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Offline Profbeanburrito

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Re: Most disappointing Castlevania Moment
« Reply #120 on: February 14, 2008, 07:02:22 PM »
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Well, in the beginning of the game he looks right, because it's the end of Rondo, so it makes sense he has that outfit. They probably just got lazy with making new sprites for fighting him, because thats the only time you see him again in action. As for him as playable, he's just a secret extra character...they didn't make a story for him, why would they waste time on a whole new sprite? Too much effort for something so small, me thinks.
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Re: Most disappointing Castlevania Moment
« Reply #121 on: February 14, 2008, 07:05:10 PM »
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There's a good reason for that.

Offline Mobius

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Re: Most disappointing Castlevania Moment
« Reply #122 on: February 19, 2008, 09:35:07 PM »
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- The biggest disapointment for me was having DXC be on the PSP. I only have a DS.

Dang. Someone else answered mine for me. I haven't really been all that disappointed with the games. Certainly not Curse of Darkness, though I was almost tempted to automatically toss my vote in for it here. Considering what Konami had to offer in LoI, CoD wasn't really much of a letdown since my expectations were set pretty low at the time. M'well, c'est la vie.
 
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Offline Donvermicelli

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Re: Most disappointing Castlevania Moment
« Reply #123 on: February 24, 2008, 09:48:31 AM »
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My biggest dissapointed with the series was when Castlevania II: Simon's Quest was released. A terrible let down, although I started enjoying it some years later

2nd dissapointment was seeing Super Castlevania IV...yuck



Funny, I actually liked those and Castlevania IV wasn't that bad, you actualy mad your way to the castle and then changed maps and had another row of levels in front of you. It's big and long, I liked it.

My biggest letdowns: Anime/manga art for castlevania, anime and castlevania both are great on their own but they just don't mix. Castlevania should stay with the old skool gothic style.

and in COD the hector vs isaac wich is supposed to be the main plot during the largest part of the game is not explored enough. There should have been more battles.

Suggestions: make future 3d castlevania's more like the n64 titles, they were great games that were underappriciated because konami rushed certain features.

Guess that's all I can complain about.


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Re: Most disappointing Castlevania Moment
« Reply #124 on: February 26, 2008, 07:57:53 AM »
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The Anime look... it was horrible for Rondo, then again in i DoS and PoR... Bring back Kojima!


Offline Slayer

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Re: Most disappointing Castlevania Moment
« Reply #125 on: February 26, 2008, 07:15:35 PM »
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If DXC is any indication, she is.
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Offline Successor The Cruel

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Re: Most disappointing Castlevania Moment
« Reply #126 on: February 26, 2008, 08:13:55 PM »
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My biggest letdown is maybe Curse of Darkness and Lament of Innocence.  Those two aren't games I hate, or my least favorites, it's just that they had so much potential that went down the drain.  There were many great things about them, but many bad things, and it's disappointing to see all of this waisted potential, knowing they could have been so much more, if only they were designed with more common sense.

Offline The Silverlord

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Re: Most disappointing Castlevania Moment
« Reply #127 on: February 28, 2008, 06:15:03 AM »
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A quick

Offline jimmay17

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Re: Most disappointing Castlevania Moment
« Reply #128 on: February 28, 2008, 10:16:29 AM »
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I'd have to go with Lament of Innocence. I remember playing Devil May Cry back in 2001 and thinking "This is what they should do with a 3d Castlevania!", then getting Lament of Innocence and realizing that essentially that's what Konami did, and the result was incredibly disappointing. Lament for me forsook almost everything I liked about Castlevania. There was little detail, the enemies were repetitive and lamely designed, the gameplay was monotonous, the story uninteresting; it was a huge letdown. It featured neither the great gameplay of the classic, pre-SoTN 'vanias or the RPG-esque collecting/forging/magic/souls features of the GBA and DS varieties. The music was good, and the atmosphere is right, but everything else left me cold.
Curse of Darkness suffers from many of the same issues, but it was an improvement from my perspective as the weapon/armor forging, stealing, Innocent Devil familiars, and even the silly chair collecting made the bland combat more forgiveable. The enemies in CoD are still not up to series muster, but there was a greater variety to them, and the backgrounds and level design, though still wanting, were also improved. Storywise, however, CoD is just plain silly. St. Germaine is easily one of the most pointless and unnecessary characters in all of Castlevaniadom.   
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Re: Most disappointing Castlevania Moment
« Reply #129 on: February 28, 2008, 10:55:10 AM »
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Charlotte is not a boss in PoR. ( I don't like her )
A secret ending in the game...

Offline Donvermicelli

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Re: Most disappointing Castlevania Moment
« Reply #130 on: February 28, 2008, 10:59:08 AM »
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Charlotte is not a boss in PoR. ( I don't like her )
A secret ending in the game...


lol at sceen :P
Btw this might be stupid of me to point out but I've always though that the monk from POR resembles the vampire hunter/monk from castlevania 64.

Offline erimocard

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Re: Most disappointing Castlevania Moment
« Reply #131 on: February 28, 2008, 11:14:40 AM »
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Oh yeah, CoD just gave me the creeps. In a negative manner, that is. Such waste of playtime. Though I like corpsey and rasetz. :3
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Offline Azmodan

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Re: Most disappointing Castlevania Moment
« Reply #132 on: February 28, 2008, 11:38:03 AM »
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CoD had the ideas, but the execution...good lord. It was years behind the times.
Still, I appreciate what they were aiming for. Dark, gloomy, morbid to offset the bright and happy DS CVs.
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Offline erimocard

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Re: Most disappointing Castlevania Moment
« Reply #133 on: February 29, 2008, 08:03:01 AM »
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Dark, gloomy, morbid? I missed to find any of these. Really. I mean, almost all of the rooms look exactly the same, there is no detail in the map design in the whole game. The enemies are un-castlevania-ish, there are only few models with just different colours/clothing, which is pretty much, what they did with the mapping too. The charakters are all... well, crap. Actually I like Isaac. And the game has the least-spectacular Death bossfight.
The devil forging idea is pretty cool, the soundtrack rocks as  always, but that changes nothing about the fact, that the throughout gameplay sucks. ...and slow Hector is being slooow.
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Offline Azmodan

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Re: Most disappointing Castlevania Moment
« Reply #134 on: February 29, 2008, 11:18:56 AM »
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Nah, I was just going by what they advertised, the artwork, and the soundtrack. That's why I said the execution sucked.
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