Again, if your personal bias is to see pass these graphical problems, thats your own thing. I'm willing to bet a large portion of the Castlevania fanbase will do so. And just because everyone else choose to ignore the flaws in the compressed video doesn't mean it isn't there. I see it. Several members of Neo-Gaf's Lords of Shadow thread see it. One of my friends on my AIM friends list see it. It really doesn't matter how many people see it though, this isn't a popularity contest.
And if you really don't see any of the jaggies in Lords of Shadow, more power to you.
In fact, I was start to wondering about the fact you sounded like you were copy-pasting Amir0x and Jett. Respectable posters (Amir0x more than Jett, because Jett is a flag in the wind who's already changing his opinion, while Amir0x's "sin" is that he's a tech-obsessed gamer who was hating on the game before it was released because it wasn't 60 fps locked). The problem here is that as usual there's no middle ground anymore in opinions; if image quality isn't perfect (as in "OMG SOMETHING LIKE THIS HAS NEVER BEEN DONE BEFORE111!"!!!") then it's "fucking terrible".
Anyways, since you're selling off the opinion of a couple posters as "widespread opinions", lemme cut and paste the Digital Foundry face-off (
http://www.eurogamer.net/articles/digitalfoundry-castlevania-lords-of-shadow-face-off). You know, these guys know their stuff:
"....
All of our split-screen vids are hand-encoded directly from the lossless source to ensure optimum quality, but Castlevania gave us real headaches.
The game is so detail-rich that even the x264 compressor has real issues in retaining quality in a streaming video without the bandwidth requirement going stratospheric. We had to slow the video down to one-third speed, and really go to town on the encoding itself to get the full quality retained in the final presentation. Hopefully the effort has been worth it.
Retaining as much of the detail as possible is a must for a couple of reasons.
First of all, if you've not played the demo, you've really got to see it to believe it. Even if you're not particularly interested in the comparison aspect, we really want to showcase the quality of the visuals being pumped out by this engine.
Secondly, hopefully the video will accurately represent
the stunning quality of the cross-platform achievement: it really is exceptionally close between both platforms and we wanted to make sure that every pixel was represented, so be sure to use the full-screen button to get full HD resolution.
Castlevania: Lords of Shadow operates at native 720p on both systems, but neither uses any anti-aliasing. This level of parity extends to all aspects of the game's visual make-up: lighting is effectively identical, shadowing is exactly like-for-like right down to the filtering technique used, and the texture quality and filtering are the same.
Developer Mercury Steam appears to have opted for a zero-compromise approach to its work here:
it's basically impossible to find fault with either version as they truly are almost completely identical. The fact that the team has managed to achieve this
while creating an engine technology that is state of the art in so many ways is even more impressive, and that's something we hope to look at in more depth in the near future.
...
It's also apparent that Mercury Steam values image integrity,
because Castlevania: Lords of Shadow is completely v-synced on both platforms, without a single torn frame in sight. On the one hand, when you have visuals on the level that the developer has achieved here, you don't really want to see them blighted with screen-tear. On the other, you do have to wonder if running with a soft v-sync could have produced a smoother look - there's no doubt that Castlevania is often noticeably jerky, and not just in the cut-scenes.
...
It's worth pointing out that Castlevania's cut-scenes look really decent - far, far removed from the horrors of FFXIII 360. However, what is equally important is the way that Mercury Steam achieved this. Yes, the encoding is better than Square Enix's, but the game itself has almost exactly 53 minutes of cut-scenes, and a further three minutes or thereabouts of credits and logos. An hour of HD video occupying 7.5GB is a pretty extravagant use of bandwidth compared to what well-encoded h.264 video is capable of these days. ...
It can't have been an easy decision for Konami in deciding to put the Xbox 360 version of Lords of Shadow onto two DVDs - for starters, the basic cost of manufacture is likely to be very much higher, impacting its profit margin - so the publisher is to be congratulated on not taking the easy route in re-encoding the movies to a smaller size using the existing codec, cramming the vids onto one disc and compromising the appearance of key scenes as a result. "
Read it: the verdict is clear, LoS is an
objectively amazing visual achievement, and the only two real issues it has are frame rates (which is problematic but also not present through the whole game) and the Bink compression, which is an industry standard you will meet on ALL no PS3 games and still they did all they could to undo its negative side effects, even at their own cost.
Once again, facts are facts. Just because a NeoGAF moderator with extragavant tastes stated that "the image quality is terrible", it doesn't make it true. It just makes him wrong.