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Offline Jorge D. Fuentes

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Re: Is Iga washed up?
« Reply #90 on: August 17, 2010, 11:50:34 AM »
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That's huge-errific.
That'd be like Final Fight sized.  That'd be one helluva high-res CV with allowable zooming in and out, amirite?
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Offline Kale

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Re: Is Iga washed up?
« Reply #91 on: August 17, 2010, 11:53:10 AM »
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Well... that's how an HD CV would be right? I mean, with something of that size, it would actually be HD.

Would be even better, if it was made using mainly vector lines, then converted for different resolutions.

Offline Jorge D. Fuentes

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Re: Is Iga washed up?
« Reply #92 on: August 17, 2010, 12:07:50 PM »
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That's a lot of work though, it'd be like... beautiful background to match, and super-zoom capabilities.
I was HOPING Harmony of Despair would be as such.
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Offline Kale

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Re: Is Iga washed up?
« Reply #93 on: August 17, 2010, 12:11:24 PM »
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Yea....... hope doesn't count for much >.> not these days.

You know though.... It probably woulnd't be too bad if you took old sprites and layer over them with vectors, instead of redrawing everything... Or maybe just make body parts and skeleton them in instead of having full sprites for every motion. It would make animations better too if you animate the bones correctly.
« Last Edit: August 17, 2010, 12:13:09 PM by Kale »

Offline Aridale

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Re: Is Iga washed up?
« Reply #94 on: August 17, 2010, 12:24:45 PM »
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yeah vector graphics with 2d bone animations would look sweet as hell and very very smooth. Itd be a lil harder to set up in the beginning but once it was done you could make any char and any animation easier and faster than makin each sprite

Offline Jorge D. Fuentes

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Re: Is Iga washed up?
« Reply #95 on: August 17, 2010, 02:03:44 PM »
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That'd be Muramasa, to a degree.  The Marionette look.  When it comes out, it could be awesome.
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Offline thernz

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Re: Is Iga washed up?
« Reply #96 on: August 17, 2010, 02:09:31 PM »
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I never really liked 2D bone animation. It would look smooth, but it wouldn't really be good animation.
But it's not like we're going to have a character as well-animated as SOTN Alucard again so.

Offline crisis

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Re: Is Iga washed up?
« Reply #97 on: August 17, 2010, 02:31:14 PM »
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I thought Soma's DoS sprite was the closest in quality compared to Alucard's. He had very smooth animations. Except his running animation looks very weird. Especially his arms.

Offline thernz

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Re: Is Iga washed up?
« Reply #98 on: August 17, 2010, 02:51:04 PM »
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Yeah, but that was only because Soma's sprite was based off of Alucard's. Looking at the animations that weren't based on Alucard, they were pretty bad in comparison. Soma's probably were the best out of the horrible DS protagonist sprites though.

Offline X

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Re: Is Iga washed up?
« Reply #99 on: August 17, 2010, 06:08:54 PM »
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I've always thought that Soma's animation in DoS was better the Alucard's due to the fact that Soma's arms move more realisticly and not the 'chugga-chugga' movement that Alucard's arms did.

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Offline Kale

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Re: Is Iga washed up?
« Reply #100 on: August 17, 2010, 06:55:36 PM »
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I never really liked 2D bone animation. It would look smooth, but it wouldn't really be good animation.
But it's not like we're going to have a character as well-animated as SOTN Alucard again so.

That's the thing, you can actually combine the 2... Hell lot of work though. What I mean is have states for each body part. The big problem with bone animation is that, when you see them, it's only one picture being rotated on an axis, but... imagine if each bone had like 7 different states.

Example would be the body facing left, and a state for each turn animation as he turns right. (7 is just an arbitrary number I came up with) but it would be hard to implement. I don't think I've ever really seen this implemented though. Closest thing I know of is just 2 characters with the same bone animation, but one state is one character and the other being the other character. Ryu and Ken would work, since they have pretty much the same moves.

Offline Dremn

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Re: Is Iga washed up?
« Reply #101 on: August 17, 2010, 07:01:13 PM »
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I don't understand why Iga won't make a 2.5D Metroidvania and release it on consoles. To me that seems like the next best thing for him to do.


Offline Ahasverus

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Re: Is Iga washed up?
« Reply #102 on: August 17, 2010, 07:02:53 PM »
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I don't understand why Iga won't make a 2.5D Metroidvania and release it on consoles. To me that seems like the next best thing for him to do.
He can't make new sprites for handeld, do you believe he will make HD sprites? EVEN 3D MODELS?? hahahahahahaha   ;)

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Offline thernz

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Re: Is Iga washed up?
« Reply #103 on: August 17, 2010, 07:06:09 PM »
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Well, there was DXC b-but that was outsourced. IGA should outsource that company again!

Offline Dremn

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Re: Is Iga washed up?
« Reply #104 on: August 17, 2010, 07:07:07 PM »
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Well, there was DXC b-but that was outsourced. IGA should outsource that company again!
I was just about to post this. This is possible, yes?


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