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Offline Jorge D. Fuentes

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Re: Cv: accursed Seal Suggestion Thread
« Reply #15 on: August 15, 2011, 12:50:05 AM »
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Wait, which swamp is that?  As far as I know, every swamp is in proper place except for the dead end near the end of the game, by the town of... Ghulash?
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Re: Cv: accursed Seal Suggestion Thread
« Reply #16 on: August 15, 2011, 02:39:49 AM »
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That's the one. The one with the invisible stairs. If you look at the map in the manual it is right near by Berkeley Mansion.
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Offline X

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Re: Cv: accursed Seal Suggestion Thread
« Reply #17 on: August 15, 2011, 03:53:51 AM »
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It's also near Castlevania too. I'd like to see something go in there for the game's sake and the player's sake too. I have a feeling that konami was going to put something there but ran out of budget or time.
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Re: Cv: accursed Seal Suggestion Thread
« Reply #18 on: August 15, 2011, 04:52:59 AM »
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It seems like there should be something there.
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Offline KaZudra

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Re: Cv: accursed Seal Suggestion Thread
« Reply #19 on: August 15, 2011, 05:53:49 AM »
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http://nesmaps.com/maps/Castlevania2/Castlevania2.html

for all your cv2 maps

I'm taking any suggestions, music, even textures, I want the community to have a pretty stong tie into this project.

how does anyone feel about Horror stages where anything could happen?

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Re: Cv: accursed Seal Suggestion Thread
« Reply #20 on: August 15, 2011, 04:51:55 PM »
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"Stuff and things."

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Re: Cv: accursed Seal Suggestion Thread
« Reply #21 on: August 15, 2011, 05:10:28 PM »
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Quote
how does anyone feel about Horror stages where anything could happen?

I'm getting mixed feelings about this. I suppose it could work so long as it isn't impossible for the player to succeed. I have played games where they've used similar ideas and just getting through them is like dragging my sack over a cheese grater  >:( :'(
« Last Edit: August 16, 2011, 03:07:03 AM by X »
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Re: Cv: accursed Seal Suggestion Thread
« Reply #22 on: August 15, 2011, 07:23:25 PM »
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Here's the map from the manual too:
http://castlevania.wikia.com/wiki/Simon%27s_Quest_World_Map

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My suggestion would to be making each area of the place have it's own track. It can get pretty tedious listening to the same music tracks the entire game. You know, each mansion having a track, each forest/marsh/place-with-trees, etc. It'd give it more variety.
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Re: Cv: accursed Seal Suggestion Thread
« Reply #23 on: August 15, 2011, 08:55:23 PM »
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How about doing it by region instead of by terrain?
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Offline VladCT

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Re: Cv: accursed Seal Suggestion Thread
« Reply #24 on: August 15, 2011, 10:46:30 PM »
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For the music style, try using a more ambient one, like most of SotN's tracks for example.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Re: Cv: accursed Seal Suggestion Thread
« Reply #25 on: August 15, 2011, 11:28:14 PM »
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I really wouldn't characterize SotN's music as 'ambient'. Most of CV64 & LoD is ambient.
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Offline VladCT

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Re: Cv: accursed Seal Suggestion Thread
« Reply #26 on: August 15, 2011, 11:36:04 PM »
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Sorry, I didn't have much for comparison since I never heard any of the 64 games' tracks.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Jorge D. Fuentes

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Re: Cv: accursed Seal Suggestion Thread
« Reply #27 on: August 16, 2011, 12:04:38 AM »
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What you could do is, change the "Daytime" theme to a different 'brightness' oriented theme from the vast Castlevania discography, depending on what day.
Since the game takes place only on the span of a few days, you can potentially get six 'daytime' themes, and six 'night time' themes.

Themes you can use.
Day 1 - Bloody Tears (Day), Monster Dance (Night)
Day 2 - Battle of the Holy (Day), Moon Fight (Night)
Day 3 - Cross a Fear (Day), Invitation of a Crazed Moon (Night)
Day 4 - The Hidden Curse (Day), Cross Your Heart (Night)
Day 5 - New Messiah (Day), Mad Forest (Night)
Day 6 - Slash (Day), Forest of Monsters (Night)
Day 7 - Tragedy's Pulse (Day), Platinum Moonlight (Night)

Another thing you can do is, name each area and give it a daytime and night-time track, taking care to flesh out the areas to their own nice tunes.

It'd be something like this:
Jova (all towns use "Silence of Daylight" for day, and "Monster Dance" for night)
Mansions only use one tune since they're the same whether it's night or day.
AREA - Day Tune/Night Tune
EAST (of Jova)
Jova Woods         -   Bloody Tears/Shudder
South Bridge      -   Cross a Fear/Moon Fight (All Bridges use these)
Veros Woods         -   Forest of Monsters/Platinum Moonlight
Berkeley Mansion   -   Dwelling of Doom
Town of Veros
Denis Woods         -   Mad Forest/Stream
Dabi's Path         -   Crystal Teardrops/Abandoned Pit
Town of Aljiba
Aljiba Woods       -   The Hidden Curse/Cross Your Heart
Rover Mansion      -   Hard Won Nobility
Carmilla Cemetary   -   Awakening/Emerald Mist

WEST (of Jova)
Belasco Marsh      -   Cemetary/Dead Beat
The Dead River      -   Slash/A Clashing of Waves
Brahm's Mansion      -   Clockwork Mansion
Jam Wasteland      -   Opus 13/Psycho Warrior
Town of Alba
Sadam Woods         -   Praying Hands/Stalker
Storigoi Graveyard   -   Original Sin/Darkness
Town of Ondol
Deborah Cliff      -   Jaws of a Scorched Earth/Tragedy's Pulse

NORTHERN SECTION
Bodley Mansion      -   Demon Guest House
Uta Lower Road      -   The Waterfalls/Riddle
Debious Woods      -   Ripe Seeds/Edge of the Sky
Joma Marsh         -   Walking on the Edge/Fate to Despair
Laruba Mansion      -   Silent Madness
Wicked Ditch      -   The Cave/In The Castle
Town of Doina
North Bridge
Dora Woods         -   Vampire Killer (Saturn)/Beginning
East Bridge
Denis Marsh         -   Revenge/Nightmare
Town of Yomi
Graveyard of Vlad   -   Shrine of the Apostates/Etude for the Killer
West Bridge
Ruins of Castle Dracula - Within These Castle Walls
« Last Edit: August 16, 2011, 12:07:28 AM by Jorge D. Fuentes »
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Re: Cv: accursed Seal Suggestion Thread
« Reply #28 on: August 16, 2011, 12:05:27 AM »
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@VladCT: You're not missing out on much, I think that between the two games you could put together one decent album. SotN, as we know, has a great soundtrack. Very melodic and catchy tunes. CV64 is basically a few good tracks with a lot ambient noise in between. The main site probably has the OST or listen to it on youtube.

@ON Topic: I was thinking more along the lines of each area should have 4 songs at most. Two for the town itself, and two for all the outer areas. Transition areas such as the bridges and rivers can all share two songs. All underground areas can have one tune. I don't think the underground areas where the sunlight doesn't reach should have a Day/Night music and the monsters should always be stronger there. And of course each Mansion can have it's own tune.

For example:
Jova area-
Town of Jova - Silence of the Daylight / Monster Dance (shared by all towns)
Jova Woods 1 (east), Jova Woods 2 (west) - Battle of the Holy / Bloody Tears

South Bridge - Stream / Riddle (shared by all bridges & rivers)

Veros area-
Town of Veros - "
Veros Woods 1 (west), Berkeley Mansion Entrance, Veros Woods 2 (east of Berkeley) - Ripe Seeds / Mad Forest
Berkeley Mansion - Dwelling of Doom

Dabi's Path - Demon Seed (shared by all caves)

Etc., etc. ...

And about monster strength, I think only undead monsters and demons should get stronger at night. All other monsters that couldn't give a rat's ass about the daylight (like wolves and spiders) should have their stats averaged between their original day and night variations.
« Last Edit: August 16, 2011, 12:49:35 AM by Inccubus »
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Offline Jorge D. Fuentes

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Re: Cv: accursed Seal Suggestion Thread
« Reply #29 on: August 16, 2011, 12:14:51 AM »
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@VladCT: You're not missing out on much, I think that between the two games you could put together one decent album. SotN, as we know, has a great soundtrack. Very melodic and catchy tunes. CV64 is basically a few good tracks with a lot ambient noise in between. The main site probably has the OST or listen to it on youtube.

The N64 games have great music.  Here's some of the better tunes.
Silent Madness
Gametracks - 149 - Annex silent madness (Castlevania 64)
(I picked it for the last mansion)

CastleVania Legacy of Darkness Soundtrack ~ Castle Wall ~ Watchtower

Castlevania 64 OST: 04 - Shudder
Shudder (I picked it for night-time town zombie attacks)

Castlevania - Legacy of Darkness OST - Maze Garden
This also works awesome for Night-time Zombie Town Attacks (Maze Garden)

Castlevania - Legacy of Darkness OST - The Outer Wall
And the Outer Wall (with a little VK Chord in there)

CastleVania Legacy of Darkness Soundtrack ~ Tower of Ruins ~ Thorny Grave
This actually works for any CV2 Forest.

The N64 game music is so underrated.  I didn't even put the awesome rendition of "The Sinking Old Sanctuary" or "Dance of Illusions"... or new tracks such as "Toothed Wheel", "Concert of Another Dimension", and "Underground Waterway".
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