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Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2550 on: June 09, 2010, 01:37:59 AM »
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Remember where the whole Cronqvist thing comes from
http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary
The Corvinus "Cronqvist" are the historical enemy family of the Draculea clan. It doesn't have to be related to OUR MAthias cronqvist, but the real one ;)

Everything comes full circle

Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2551 on: June 09, 2010, 03:06:23 AM »
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no gabriels the arch angel. Hes like the big dog of big dogs. Hes like the finger of god. Lucifer is the devil. The one cast out of heaven. Theyre like exact opposites

Gabriel wasn't an arch angel he was god's messenger angel. Michael was the arch angel and the left hand of god. You must be mistaking what was said in that van helsing movie.

Offline Wallachia

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2552 on: June 09, 2010, 03:39:43 AM »
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I always remembered Gabriel beng a fallen angel. That would fit.

I think this game is a prequel to the FIRST CV (NES). That simple..

"Look deep into nature, and then you will understand everything better" - Albert Einstein

Offline Aridale

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2553 on: June 09, 2010, 03:49:38 AM »
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Gabriel wasn't an arch angel he was god's messenger angel. Michael was the arch angel and the left hand of god. You must be mistaking what was said in that van helsing movie.

lol thats right it was michael that was the big guy and gods right hand man. Gabriel was a different one. But that stupid van helsing movie aside... hes still not even close to Lucifer

Offline A-Yty

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2554 on: June 09, 2010, 08:06:37 AM »
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Remember where the whole Cronqvist thing comes from
http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary
The Corvinus "Cronqvist" are the historical enemy family of the Draculea clan. It doesn't have to be related to OUR MAthias cronqvist, but the real one ;)

I doubt "Cronqvist" was anything but IGA's brainchild (though, of course, loosely based on Corvinus).


Offline Nagumo

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2555 on: June 09, 2010, 09:02:10 AM »
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An amazing coincidence.

I feel like I'm being mocked but I don't know why.   :(

Anyway, isn't Gabriel an angel who appeared before Mohammed...?     

Offline CastlevaniaX

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2556 on: June 09, 2010, 09:32:48 AM »
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I feel like I'm being mocked but I don't know why.   :(

Anyway, isn't Gabriel an angel who appeared before Mohammed...?      

Yes, he is.

Edit:
Lame  >:( but it's funny.  :P

« Last Edit: June 09, 2010, 09:37:51 AM by CastlevaniaX »

Thanks Kojima .. one of the revolutionaries in the entertainment industry

Offline A-Yty

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2557 on: June 09, 2010, 09:40:26 AM »
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Is DMC4 a GOW ripoff? I think it has huge bosses too.


Offline Nagumo

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2558 on: June 09, 2010, 09:45:18 AM »
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Not trying to flame here but I think the reason why people say this is a GoW rip off because the titans seem like they would be more at home in that series then in Castlevania. Anyway, never mind that, we've already been there.     

Offline A-Yty

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2559 on: June 09, 2010, 09:59:49 AM »
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Well, on that I agree. I'm seeing too much fantasy and too little grim, gothic shit. Where are the giant bats? Where are the walking dead?


Offline The Silverlord

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Offline shelverton.

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2561 on: June 09, 2010, 10:36:18 AM »
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Well, on that I agree. I'm seeing too much fantasy and too little grim, gothic shit. Where are the giant bats? Where are the walking dead?

Except Castlevania hasn't been very grim and gothic for a while. Looking at the GBA and the DS games there's very little gothic grimness to be found, if any. I'd rather have fantasy than cartoony. Besides, I don't think the game will be as fantasyesque as some would have you believe.

EDIT: Dave Cox worked on SotN! I had no idea.
Also; "We have night and day cycles, we have rain, fog, smoke, snow, thunderstorms." /Dave Cox

I'm expecting "WHAT A HORRIBLE NIGHT TO HAVE A CURSE", lol.
« Last Edit: June 09, 2010, 10:43:24 AM by shelverton. »

Offline shelverton.

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2562 on: June 09, 2010, 10:46:49 AM »
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Offline Dremn

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2563 on: June 09, 2010, 11:12:58 AM »
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Remember where the whole Cronqvist thing comes from
http://en.wikipedia.org/wiki/Matthias_Corvinus_of_Hungary
The Corvinus "Cronqvist" are the historical enemy family of the Draculea clan. It doesn't have to be related to OUR MAthias cronqvist, but the real one ;)
Oh, now this makes sense. Weird how Iga has it the other way around for the Cronqvist's. This makes the Gabriel=Dracula theory a little less believable now.

Quote from: Gamestm interview
Vampires a very ‘in’ right now.
Absolutely. I was just saying to someone else that when you start the game, many of the vampires, the grunt vampires, will by quite beast-like. But as you get further into the story they become much more aristocratic.
This is quite interesting.

Quote from: Gamestm
The Combat Cross seems to be a fun new weapon. But Lords Of Shadow’s hero is a Belmont. Why not use the Vampire Killer?
We wanted to be traditional and use the chain whip from the original games. There are references to Vampire Killer, but I don’t want to give too much away because it’s quite an important part of the game.
I think he just confirmed the existence of the real Vampire Killer. Maybe the Combat Cross turns into it. :D

Quote from: Gamestm
How much of the game comprises the castle and how much is external locations?
About a third of the game takes place in the castle and the other parts take place in things like catacombs, swamps, dark forests, sewers, underground dungeons, all the places you’d expect. We have night and day cycles, we have rain, fog, smoke, snow, thunderstorms. If you look at the early Castlevania games, they weren’t always set in castles, they had other areas that felt like they were separate. It was never only set in a castle until the later games. For me there should be other areas, also because I wanted the castle to feel special, I didn’t want it to get boring. So I thought that when you’re travelling toward something, the anticipation should be building and when you finally get there it should feel amazing. So we do lead the player a merry dance, but when they do eventually arrive at the castle the reward will be worth it.
CALLED THIS. I CALLED THIS SINCE THE FIRST BATCH OF SCREENSHOTS. The game starts out considerably slow and becomes more "Castlevania" the further you progress.

Quote
Have you put in an intentional glitch where Belmont moonwalks up the stairs?
Hahaha. It’s tempting, very tempting, but no we haven’t. A couple of the things we’ve put in, for example, there’s the Konami Code. When you defeat enemies you get experience and that experience becomes a sort of currency for buying combos. But if you input the Konami Code then when you hit an enemy, the experience points will appear above their head, a lot like in Symphony Of The Night.
Oh man I would laugh so hard if Gabriel could moonwalk on the stairs.

Quote
So these will be full gameplay sections, not just cut-scenes?
Yeah. By the way, we’ll be revealing more story details later in the year and you’ll find that some of the characters in the trailer are characters that appear in previous Castlevania games.

Well we did see Death in the trailer.
Yes, and there are others…
FFFFFFFFFFFFFFFFFFFFFFFFF RELEASE THE GODDAMN TRAILER NOW.

Quote
Ok. How did you fit the whole game onto Xbox 360?
We’ve put it on to two discs. And I’m surprised no one has asked me that. Everyone knows we’ve led on PS3 but no one asks what the challenges of that are. One of the challenges is… Well, the reason we decided to lead on PS3, to answer your question, was because we felt it was one of the most challenging platforms for us to develop on. The issue with Xbox 360 was the space issue because of blu ray, so the game will have to ship on two DVDs.
2 Discs for the 360 version! That's what I was gonna get! :D
« Last Edit: June 09, 2010, 11:26:59 AM by OSM »


Offline shelverton.

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #2564 on: June 09, 2010, 11:53:35 AM »
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CALLED THIS. I CALLED THIS SINCE THE FIRST BATCH OF SCREENSHOTS. The game starts out considerably slow and becomes more "Castlevania" the further you progress.


Yeah, and the day/night cycle also explains why some screens look bright and sunny. It's gonna be awesome to see how his cycle is gonna work. They probably won't make it as frequent as in Simon's Quest though, but I would love if the "What a horrible night to have  a curse" message showed up at some point in the game, lol!

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