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Offline Beowulf

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Re: Operation Akumajo
« Reply #15 on: July 18, 2011, 06:01:42 AM »
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Really, this whole forum has a voice and it is that the forum IS the voice. I have no clue if Konami even looks at this or what not, but this is the voice, and in all, they either probably like to watch the thoughts of what Castlevania SHOULD be, but they really just ignore us because they probably find us as a threat to their market or of the sorts. What Konami needs to do, even if they already have a Castlevania games in the moment as we speak, they need to do something with the hardcore fans like us by doing the MegaMan Legends 3 Dev Room for us so that they can give the fans a shot and let us make the perfect Castlevania we always wanted. If not, make it 2 Dev Rooms because there are 2 ways to play a Castlevania, and that is Classic and MetroidVania. But I have full love and respect for Konami, but they need to open their minds to the fans instead of keeping themselves cramped up in their very own shells. Just a thought over the Dev Rooms, would be neat, even for those who cannot even make fan games but have a very complex imagination of what Castlevania should have always been.
Dear Konami. Where is my Castlevania?

Offline JR

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Re: Operation Akumajo
« Reply #16 on: July 18, 2011, 06:45:11 AM »
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but they really just ignore us because they probably find us as a threat to their market or of the sorts.

 ;D That would be the ultimate in a publisher's contempt for its fanbase. The sad part is, I wouldn't be too surprised if this were true. 
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Offline DarkPrinceAlucard

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Re: Operation Akumajo
« Reply #17 on: July 18, 2011, 07:07:29 AM »
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The Dracula X Chronicles was a BIG step in the right direction but Konami made a couple of BIG mistakes.

I completely agree with this.

When people tend to bash IGA for his recent Castlevania efforts they always tend to neglect the fact that IGA is still pretty capable of making a great CV experiance for the fanbase as evident by Castlevania Dracula X Chronicles.

As far as ratings goes it was a instant hit but as its been pointed out the fact is that Konami just refused to follow up on this in a big way.

Imagine if Konami actually gave IGA a big budject and he made a HD 2.5D CV game similar to CVDXC for the consoles.

Imagine if he actually got Konami to properly advertise and promote such a game.

In my honest opinion it could have been a instant CV classic that would have definitely gave us CV fans alot to be happy for but instead we got Judgement and LOS.

All I am saying is that all the blame is not on IGA here when it comes to castlevania's 2D standing.


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Offline Flame

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Re: Operation Akumajo
« Reply #18 on: July 18, 2011, 11:55:50 AM »
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Say what you will, Castlevania games are still better advertised than Mega Man games, which havent been properly advertised since the early 2000's and never properly advertised on western shores, we only get 1 or 2 shitty commercials and magazine ads. Although with the advent of digital everything, its easier to advertise that way. The Mega Man ZX promo trailer was all over the internet when it came out. Especially all over videogame sites.

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As for 3D Castlevania --it's clearly not for everyone.  I don't mind seeing Lords of Shadow continue, but not as 2D Castlevania's replacement.

I never said that though. I just want a 3D IGAvania that's actually good. after watching a 64 playthrough, I can see that one of the things it did right was
A. atmosphere, and B. platforming. as frustrating as it might have been- it actually existed, as opposed to say- LoI which is just a Dungeon crawler.

Also, I CANNOT imagine why it is so hard to transition the Metroidvania style into the 3rd dimension. LoI failed despite it's attempt, and CoD is still a dungeon crawler.

I mean, the BEST and BIGGESt possibility opens up when you realize that with a 3D metroidvania, that flat mazelike map now has a 3rd dimension. you can make a castle potentially BIGGER than even symphony or Dawn's castles. the possibilities are endless there when you arent restricted to only moving forward and backward, but left and right.
« Last Edit: July 18, 2011, 12:03:41 PM by Flame »
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Offline Jorge D. Fuentes

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Re: Operation Akumajo
« Reply #19 on: July 18, 2011, 01:35:36 PM »
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Such a project already exists.
Perhaps you should look at the "Castlevania Syndicate" on Twitter.
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This Twitter group wants to do just that; bring attention and awareness to what Castlevania fans really want.
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Offline cecil-kain

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Re: Operation Akumajo
« Reply #20 on: July 18, 2011, 06:43:19 PM »
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Such a project already exists.
Perhaps you should look at the "Castlevania Syndicate" on Twitter.
Castlevania Syndicate on Twitter

This Twitter group wants to do just that; bring attention and awareness to what Castlevania fans really want.

Well, this is interesting...  Looks like they're just getting started too --let's see who's in charge...
« Last Edit: July 18, 2011, 09:27:07 PM by Jorge D. Fuentes »

Offline Odile Kuronuma

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Re: Operation Akumajo
« Reply #21 on: July 18, 2011, 08:55:20 PM »
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That's an interesting idea, but it assumes Konami has desirable products to boycott.

ZIIIIING
Hmm so according to you Castlevania is dead. I don't agree. The 2D games are good, and they could have been better if IGA's team had   enough time and budget to develop their games. I think it's worth it to try to save the franchise.I don't know about you, but I'm sure a lot of people agree with me.Plus I didn't like Konami's attitude towards the fanbase. May I remind you that they completely ignored the 25th anniversary, or at least that's how i see it because what they gave us isn't exactly what you expect for an anniversary.

EDIT:About the boycott, I know I didn't make myself clear about it. It's because I didn't want a part of the fanbase to feel that I'm targeting them. I'm talking about the ones who actuallly liked LoS. We all want to play a 3D Castlevania that can be just as good as the 2D games, or even better. But up till now, neither Cox or IGA  have succeded in making THE 3D Castlevania game that we're all expecting. For Cox's defense,  it's his first attempt at making a 3D Castlevania , so there's  little chance he will succeed on his first try. But what if he couldn't make such a game? I fear that we might get stuck with 3D games that aren't as satisfying as the 2D ones. As long as those game sell, Konami will continue on making them. That's how the video game industry works. They only think in terms of profit, and we the fans are the ones suffering from it.
I'm not saying we should start boycotting CV right now. Maybe we should give Cox a second chance to really prove that he can come up with a great 3D Castlevania game. Besides we're not really sure if IGA's not working on a CV. So boycott should be used as a final resort. In the meantime, we should voice our dissatisfaction with the way Konami is treating us and the franchise.
« Last Edit: July 18, 2011, 09:27:02 PM by Odile Kuronuma »

Offline Ahasverus

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Re: Operation Akumajo
« Reply #22 on: July 19, 2011, 12:14:34 AM »
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Boycott? really? Do you think you are enough people to boycott?? I don't think your ways are the right ones...

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Offline cecil-kain

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Re: Operation Akumajo
« Reply #23 on: July 19, 2011, 12:31:11 AM »
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PLEASE NO BOYCOTTS!

I have no doubt that quite a few angry fans will boycott Lords of Shadow 2 privately, and that's their right.  But right now we need to focus on a positive message to build this coalition and establish the strength of our numbers.  The hardcore gaming community needs to sympathize with us, or they won't join our cause.  Boycotting Konami products will create a rift between the Castlevania community and Konami's other hardcore fans --we DON"T want that!  Those crossover fans from Contra, Metal Gear, and Silent Hill could be they key to winning the PR war...  None of them will want to join us if we're boycotting their favorite games!  So let's keep our focus on celebrating and restoring Castlevania.  That will be a message that we can take all the way to the top.  Don't worry, we can be provocative and aggressive without threatening Konami's bottom line.
« Last Edit: July 19, 2011, 01:26:57 AM by cecil-kain »

Offline meanguyjones

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Re: Operation Akumajo
« Reply #24 on: July 19, 2011, 01:58:32 AM »
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Any plans on getting over the "Forget what you think you know about Castlevania" comment that was obviously made in regards to Lords of Shadow not being a part of the main series?

Of all the things to latch onto and be offended about..


Seriously, the constant shit slinging towards Lords of Shadow and David Cox (admittedly sometimes he does need to keep his mouth shut) is getting old.

Offline Claimh Solais

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Re: Operation Akumajo
« Reply #25 on: July 19, 2011, 02:37:45 AM »
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I'm totally in on this. Usually things like this, I'd reply with "Srsly? This is getting old.", but I've never actually been more involved with a series than CV (and Resident Evil, but that's a whole different story).

Honestly, yeah. I wish Konami would have given IGA a more appropriate budget and timeframe. Maybe then we wouldn't have to see the same enemies over and over. Maybe HD could have been something much, much, much more (even though IGA did state it was a test to see how multiplayer would be received).

In any case, yeah, I'm in. I just hope IGA stays. I started off with his games and I've grown quite attached to the universe he and his team have built up. No one's for sure yet if he's gone though.
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Offline meanguyjones

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Re: Operation Akumajo
« Reply #26 on: July 19, 2011, 03:04:03 AM »
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I'm totally in on this. Usually things like this, I'd reply with "Srsly? This is getting old.", but I've never actually been more involved with a series than CV (and Resident Evil, but that's a whole different story).

Honestly, yeah. I wish Konami would have given IGA a more appropriate budget and timeframe. Maybe then we wouldn't have to see the same enemies over and over. Maybe HD could have been something much, much, much more (even though IGA did state it was a test to see how multiplayer would be received).

In any case, yeah, I'm in. I just hope IGA stays. I started off with his games and I've grown quite attached to the universe he and his team have built up. No one's for sure yet if he's gone though.


How is it that IGAs team can make games like Dracula X Chronicles and Lament of Innocence, have his team redraw a fuck ton of sprites in OoE, and up until the end of 2008 make a game every year and still be seen as having budget and timeframe issues?

Offline Claimh Solais

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Re: Operation Akumajo
« Reply #27 on: July 19, 2011, 04:49:47 AM »
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How is it that IGAs team can make games like Dracula X Chronicles and Lament of Innocence, have his team redraw a fuck ton of sprites in OoE, and up until the end of 2008 make a game every year and still be seen as having budget and timeframe issues?

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and up until the end of 2008 make a game every year and still be seen as having budget and timeframe issues?

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make a game every year

Seriously? A game once a year? That sounds like a timeframe issue to me.

IGA and co. literally have budget and timeframe issues. The proof? Look at every 2D CV game they've made. They're littered with (as you say) a fuck ton of recycled sprites. Everywhere. With a proper budget and a longer time frame, they can go all out and remake all of these things. You can call them lazy for not doing it anyway, but you gotta remember that they make sprites for a living, not just for fun and for no-cost projects like most of us here do. So the way I see it? They make the new stuff first, and if it's possible with what budget and time they have, they remake the old stuff (like Axe Armor for example. He's different in almost every game).

HD probably had a much smaller budget and timeframe, considering it came out not long after it was announced (as far as I see, anyway), and considering it was a download title, they have less space to take as well as less money to use.
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Offline meanguyjones

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Re: Operation Akumajo
« Reply #28 on: July 19, 2011, 05:05:17 AM »
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Seriously? A game once a year? That sounds like a timeframe issue to me.

IGA and co. literally have budget and timeframe issues. The proof? Look at every 2D CV game they've made. They're littered with (as you say) a fuck ton of recycled sprites. Everywhere. With a proper budget and a longer time frame, they can go all out and remake all of these things. You can call them lazy for not doing it anyway, but you gotta remember that they make sprites for a living, not just for fun and for no-cost projects like most of us here do. So the way I see it? They make the new stuff first, and if it's possible with what budget and time they have, they remake the old stuff (like Axe Armor for example. He's different in almost every game).

HD probably had a much smaller budget and timeframe, considering it came out not long after it was announced (as far as I see, anyway), and considering it was a download title, they have less space to take as well as less money to use.

I highly, highly doubt that Konami was breathing down IGAs neck forcing him to complete a new Castlevania title for the DS every year, with games for the PS2, PSP and Wii in between. This isn't Sonic. None of the games hes released have felt incomplete, feel like they're missing something or sprites aside, feel rushed.

I still want to know how the sprite budget argument explains the transition from HoD to AoS, and OoE. IGA himself even said that the Castlevania DS titles have a higher budget than most DS games out there. Even if it was a budget issue, can you explain the same system being used over and over for the handheld titles? His team is lazy about them, period. Thats why its frustrating because you look at games like Dracula X Chronicles, Lament of Innocence and to a point OoE and you know his team is capable of so much more than having Peewee Herman and his anime girlfriend go through haunted carnivals with sprites from 1994.

Of course HD had a smaller budget, thats not even worth mentioning.

I love the guy, hes made some of my favorite games ever but some of the excuses for his mistakes are ridiculous.
« Last Edit: July 19, 2011, 05:12:14 AM by meanguyjones »

Offline Claimh Solais

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Re: Operation Akumajo
« Reply #29 on: July 19, 2011, 05:13:25 AM »
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I highly, highly doubt that Konami was breathing down IGAs neck forcing him to complete a new Castlevania title for the DS every year, with games for the PS2, PSP and Wii in between. This isn't Sonic. None of the games hes released have felt incomplete, feel like they're missing something or sprites aside, feel rushed.

I still want to know how the sprite budget argument explains the transition from HoD to AoS, and OoE. IGA himself even said that the Castlevania DS titles have a higher budget than most DS games out there. Even if it was a budget issue, can you explain the same system being used over and over for the handheld titles? His team is lazy about them, period. Thats why its frustrating because you look at games like Dracula X Chronicles, Lament of Innocence and to a point OoE and you know his team is capable of so much more than having Peewee Herman and his anime girlfriend go through haunted carnivals with sprites from 1994.

Of course HD had a smaller budget, thats not even worth mentioning.

I love the guy, hes made some of my favorite games ever but some of the excuses for his mistakes are ridiculous.

Well, can't argue with you there. But wasn't RoB released in 1992, or am I wrong?

EDIT: Never mind. It was '93. We were both wrong.
« Last Edit: July 19, 2011, 05:21:50 AM by Claimh Solais »
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