The winner for this Razzie award goes to...
...Castlevania: Curse of Darkness.
-Took all the bad stuff from LoI and expanded upon it.
-There were some terribly useless areas
-No height in most of the game (just long-ass corridors that led to long-ass rooms that led to more long-ass corridors. Repead ad nauseum).
-Hector literally looked like he was going nowhere fast (ran a lot but at a very slow speed).
Some not-so-real reasons:
-Innocent Devil system did not seem to be 'in the spirit' of Castlevania, to me.
-Isaac bugs the crap out of me
-Although Trevor Belmont was damn awesome, it was a far cry from a true sequel to CVIII, which is a shame.
-The artwork for that game was not Ayami Kojima's best (tiny head Hector, Scissor-leg Trevor, 'showing you my crotch' Isaac).
LoI was a better game... though that's not saying much, as I did not like LoI that much either (found it boring).
Lords of Shadow is a better game, in terms of gameplay mechanics (sans QTEs, and more platforming that's not wall-shimmying). LoS could've taken some elements from LoI/CoD (mostly in the music department), but it's not a bad game.