 02:24:47 PM by StriderKumori »

Offline Dark Nemesis

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Re: is Castlevania: OoE possibly better than Symphony?
« Reply #114 on: March 29, 2009, 04:25:47 PM »
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In Reply To #117

I like the way you are thinking and i agree with you in a way. Also the only castlevania game that got me exciting after symphony is aria of sorrow.
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