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Offline Wallachia

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3015 on: June 18, 2010, 06:16:55 AM »
0
Hooly Shit, Konami's full E3 Conference.. I was crying laughing. Watch and see..
http://www.konami.com/e3/e3press

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Offline Munchy

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3016 on: June 18, 2010, 07:26:26 AM »
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People can do whatever they want, I just think its a "judging a book by its cover" deal, ya know.

Seeing a Castlevania done in this way, gives me more hope for a decent movie.  We'll see though.

If Paul Anderson's still doing it, I'm willing to bet that Lords of Shadow will be a far better movie.

Offline Thunderbrand

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3017 on: June 18, 2010, 12:02:13 PM »
0
So the IGN article says a late 2010 release was announced. Anyone have a date???
*I'm not a newbie...I had several hundred posts with this screenname on the old board*

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3018 on: June 18, 2010, 01:24:16 PM »
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I'm sorry to say this strong/weak attacks thing is not true. What we have is direct/area attacks. There is a hell of a difference compared to GoW. Pay attention to the demo and you'll notice our direct attacks aren't slower than the area ones, which is totally different from GoW. In LoS you make the decision of using one or the other based on enemies presence, position and dexterity. You'll clearly and fully understand this when you play the final game  ;D
About the right analog stick for the whip, you need to remember LoS combat is 3D. Assigning right analog stick to the whip would require from players to move both sticks independently one from the other -one for movements, the other for attacks-. Have you ever tried to do something like that? If the game was 2D, that would be fine but in 3D it would be simply unplayable and not fun at all  ;)
Mr Alvarez, you should stop trying to convice those "zOMG this is a GOW clone"-whinners. You just can't, they are THAT dumb, even a year later, with lots of information, screens, and trailers showing the love and care that was put ni this game, nop, they are like a scratched CD. Hell, that was a f***g demo, less than 10 minutes?! And no, they don't see the epic things, the story, the narration, the atmosphere, the feel, the inmersion, the fluid animations, the pitch-perfect lighting, the combo system: No, they HAVE to complain about a unjumpalbe path locked with a tree and a DEMO combat system.
Mr Alvarez, if you had listened to the fans in the first place, we would be getting the 76726458376 AlucardVania in 2D with recycled sprites from decades ago. Stay calm, we have faith in you, I have, deliver your ideas and your concepts, I can feel CV in every single pixel of that game, I'mn sure, with a bit of luck, that we'll have an unforgettable castlevania experience when it arrives :)

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Offline nsideus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3019 on: June 18, 2010, 01:34:36 PM »
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Quote
I'm sorry to say this strong/weak attacks thing is not true. What we have is direct/area attacks. There is a hell of a difference compared to GoW.

If this is true, and it wasn't obvious after the tutorial, then there's something wrong with the tutorial.  IIRC the tutorial says "Press Square and Triangle to attack" it doesn't differentiate the two buttons.

Quote
Pay attention to the demo and you'll notice our direct attacks aren't slower than the area ones, which is totally different from GoW.

Well of course the direct attacks aren't slower than the area attacks.  If they were, then why would anyone in their right mind use the direct attack?  In GoW, the direct (quick) attacks are faster.  In GoW, if you want to hit multiple enemies, you generally use the strong button.  So they are similar to LoS.

IIRC, in LoS the area attack can't be spammed as fast as the direct attack.  So it feels like Weak/Strong.

Quote
About the right analog stick for the whip, you need to remember LoS combat is 3D. Assigning right analog stick to the whip would require from players to move both sticks independently one from the other -one for movements, the other for attacks-. Have you ever tried to do something like that? If the game was 2D, that would be fine but in 3D it would be simply unplayable and not fun at all  ;)

Number one, even with the current control scheme you aren't really controlling your attack in 3d.  There isn't any way to control the height of the swing in relation to the avatar, you can change the height of the avatar by jumping, but in relation to the avatar the height of the whip isn't controllable.  So you really are only controlling your attack on 2 axes.  The analog stick is meant to control something on 2 axes.

Number two, there are plenty of games that have you control the analog sticks independently.  Have you ever played any console shooter?  Any game that allows you to move in one direction and look in another?  Sports games? In Madden you can be moving left and juke right with the right analog stick.  I'm sure there's more examples I'm not thinking of. 

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3020 on: June 18, 2010, 01:40:53 PM »
+1
I mean, who the hell do you think are you talking to nsideus? seriously, he is the director of the game! he knows how to make his work, whoever you are, you are not his boss or something, have some respect for him and his work.
Quote
Have you ever played any console shooter?  Any game that allows you to move in one direction and look in another?  Sports games? In Madden you can be moving left and juke right with the right analog stick.  I'm sure there's more examples I'm not thinking of.
Seriously ,this is disrespect of the highest order. Good Lord save us from Sigeru Miyamoto x1000!!
I can't believe there's people like this, seirously, this world is fucked up. Destructoid is right, videofgame fans are douche bags, but this is even worse, I just don't have words. If I were MS, I would simply DON't MIND ABOUT FAN OPINION, with people like you, if these are the fans, so why bother about them? let's release the first thing we have in mind to whoever wants to play it. If Mr Alvarez comes here to read our opinions is because, hey ,they care about it, but with people like you, disrespecting to the maximum creator of this work, I understand if they just leave forever and make CV whatever they want to. we don't deserve them, is that simple.

And I won't stop to telling you, you are a shame nSideus, a disgrace, how dare you... you are a douchebag. That simple.
« Last Edit: June 18, 2010, 01:47:44 PM by Ahasverus »

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Offline Buflame

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3021 on: June 18, 2010, 02:40:53 PM »
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Quote
Number one, even with the current control scheme you aren't really controlling your attack in 3d.  There isn't any way to control the height of the swing in relation to the avatar, you can change the height of the avatar by jumping, but in relation to the avatar the height of the whip isn't controllable.  So you really are only controlling your attack on 2 axes.  The analog stick is meant to control something on 2 axes.

Number two, there are plenty of games that have you control the analog sticks independently.  Have you ever played any console shooter?  Any game that allows you to move in one direction and look in another?  Sports games? In Madden you can be moving left and juke right with the right analog stick.  I'm sure there's more examples I'm not thinking of. 


i dunno why, but i bet that people who is bitching the whole time and criying after every new screen or video of the game, already have his pre-order.
If i dnt like a game or a film ecc ecc i just dont care about it, and i dont flame about it, i just pass and dont play it/buy it...

One thing is chat about how combat sistem works or wich sistem do you like more,but other is thing disrespect developers cuz you just think you have the universal truth about combat system in 3d.
Is that simple: get money, start a developer game company, suck konami's ass till u get the license and made us cry bloody tears with your masterpice fps/madden inspiration combat system.
 

Offline LoneChild

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3022 on: June 18, 2010, 02:59:26 PM »
-1
Seriously, what the fuck is wrong with you, Ahasverus? Stop acting like a 15 years old, ffs.

Enric came here knowing what he was going to find, you are the one showing a lack of respect to him and other forum posters with that attitude. They are trying to communicate, don't you see?
Is not that these forums are a wasp nest, but we sure are the kind of hardcore fans that have a solid opinion on what - and what not - Castlevania is, and should be. We share and defend that opinion. Im pretty sure Enric didn't come here looking for applauds nor for giving us any exclusive information. I guess he came looking for those opinions and for keeping an eye on our recepcion after the recent release of the new trailer and demo, not because we are videogame gurus but because we are the primary target for the product they are developing, even if this game is trying to appeal to a broader audience.

Please, grow some hair down there, man.

Offline DingusBelmondo

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3023 on: June 18, 2010, 03:23:00 PM »
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Despite our bitching, We are all likely going end up buying it anyways. So lets stop with the name calling?
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Offline Kingshango

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3024 on: June 18, 2010, 03:50:01 PM »
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I think that what makes us fans, even though the game may look, play and sounds different from the Castlevania games we're all use too, alot of us are going to buy it to support the series we love. :)

Offline AkumajouOtaku

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3025 on: June 18, 2010, 04:01:33 PM »
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I've been reading the last couple of pages and I didn't like what some members posted about Castlevania Lords of Shadow, a magnificent piece of art in my opinion, but I everybody thinks different. The problem here is that some gamers want this game to be unique, and that's a great idea... So I'd like to hear what would YOU do if you were the creators? First of all, since you didn't like how Gabriel uses the Combat Cross whip because it looks just like the Kratos' Blades, you would change the whip-swining motion to a... mmmm, let me try to guess here. I'm thinking about some Rygar moves, but if you do that people like yourselves would be telling you that those specific moves belong to Rygar, so it wouldn't be unique... then you'd try to copy some moves from the Tiger Road game, with the same result. So then you would be trying moves from movies to make it more realistic, so you rent/buy the Indiana Jones movies and start using those whipping moves, but wait! what happened to your gaming innovations? Ah that sucks... you cannot use a whip because somebody else had a very similar idea before you, so... what are you gonna do now? You can't use elements from other sources such as movies, books, games etc, just because in your small world this is taboo. Well let me tell you what, this is the real world man, and in the real world people need to earn money too... so they need to use elements from other currently popular games/movies in order to get some money back, because making games is not cheap. Do you really think that gaming companies are just trying to please their fan base? no man, they obviously think about us yes... but sometimes thinking about the fans is not a good idea. Konami tried this for years, and is actually losing money because of this. That's why Konami itself asked some game developing companies to "offer" ideas, and Mercury Steam had the potential to bring that change that series needed since long ago. Konami liked their ideas and those ideas evolved into what is now called Castlevania Lords of Shadow.

Now, if you don't like this game because you think about it as a cheap copy of God of War (A great game by the way) just don't buy it! believe me, if you don't buy it, somebody else will, so don't worry about using that money on a bad title like this one... better yet, if you are looking for a unique gaming experience, save that money to buy the Harmony of Despair, and Encore of the Night games.

And remember this... A DEMO IS NOT AN ACTUAL GAME! Companies use demos to see people's reactions, and based on those reactions most of the times they make arrangements. We haven't seen anything yet... those four trailers and that demo were some kind of intro for what's coming up you know... just to have an idea. Have you ever seen musicians rehearsing, or tuning their instruments before the show?

Offline Rugal

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Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Offline DingusBelmondo

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Offline Dtritus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3028 on: June 18, 2010, 05:23:43 PM »
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If this is true, and it wasn't obvious after the tutorial, then there's something wrong with the tutorial.  IIRC the tutorial says "Press Square and Triangle to attack" it doesn't differentiate the two buttons.

Well of course the direct attacks aren't slower than the area attacks.  If they were, then why would anyone in their right mind use the direct attack?  In GoW, the direct (quick) attacks are faster.  In GoW, if you want to hit multiple enemies, you generally use the strong button.  So they are similar to LoS.

IIRC, in LoS the area attack can't be spammed as fast as the direct attack.  So it feels like Weak/Strong.

Number one, even with the current control scheme you aren't really controlling your attack in 3d.  There isn't any way to control the height of the swing in relation to the avatar, you can change the height of the avatar by jumping, but in relation to the avatar the height of the whip isn't controllable.  So you really are only controlling your attack on 2 axes.  The analog stick is meant to control something on 2 axes.

Number two, there are plenty of games that have you control the analog sticks independently.  Have you ever played any console shooter?  Any game that allows you to move in one direction and look in another?  Sports games? In Madden you can be moving left and juke right with the right analog stick.  I'm sure there's more examples I'm not thinking of. 
Just a few comments:
Direct/area attacks in LoS are not weak/strong as it is in GoW. I know it for sure  ;)
I didn't say you control your attack in 3D in LoS. I said combat is 3D.
About my comment on analog sticks, I assumed we were talking here about a specific genre.. Of course console shooters use that scheme -I've heard that, because I never played one :)- but we are not talking about shooters or sports games, aren't we?

Offline Inccubus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #3029 on: June 18, 2010, 06:45:16 PM »
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I think everyone who is bitching about the combat being like GoW is acting like a bull-headed fanboy.
I've played every GoW and while the whip combat here is similar (in the same way that 2 characters in 2 games that have legs walk in a similar way) the pacing of the combat seems much faster and seems to promise a deeper experience. And as has been stated more or less already, the supposed QTEs are just one time instances for tutorial purposes. Also, I woulds hardly consider the grabbing mechanic a QTE.
Although, I agree that the grabbing mechanic does seem to break the combat pacing quite a bit. But hey unless you're fighting vampires, that will most likely require grabbing for a good staking, don't use it.
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