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Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #960 on: August 23, 2013, 08:57:36 PM »
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I dont have played it yet, but these different ones seem to be from CotM.
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #961 on: August 24, 2013, 07:31:25 AM »
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Seriously though, the leather whip animation is pretty cool. It could come in handy.

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #962 on: August 24, 2013, 11:29:34 PM »
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Speaking of Simon's Quest, I did this and HKJGGJFF I'm so proud of it.
I edited the CV2 Simon Sprite and made it look like Jorge's Simon. It's for my CV2 hack :D
Thanks for the amazing Simon sprites, Jorge!

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #963 on: August 25, 2013, 10:46:24 AM »
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Wow, much better.
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #964 on: August 25, 2013, 02:33:44 PM »
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Wow, you really think so?  :o

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #965 on: August 25, 2013, 05:14:03 PM »
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Yes.
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #966 on: August 26, 2013, 04:34:48 PM »
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I think I might use it for one of my NES-style projects once I make a sprite sheet.

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #967 on: August 26, 2013, 04:46:44 PM »
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It is really a good idea, if possible you could mix this with this another hack that adds a map and have a fixed translation for tests.
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #968 on: August 26, 2013, 10:23:16 PM »
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I'm thinking it should be an alternate sequel to Simon's Quest, set after the best ending of the game, since you see Dracula rise once again in that ending. The game will have 8-bit graphics (duh) with smooth animation, and improved control, similar to the likes of Richter in SotN or PoR. Most bosses from the NES trilogy will return, in a more powerful form.
Sadly, like all my other projects, I don't think I'll have the time and patience to complete it.

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #969 on: August 27, 2013, 05:51:35 PM »
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Subweapon/Whip animation for Simon! It's a bit shaky, but all around I think it turned out pretty damn good.

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #970 on: August 28, 2013, 06:53:36 PM »
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Alright, I made a leather whip animation! It's based on Richter's PSX whip. (one of my fave whip animations, next to Adventure Rebirth's whip)

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #971 on: August 28, 2013, 06:59:21 PM »
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That last frame where the tip snaps back up makes it look like wobbly plastic rod. That's why I've never liked that particular whip animation. The rest of t looks great though.
"Stuff and things."

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #972 on: August 28, 2013, 07:14:51 PM »
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How about this one?

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #973 on: August 28, 2013, 08:03:27 PM »
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Its better, but this "air effect" is wrong, even in the official games I think. If it really had this much strength in this direction it would hit the floor or Simon foot. This air effect should be used in the part of animation when the whip is behind Simon in my opinion.
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #974 on: August 28, 2013, 08:12:13 PM »
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I see what you mean now. I did think it looked a bit weird at first..
I'll change it now. Thanks for the advice :)