WHERE the HELL were THESE guys when Sonic 4 was being produced!! I've played a bit of sonic 4 but was disappointed with the game engine. Sonic just didn't function the way he did in the original games and that made playing the game much more difficult then it needed to be. I got stuck in the first part of the Casino zone and couldn't get out of the damned pit cause the controls were finicky. Sonic just lept on losing speed or breaking out of his super sonic charge. Thanks SEGA
I definitely think that newbie programmers like these guys are what we need to get our favorite classic back up and running again.
Lots of things were disappointing in Sonic 4. I remember they had this meeting where they(Sega) invited Sonic fans and asked them what they could improve on, if they made a second one(Episode 2). Everything brought up in the meeting, I agreed with:
1. Fix the physics.
2. Songs were great, but the synthing should be BETTER.
3. No FUCKING bottomless pits at the end of each act.
4. No act specific gimmicks.
5. No recycled stages from earlier Sonic games.
The last one is funny, because Casino Street is basically a pre-rendered version of Casion Night, Lost Labyrinth is basically a pre-rendered version of Labyrinth and Mad Gear is basically a pre-rendered version of Metropolis. C'mon, do something that isn't the same, just prettier. I excuse Splash Hill because it the Hill/Forest zones are pretty much traditional starter zones in the early Sonic games, though Splash Hill could've used more, well, SPLASHING(should've been more water oriented). After going to the movies recently, I had an idea of a new zone. Cinemapolis(or Cinema City) Zone, which is modeled after classic Hollywood, buildings addorn in neon marquees, roads that are giant flim strips, film reel loop-de-loops, giant drive-in screens on top of buildings showing movies of sonic running around, and indoor areas that look like theater lobbies and hallways adorn with movie posters. Sega, it's NOT THAT HARD.
That being said, I AM looking forward to Sonic Generations. Classic gameplay looks more like what Sonic 4 couldn't do.