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Offline Pemburu Vampir

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Re: Spritework Request & Showcase Thread
« Reply #1380 on: December 14, 2014, 07:36:58 PM »
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Hmm... I don't know. It would be great if someone has DXC Maria sprites handy. Or I will have to sprite it myself.

Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #1381 on: December 14, 2014, 07:39:08 PM »
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Didn't Uzo have a base handy though?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
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Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Pemburu Vampir

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Re: Spritework Request & Showcase Thread
« Reply #1382 on: December 14, 2014, 07:46:25 PM »
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Oh yeah that one. Claimh did a bit spriting based on that, but have stopped working on it. So I guess I am the only one that can do it now. Unless uzo or someone want to finish it. Or have it finished.
« Last Edit: December 14, 2014, 07:52:49 PM by Pemburu Vampir »

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1383 on: December 14, 2014, 09:23:15 PM »
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Wouldn't this also call for a resprite of...*shudder*...Spanish Dracula?


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Offline FanOfDracula

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Re: Spritework Request & Showcase Thread
« Reply #1384 on: December 14, 2014, 11:08:41 PM »
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while, I saw this sprite of Maria, was made by Vedora, and this seems to me Annette, Castlevania Hunters of the night, i dont know  I copying this it from a video  ;D xD jajaja, but is only one  :(

Offline uzo

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Re: Spritework Request & Showcase Thread
« Reply #1385 on: December 15, 2014, 05:51:33 AM »
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Unless uzo or someone want to finish it. Or have it finished.

Sorry. I have no interest in making it a whole sheet. Feel free to use my original for whatever though.

Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1386 on: December 15, 2014, 06:24:13 PM »
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Got a really cool gif for you guys today. - Man to Machine

- Hanz Belmont heavily breathing

- Alucard Richter stance.

And something for Kaonstatine: - Battle Finale
« Last Edit: December 15, 2014, 07:03:20 PM by ZeroSaberGreen »
bloo

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1387 on: December 15, 2014, 07:40:21 PM »
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Mockup looks nice, ZSG.
« Last Edit: December 15, 2014, 07:44:56 PM by Dracula9 »


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Offline Donoffrio

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Re: Spritework Request & Showcase Thread
« Reply #1388 on: December 16, 2014, 03:50:54 AM »
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If someone could provide me with the complete PoR Loli Maria spritesheet I could come up with her DXC counterpart. Or at least provide a base.  ;)

Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #1389 on: December 16, 2014, 06:43:27 AM »
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Didn't they recycle pretty much all the sprites from Rondo for her?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1390 on: December 19, 2014, 09:32:09 AM »
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I have a Trevor Boxart Idle animation for a new sheet I'm working on. Based off of Thaddeus' Trevor, but alot of work was still put into it.
bloo

Offline darkmanx_429

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Re: Spritework Request & Showcase Thread
« Reply #1391 on: December 19, 2014, 09:34:35 AM »
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I have a Trevor Boxart Idle animation for a new sheet I'm working on. Based off of Thaddeus' Trevor, but alot of work was still put into it.

This looks good.

There's a little bit of shadowing issues with the left foot though.

Add some movement to the cape bottom.

With all that bouncing is the cape 300 lbs? lol
« Last Edit: December 19, 2014, 12:11:51 PM by darkmanx_429 »

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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1392 on: December 19, 2014, 11:57:08 AM »
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That's a pretty good Trevor. I like 'im.
Besides what dakmanx said there is also a little wierdness with the way the right leg is animated.
Like If you try to do that pose yourself you'll notice that both your knees are at the same relative height through the entire motion.
Right now the left leg bends nicely at the knee, but the right one looks like it's bobbing up and down in a disjointed manner.
Regardless of the angle they are viewed from the top of the boots should maintain their relative heights to each other.
I hope I'm explaining that clearly. If not just take a quick video of yourself mimicking that pose and you'll see what I mean. :P
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Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1393 on: December 19, 2014, 01:52:08 PM »
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When the hell did you get so good, ZSG? Get your butt back over to Inc.  :)


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Offline darkmanx_429

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Re: Spritework Request & Showcase Thread
« Reply #1394 on: December 19, 2014, 02:15:14 PM »
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When the hell did you get so good, ZSG? Get your butt back over to Inc.  :)

I'm telling you dudes, it's those sprite contests! Everyone is investing a little more time into their craft, their getting great feedback from the judges, and they are upping their game!

Zero, you should do a full sheet and after you finish a specific frame of animation, i.e walking, ducking, etc you should post for critique till you are done with the sheet....

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