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Offline VEP

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Re: Spritework Request & Showcase Thread
« Reply #1125 on: May 28, 2014, 05:54:06 PM »
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Is this any better?

ouu this is cool ..making sprite animation is hard work I never got the nack for it really..always ended up being awkward or choppy. Keep up the good work.


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Offline Las

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Re: Spritework Request & Showcase Thread
« Reply #1126 on: May 28, 2014, 06:03:38 PM »
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Wow Drac9 that looks pretty awesome! What is that from again? Reminds me of a neat rpg like chronotrigger or possibly final fantasty like.. Looke really awesome! If this is a new game you've developed..keep at it!

Taking Edward Scissorhands to a whole new level!

Offline darkmanx_429

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Re: Spritework Request & Showcase Thread
« Reply #1127 on: May 29, 2014, 06:19:02 PM »
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I have that full Serio Sheet for Hanz. I never used it for anything just archive purposes.
« Last Edit: May 29, 2014, 06:23:37 PM by darkmanx_429 »

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Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1128 on: May 29, 2014, 07:34:12 PM »
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Thanks guys, but I already got it. I've been doing a lot of customs lately. Sonia Belmont has now been pixelized by me.


Also, I would enjoy a critique or two on my Simon Belmont CV2 expansion sheet.
bloo

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1129 on: May 30, 2014, 09:00:32 AM »
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Sonia looks promising. I'd like to see more of her done.

As for Simon, I've messed around with doing a similar, yet more limited expansion myself.
What you've done here looks useful for some of my own projects, and most importantly it looks consistent with the original.
I say keep going!
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Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1130 on: May 30, 2014, 07:53:39 PM »
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Sonia whip animation :).
bloo

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1131 on: May 31, 2014, 02:18:00 PM »
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It's not completely converted, and Serio says he doesn't plan on finishing it ever, but there you go.


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Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1132 on: May 31, 2014, 09:19:55 PM »
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I don't wanna sound rude, but I previously stated I already have the sheet.

Also, 2 new animations for Sonia. The second one is kinda crude though.
bloo

Offline theplottwist

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Re: Spritework Request & Showcase Thread
« Reply #1133 on: June 02, 2014, 01:19:28 AM »
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A picture I made for a Castlevania page. Gabriel and Zobek are having a hard time.



And here are the sprites separated. Zobek tempting Gabriel with the Combat Cross:



Anyone can use them for whatever they want, but crediting is always welcome.
« Last Edit: June 02, 2014, 01:27:50 AM by theplottwist »
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Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #1134 on: June 02, 2014, 01:38:21 AM »
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So... how's Cornell doing? :P
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1135 on: June 02, 2014, 10:08:20 AM »
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A picture I made for a Castlevania page. Gabriel and Zobek are having a hard time.



And here are the sprites separated. Zobek tempting Gabriel with the Combat Cross:



Anyone can use them for whatever they want, but crediting is always welcome.


I love it. Also, I have a Sonia beta walk. I know everything that is wrong with it. I just wanted to give you guys a sneak peak sorta thing.
bloo

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1136 on: June 03, 2014, 05:42:22 PM »
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Well, now you have two sheets.  :P

Sonia's progressing rather nicely. Could maybe do with an extra frame here or there, but she's good already.

Also, finally getting around to getting sprites of the Undertaker done (no, not the fucking wrestler), because there are no Swagman sprite rips on the Internet I've found (and I've done me some digging).



And a comparison of my sprite (right) against the in-game render (left)


Isolating the render frames with tedious screencapping, and spriting over them, for maximum accuracy. And great justice.
Still have to fix his robe lapel things, as they're clearly mirrored and thus fucked-up in form; but the movement I need is there, and that's what matters.
« Last Edit: June 03, 2014, 05:47:06 PM by Dracula9 »


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Offline Mega Man Model T 101

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Re: Spritework Request & Showcase Thread
« Reply #1137 on: June 05, 2014, 06:27:02 PM »
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Hey guys, I know it's been awhile but I was wondering if you could help me locate a sheet I once found? I had found it on another forum, but I forget how or why, and I can't find it again. Said sheet was a full sprite sheet of the whips from Portrait of Ruin, all the swinging frames, ect.

Reason being is my laptop decided to up and die on me, and while I still have all of what I had, and was able to relocate most of the things, this is one of the tougher ones to relocate. It also features Johnathon as a place holder example for some of the sprite frames.
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Offline Bloo

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Re: Spritework Request & Showcase Thread
« Reply #1138 on: June 06, 2014, 04:34:41 PM »
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I dunno, but i have this.
bloo

Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #1139 on: June 06, 2014, 06:53:11 PM »
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Hey guys, I know it's been awhile but I was wondering if you could help me locate a sheet I once found? I had found it on another forum, but I forget how or why, and I can't find it again. Said sheet was a full sprite sheet of the whips from Portrait of Ruin, all the swinging frames, ect.

Reason being is my laptop decided to up and die on me, and while I still have all of what I had, and was able to relocate most of the things, this is one of the tougher ones to relocate. It also features Johnathon as a place holder example for some of the sprite frames.

This?
work by Billrizer


 

anything