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Offline crisis

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Re: Has Metriodvania gameplay been done to death?
« Reply #15 on: November 04, 2007, 11:02:27 PM »
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As cool as that sounds, I don't think IGA's team is capable of doing such things.

Offline sonicabid

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Re: Has Metriodvania gameplay been done to death?
« Reply #16 on: November 04, 2007, 11:17:14 PM »
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In Reply To #16

Hmm, I dunno. If you've played DXC then you've seen some of the cutscenes, and how they work well with the in-game engine. One second it's showing richter from the front, then the sides, then it zooms back out to the 2D perspective. I think they could do it, but it would just take them a lot of time. Oh well, atleast this great idea exists in my mind.

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Re: Has Metriodvania gameplay been done to death?
« Reply #17 on: November 05, 2007, 03:08:27 AM »
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I think that SotN was a strange sort of alchemical creation that only happened once and is likely to only happen once.  Indeed, the game as it is is nearly perfect...and every game since has been trying to grasp that lost glory, only to come up painfully short.  As such, yes, I think it has been "done to death" only in the sense that it's been done so much without any real replication of that...something that made SotN so great.

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Re: Has Metriodvania gameplay been done to death?
« Reply #18 on: November 06, 2007, 02:57:03 PM »
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In Reply To #15

Megaman ZX does something like that already, by entering doors in the backround. (I guess that's why the map was so confusing.)

Actually navigating a fully 3D game but keeping it sidescroll, now you're onto something. Not to mention that you would not need to go from one corner of the map to the other since it would be more like a true castle.

Realistically speaking though, it could not be a "10X big" castle, one of the same size as SOTN or DOS would be fine, and since the backgrounds are more areas, that alone will make the castle bigger.

Offline sonicabid

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Re: Has Metriodvania gameplay been done to death?
« Reply #19 on: November 06, 2007, 09:59:32 PM »
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In Reply To #19

Well, I'd like to see something crazy like that done for the 1999 game. I'd wanna see it on a console like PS3, with HD 2D sprites, and I don't see why the castle wouldn't be huge, IF it was the 1999 game and it being Dracula's last dance and all. Btw, I do know we're just speaking of a random game, but yeah, 10X size would be pretty huge, but could be awesome. One thing that hasn't been in any Metroidvania games since SOTN was the spell system, or the familiair system(cept in AOS/DOS kinda) and the huge variety in weapons, and how you can swing that weapon. straightforward and diagonal, for example. Eh, I wish IGA could hear this idea and possibly work on it.

Oh, I also suppose the game could work well on PSP, Wii, or PS2. Personally not a big Xbox fan, and am hoping the next CV isn't on one.

Offline Think Tank

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Re: Has Metriodvania gameplay been done to death?
« Reply #20 on: November 07, 2007, 05:23:35 AM »
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It has been done to death, ...for now. A break, then return to the style would be cool, but only if they let it rest for a few years. Bring back classic elements or start with something new I say.

Offline crisis

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Re: Has Metriodvania gameplay been done to death?
« Reply #21 on: November 07, 2007, 04:55:50 PM »
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Amen brother. IGA needs to re-evaluate the situation before there's nothing left

Offline Kale

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Re: Has Metriodvania gameplay been done to death?
« Reply #22 on: November 07, 2007, 05:53:19 PM »
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In Reply To #21

OH I KNOW! a first person shooter Castlevania!

Offline impulse

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Re: Has Metriodvania gameplay been done to death?
« Reply #23 on: November 08, 2007, 11:00:52 PM »
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In Reply To #23

Dirge of Alucard :P?


Offline The Last Belmont

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Re: Has Metriodvania gameplay been done to death?
« Reply #24 on: November 16, 2007, 12:44:20 AM »
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In Reply To #1

I'm gonna say no, I still have plenty of fun with SOTN and it's descendants, although something new would be cool I would still get tons of enjoyment out of a new metroidvania style game or an oldschool linear style game.
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