Dave Cox used his talking points to make a sale, and so shall I.
Then you're really not going to like this...
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Nah... I'll save it for later. 
I wonder though... Did you even bother reading the last 3 pages? There's a higher calling here, I don't want this topic derailed by yet another LoS debate --so you can keep it.
Well you passed yourself off as an insider the last time we talked, so maybe you have more information than I do. Lament certainly appeared to be a fair shake for IGA, in a lot of ways... But there's no way you're gonna convince anyone here that he had the same kind of financing or the experienced professionals that Kojima enjoyed while developing of Metal Gear Solid 2 just a couple years earlier. Also releasing the GBA and DS games back to back to back gets into the quantity vs quality cookie-cutter paradigm discussed earlier in this thread. At least the code was good enough to recycle and keep selling, but that's hardly a sign of any serious investment on Konami's part.
The serious investment didn't come until someone at Konami decided to let Mercury Steam do the job. What's shocking to me is how callously they snubbed IGA and his team --their own people-- who obviously loved working on the series.
The most obvious mistake I can think of was condemning 2D Castlevania to handhelds for the last 14 years --and something tells me that decision was made at a higher level and IGA had to live with it. Obviously more exciting things happened when Castlevania moved onto the much more powerful PSP --at least in part because it broke the cookie-cutter. It's a sad, sad thing that game never realized its full potential on a home console... 
I don't want to turn it into a LoS debate. I'm pretty much on board with you about Konami not giving a shit about the series. It goes beyond IGA. Can you remember any LoS promotion going on after the game was released, or even before?
No one is going to disagree with you on Kojima having a way larger budget than IGA. Kojima is Konami period, and has been for quite some time, as horrible as that is.
The only thing Konami did for Mercurysteam was letting them put Kojimas name on the cover. Lords of Shadow did not have that big of a budget that you're thinking of, nor did it have a huge team.
Konami snubbing IGA for Lords of Shadow is the only quality control that they've shown the series in quite a while. IGA essentially oversaturated the series to the point where the general public didn't care anymore. Konami is a business. IGA was losing them money by doing things his way. I'm sorry if that offends anyone, but games like Curse of Darkness and Castlevania Judgment somehow making it past testing and even existing is proof enough to me that IGA has had free reign on the series and Konami just didn't give a shit until someone else stepped in and said Hey, let me give it a try.
But now, its back to them not caring.
Good luck with this, hope something comes of it.
p.s. puzzled by the insider comment, wat?