what I have so far...
http://arcangeraziel.deviantart.com/gallery/26485690all source material was lost in computer crash, so I'll be reconstructing everything on memory (so it'll be better than before)
The story takes place 7 years after the events of Super Castlevania IV, Dracula'a curse had grown to effect everyone including Simon Belmont, who defeated Dracula but unaware of the ritual to seal the Dark Lord away, Assuming that all is well he fled from Transylvania to seek comfort. As years passed he grew weaker and more aware that something was terribly wrong. At the dawn of the sun, a woman by the lake informs him of the terror that is occurring at his homeland. With the Vampire Killer Rejecting his grasp it all added up, Dracula had Cursed him and had slowly regaining his strength for a ressurection. Simon Returns to Transylvania to finish the job, this time without flaw.
Meet Simon BelmontI'll have a vote on which design of simon will be used in the game, all similar but worlds apart.
Innovations8-Directional Whipping
A Dodge Roll
6 directional Aiming for some sub-weapons
1-button Subweapons (no up+attack)
Subweapon Wheel (will use numpad or Right stick(controller))
Development for keyboard and Gamepad (xbox360 or PS3 type controllers)
Relic listing Dracula Remains
Fluid Day/Night cycle based on a give time variable (example: 10 mins, 5min day, 5 min night)
Quest based Villagers (like OoE, but these will be proxy based (example: the first town will only span to the first mansion))
more to be added.
Specsresolution: 1280 x 720 (720i,720p), this seems to be the most compatible HD resolution for PCs today.
Sound: Stereo
CPU/GPU: Unknown, but shouldn't be much since there wont be any polygonal objects involved
Additional Contentadditional Areas to ditch the flatness of the original
Save areas and warp areas
actual Helpful Npcs
Crafting Weapon system (buy the good whips, Make the better ones)
Money System (Hearts are Ammo only)
Castlevania itself. (the game wont end as you strike down ghost Dracula)
Currenly Looking for DevsDigital Artist
Sound effects Manager
Core Programmers
Stage Designers
ect.
Post will update on status