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Offline le052383

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Re: Hector is a pinhead
« Reply #45 on: January 01, 2011, 03:41:09 PM »
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I may have made the head too large, but I didn't felt like messin' with the body since that the boobs are way out of scale as well.

I inititally had the head not as huge but it didn't look right


Offline X

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Re: Hector is a pinhead
« Reply #46 on: January 01, 2011, 06:59:19 PM »
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Actually you got her dead-on there le052383! The pic works well.  ;)

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Offline crisis

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Re: Hector is a pinhead
« Reply #47 on: January 01, 2011, 09:20:34 PM »
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can anyone make his nose bigger?

Offline CapComMDb

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Re: Hector is a pinhead
« Reply #48 on: January 02, 2011, 04:14:53 AM »
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Yeah, I wasn't trying to Kojima-bash. I've just noticed a lot of things like that and wondered why someone who can draw that well can't get proportions right. You'd think she'd have noticed. I mean, a head should be half as wide as the torso...

Quote
Also, it must be noted that she is self-taught.  She had no formal training in art.

Well, that could be it... But I'd think if she was that good she'd get a little bit of training or at least read something on it.

You want to chock it up to style?
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Offline Evil_Tim

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Re: Hector is a pinhead
« Reply #49 on: January 07, 2011, 12:17:12 PM »
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Ones I always noticed were Hammer's mutant hand, Maxim's total lack of a neck, Lisa's breasts being bigger than her head and, well, this.




She might be self-taught, but she could really use some classes in anatomy and proportion.

Offline Jorge D. Fuentes

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Re: Hector is a pinhead
« Reply #50 on: January 07, 2011, 02:40:10 PM »
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Wow, and I thought Bayonetta had the proportions off with the legs, but Trevor here truly takes the Taco.  Three of his heads fit in his thigh, and his lower legs can stack five heads in a row.  Jeez.
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Offline Dominus

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Re: Hector is a pinhead
« Reply #51 on: January 07, 2011, 04:50:03 PM »
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Wow, and I thought Bayonetta had the proportions off with the legs, but Trevor here truly takes the Taco.  Three of his heads fit in his thigh, and his lower legs can stack five heads in a row.  Jeez.

also Bayonetta ridiculous proportions are the result of Kamiya wanting to make the game all fashion

Offline thernz

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Re: Hector is a pinhead
« Reply #52 on: January 07, 2011, 05:37:25 PM »
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trevor's legs are obviously meant as sex appeal

Offline Hanniballistic

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Re: Hector is a pinhead
« Reply #53 on: January 07, 2011, 06:32:40 PM »
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Yeah, I wasn't trying to Kojima-bash. I've just noticed a lot of things like that and wondered why someone who can draw that well can't get proportions right. You'd think she'd have noticed. I mean, a head should be half as wide as the torso...

Well, that could be it... But I'd think if she was that good she'd get a little bit of training or at least read something on it.

You want to chock it up to style?

Yes!  That's what I should have said from the beginning.  It's her style, and it funny that people here find it bothersome.  No one would look at a Klimt painting (who I think she is somewhat inspired by) and pick it apart like this.  Or a Picasso for that matter.  She's one of the best artists working in games today!  I guess everyone is entitled to their opinion when it comes to art, but she isn't here to defend her design choices.  For all we know, everything is EXACTLY the way she wanted it.

Offline thernz

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Re: Hector is a pinhead
« Reply #54 on: January 07, 2011, 08:56:45 PM »
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i dont know. even if it is intentional, the proportion flaws still look out of place and are subject to criticism. i mean, intentional flaws are only justifiable if they fit or give interest to the piece, but here they just seem like mistakes a lot of the time. plus, i guess they would just be badly implemented intentional flaws then. uguu.

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Re: Hector is a pinhead
« Reply #55 on: January 07, 2011, 08:57:10 PM »
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Quote
Lisa's breasts being bigger than her head and
It happens. My ex's breasts were bigger than her head.

Offline le052383

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Re: Hector is a pinhead
« Reply #56 on: January 07, 2011, 09:52:21 PM »
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Yes!  That's what I should have said from the beginning.  It's her style, and it funny that people here find it bothersome.  No one would look at a Klimt painting (who I think she is somewhat inspired by) and pick it apart like this.  Or a Picasso for that matter.  She's one of the best artists working in games today!  I guess everyone is entitled to their opinion when it comes to art, but she isn't here to defend her design choices.  For all we know, everything is EXACTLY the way she wanted it.

As said before, I don't think it is her style since if it were, all her characters would have that type of proportion in a consistent matter. A good example is Anette.  She has a long neck in human mode, but a normal one in vampire mode.  In some of the Hector artwork, his head is proportional whereas in others it is very small.






Offline le052383

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Re: Hector is a pinhead
« Reply #57 on: January 07, 2011, 09:58:42 PM »
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Here is another one of Trevor.  His head is still small, but he doesn't have the thunder thighs or the bigass shoulders like the other image:







Offline le052383

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Re: Hector is a pinhead
« Reply #58 on: January 07, 2011, 10:02:05 PM »
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Yes!  That's what I should have said from the beginning.  It's her style, and it funny that people here find it bothersome.  No one would look at a Klimt painting (who I think she is somewhat inspired by) and pick it apart like this.  Or a Picasso for that matter.  She's one of the best artists working in games today!  I guess everyone is entitled to their opinion when it comes to art, but she isn't here to defend her design choices.  For all we know, everything is EXACTLY the way she wanted it.

The same was said about Rob Liefeld during his heyday



This artist is similar to Komija whereas he also didn't have any formal training and was popular at one point in his career.

Like Komija, he has problems with proportions and parts of the body like hands and feet. I am certain that he has read a lot of artbooks, but I don't think he practiced drawing life models .
« Last Edit: January 07, 2011, 10:19:10 PM by le052383 »

Offline Jorge D. Fuentes

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Re: Hector is a pinhead
« Reply #59 on: January 07, 2011, 10:35:41 PM »
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I have problems with that pic (C.America), but at least from what I know of that artist, he was consistent with that kind of work and you could write it off as 'style' (it's still wrong but at least it's 'stylized' to a degree, and most of the characters are consistent)

Kojima's (LOL you said Komija, teehee... **ahem** sorry) proportions vary by the day, it seems.  Sometimes stuff is 'ok', other times it comes off as wildly out of proportion, by a large margin, even when it's the same character, only at a different shot/angle.  I love the way she draws faces, but when having to do a full-body shot for illustrations, seems she doesn't believe in touching up her works in post-production.  It's like **scribble** **scribble** **shade** **shade** **color** **color** "OK it's done" and nobody tells her "That's nice but the proportions are done.  Please do it again or hand it to our post-production team, who will inflate the head, shrink the body vertically, and align everything correction, then return it to you to finish up".

Picasso was doing stuff just for the sake of art... she's not.  She's doing a character illustration, like a commercial artist would, only it's a person (as opposed to a can of soup or a box of cereal).  Style is up to Konami, so either they don't care that it's offfffffffff, or they cannot afford/don't have the gall to tell her to fix it.



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