In Reply To #32
Suggestion: The walkable tiles in the stage should have a different brightness level. That way, you can have that 'night-time' look on the background tiles, but Simon (or, rather, the player) will not have issues traversing the platform elements. I'm not saying super-duper-bright, but just less dim so you can still see the flooring.
'cuz otherwise, those woods are gonna be damn difficult (as difficult as in real life without a lantern).
Or, put a lantern on Simon like how they did it with Link in Twilight Princess or Yoshi in Yoshi's Island in dark regions.
I agree with Incubbus that if you changed the tiles on the stair graphics, it might make veterans 'click' in their mind that these are SotN-style 'hills', and not really stairs like in the oldschool games.
I think the whipping error happened because of a popup from another application that happened momentarily while I was whipping (perhaps).
-Jorge